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Crime & Punishment

 
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Red high-lighted player bar with flashing symbol in overview

Author
Steven Alfrir
Republic University
Minmatar Republic
#1 - 2013-12-17 04:25:09 UTC  |  Edited by: Steven Alfrir
Hi all,
Just a question what status is a player who in the overview is highlighted by a red bar and flashing symbol?
Is it an indication that the player has committed an in-game crime and is fair game for all with a combat ship?
Because i saw a player in his/her capsule with the red highlighted bar with the flashing symbol.

I like crazy plans

Tydeth Gilitae
Magewright Artificers
#2 - 2013-12-17 04:46:31 UTC
Red flashing bar with a skull means Criminal; the person either attacked another player's ship in High-sec without a Duel, Awox(in-corp backstabbing), Killright, or Wardec, or destroyed another player's pod in Low-sec. Yes, anyone may freely open fire upon such a person with a flashing skull. This applies not just to red bars, but yellow (Suspect) as well.

While a red bar means they can not fly a ship (other than pod) for 15 minutes after their deed or Concord will pop it, yellow only opens them up to free PVP, so some will intentionally yellow-flash themselves in High-sec by stealing loot to bait mission-runners into attacking them, whereafter they get a Limited Engagement timer during which they can fight without Concord consequences. This has obvious results when a PVE-fitted ship meets a PVP-focused one.

I don't remember if it's like this by default, having made sure it was this way when configuring my Overview, but War Targets can also flash red. They too can be freely PVPed, but only by those with whom they are at war (either by declaration or ally). So if your friend is in a WarDec'd corp and is under attack, unless you can get a duel, Awox, use a killright, join the war as ally, or trick his enemy with aggression mechanics, you cannot attack his aggressor without concord slapping the red flashy skull on you... unless he's low enough Security Status.

Any time you attack someone in High or Low-sec, you take a Security Status penalty. Podding is far more brutal than simply popping the ship in this regard. Once you have -5 or less SecStat, you're free for all and NPC faction police chase you all over the place. You can still operate, but it's a bit more difficult as you have to keep moving.
Steven Alfrir
Republic University
Minmatar Republic
#3 - 2013-12-17 05:16:00 UTC  |  Edited by: Steven Alfrir
Tydeth Gilitae wrote:
Red flashing bar with a skull means Criminal; the person either attacked another player's ship in High-sec without a Duel, Awox(in-corp backstabbing), Killright, or Wardec, or destroyed another player's pod in Low-sec. Yes, anyone may freely open fire upon such a person with a flashing skull. This applies not just to red bars, but yellow (Suspect) as well.

While a red bar means they can not fly a ship (other than pod) for 15 minutes after their deed or Concord will pop it, yellow only opens them up to free PVP, so some will intentionally yellow-flash themselves in High-sec by stealing loot to bait mission-runners into attacking them, whereafter they get a Limited Engagement timer during which they can fight without Concord consequences. This has obvious results when a PVE-fitted ship meets a PVP-focused one.

I don't remember if it's like this by default, having made sure it was this way when configuring my Overview, but War Targets can also flash red. They too can be freely PVPed, but only by those with whom they are at war (either by declaration or ally). So if your friend is in a WarDec'd corp and is under attack, unless you can get a duel, Awox, use a killright, join the war as ally, or trick his enemy with aggression mechanics, you cannot attack his aggressor without concord slapping the red flashy skull on you... unless he's low enough Security Status.

Any time you attack someone in High or Low-sec, you take a Security Status penalty. Podding is far more brutal than simply popping the ship in this regard. Once you have -5 or less SecStat, you're free for all and NPC faction police chase you all over the place. You can still operate, but it's a bit more difficult as you have to keep moving.

Okay if i say attack a player with yellow suspect flag or a red criminal flag will i take a security status hit even if a don't pod kill the unfortunate player or are they fair game even in High-Sec?

I like crazy plans

Malcolm Shinhwa
The Scope
Gallente Federation
#4 - 2013-12-17 05:45:47 UTC
Steven Alfrir wrote:

Okay if i say attack a player with yellow suspect flag or a red criminal flag will i take a security status hit even if a don't pod kill the unfortunate player or are they fair game even in High-Sec?


No it will not impact your standings. If your safety is set to green and the game lets you shoot someone, they were legal for you to shoot. But be forewarned, if you shoot someone, they are free to shoot back without intervention by CONCORD.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Iyokus Patrouette
University of Caille
Gallente Federation
#5 - 2013-12-17 06:34:38 UTC
It is a good idea to check your overview settings as well and change them. . after my computer died there were settings i had completely forgotten about and a fellow corp mate warped to me with a flashing red border. . needless to say i proceeded to lock and shoot at him. .

some time spent setting up your overview will save you some embarrasing moments later on Smile

---- Advocate for the initiation of purple coloured wormholes----

Mike Adoulin
Happys Happy Hamster Hunting Club
#6 - 2013-12-17 13:03:14 UTC
Pro-tip:

Set your war targets to be flashy white.

Helps avoid those embarrassing moments.

But yeah, in hi-sec if it's red, kill it with fire...if it's yellow.....it's probably a trap.

Probably doesn't mean always tho....you can get some juicy kills in the belts, sometimes.

But a flashy yellow Velator sitting on Amarr Undock...total trap.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

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BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#7 - 2013-12-17 20:20:57 UTC
Instead of trying to learn what the default overview is set to, I recommend setting up your own. It will take you a little over an hour, so set up a safe spot before doing so. Information on how to do so can be found at this link: http://wiki.eveuniversity.org/Overview_Guide

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Batelle
Federal Navy Academy
#8 - 2013-12-17 21:46:45 UTC
Steven Alfrir wrote:
Hi all,
Just a question what status is a player who in the overview is highlighted by a red bar and flashing symbol?
Is it an indication that the player has committed an in-game crime and is fair game for all with a combat ship?
Because i saw a player in his/her capsule with the red highlighted bar with the flashing symbol.


what it means depends on your overview settings.

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Never forget.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#9 - 2013-12-17 22:10:29 UTC  |  Edited by: Valleria Darkmoon
There is one rule that applies in every PVP scenario that can ever arise.

- ANY player you activate ANY module on that has ANY negative effect on the target, ie. anything other than ship/cargo scanners is an aggressive action and will allow your target to fight back and prevent you from docking/jumping for 1 minute after you turn off all offending modules and recall all drones. This applies to all components of their ship as well, think target painting one of their drones will be funny? Think again. Any aggressive action on your part will entitle your target to defend themselves without response from any form of in-game law enforcement. In other words, players are ALWAYS entitled to defend themselves against you.

This is true for any situation. It makes absolutely no difference how many reasons you had to be able to shoot them legally, once you attack them, they can fight back.

A common stumbling block for new players is to assume that having a kill right against another player allows you to kill that person in total safety as CONCORD will kill the pilot you have a kill right on if they fight back....WRONG.

In the case you describe where you have a criminal pilot in a pod, attacking their pod will entitle them to defend themselves though being in a pod I'd be very surprised if they did. Their criminal timer would also prevent them from undocking in a ship to get back at you before the limited engagement timer ended as well, so the next time that happens, fire away.

Reality has an almost infinite capacity to resist oversimplification.

Froggy Storm
KarmaFleet
Goonswarm Federation
#10 - 2013-12-18 11:02:56 UTC
Also, assuming you're using a forums alt, your corp/alliance may have specific overview setups. These setups are important for a number of fleet mechanics and improve efficiency so ask your corp.