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Reduced server load, Remove AFK players after 2 hours

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2013-12-17 13:51:28 UTC
seth Hendar wrote:
Nariya Kentaya wrote:
not to mention, if we have an auto-logof every 2 hours fo AFK, doesnt that mean the server has to keep an active clock for every player and how long they have been online? not saying that would cause lag or anything, but its eating up resources, as well as button clicking to stay online, that means AFK now take up even more space than before, effectively nullifying everything OP wanted.

and on that note, instead of the devs sitting down and trying to discuss and implement a log off timer, why dont we save them the time, let them work on software optimization, and you HTFU.

seriously, this is not even a well disguised "guys i refuse to move systems, even though a mean ol' AFK player is camping my system". if they are AFK, then they cant hurt you, if they arent afk, 2 thinsg ahppen
1) your entire proposition is moot because they arent AFK
2) they die when they try to gank you, because obviously your intelligent enough to not fly completely alone in "dangerous" space.

no, the timer could be hosted client side, and after the XX minutes of complete inactivity, the client would just send a logoff command => no load on server.

this proposal would be great if it was not affecting afk cloacker, wich is i think a good use of game mechanic and holds startegic value



And how would you define complete inactivity? Would wiggling the mouse count as activity, or would my macro have to open, say, the market screen?
Kagura Nikon
Native Freshfood
Minmatar Republic
#22 - 2013-12-17 13:56:06 UTC
commander aze wrote:
Omnathious Deninard wrote:
1. Posting in a stealth nerf AFK cloaking thread.
2. A simple macro to keep your character "active" is simple enough to do.


1 This is about server stability not AFK cloaking although would cover people logging in and walking away for the day...
2 Macros I believe are against the EULA

Quote:

CONDUCT
A. Specifically Restricted Conduct

Your continued access to the System and license to play the Game is subject to proper conduct. Without limiting CCP's rights to control the Game environment, and the conduct of the players within that environment, CCP prohibits the following practices that CCP has determined detract from the overall user experience of the users playing the Game.

You may not take any action that imposes an unreasonable or disproportionately large load on the System.
You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played.
You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.



People doign nothing are not high load on the server. High load activities are mostly around session changes, grid loading, fleet bonuses application, and peopel dieing.

Yur solution would change NOTHING because peopel are NOT afk on the nodes that are overloaded.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Notorious Fellon
#23 - 2013-12-17 14:20:04 UTC
Nariya Kentaya wrote:
not to mention, if we have an auto-logof every 2 hours fo AFK, doesnt that mean the server has to keep an active clock for every player and how long they have been online? not saying that would cause lag or anything, but its eating up resources, as well as button clicking to stay online, that means AFK now take up even more space than before, effectively nullifying everything OP wanted.

and on that note, instead of the devs sitting down and trying to discuss and implement a log off timer, why dont we save them the time, let them work on software optimization, and you HTFU.

seriously, this is not even a well disguised "guys i refuse to move systems, even though a mean ol' AFK player is camping my system". if they are AFK, then they cant hurt you, if they arent afk, 2 thinsg ahppen
1) your entire proposition is moot because they arent AFK
2) they die when they try to gank you, because obviously your intelligent enough to not fly completely alone in "dangerous" space.



No, that is not what it means. The client could handle the entirety of the load which is nearly meaningless compared to rendering 3d graphics alone.

Crime, it is not a "career", it is a lifestyle.

Danika Princip
GoonWaffe
Goonswarm Federation
#24 - 2013-12-17 14:22:24 UTC
Notorious Fellon wrote:
Nariya Kentaya wrote:
not to mention, if we have an auto-logof every 2 hours fo AFK, doesnt that mean the server has to keep an active clock for every player and how long they have been online? not saying that would cause lag or anything, but its eating up resources, as well as button clicking to stay online, that means AFK now take up even more space than before, effectively nullifying everything OP wanted.

and on that note, instead of the devs sitting down and trying to discuss and implement a log off timer, why dont we save them the time, let them work on software optimization, and you HTFU.

seriously, this is not even a well disguised "guys i refuse to move systems, even though a mean ol' AFK player is camping my system". if they are AFK, then they cant hurt you, if they arent afk, 2 thinsg ahppen
1) your entire proposition is moot because they arent AFK
2) they die when they try to gank you, because obviously your intelligent enough to not fly completely alone in "dangerous" space.



No, that is not what it means. The client could handle the entirety of the load which is nearly meaningless compared to rendering 3d graphics alone.



yes, because no-one would ever mess with their client to get around this. Roll
Notorious Fellon
#25 - 2013-12-17 14:24:33 UTC
Danika Princip wrote:
Notorious Fellon wrote:
Nariya Kentaya wrote:
not to mention, if we have an auto-logof every 2 hours fo AFK, doesnt that mean the server has to keep an active clock for every player and how long they have been online? not saying that would cause lag or anything, but its eating up resources, as well as button clicking to stay online, that means AFK now take up even more space than before, effectively nullifying everything OP wanted.

and on that note, instead of the devs sitting down and trying to discuss and implement a log off timer, why dont we save them the time, let them work on software optimization, and you HTFU.

seriously, this is not even a well disguised "guys i refuse to move systems, even though a mean ol' AFK player is camping my system". if they are AFK, then they cant hurt you, if they arent afk, 2 thinsg ahppen
1) your entire proposition is moot because they arent AFK
2) they die when they try to gank you, because obviously your intelligent enough to not fly completely alone in "dangerous" space.



No, that is not what it means. The client could handle the entirety of the load which is nearly meaningless compared to rendering 3d graphics alone.



yes, because no-one would ever mess with their client to get around this. Roll


So we can't do anything client side because client hacking exists? What kind of nonsense is this? Tampering with the client is clearly against the EULA.

Crime, it is not a "career", it is a lifestyle.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#26 - 2013-12-17 16:02:08 UTC
Notorious Fellon wrote:
Tampering with the client is clearly against the EULA.

As if that would really stop someone who is determined.

Besides is pretty simple to rig a mechanical device to push a button on the key board periodically.
commander aze
#27 - 2013-12-17 16:17:50 UTC  |  Edited by: commander aze
I think we need an answer from ccp what resources an AFK player takes up.

Alos to the person earlier stating people are not afk on overloaded nodes... have you been to jita on a weekend? the gates wont let people in its so packed... if you can tell me all 2000 are actually doing something then your lieing. simply put.

Jita itself is a cause for a policy like this to take place. most mmo's have this to prevent people from loggin in and going to work leaving the server loaded. lets say your the average null sec pilot at bare minimum the server will check to amke sure your still connected on a regular basis, in addition, chat channels, intell channels notifications and such are still active, all putting at least some load on the server. In the case of Jita, Jita local is recorded to your machine. just saying thats a significant amount of text transferred.

I'm amazing at the butthurt-ability of bittervets when it comes to something that skirts an issue of people who are not even at the computer to play the game.... just saying

Commander Aze For CSM XII

https://forums.eveonline.com/default.aspx?g=posts&t=506400

Support the Community #Broadcast4Reps

Lucas Kell
Solitude Trading
S.N.O.T.
#28 - 2013-12-17 16:54:07 UTC
Nariya Kentaya wrote:
not to mention, if we have an auto-logof every 2 hours fo AFK, doesnt that mean the server has to keep an active clock for every player and how long they have been online? not saying that would cause lag or anything, but its eating up resources, as well as button clicking to stay online, that means AFK now take up even more space than before, effectively nullifying everything OP wanted.
The client would probably need to keep track of it and disconnect. The server would not really need to keep a counter, though I can almost guarantee that the server already does.

As for the idea, I like it. AFK miners and AFK ratters are annoying soul sucking leeches that should be vapourised (and now with their magic "loot everything" device they are even more powerful!". And the kick in the nuts to AFK cloakers would not displease me. If you want to play the game, play the game. If you don't, **** off. Simples.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Arthur Aihaken
CODE.d
#29 - 2013-12-17 16:59:05 UTC
If you want to address server load blobs and drone assist are two areas that would probably have more of an impact than AFK players.

I am currently away, traveling through time and will be returning last week.

Lucas Kell
Solitude Trading
S.N.O.T.
#30 - 2013-12-17 17:14:21 UTC
Arthur Aihaken wrote:
If you want to address server load blobs and drone assist are two areas that would probably have more of an impact than AFK players.
Yeah, but AFK players are lame. So two birds with one stone!

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#31 - 2013-12-17 17:19:33 UTC  |  Edited by: Da'iel Zehn
I don't agree with this idea.

It is more realistic to let people stay logged on as long as they want to. My character might be kicking back in his cloaked ship, drinking a beer, monitoring the news, taking a shower, or playing a video game while I'm doing the same thing.

Edit: As long as active modules keep the player status as "active"... Or is considered active while in station... I suppose I wouldn't be unhappy about the change.
Teckos Pech
Hogyoku
Goonswarm Federation
#32 - 2013-12-17 17:48:28 UTC
commander aze wrote:
Omnathious Deninard wrote:
1. Posting in a stealth nerf AFK cloaking thread.
2. A simple macro to keep your character "active" is simple enough to do.


1 This is about server stability not AFK cloaking although would cover people logging in and walking away for the day...
2 Macros I believe are against the EULA

Quote:

CONDUCT
A. Specifically Restricted Conduct

Your continued access to the System and license to play the Game is subject to proper conduct. Without limiting CCP's rights to control the Game environment, and the conduct of the players within that environment, CCP prohibits the following practices that CCP has determined detract from the overall user experience of the users playing the Game.

You may not take any action that imposes an unreasonable or disproportionately large load on the System.
You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played.
You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.


Macro's only violate the EULA if they let you gain an advantage. If I use a macro so my trading alt so I'm not logged off (i.e. clicks on the client screen) I gain nothing, and therefore is not a violation. Using the list you quoted above,

Does a macro clicking on the client screen to keep you logged in get you:

More isk? No
More SP? No.
More in game items? No.
More status? No.
More rank? No.
Character attributes? No.

Conclusion, no EULA violation.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

commander aze
#33 - 2013-12-17 17:51:49 UTC
Teckos Pech wrote:
commander aze wrote:
Omnathious Deninard wrote:
1. Posting in a stealth nerf AFK cloaking thread.
2. A simple macro to keep your character "active" is simple enough to do.


1 This is about server stability not AFK cloaking although would cover people logging in and walking away for the day...
2 Macros I believe are against the EULA

Quote:

CONDUCT
A. Specifically Restricted Conduct

Your continued access to the System and license to play the Game is subject to proper conduct. Without limiting CCP's rights to control the Game environment, and the conduct of the players within that environment, CCP prohibits the following practices that CCP has determined detract from the overall user experience of the users playing the Game.

You may not take any action that imposes an unreasonable or disproportionately large load on the System.
You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played.
You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.


Macro's only violate the EULA if they let you gain an advantage. If I use a macro so my trading alt so I'm not logged off (i.e. clicks on the client screen) I gain nothing, and therefore is not a violation. Using the list you quoted above,

Does a macro clicking on the client screen to keep you logged in get you:

More isk? No
More SP? No.
More in game items? No.
More status? No.
More rank? No.
Character attributes? No.

Conclusion, no EULA violation.

status it does change then as it would hold an online status by using the macro... just saying...

Commander Aze For CSM XII

https://forums.eveonline.com/default.aspx?g=posts&t=506400

Support the Community #Broadcast4Reps

Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2013-12-17 17:57:45 UTC
commander aze wrote:

status it does change then as it would hold an online status by using the macro... just saying...



Drinking bird thingy on a macro key that opens and closes the scanner page.
Teckos Pech
Hogyoku
Goonswarm Federation
#35 - 2013-12-17 18:19:08 UTC
commander aze wrote:
Teckos Pech wrote:
commander aze wrote:
Omnathious Deninard wrote:
1. Posting in a stealth nerf AFK cloaking thread.
2. A simple macro to keep your character "active" is simple enough to do.


1 This is about server stability not AFK cloaking although would cover people logging in and walking away for the day...
2 Macros I believe are against the EULA

Quote:

CONDUCT
A. Specifically Restricted Conduct

Your continued access to the System and license to play the Game is subject to proper conduct. Without limiting CCP's rights to control the Game environment, and the conduct of the players within that environment, CCP prohibits the following practices that CCP has determined detract from the overall user experience of the users playing the Game.

You may not take any action that imposes an unreasonable or disproportionately large load on the System.
You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played.
You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.


Macro's only violate the EULA if they let you gain an advantage. If I use a macro so my trading alt so I'm not logged off (i.e. clicks on the client screen) I gain nothing, and therefore is not a violation. Using the list you quoted above,

Does a macro clicking on the client screen to keep you logged in get you:

More isk? No
More SP? No.
More in game items? No.
More status? No.
More rank? No.
Character attributes? No.

Conclusion, no EULA violation.

status it does change then as it would hold an online status by using the macro... just saying...


Depends doesn't it. I'm going AFK for 3 hours, no violation.

Reason: Left as an exercise for the OP.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#36 - 2013-12-17 19:44:23 UTC
so if someone is afk in null sec and in a "safe spot"... we should log them out within 2 hours to take away some other players chance to find them and kill them?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

commander aze
#37 - 2013-12-17 21:52:36 UTC
Barbara Nichole wrote:
so if someone is afk in null sec and in a "safe spot"... we should log them out within 2 hours to take away some other players chance to find them and kill them?

This process happens when you disconnect anyways. You might have a timer for recent activity but then you disappear

Commander Aze For CSM XII

https://forums.eveonline.com/default.aspx?g=posts&t=506400

Support the Community #Broadcast4Reps

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#38 - 2013-12-17 22:17:51 UTC  |  Edited by: Kirimeena D'Zbrkesbris
If orbiting offlined PoS or POCO in WH in an Oracle for several hours will be considered AFK activity and gets you disconnected - i'm against OP's idea.

Also random double clicks in space with random timers is really hard to identify as macro.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

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