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NEW T2 Battleship for fleet PvP

Author
Cassius Invictus
Viziam
Amarr Empire
#1 - 2013-12-16 08:38:31 UTC  |  Edited by: Cassius Invictus
With the long discussion on marauders it became apparent that many people feel the need for a T2 PvP BS. I strongly support this notion and here are my ideas in this regard.

Why we need it?

Current T2 BS (marauders and black ops) are highly specialized ships that have no role in fleet PvP. Marauder is a solo PvE boat, while the black ops is essentially a support vessel. So they are not really BS at all. A BS is something that should be a core of the sub-cap fleet, dealing lots of damage while being hard to kill. All of the current BS (including pirate, navy, etc.) are mediocre in the first role (lots of paper dps but low applied dps, except pirate ones) and bad at the second (slow, large sig, low resists). So the sub-cap heavy hitters of choice are command ships and T3 who not only have better applied dps but also are more susceptible to logi support (lower sig, much better resists). More importantly both T3 and command can have additional role (webs on loki, point on proteus, neuts or links on commands) that further increase their effectiveness in comparison to all current BS. I think this should change.

Solution

That is really simple. Create an new class of T2 Battleships (call it juggernauts, heavy battleships or whatever). Base them on tier 3 BS (Hyperion, Abaddon, Maelstrom, Rock). Make them have a little more dps that T1 versions, but with much more tank. Make them slower than T1 not to step on pirate BS. Since I mostly fly amarr ships I will take abaddon as an example:

Azrael (amarr juggernaut)

Amarr Battleship Skill Bonuses:
+10% to Large Energy Turret damage
+7,5% to Large Energy Turret range

Juggernaut Skill Bonuses:
+5% to Large Energy Turret tracking speed
-10% to Large Energy Turret capacitor use

Role Bonus:
+20% Armor resistances

Slot layout: 8H, 3M, 8L; 7 turrets, 0 launchers
Fittings: 23000 PWG, 600 CPU
Defense (shields / armor / hull) : 7500 / 9000 / 8500
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 57 / 74.25
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 55 / 70
Capacitor (amount / recharge rate / recharge per second) : 6375 / 1250s / 5.1
Mobility (max velocity / agility / mass / align time): 80 / .14 / 103200000 / 20.03s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 90 / 7
Sensor strength: 24 Radar Sensor Strength
Signature radius: 490

Ok, so basically u get little more dps (10% bonus but one less turret), one utility hi slot (for nosferatu), no drones (it should not to be used in PvE), only 3 med slots (to emphasize its fleet role and reliance on support of other ships for tackle), lower speed, little higher sig, T2 resists (as old combat command ships, but in reality CCP shoud just calculate the exact figures), 8 low slots for uber tank.

The resists bonus was shifted from amarr bs to role bonus. The idea is that ALL juggernauts get the resists bonus so that gallente and mimatar pilots would not cry to much. And being the “last ships standing” is a valid role for them anyway.

Or you know, you could just fix battleships as a class...
Arthur Aihaken
CODE.d
#2 - 2013-12-16 08:52:30 UTC
Or you could just get a Paladin.

I am currently away, traveling through time and will be returning last week.

Cassius Invictus
Viziam
Amarr Empire
#3 - 2013-12-16 08:56:23 UTC
Arthur Aihaken wrote:
Or you could just get a Paladin.


Sry Mate, but you could just read 300 pages on marauders to know why it will not work. Marauders are for solo / no logi suport. Those ships are for large/medium gangs with logi support. Their price and skill requirements should prevent use in blobs.
Destination SkillQueue
Doomheim
#4 - 2013-12-16 09:02:30 UTC
Cassius Invictus wrote:
Arthur Aihaken wrote:
Or you could just get a Paladin.


Sry Mate, but you could just read 300 pages on marauders to know why it will not work. Marauders are for solo / no logi suport. Those ships are for large/medium gangs with logi support. Their price and skill requirements should prevent use in blobs.

Like they prevented capitals and supercaps to be used in blobs?
Mascha Tzash
Ministry of War
Amarr Empire
#5 - 2013-12-16 09:05:14 UTC
I'm not really sure where this should go...

As far as I got it with the overlooked Marauders, they allready have these capabilities (besides sensor strength) and are not limited to PvE.
Do you want something like a BS sized version of HACs?
Cardano Firesnake
Fire Bullet Inc
#6 - 2013-12-16 09:18:22 UTC
It is only a Super BS... No specialisation, no new gameplay, no interest....
Fix the Abaddon instead.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Arthur Aihaken
CODE.d
#7 - 2013-12-16 09:54:14 UTC
Cassius Invictus wrote:
Sry Mate, but you could just read 300 pages on marauders to know why it will not work. Marauders are for solo / no logi suport. Those ships are for large/medium gangs with logi support. Their price and skill requirements should prevent use in blobs.

Been there, done that. At best, you'll get a battleship with more firepower and less tank (Marauders are the reverse).

I am currently away, traveling through time and will be returning last week.

Cassius Invictus
Viziam
Amarr Empire
#8 - 2013-12-16 10:20:04 UTC
Arthur Aihaken wrote:
Cassius Invictus wrote:
Sry Mate, but you could just read 300 pages on marauders to know why it will not work. Marauders are for solo / no logi suport. Those ships are for large/medium gangs with logi support. Their price and skill requirements should prevent use in blobs.

Been there, done that. At best, you'll get a battleship with more firepower and less tank (Marauders are the reverse).


Well this is what we get now in form of pirate BS. Damn yep, I do want a BS size HAC. There are AF, HAC, Commands, so why no a T2 combat bs? This thing would also do incursions, high class sleepers etc.

Or as I said earlier just fix T1 BS into being a scery ship and not a target practice...
Mascha Tzash
Ministry of War
Amarr Empire
#9 - 2013-12-16 10:58:06 UTC
Cassius Invictus wrote:
Damn yep, I do want a BS size HAC.


Nothing wrong with that in my view.

I would love to see a T2 version of the formerly called tier3 BS with a "more gank - less tank" set of bonuses so they need support in the fleet and basically can't stand on their own. The able FC will make something out of this that is more than the sum of it's parts.

Perhaps one for the "primary" weapon system of each race and one for the "secondary"?
Lloyd Roses
Artificial Memories
#10 - 2013-12-16 12:15:47 UTC
Cassius Invictus wrote:
With the long discussion on marauders it became apparent that many people feel the need for a T2 PvP BS. I strongly support this notion and here are my ideas in this regard.

Why we need it?

Current T2 BS (marauders and black ops) are highly specialized ships that have no role in fleet PvP. Marauder is a solo PvE boat, while the black ops is essentially a support vessel. So they are not really BS at all. A BS is something that should be a core of the sub-cap fleet, dealing lots of damage while being hard to kill. All of the current BS (including pirate, navy, etc.) are mediocre in the first role (lots of paper dps but low applied dps, except pirate ones) and bad at the second (slow, large sig, low resists). So the sub-cap heavy hitters of choice are command ships and T3 who not only have better applied dps but also are more susceptible to logi support (lower sig, much better resists). More importantly both T3 and command can have additional role (webs on loki, point on proteus, neuts or links on commands) that further increase their effectiveness in comparison to all current BS. I think this should change.

Solution

That is really simple. Create an new class of T2 Battleships (call it juggernauts, heavy battleships or whatever). Base them on tier 3 BS (Hyperion, Abaddon, Maelstrom, Rock). Make them have a little more dps that T1 versions, but with much more tank. Make them slower than T1 not to step on pirate BS. Since I mostly fly amarr ships I will take abaddon as an example:

Azrael (amarr juggernaut)

Amarr Battleship Skill Bonuses:
+10% to Large Energy Turret damage
+7,5% to Large Energy Turret range

Juggernaut Skill Bonuses:
+5% to Large Energy Turret tracking speed
-10% to Large Energy Turret capacitor use

Role Bonus:
+20% Armor resistances

Slot layout: 8H, 3M, 8L; 7 turrets, 0 launchers
Fittings: 23000 PWG, 600 CPU
Defense (shields / armor / hull) : 7500 / 9000 / 8500
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 57 / 74.25
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 55 / 70
Capacitor (amount / recharge rate / recharge per second) : 6375 / 1250s / 5.1
Mobility (max velocity / agility / mass / align time): 80 / .14 / 103200000 / 20.03s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 90 / 7
Sensor strength: 24 Radar Sensor Strength
Signature radius: 490

Ok, so basically u get little more dps (10% bonus but one less turret), one utility hi slot (for nosferatu), no drones (it should not to be used in PvE), only 3 med slots (to emphasize its fleet role and reliance on support of other ships for tackle), lower speed, little higher sig, T2 resists (as old combat command ships, but in reality CCP shoud just calculate the exact figures), 8 low slots for uber tank.

The resists bonus was shifted from amarr bs to role bonus. The idea is that ALL juggernauts get the resists bonus so that gallente and mimatar pilots would not cry to much. And being the “last ships standing” is a valid role for them anyway.

Or you know, you could just fix battleships as a class...


FYI this is exacly what Eve does not need. This is rather close to the second iteration of marauders (with full t2 resists), which
was abandoned for a reason.
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2013-12-16 13:03:12 UTC
A billion ISK hull with poor slot layout, no drones and no significant advantage over ships costing less than a quarter of the pricetag?

Why yes, I'm sure everyone will be lining up to fly these. Roll
Cassius Invictus
Viziam
Amarr Empire
#12 - 2013-12-16 13:06:16 UTC
Lloyd Roses wrote:


FYI this is exacly what Eve does not need. This is rather close to the second iteration of marauders (with full t2 resists), which
was abandoned for a reason.



You don't really support your statement with arguments. Why not? T2 resists on marauders were broken in combination with bastion module. This thing does not have bastion.

EVE does need a BS that actually has MORE armour and DPS that Commands and T3. I don’t like when a cruiser can outgun and outtank a BS.
Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2013-12-16 13:14:34 UTC  |  Edited by: Alvatore DiMarco
While I would love to see a T2 Maelstrom with Core Complexion colors, I seriously don't think "beefed-up battleship HACs" is a compelling or necessary role for such a ship. Marauders handle the tanky aspect quite well and Pirate battleships handle the DPS aspect spectacularly. You'll need to find an interesting use that isn't already done more effectively by something else.

"I don't like that battleships aren't impervious to smaller ships" is completely counter to the intended order of things in EVE.

-1, find an interesting new use for a 1b+ hull, back it up with solid logic and come back again.
Cassius Invictus
Viziam
Amarr Empire
#14 - 2013-12-16 14:14:19 UTC
Alvatore DiMarco wrote:
While I would love to see a T2 Maelstrom with Core Complexion colors, I seriously don't think "beefed-up battleship HACs" is a compelling or necessary role for such a ship. Marauders handle the tanky aspect quite well and Pirate battleships handle the DPS aspect spectacularly. You'll need to find an interesting use that isn't already done more effectively by something else.

"I don't like that battleships aren't impervious to smaller ships" is completely counter to the intended order of things in EVE.

-1, find an interesting new use for a 1b+ hull, back it up with solid logic and come back again.


Well if you find no logic in what I'm saying its maybe coz you only fly solo in hi sec... this ship is not supposed to do something else.
This ship is supposed to do what T3 and Commands are doing currently but should not. Being the heavy hitter of the fleets.

To explain it in a simple way: a fleet of pirate or marauder BS with logi support fights a fleet of the same size but with t3 instead of BS. Which fleet wins? Yep not the BS fleet. Why? Because in EVE battleships are actually less survivable then smaller ships. A BS survives by having a thicker armour than smaller ships. This is represented by resists in EVE. So why the hell T2 battleships are less survivable than T2 BC and T3 Cruisers?

You don't see a role for this ship because you accept the fact that there are cruisers (t3) which have better survivability than a BS. The problem is not the fact that they have trouble fighting smaller ships. They should have a hard time doing that without support. The trouble is that you can more effectively fight a BS (even T2) with a T3 cruiser that with other BS. And that is just plainly stupid.
To mare
Advanced Technology
#15 - 2013-12-16 14:23:17 UTC  |  Edited by: To mare
if we will ever get a T2 abaddon please let it be a khanid ship Lol

funny thing is your ship would be better than the paladin at PvEing because of more dps and very good tank w/o giving out all your mobility
Batelle
Federal Navy Academy
#16 - 2013-12-16 15:02:29 UTC
Cassius Invictus wrote:
Why we need it?

Current T2 BS (marauders and black ops) are highly specialized ships that have no role in fleet PvP. Marauder is a solo PvE boat, while the black ops is essentially a support vessel. So they are not really BS at all.


That's a pretty artificial and narrow definition. If you want to talk about fleet BS, talk about fleet BS. As for the marauders, I'm guessing you missed Rubicon? 1-minute MJD cooldown practically screams fleet combat, even if the bastion mode doesn't.

Quote:
A BS is something that should be a core of the sub-cap fleet, dealing lots of damage while being hard to kill. All of the current BS (including pirate, navy, etc.) are mediocre in the first role (lots of paper dps but low applied dps, except pirate ones) and bad at the second (slow, large sig, low resists).


The only thing I'd really agree with on this is that battleships can't get the low signautres of t3s or the high resists. Other than that i'd disagree. And faction BS have a lot of hitpoints.

Quote:
So the sub-cap heavy hitters of choice are command ships and T3


command ship doctrine? That's a new one.

BS are fine, their biggest issue they face in fleet combat is that their niche is encroached upon by slowcats among high-sp players, not that BS are too weak compared to t3's.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Vizvig
Savage Blizzard
#17 - 2013-12-16 15:03:37 UTC
Just make highest level ship with a lot of hit points, brilliant!.
Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2013-12-16 15:24:33 UTC
Cassius Invictus wrote:
Alvatore DiMarco wrote:
While I would love to see a T2 Maelstrom with Core Complexion colors, I seriously don't think "beefed-up battleship HACs" is a compelling or necessary role for such a ship. Marauders handle the tanky aspect quite well and Pirate battleships handle the DPS aspect spectacularly. You'll need to find an interesting use that isn't already done more effectively by something else.

"I don't like that battleships aren't impervious to smaller ships" is completely counter to the intended order of things in EVE.

-1, find an interesting new use for a 1b+ hull, back it up with solid logic and come back again.


Well if you find no logic in what I'm saying its maybe coz you only fly solo in hi sec... this ship is not supposed to do something else.
This ship is supposed to do what T3 and Commands are doing currently but should not. Being the heavy hitter of the fleets.

To explain it in a simple way: a fleet of pirate or marauder BS with logi support fights a fleet of the same size but with t3 instead of BS. Which fleet wins? Yep not the BS fleet. Why? Because in EVE battleships are actually less survivable then smaller ships. A BS survives by having a thicker armour than smaller ships. This is represented by resists in EVE. So why the hell T2 battleships are less survivable than T2 BC and T3 Cruisers?

You don't see a role for this ship because you accept the fact that there are cruisers (t3) which have better survivability than a BS. The problem is not the fact that they have trouble fighting smaller ships. They should have a hard time doing that without support. The trouble is that you can more effectively fight a BS (even T2) with a T3 cruiser that with other BS. And that is just plainly stupid.


This is a billion ISK hull with barely any advantages over T1, and none over faction. You have poor slot layout, no drones, less grid than some T1, and it's a billion isk.

Who the hell is going to want to welp a billion ISK T2 battleship fleet? The market won't sustain this kind of fleet, it'd have even worse problems than the faction or T3 doctrines people play around with nowadays, with the added bonus of bankrupting anyone who tries to reimburse it, and being well out of the price range of most pilots.

And you know what? It'll STILL die in seconds to sentry assist doctrines.
Alvatore DiMarco
Capricious Endeavours Ltd
#19 - 2013-12-16 16:35:47 UTC  |  Edited by: Alvatore DiMarco
OP wants T2-resist Battleship-HACs because of T3s that are scheduled for a nerf. Alrighty then.

OP also still doesn't understand the notion that in EVE, bigger ships are not automatically more survivable. If they were, Titan and Supercarrier kills would never happen and there'd be literally thousands of the damned things.
Lloyd Roses
Artificial Memories
#20 - 2013-12-16 16:39:32 UTC
Cassius Invictus wrote:
Lloyd Roses wrote:


FYI this is exacly what Eve does not need. This is rather close to the second iteration of marauders (with full t2 resists), which
was abandoned for a reason.



You don't really support your statement with arguments. Why not? T2 resists on marauders were broken in combination with bastion module. This thing does not have bastion.

EVE does need a BS that actually has MORE armour and DPS that Commands and T3. I don’t like when a cruiser can outgun and outtank a BS.


Second iteration was t2 resist with the bastionmod shrunk to a 100% repair bonus and ewar-immunity. Hoping to help your memory o7
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