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Frigates vs capitals: Closing the circle

Author
erg cz
Federal Jegerouns
#21 - 2013-12-17 15:28:22 UTC
Danika Princip wrote:
But how are a frigate's piddly little guns going to get through shields and armour that a doomsday can't?

Its where super short range new high slot device is made for. Swiss pocket knife. Optimal is 100 meters and it goes straight to module HP, ignoring the shields / armor.
Danika Princip
GoonWaffe
Goonswarm Federation
#22 - 2013-12-17 15:41:53 UTC
erg cz wrote:
Danika Princip wrote:
But how are a frigate's piddly little guns going to get through shields and armour that a doomsday can't?

Its where super short range new high slot device is made for. Swiss pocket knife. Optimal is 100 meters and it goes straight to module HP, ignoring the shields / armor.



Uhh, what? That has literally no counter of any description.

And how does that do what a planet killing doomsday can't?
Spugg Galdon
Federal Navy Academy
Gallente Federation
#23 - 2013-12-17 15:47:04 UTC  |  Edited by: Spugg Galdon
I've been in a small frigate gang (8 of us) when we were in faction wars a while ago. We were doing a little roam when we stumbled on a friendly structure bashing fleet returning after flipping a system. An enemy fleet was late in stopping them flip the system but they engaged them anyway to try and get some kills. The fight kicked off just as my fleet landed in amongst the two flarge fleets. I was the FC of my gang and I figured we could be useful as an autonomous wing of frigates looking for soft targets amongst the group of enemies, mainly their EWAR support and fast tackle so I started calling primaries.

We were sucessful at killing a few fast tackle and forcing the enemy EWAR support off the field but they kept yo-yo'ing back and forth back on the field forcing us to MWD everywhere. The fight was also quickly escalating around us as both sides were dropping cyno's and capitals were entering the field. I started to struggle to find suitable soft targets and asked my fleet mates to help locate a target. One shouted "SHOOT THE AEON!!" which I still laugh at when I think about it today (even though I did tag it with my railguns, you know, just in case). Another told me to arrange my overview by range and call targets which were close to which I explained traveling at over 2 and a 1/2 kilometers per second made my overview dance like a ferret being electrocuted.

Anyways..... fight continued. both sides took some losses. Was some of the best fun I've had in game and I was in a T1 frigate flying between capital ships.

TL;DR.... Frigates have a role in large fleet fights. Hint: it's not shooting at capitals (but tag them to get on the killmail to be a killmailwhore and all)
Clansworth
Deep Core Mining Inc.
Caldari State
#24 - 2013-12-17 15:56:00 UTC
This is something a lot of us thought we'd see by now, especially when outposts got targetable subsystems, and when thermodynamics brought in module damage. The pieces are there, it's just a matter of bringing them into the system in a balanced way - having each hi-point targetable might be okay, but this would in essence show off the ship's fit. Also, it is easily counterable with magical nanite paste...
X Gallentius
Black Eagle1
#25 - 2013-12-17 16:26:31 UTC
I think every capital ship should have a tunnel (that can fit either a frigate, torpedo, or maybe a drone) that goes directly to a critical system like a power core. If that power core is hit, the capital ship instantly blows up. Then frigates will be useful in capital ship warfare.

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#26 - 2013-12-17 17:52:27 UTC  |  Edited by: Da'iel Zehn
I could see being able to target specific ship systems as realistic. But... you still would need to take the shields down first. And, players should have the option to "armor" their modules somehow as a counter. There should always be a counter to any tactic.

Or they should get extra slots for anti-frigate weapons.
Danika Princip
GoonWaffe
Goonswarm Federation
#27 - 2013-12-17 17:56:12 UTC
Da'iel Zehn wrote:
I could see being able to target specific ship systems as realistic. But... you still would need to take the shields down first. And, players should have the option to "armor" their modules somehow as a counter. There should always be a counter to any tactic.

Or they should get extra slots for anti-frigate weapons.



That's a massive nerf to armour tanking. And it STILL doesn't explain why a 200mm bullet can do what a doomsday, or even a 3500mm shell can't.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#28 - 2013-12-17 18:27:05 UTC
Danika Princip wrote:
That's a massive nerf to armour tanking. And it STILL doesn't explain why a 200mm bullet can do what a doomsday, or even a 3500mm shell can't.


Very true Dani. So after shields and armor are gone.
Arthur Aihaken
CODE.d
#29 - 2013-12-17 18:29:12 UTC
No, no, no and no (in that order). Frigates already have enough advantages against larger ships like Battlecruisers and Battleships without needing to add Capitals to the list. I appreciate that people love running their Frigates in Faction Warfare - but that medium was designed expressly for this. As I stated earlier, if anything ships (and Frigates in particular) should start being subject to damage from collisions.

I am currently away, traveling through time and will be returning last week.

Temuken Radzu
Aliastra
Gallente Federation
#30 - 2013-12-17 18:48:21 UTC  |  Edited by: Temuken Radzu
Danika Princip wrote:
But how are a frigate's piddly little guns going to get through shields and armour that a doomsday can't?


Simple answer: GamePlay Mechanics Just stop complaining about every little detail ingame.
But if you insist:

Special Phasing munition: it can phase trough energy fields like shields but it can only deliver a very small payload of damage to armor materials. Making it useless against advanced armor alloys like the ships main hulls but still effective against far less heavy armored high slot modules.
Very short range.

Can only be used for frigate class weapons as only they have the tracking and accuracy to hit the modules.
They are also very expensive, double the price of T2 ammunition.

Even so thanks for the replies, i edit this topic when i come across improved ideas to better flesh it out.
I realy like the idea to use the heating mechanic to damage the modules, this way it should be possible to implement this mechanic ingame.

Eddited main post
Little Dragon Khamez
Guardians of the Underworld
#31 - 2013-12-17 19:25:04 UTC  |  Edited by: Little Dragon Khamez
Frigates engage other frigates,
Destroyers Screen Frigates
Cruisers engage other cruisers
etc

Ships tend to engage ships of their own class because that's what their weapons are most effective against. There was a time in eve when fleets massed up with practically every ship class they could muster for the above reasons. I haven't been asked to fly tackle in years :( so the real issue is balance.

Battleships are vulnerable to smaller ships that their guns cant track that well hence the need for smaller screening ships to defend them whilst they engage other battleships. When everything works properly you get really good fleet fights consisting of battles within battles as the different tiers of ships engage each other. I think battleships and bigger need to be a bit more tankier though as they shouldn't be vulnerable to a single frigate with a web and scram and unlimited ammo. Groups of small ships swamping a big one makes sense though, but my main point is that Battleships are underpowered for ships of the line.

Dumbing down of Eve Online will result in it's destruction...

Danika Princip
GoonWaffe
Goonswarm Federation
#32 - 2013-12-17 19:40:49 UTC
Temuken Radzu wrote:
Danika Princip wrote:
But how are a frigate's piddly little guns going to get through shields and armour that a doomsday can't?


Simple answer: GamePlay Mechanics Just stop complaining about every little detail ingame.
But if you insist:

Special Phasing munition: it can phase trough energy fields like shields but it can only deliver a very small payload of damage to armor materials. Making it useless against advanced armor alloys like the ships main hulls but still effective against far heavy less heavy armored high slot modules.
Very short range.

Can only be used for frigate class weapons as only they have the tracking and accuracy to hit the modules.
They are also very expensive, double the price of T2 ammunition.

Even so thanks for the replies, i edit this topic when i come across improved ideas to better flesh it out.
I realy like the idea to use the heating mechanic to damage the modules, this way it should be possible to implement this mechanic ingame.

Eddited main post



And it is countered by...?

And this damage is tanked by...?

And the counter to five hundred newbies in rifters with this stuff alphaing everything off of every super is...?
Temuken Radzu
Aliastra
Gallente Federation
#33 - 2013-12-17 20:18:46 UTC
Danika Princip wrote:
Temuken Radzu wrote:
Danika Princip wrote:
But how are a frigate's piddly little guns going to get through shields and armour that a doomsday can't?


Simple answer: GamePlay Mechanics Just stop complaining about every little detail ingame.
But if you insist:

Special Phasing munition: it can phase trough energy fields like shields but it can only deliver a very small payload of damage to armor materials. Making it useless against advanced armor alloys like the ships main hulls but still effective against far heavy less heavy armored high slot modules.
Very short range.

Can only be used for frigate class weapons as only they have the tracking and accuracy to hit the modules.
They are also very expensive, double the price of T2 ammunition.

Even so thanks for the replies, i edit this topic when i come across improved ideas to better flesh it out.
I realy like the idea to use the heating mechanic to damage the modules, this way it should be possible to implement this mechanic ingame.

Eddited main post



And it is countered by...?

And this damage is tanked by...?

And the counter to five hundred newbies in rifters with this stuff alphaing everything off of every super is...?


The idea is that this ammunition is specialy designed to damage high slot modules, it cant damage the capital itself.
The counter? Since the frigates need to get very close i suppose smartbombs can be pretty devastating to frigs.

Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2013-12-17 20:34:02 UTC
Temuken Radzu wrote:
Danika Princip wrote:
Temuken Radzu wrote:
Danika Princip wrote:
But how are a frigate's piddly little guns going to get through shields and armour that a doomsday can't?


Simple answer: GamePlay Mechanics Just stop complaining about every little detail ingame.
But if you insist:

Special Phasing munition: it can phase trough energy fields like shields but it can only deliver a very small payload of damage to armor materials. Making it useless against advanced armor alloys like the ships main hulls but still effective against far heavy less heavy armored high slot modules.
Very short range.

Can only be used for frigate class weapons as only they have the tracking and accuracy to hit the modules.
They are also very expensive, double the price of T2 ammunition.

Even so thanks for the replies, i edit this topic when i come across improved ideas to better flesh it out.
I realy like the idea to use the heating mechanic to damage the modules, this way it should be possible to implement this mechanic ingame.

Eddited main post



And it is countered by...?

And this damage is tanked by...?

And the counter to five hundred newbies in rifters with this stuff alphaing everything off of every super is...?


The idea is that this ammunition is specialy designed to damage high slot modules, it cant damage the capital itself.
The counter? Since the frigates need to get very close i suppose smartbombs can be pretty devastating to frigs.



You mean the smartbombs that the frigates just shot right off of the titan?

You can't propose something with literally no counter.
Temuken Radzu
Aliastra
Gallente Federation
#35 - 2013-12-17 20:41:13 UTC  |  Edited by: Temuken Radzu
Other ships can also fit smartbombs like bs's
And it is not like the smartbombs are instandly destroyted when the frigates attack. Remember the special ammunition does randomy damage a module on the high slot. You will not have control which highslot you attack.

Look, the idea is that frigates can be used for a counter against a captial blob. And capitals should not be heading out without support of smaller ships
A example:

A large slowcat Capital fleet jumps in a system to take down a pos or other sov structures, they start spidertanking so it will be very difficult to take them down even with dreads in siege.
The defending fleet warps in with a large fleet of frigates and they start destroying the Capital remote repair modules. Unless the attacking fleet has brought counters against those frigs they are screwed. The defending frigates still do not have enough dps to actualy take down the capitals. For that a different fleet of other capitals or bs is used but, they will need far less dps to take the enemy capital fleet down than normal as the enemy fleet has lost its logistics.
The attacking fleet could have prepaired against a attack of frigates by taking logistic frigs with them to repair the modules and other counters against frigs (destroyers, smartbombs, etc)
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#36 - 2013-12-18 00:45:12 UTC
Stop being space poor.

If you want to fight capitals... don't bring a frigate.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Mazzara
Band of the Red Sun
#37 - 2013-12-19 02:56:06 UTC
I like where your going with this +1
No matter how much you scrub, how hot of water you use, you can't wash shame!
Cardano Firesnake
Fire Bullet Inc
#38 - 2013-12-19 04:03:22 UTC  |  Edited by: Cardano Firesnake
Assault Frigates are using the same weapon systems than destroyers. So a special ammunition would be usable for destroyers too.
I think about a module that could replace the bomb launcher on bombers to re-configure them as assault bombers specialized on capital ship assaults.
While active the bomber could not cloak but would be more efficient on capital ships.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Nikk Narrel
Moonlit Bonsai
#39 - 2013-12-19 14:14:57 UTC
Cardano Firesnake wrote:
Assault Frigates are using the same weapon systems than destroyers. So a special ammunition would be usable for destroyers too.
I think about a module that could replace the bomb launcher on bombers to re-configure them as assault bombers specialized on capital ship assaults.
While active the bomber could not cloak but would be more efficient on capital ships.

Ahhh, try this

Bomb launcher for non bombers only send the device 6 KM before detonating. (2 second timer instead of 10 seconds)

I call it, the warp or die launcher....
Amarisen Gream
The.Kin.of.Jupiter
#40 - 2013-12-19 17:58:00 UTC
I think the first attack on the Death Star in Star Wars IV.

the X-wing Y-wings are frigate sized ships.
The Falcon is more like a cruiser

Capital sized ships should have a hard time hitting a ship as small and as fast as a frigate/destroyer. I agree with the OP that Frigates/destroyers should have a bigger role in taking down capitals. How that happens I don't know.

Maybe capitals could have a number of targetable systems.

Engines.
Guns.
etc.

I understand that was presented above, i think. But, it would be a fun thing to see a fleet of frigates attack a capital, and disables its warp engines. So that the alliances attack force could fight in another system with out that capitals interference.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

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