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Want option to disable ship self-rotating in hangar view

First post
Author
Xenial Jesse Taalo
The Scope
Gallente Federation
#21 - 2011-11-22 16:16:50 UTC
So.

The ship is either:
1· rotating slowly
2· swaying a few degrees each way
3· perfectly stationary

The camera is either:
A· rotating slowly
B· bobbing
C· perfectly stationary


I can be pedantic about the little things so I support this thread. :D

I liked the ship slowly spinning but I think the other opinions here make good sense. I was hoping that if they nuked the slow spin, which they did, it would be replaced by the slow camera spinning, which it wasn't.

I like the camera bobbing and ship swaying. Something that is breathing basically, that tells me the world is there, a little alive. The ship doesn't even sway now, fair enough due to some points made above, but bringing back the slowly rotating camera (if the player doesn't control it) would be nice.


But lol, this thread. It makes me feel better to see other people so focused on the trivialities.
Xenial Jesse Taalo
The Scope
Gallente Federation
#22 - 2011-11-22 16:39:06 UTC  |  Edited by: Xenial Jesse Taalo
Double post.
Razin
The Scope
#23 - 2011-11-22 17:05:10 UTC  |  Edited by: Razin
Xenial Jesse Taalo wrote:


But lol, this thread. It makes me feel better to see other people so focused on the trivialities.

I disagree that this issue is a "triviality".

This is a usability issue, and needs to be resolved. Imagine the wall or whatever you have behind your computer monitor slowly bobbing up and down and side to side. You may be able to ignore it, or you may not. However you definitely have to agree that it is unnecessary and annoying.

The ship bobbing and swaying on its docking perch was quite enough to convey the sense of a 'moving, breathing world'. When you got tired of it you could always zoom out or hide it behind some window.

You can't zoom out of or hide what we currently have on SISI.
Pierced Brosmen
The Scope
Gallente Federation
#24 - 2011-11-22 17:30:54 UTC
Personaly I have no problem with the camera slowly bobbing up and down, but then I haven't been docked on SISI hours on end like I sometimes are on TQ. So for the long term it might be an issue for me if it goes live in this state. And I can fully understand that it's something that can be an issue for others even short term.

I fully support the wish to have the ship bobbing back like it used to (since that was added a few years ago). As long as the docked ship isn't attatched to anything, the bobbing effect enhances the sense of the fact that the ship is hovering over the docking pad and not moored or fastened in any way.
Xenial Jesse Taalo
The Scope
Gallente Federation
#25 - 2011-11-22 18:10:08 UTC
All good points to both. Ok give me swaying ship, optional slow rotating camera. I'd really like that camera.


Better yet, get the fitting music from Star Control 2 to play on cue when you open the fittings window in the hangar. Amirite?
Tonto Auri
Vhero' Multipurpose Corp
#26 - 2011-11-23 15:52:09 UTC  |  Edited by: Tonto Auri
Xenial Jesse Taalo wrote:
I like the camera bobbing and ship swaying. Something that is breathing basically, that tells me the world is there, a little alive.

When you breathe, you don't see the world around sway like you're on a ship in the ocean. Your brain make multiple adjustments, ranging from head and eye positioning to compensate for your moving chest, down to outright lying to your perception centers about the PoV position to narrow the margin even further.
The problem with computer-simulated "bobbing" is that it's uncontrollable, and your brain, being unable to predict and compensate the movement physically, have to put massive amount of work into mental image stabilization. Which for many people perceived as extreme dizzines.

Quote:
The ship doesn't even sway now, fair enough due to some points made above, but bringing back the slowly rotating camera (if the player doesn't control it) would be nice.

This is exactly against the point of docking. I'm not a big fan of a ship floating about the same position, but it's bearable as long as it's not rotating uncontrollably, but camera bobbing is just unacceptable, as well as uncontrolled rotation.

Quote:
But lol, this thread. It makes me feel better to see other people so focused on the trivialities.

You think?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Razin
The Scope
#27 - 2011-11-23 19:41:55 UTC
Reopened my bug report yesterday afternoon, no response yet.
Montevius Williams
The Scope
Gallente Federation
#28 - 2011-11-23 19:56:08 UTC
Can someone answer this for me? Exactly how important is this change? I understand the attachment to ship spinning, but this really doesnt seem all that important.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Pierced Brosmen
The Scope
Gallente Federation
#29 - 2011-11-23 21:03:01 UTC  |  Edited by: Pierced Brosmen
Montevius Williams wrote:
Can someone answer this for me? Exactly how important is this change? I understand the attachment to ship spinning, but this really doesnt seem all that important.

Basicaly what we are asking for is that the ship behaviour in hangar is similar to how it was before Incarna, where the ship is pointing in a fixed direction and not rotating around it's own axis like it does outside the balcony in CQ (this has been fixed now). What's missing at the moment is that the ship is now sitting perfectly still while it was previously bobbing/swaying slowly, a bit like a ship on the ocean. This gave a good visual impression of the ship hovering over the docking pad compared to it being perfectly still and "dead" looking.

In addition to this, CCP have coded in some bobbing/swaying in the camera (similar to the camera behaviour in space) wich is annoying people. Reason why this might not be a good idea in the hangar even though it works in space is the much higher level of detail in the station environment compared to the dark backdrop of space, causing some to experience a feeling similar to being mildly sea sick.

Also, a feature that Xenial wants is an optional setting in the Esc-menu to bring back a camera behaviour that was available before the Trinity expansion. Where the camera, when not interacted with, would slowly orbit the ship inside the hangar (basicaly a slow ship spinning feature where no interaction is needed). I believe it was removed due to not being used by very many players. I only used it occationaly to get some variation when spending long time in station. It is not something I personaly would be very hyped about returning, but I would rather have that as an optional setting compared to the ship rotating in the hangar wich just looked silly and pointless (wich was the reason behind starting this thread in the first place). Wether or not there is a lot of coding involved in putting such a camera behaviour back in the game I don't know. It is not something I would prioritize, but apparently someone would like it and it is a subject I've seen been brought up a coupple of times before. Imoprtant part is that such a camera behaviour would absolutely have to be optional (and was so originaly) since it would definately annoy a lot more players then it would please if it went live as default.

As for importance of it all... A great deal of players spend rather long times in station and subsequently spend a long time looking at their ships in the hangar... If we learned anything from the Incarna expansion, the in-hangar view (and ship spinning) means a lot to a great deal of players and it seemed people were happy with the ship/hangar/camera behaviour the way it was before Incarna (if it ain't broke why fix it?), and returning things to they way they were shouldn't be very hard since there shouldn't be a need to write new code for it, unless for optimizations and such.

Also... since the hangar environment obviously means as much to so many as we've seen this summer, then I predict a threadnaught in GD over the bobbing/swaying camera and non-bobbing/swaying ship if it goes live like this Blink
Tonto Auri
Vhero' Multipurpose Corp
#30 - 2011-11-23 21:33:46 UTC
Montevius Williams wrote:
Can someone answer this for me? Exactly how important is this change?

Imagine you watching a movie captured by a drunk operator, with camera sway and float aimlessly throught the scene, not focusing on any object even for a second.
It may be fun for a split second, but watching it for minutes is unbearable.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Mr LaForge
Deep Core Mining Inc.
Caldari State
#31 - 2011-11-24 01:02:49 UTC
Ships should never self spin. it shows intelligence.

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