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Rubicon Typhoon Level 4 fit need advice

Author
Digital Messiah
Center for Advanced Studies
Gallente Federation
#1 - 2013-12-16 02:21:23 UTC  |  Edited by: Digital Messiah
I'm looking for a fit that can easily run level 4 missions in caldari space. I am brand new to missiles as a weapon system but wanted to give them a go so I got the supports to 4 and tech 2 launchers. Any fits or advice would be great.

Something clever

Caleidascope
Republic Military School
Minmatar Republic
#2 - 2013-12-16 04:05:38 UTC  |  Edited by: Caleidascope
cruise missiles
drone links

lmjd
sensor boosters with scripts
cap mods
(maybe drone mod)

armor tank
bcs
(maybe drone mod)

drones (some sentries and if you got space left then some light scouts)

Life is short and dinner time is chancy

Eat dessert first!

Chi Garu
Perkone
Caldari State
#3 - 2013-12-16 11:20:46 UTC
Disclaimer: I don't do missions often. I just knocked this up quickly in Pyfa so I'm sure it can be improved upon.

[Typhoon, level 4]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Energized Adaptive Nano Membrane II
Energized Kinetic Membrane II
Energized Thermic Membrane II
Large Armor Repairer II

Large Micro Jump Drive
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Heavy Capacitor Booster II, Cap Booster 800
Sensor Booster II, Targeting Range Script

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Medium Remote Armor Repairer II

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Calefaction Catalyst I


Warden II x4
Hobgoblin II x5


Kurtz
Eldorado Exploration Expedition
#4 - 2013-12-17 00:01:19 UTC
I haven't flown mine since the changes to the split weapon systems. In playing around with fittings, I come up with pretty much the same as the prior posters have come up with. Then I look at the dismal DPS output, and think to myself, They took a ship that was hard to use, and made it useless.

Dato Koppla
Spaghetti Militia
#5 - 2013-12-17 04:18:44 UTC
Saying the Typhoon has dismal dps output...what?

Here's an MJD fit for Angels capable of 1.1k dps at 100km.

[Typhoon, MJD L4]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Armor Repairer II
Damage Control II

Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Phased Weapon Navigation Array Generation Extron
Sensor Booster II

Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Drone Link Augmentor II

Large Processor Overclocking Unit I
Large Drone Control Range Augmentor I
Large Warhead Rigor Catalyst I


Warrior II x5
Bouncer II x4
Raymond Moons
Parallactic Veil
#6 - 2013-12-17 14:45:44 UTC
I think it is worth using a Fleet Typhoon instead. It's better in every way and only about 350 mil.

After the faction ship changes I found this to do the job:

6x Cruise Missile Launcher II
[Empty]
1x Corpus A-Type Heavy Nos (Optional but helps with cap and has 39km range!)

1x Target Painter II
1x EM Ward Field II (Rat Specific Damage 1)
1x Thermic Dissipation Field II (Rat Specific Damage 2)
1x 100MN Afterburner II
1x Pith B-Type Large Shield Booster

3x Caldari Navy Ballistic Control System
3x Drone Damage Amplifier II
1x Damage Control II

3x Large Capacitor Control Circuit I

5x Ogre II
5x Hammerhead II
5x Hobgoblin II

EFT says (so it must be true) it does 1489 DPS, tank is 265 EHP/S. Cap lasts fine in LvL 4's. It isn't very expensive even with the faction/deadspace gear listed and it does fine in all the lvl 4's I've tried.
Caleidascope
Republic Military School
Minmatar Republic
#7 - 2013-12-17 17:39:35 UTC  |  Edited by: Caleidascope
Raymond Moons wrote:
I think it is worth using a Fleet Typhoon instead. It's better in every way and only about 350 mil.

After the faction ship changes I found this to do the job:

6x Cruise Missile Launcher II
[Empty]
1x Corpus A-Type Heavy Nos (Optional but helps with cap and has 39km range!)

1x Target Painter II
1x EM Ward Field II (Rat Specific Damage 1)
1x Thermic Dissipation Field II (Rat Specific Damage 2)
1x 100MN Afterburner II
1x Pith B-Type Large Shield Booster

3x Caldari Navy Ballistic Control System
3x Drone Damage Amplifier II
1x Damage Control II

3x Large Capacitor Control Circuit I

5x Ogre II
5x Hammerhead II
5x Hobgoblin II

EFT says (so it must be true) it does 1489 DPS, tank is 265 EHP/S. Cap lasts fine in LvL 4's. It isn't very expensive even with the faction/deadspace gear listed and it does fine in all the lvl 4's I've tried.

Better or not. It is much more expansive. Not everyone has isk to go straight to the expansive ship, some have to start somewhere and build up their wallet.

Regular Typhoon does l4 fine as well.

Life is short and dinner time is chancy

Eat dessert first!