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A Permanent fix to a long standing problem: Node crashing

First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#21 - 2013-12-16 15:31:21 UTC
Mr Sniggle-Worth Onzo wrote:
I can tell most of you have not lived in any high class worm holes. In order to bring any capital fleet into your enemies wormhole you have to do it over the course of days. Many many large capital fleet fights have taken place in wormholes that took planing/ tactics and took place of over the coarse of weeks. and guess what ? The node didn't crash



Worm holes aren't population restricted either.
Tippia
Sunshine and Lollipops
#22 - 2013-12-16 15:34:50 UTC
Mr Sniggle-Worth Onzo wrote:
Not only will limiting the number of pilots to the system increase the strategic planning for fights but will open up Null sec to many more low sec/ high sec players that wish not to be apart of the null carebear Zergs. Null is broken / large fleet fights are broken this will fix that.
Eh…

So how does reducing actual fighting and strategies to a single fit-all solution of “fill the system” in any way increase the strategic planning or open up space for more players? There will be one — and one only — strategy, that inherently precludes any kind of fighting and which inherently and permanently completely disables non-established and smaller parties to join in the fun.
baltec1
Bat Country
Pandemic Horde
#23 - 2013-12-16 15:36:27 UTC
Zulu Death Mask wrote:
People are actually responding to this in a serious manner?
Come on...


Not responding to very bad ideas and whineposts is how we got the terrible barge balance pass.
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#24 - 2013-12-16 15:36:58 UTC
Not only will limiting the number of players to a system help keep the node up but will also keep the large power blocks on there toes. They will no longer be able to hold onto so much wasted space. The new null would be much more active/ Sov would no longer be in the hands of a select few. It would open Null to a lot more players.
Tippia
Sunshine and Lollipops
#25 - 2013-12-16 15:40:31 UTC
Mr Sniggle-Worth Onzo wrote:
Not only will limiting the number of players to a system help keep the node up but will also keep the large power blocks on there toes.
How will it keep large power blocks on their toes when they can trivially and automatically win any fight they engage in?

How would this mechanically enforced inability to oust the select few players in null make space more active or open it up to more players?
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#26 - 2013-12-16 15:43:15 UTC  |  Edited by: Mr Sniggle-Worth Onzo
There will never in our life time be a non crashable fight in Null sec. As it is you can crash the node on a command. How is this good ? I can already limit the number of players to a system just by crashing the node. With one command I can crash the node. So tell me what is the difference between limiting the number of players to a system any different ?
flakeys
Doomheim
#27 - 2013-12-16 15:46:08 UTC
Mr Sniggle-Worth Onzo wrote:
CCP has stated time and time again that the game in its current state cannot handle large number of players in system.
This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing?
Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec.
This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running.
Thank you have a nice day!



So my enemies want to take our system wich has a station.What my ''team'' does is we log into the station .......and go afk .


o// No one can take our station system now .




Truly a great idea ...

We are all born ignorant, but one must work hard to remain stupid.

Tippia
Sunshine and Lollipops
#28 - 2013-12-16 15:46:09 UTC
Mr Sniggle-Worth Onzo wrote:
There will never in our life time be a non crashable fight in Null sec.
…aside from those that happen on a regular basis.

Quote:
How is this good ?
Because all alternatives are far far worse, especially ones that preclude fights from ever happening because the winner is determined by whoever gets there first.
Batelle
Federal Navy Academy
#29 - 2013-12-16 15:46:43 UTC
Mr Sniggle-Worth Onzo wrote:
First off every Null Sec alliance is hard pressed to get 200 or more people to log in.



Then how are 1000v1000 fights happening and crashing the node?

Why am I even responding to a troll thread?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#30 - 2013-12-16 15:50:38 UTC
So for the first time in a very long time we see a few Titian's used in a fight. What comes next crash. From now on keep your large fleets at home so there by limiting the number of pilots in the system already. Do you not see what your saying. The fights are already limited to a number of players. This is not something new it is in place but by having the number decided you know you will have a stable fight
flakeys
Doomheim
#31 - 2013-12-16 15:50:55 UTC
Mr Sniggle-Worth Onzo wrote:
First off every Null Sec alliance is hard pressed to get 200 or more people to log in.
.



I suggest you set your autopilot to g-0q86 at any given time and see how hard it is to get 200 people -not including alts- to log in to one system to sit idle in station.

We are all born ignorant, but one must work hard to remain stupid.

Tippia
Sunshine and Lollipops
#32 - 2013-12-16 15:53:54 UTC
Mr Sniggle-Worth Onzo wrote:
So for the first time in a very long time we see a few Titian's used in a fight. What comes next crash. From now on keep your large fleets at home so there by limiting the number of pilots in the system already.
How does limiting the number of pilots in the system keep large fleets at home, when such a limitation means that there is more reason than ever to bring as large a fleet as you can?
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#33 - 2013-12-16 15:56:10 UTC  |  Edited by: Mr Sniggle-Worth Onzo
Every system in EVE is already limited to the number of pilots. Every single system has a cap on the number of pilots in space. Its not new. IF you reach over that number the node dies. This way you know the number and know that the node will not crash.
Every single system in EVE already has a limit on it
tiberiusric
Comply Or Die
Pandemic Horde
#34 - 2013-12-16 15:58:48 UTC
Mr Sniggle-Worth Onzo wrote:
CCP has stated time and time again that the game in its current state cannot handle large number of players in system.
This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing?
Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec.
This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running.
Thank you have a nice day!


So lets just add another plaster to the problem eh? Not really fixing it, is it? I think they need to think about this in the summer expansion and start looking at fixing it. The problem is you will insist on having a one server universe, wont you. Why do you think that every other MMO in the world has multiple instances of the game? Yes that's right, to firstly stop everyone controlling everything, because that wouldnt really be fair would it, oh and to stop lag!

Strange concept that isn't it

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Lady Areola Fappington
#35 - 2013-12-16 16:01:57 UTC
Mag's wrote:
Tippia wrote:
Mr Sniggle-Worth Onzo wrote:
First off every Null Sec alliance is hard pressed to get 200 or more people to log in.
So you're saying that the 1000v1000 fights don't actually happen, and that your idea for breaking the game horribly isn't actually needed?

Well, that's a relief, since your idea for breaking the game horribly would break the game horribly.
Made me lol and coke came out my nose..... Thanks bud. Lol


Wardeccing OP for this.

Mag's has an amazing nose. No harm may come to it.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Prince Kobol
#36 - 2013-12-16 16:03:39 UTC
Mr Sniggle-Worth Onzo wrote:
CCP has stated time and time again that the game in its current state cannot handle large number of players in system.
This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing?
Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec.
This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running.
Thank you have a nice day!


Well you have succeeded in making the dumbest ever suggestion.. well done
Onictus
Federal Navy Academy
Gallente Federation
#37 - 2013-12-16 16:04:43 UTC
flakeys wrote:
Mr Sniggle-Worth Onzo wrote:
First off every Null Sec alliance is hard pressed to get 200 or more people to log in.
.



I suggest you set your autopilot to g-0q86 at any given time and see how hard it is to get 200 people -not including alts- to log in to one system to sit idle in station.



Yup over that currently.

My alts are all elsewhere.
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#38 - 2013-12-16 16:05:30 UTC
Again for anyone that does not already know there is a limit on the number of pilots/players to any given system/node in EVE.
That number is already in place. It is not some new idea. It is here already. But by putting that number to a fixed point it will give the control of the game back to CCP and take it away from the players. If I can crash the node / stop the fight with one command how is that ok ?
Onictus
Federal Navy Academy
Gallente Federation
#39 - 2013-12-16 16:13:18 UTC
Mr Sniggle-Worth Onzo wrote:
Again for anyone that does not already know there is a limit on the number of pilots/players to any given system/node in EVE.
That number is already in place. It is not some new idea. It is here already. But by putting that number to a fixed point it will give the control of the game back to CCP and take it away from the players. If I can crash the node / stop the fight with one command how is that ok ?



......umm ok

So 4000 pilots in 6VDT.....how did that happen no node crash (maybe got close a couple times)
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#40 - 2013-12-16 16:18:32 UTC
If limiting the number of players is good enough for Jita why is it not good enough for low/null sec? If by limiting the number players keeps players from being able to crash the game/node / no more tidi / More of null sec open to be taken by more players/ gives CCP control of the game. Takes away from the large carebear zergs. You want that system fine camp it 24/7 while the rest of us take xyz .