These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

manufacturing profit

Author
Alyssa SaintCroix
Leihkasse Stammheim
#1 - 2011-11-18 20:52:36 UTC
Is there a line in the sand between worthwhile profit and "do something else"? I know some people are the "any profit is good profit" types but I'd rather not spend an hour for a profit of 2,500isk. At the moment I have my eye on something that returns ~25K per hour per line, would something like that be considered "decent" by industrialist standards?
Phyress
Isumi Industries
#2 - 2011-11-18 21:01:20 UTC
I think that another factor to consider is the profit as a percentage of investment required, as well as how many lines you are able to run at a given time.
O'Relie
Barking Cat Industries
Burn the Boats
#3 - 2011-11-18 22:04:11 UTC
That "line in the sand" depends upon a number of variables. Ultimately, it's your personal preference.

Take Phalanx Rockets for example. I've been building these lately so I have the numbers handy. My cost per run is 165.64 ISK and retail per run is 324.00 ISK. That's a profit of 158.36 or 48.88%. On a 24 hour line I can produce enough to make a 54k profit. Is that a lot? Nope, not when you deal in magnitudes of millions.

But I maintain multiple stores over multiple regions. Multiply that number over several different storefronts and the profits start to rise.

So, that break even point where you throw your hands up and click self-destruct is a personal preference. Mine? 10%... but then I do this for fun. I generally try to avoid the whole ISK/hour argument.
Lauren Hellfury
Super Happy Awesome Fun Times
#4 - 2011-11-18 22:26:43 UTC
When I started out researching whether manufacturing was going to be worthwhile I set a minimum of 5M per slot day or just over 208k per slot hour. At the moment I consider 10M per slot day to be that minimum. Less than that and I don't consider it worth wearing out the mouse.

Right now I expect to turn in between 15M and 20M per slot day, but then I'm throwing around 150M of materials per slot day at it. Doing it with 2 characters each with 10 slots means that I'm working off around 3b of materials per day but generating between 300M and 400M profit, although I don't run the slots every day. Usually I go for 3 or 4 days of usage per week, but then I'm lazy and generally prefer exploding face.

Why 2 characters if I'm only running every other day? Simply because I'm doing the same thing in 2 different regions.




But, yeah, it's going to depend a lot on your budget. If you're starting with a smaller budget then concentrate more on the % return as this will allow you to grow quicker. Once you get going properly it will shift more towards the raw ISK return.

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

Alisarina
Center for Advanced Studies
Gallente Federation
#5 - 2011-11-18 22:40:12 UTC  |  Edited by: Alisarina
It all depends on your starting funds. If you only have a few million to play with any sort of profit is good, though the higher the better obviously due to being able to invest more, faster into your market/s. If you have a few 10's of millions you can start to run lines 24 hours a day with low cost (and low return) items, but they are a constant income source (mainly T1 ammo...best play to sell is not Jita but the mission hubs...mission runners are lazy bastards :) ).

When you break the 100 mill mark you can start to possibly look into the IPH (Isk Per Hour) numbers and invest your time and isk more efficiently. This will make your funds grow quite alot, however don't expect miricles...they don't exist. If something looks to good to be true..it normally is and you loose ISK.

Your amount is indeed 'low' by most standards, however I assume so is your available funds so don't sweat about it. Give it a few weeks and you will eventually be raking in hte billions.

EDIT: If you use your item your looking at and have 10 lines, thats 250k/hour or roughly 6 mill a day assuming you keep 24 hour production with no breaks.
Lukriss
Caldari Provisions
Caldari State
#6 - 2011-11-19 03:56:50 UTC
It is also worth mentioning, that unless you have the isk to keep the lines busy at all times even if there's a slight delay in sales, you lose money.

For instance, it's better to produce something that gives 100k iph 24/7 than something that makes 200kiph that you can only run 10hrs a day.
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2011-11-19 04:33:34 UTC  |  Edited by: Tau Cabalander
Lukriss wrote:
It is also worth mentioning, that unless you have the isk to keep the lines busy at all times even if there's a slight delay in sales, you lose money.

That is by far the biggest problem I deal with in my industry operations.

I gave up on trying to get everything scheduled for just-in-time manufacturing, and instead have resorted to maintaining stock to act as a buffer between manufacturing cycles. However, this buffer costs me literally billions of ISK to maintain.

Then recently 3 wardecs in the same week, two of which appeared to be a genuine threat to my POS, resulted in me stopping all production and cancelling all research to online defenses and remove labs. With the wars over, I now have tens of billions in manufacturing being held-up by the parts that were interrupted. Yet I still have bills to pay (POS fuel, loan interest payments, PLEX for accounts) and there is nothing ready to sell yet.

Don't underestimate ISK reserves either in case you get stuck in a similar situation, i.e. don't put all your eggs into one basket. Thankfully I keep enough ISK in my wallet to survive when sales are slow or non-existent.
JitaJane
Science and Trade Institute
Caldari State
#8 - 2011-11-20 05:22:18 UTC
Brought up here already: what product lines can you afford to maintain (mineral input cost).
Also critical market demand. If you are producing more than you can move you are losing money.
The balance between those factors determines what is a good product line for you.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Solanar Starjumper
Center for Advanced Studies
Gallente Federation
#9 - 2011-11-20 09:22:14 UTC
For me its about not driving myself mad. I'm running 40 slots to earn an average of 100m isk per day, which is pretty terrible, but I am buying from sell orders and selling to buy orders, which means I have no 0.01-isking to do. I am willing to accept far lower profits (about 1/3rd, producing the same items the other way around) so that I don't have to update orders and fight that battle. Of course, production is not my only income stream, and variety is another half of not being driven mad.
Mishatola
Atoll Explorers
#10 - 2011-11-20 20:52:27 UTC
Solanar Starjumper wrote:
For me its about not driving myself mad. I'm running 40 slots to earn an average of 100m isk per day, which is pretty terrible, but I am buying from sell orders and selling to buy orders, which means I have no 0.01-isking to do. I am willing to accept far lower profits (about 1/3rd, producing the same items the other way around) so that I don't have to update orders and fight that battle. Of course, production is not my only income stream, and variety is another half of not being driven mad.


I essentually agree with the above. I only want to update my production lines once or less a day, the same time everyday. So for T2 production that means rounding things UP to the nerest day, making some a good deal less profitiable then they would be otherwise. I try not to make anything less productive than 2M a day per line. I probably average about 3.2M. I do my own buy and sell orders though. I agree that this inceases profits by about 30%. I only have one charater doing T2 production though, so only 10 slots.

Somone meantioned considering the cost of materials going into the goods being made. Once isk was not a issue, I found that what is more important is the number of runs you have to do for the T2 sub components (made from moon materials). Each run that i do I view as a cost of 2M a day. T1 components i don't mind cause my alts can do them.

Anshio Tamark
Caldari Provisions
Caldari State
#11 - 2011-11-22 17:30:16 UTC
I don't produce stuff judging from the profit I can get from it. I produce judging by what the corp needs or wants. Anything else than that, depends on orders.