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Post Your Maelstrom Fits

Author
Zero Neutral Revenge
Bleeding Hearts United
#1 - 2013-12-15 21:07:17 UTC
Post your Maelstrom fits, please! I need some ideas. (Looking to solo level 4 missions)
StahlWaffe
Doomheim
#2 - 2013-12-15 21:36:41 UTC
Zero Neutral Revenge wrote:
Post your Maelstrom fits, please! I need some ideas. (Looking to solo level 4 missions)



MJD,

Arties,

1 Large or X-Large shield booster,

fullgank.


Zero Neutral Revenge
Bleeding Hearts United
#3 - 2013-12-16 09:27:04 UTC
Post some fits plzkthx
Marc Callan
Center for Advanced Studies
Gallente Federation
#4 - 2013-12-16 10:25:56 UTC
Can't really post fits without knowing your skill baseline; for example, a good fit for someone with fully-trained-up fitting skills might include a full rack of 1400's, which would be impossible for someone with lower fitting skills to manage.

My first Maelstrom fit was rather basic, over-tanking because I wasn't fully trained up or experienced yet:

2x Gyrostabilizer II
2x Tracking Enhancer II
1x Damage Control II

1x XL Shield Booster (I started with M4 until I could fit a T2
4x shield hardeners (this varies from mission to mission, depending on what you're facing)
1x Shield Boost Amplifier I (swapped for a 100MN afterburner if the mission required mobility)

8x 1200mm artillery or 8x 800mm autocannon (depending on the mission and its engagement range)

3x Capacitor Control Circuit I

That's what I started with; I adjusted the fit as I got more comfortable with the Mael, dropping the DC for a third gyro, upgrading the SBA, going with a 3-hardener setup instead of 4 at times, upgrading to T2 autocannons, and finally re-rigging to improve falloff. The Maelstrom doesn't have a single fit that'll work optimally for all missions, either; you'll find yourself refitting between missions.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Miasmos
Aliastra
Gallente Federation
#5 - 2013-12-16 10:36:14 UTC
Regardless of the rest of fit, no excuses:
3 Gyrostabilizer
3 Tracking enhancer / Tracking computer

Preferably:
+ 1 Gyrostabilizer
+ 1 Large Projectile Burst Aerator II

Then either autocannons with rest in tank and propulsion, or artilleries with MJD and sebo, or artilleries with tracking script and tank. The MJD removes transversal off the equation for a good deal and reduces ammo cost a ton allowing careless faction/t2 ammo use, so I would recommend that.


Marc Callan
Center for Advanced Studies
Gallente Federation
#6 - 2013-12-16 13:21:30 UTC
As always, I hold that sacrificing tank for gank is something you do when you are comfortable with your ship's handling, firepower and defenses. For someone who doesn't yet have the tactics of L4 solo work down, going out into mission spaces in an over-ganked glass cannon of a battleship is a Really Bad Idea.

If you're overtanked, you lose some time in clearing the mission, but if you're undertanked, you risk losing your battleship. For non-experts, the equation is really that simple.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Miasmos
Aliastra
Gallente Federation
#7 - 2013-12-16 13:30:44 UTC  |  Edited by: Miasmos
Marc Callan wrote:
As always, I hold that sacrificing tank for gank is something you do when you are comfortable with your ship's handling, firepower and defenses. For someone who doesn't yet have the tactics of L4 solo work down, going out into mission spaces in an over-ganked glass cannon of a battleship is a Really Bad Idea.

If you're overtanked, you lose some time in clearing the mission, but if you're undertanked, you risk losing your battleship. For non-experts, the equation is really that simple.


Nowadays the MJD allows safe gankfits, which is why I recommend that type of fit as your initial learning style. I would suggest doing MJD style first, and only moving to risky close range gankfits when you have the SP and experience for it. MJD also gains the immense benefit of no transversal on approaching rats.

The microjump breaks rat tackle which is why it makes any BS completely safe.

The concept of over-gank is false, more gank always helps towards better income (as does more mobility). Tank though is useful only up to a point that depends heavily on your gank ability.
Zero Neutral Revenge
Bleeding Hearts United
#8 - 2013-12-16 13:50:48 UTC  |  Edited by: Zero Neutral Revenge
I am very interested in variants of this style of fitting: http://eve.battleclinic.com/loadout/63973-Mark-IV-PVE-Maelstrom.html

Assuming I have the appropriate skill levels, are there any recommended alterations to this fit? That is the fit that I am using with slightly lower meta modules.

I am trying a variant of this fit currently, but my targetting skills are not adequate to target at ranges of ~100km. (That'll just take a few days to correct). The rats are firing very long range missiles at me that I can't seem to out-range. The tank on my ship seems a bit weak and drains my cap on the active shield tank. Any tips are appreciated. I'm looking for very experienced players to comment on this fit or post others that they find more effective.
Marc Callan
Center for Advanced Studies
Gallente Federation
#9 - 2013-12-16 14:38:20 UTC
Zero Neutral Revenge wrote:
I am very interested in variants of this style of fitting: http://eve.battleclinic.com/loadout/63973-Mark-IV-PVE-Maelstrom.html

Assuming I have the appropriate skill levels, are there any recommended alterations to this fit? That is the fit that I am using with slightly lower meta modules.

I am trying a variant of this fit currently, but my targetting skills are not adequate to target at ranges of ~100km. (That'll just take a few days to correct). The rats are firing very long range missiles at me that I can't seem to out-range. The tank on my ship seems a bit weak and drains my cap on the active shield tank. Any tips are appreciated. I'm looking for very experienced players to comment on this fit or post others that they find more effective.


My opinion:

Don't go below Tech II on your hardeners. I'm not sure the T2 1400's are worth it; they're powergrid hogs, and for long-range work, I don't think they have enough benefit over meta artillery to be worth the two ACR rigs that fit demands. On the other hand, 1200mm artillery is a viable alternative - you give up a bit of range, and your ammo consumption doubles, but they're a lot easier to fit, especially if you want to use an MJD and maybe a cap booster.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Zero Neutral Revenge
Bleeding Hearts United
#10 - 2013-12-16 14:58:23 UTC  |  Edited by: Zero Neutral Revenge
Marc Callan wrote:
Zero Neutral Revenge wrote:
I am very interested in variants of this style of fitting: http://eve.battleclinic.com/loadout/63973-Mark-IV-PVE-Maelstrom.html

Assuming I have the appropriate skill levels, are there any recommended alterations to this fit? That is the fit that I am using with slightly lower meta modules.

I am trying a variant of this fit currently, but my targetting skills are not adequate to target at ranges of ~100km. (That'll just take a few days to correct). The rats are firing very long range missiles at me that I can't seem to out-range. The tank on my ship seems a bit weak and drains my cap on the active shield tank. Any tips are appreciated. I'm looking for very experienced players to comment on this fit or post others that they find more effective.


My opinion:

Don't go below Tech II on your hardeners. I'm not sure the T2 1400's are worth it; they're powergrid hogs, and for long-range work, I don't think they have enough benefit over meta artillery to be worth the two ACR rigs that fit demands. On the other hand, 1200mm artillery is a viable alternative - you give up a bit of range, and your ammo consumption doubles, but they're a lot easier to fit, especially if you want to use an MJD and maybe a cap booster.


T2 1400's are only worthwhile when using advanced ammunition. I am currently using meta 4 1400's, which I can only fit 7 of them until about another month of training. (I could add a 2nd ACR, but I prefer to just wait for the training).

I am using

7x Meta 4 1400mm Artillery (8x after training w/ meta 5 after more training)

Meta 4 Large Shield Booster
2x mission specific hardeners
Large MJD
Medium Cap Booster (5x 800)
Meta 5 Tracking Computer (Optimal Range Script)

3x Gyro
2x Tracking Enhancer

Large ACR
Large CDCS
Large Projectile Burst Areator

My main concern is having enough tank to solo L4 and my capacitor seems a bit weak currently.
Marc Callan
Center for Advanced Studies
Gallente Federation
#11 - 2013-12-16 15:40:27 UTC
One oddity: if you can fit a Tech II medium cap booster and can afford Navy 400 charges, you can fit three Navy 400's into the booster, increasing the boosting ability by 50% over the single 800 charge the medium booster can otherwise fit. Might not be worth it at a hundred thousand ISK per pop, but if you've got a source of Navy charges, might be worth thinking about.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Zor'katar
Matari Recreation
#12 - 2013-12-16 16:17:45 UTC
Zero Neutral Revenge wrote:
T2 1400's are only worthwhile when using advanced ammunition. I am currently using meta 4 1400's, which I can only fit 7 of them until about another month of training. (I could add a 2nd ACR, but I prefer to just wait for the training).

I am using

7x Meta 4 1400mm Artillery (8x after training w/ meta 5 after more training)

Meta 4 Large Shield Booster
2x mission specific hardeners
Large MJD
Medium Cap Booster (5x 800)
Meta 5 Tracking Computer (Optimal Range Script)

3x Gyro
2x Tracking Enhancer

Large ACR
Large CDCS
Large Projectile Burst Areator

My main concern is having enough tank to solo L4 and my capacitor seems a bit weak currently.

I would definitely take the advice to step down to 1200s if you can fit 8 of them vs. 7 1400s.

If you need more tank, a Pith C-type LSB is pretty cheap and will be a huge improvement over a meta 4. Also, check the stats on replacing the Cap Safeguard rig with a CCC. Although with that MJD, you should be range-tanking a lot of damage. Who are you primarily fighting?
Zero Neutral Revenge
Bleeding Hearts United
#13 - 2013-12-16 16:47:02 UTC  |  Edited by: Zero Neutral Revenge
Zor'katar wrote:
Zero Neutral Revenge wrote:
T2 1400's are only worthwhile when using advanced ammunition. I am currently using meta 4 1400's, which I can only fit 7 of them until about another month of training. (I could add a 2nd ACR, but I prefer to just wait for the training).

I am using

7x Meta 4 1400mm Artillery (8x after training w/ meta 5 after more training)

Meta 4 Large Shield Booster
2x mission specific hardeners
Large MJD
Medium Cap Booster (5x 800)
Meta 5 Tracking Computer (Optimal Range Script)

3x Gyro
2x Tracking Enhancer

Large ACR
Large CDCS
Large Projectile Burst Areator

My main concern is having enough tank to solo L4 and my capacitor seems a bit weak currently.

I would definitely take the advice to step down to 1200s if you can fit 8 of them vs. 7 1400s.

If you need more tank, a Pith C-type LSB is pretty cheap and will be a huge improvement over a meta 4. Also, check the stats on replacing the Cap Safeguard rig with a CCC. Although with that MJD, you should be range-tanking a lot of damage. Who are you primarily fighting?


I just completed a mission without a problem against Blood Raiders (they couldn't even hit me). I was having trouble against Guristas who could hit me at long range with missiles that did quite a lot of damage for my tank.

I don't want to swap down to 1200s because I'd rather just wait for training to fit 1400s. With 8x 1200s I would gain ~12 dps and lose range... Your suggestion is viable, I simply choose not to do that...

I will have to save up for the Pith C-Type LSB. I find that when I do have to tank, my cap runs out very quickly. I don't really see a solution for this unless I give up some rigs. With the Pith C-Type, I will cap out even more quickly than with a Meta 4 LSB... thoughts?
Quontor Zarrkos
Island Monkeys
#14 - 2013-12-16 18:18:10 UTC
The gist shield boosters are very good to prevent you from capping out too fast, they are expensive because of this reason though. You could try a domination shield booster after the buff. (they buffed that one by 15%, the guristas one by 5% and the deadspace ones by 10%, so it has gotten better).
Pith c-type is probably still the best if you're on a budget I think, guristas items have gotten really cheap lately probably due to goons setting up renters in their space.
Zor'katar
Matari Recreation
#15 - 2013-12-16 20:03:42 UTC  |  Edited by: Zor'katar
Zero Neutral Revenge wrote:
I just completed a mission without a problem against Blood Raiders (they couldn't even hit me). I was having trouble against Guristas who could hit me at long range with missiles that did quite a lot of damage for my tank.

Yeah, I kinda wondered if it was Guristas you're having trouble with. Against them I'd just drop the MJD for another hardener or shield boost amp (and possibly use shorter-range ammo, depending on what you're using otherwise). You can't really outrange them.

Zero Neutral Revenge wrote:
I don't want to swap down to 1200s because I'd rather just wait for training to fit 1400s. With 8x 1200s I would gain ~12 dps and lose range... Your suggestion is viable, I simply choose not to do that...

Fair enough, but don't forget you also get a tracking bonus with 1200s to help with damage application as well as less potential overkill due to the lower alpha.

Zero Neutral Revenge wrote:
I will have to save up for the Pith C-Type LSB. I find that when I do have to tank, my cap runs out very quickly. I don't really see a solution for this unless I give up some rigs. With the Pith C-Type, I will cap out even more quickly than with a Meta 4 LSB... thoughts?

Well, the idea is that you should hopefully only need to burst tank for short periods at a time at the critical points of missions. Using your DPS to whittle down the incoming damage and proper management of triggers means you shouldn't have to have your booster running all the time. So don't worry so much about how quickly a booster can drain your cap. Divide the shield boost amount of the booster by the cap use per cycle, and you'll get a measure of how efficiently it turns cap into shields. The meta 4 booster gives you 1.55 shields per cap, while the Pith C will give you 1.81. If you want to spend a little more dough and get a Gist C, that'll give you 2.63. (These are all unmodified base numbers.)

All in all, though, I'd recommend not running a sniper fit in Guristas space. You're basically playing into their strength... reducing your own DPS potential to get the range without significantly hurting their ability to fight back.
Zero Neutral Revenge
Bleeding Hearts United
#16 - 2013-12-16 21:48:42 UTC
I've taken up the practice of just dropping Guristas missions until I get more gank to burn them down at range. (Or form a fleet with a buddy).

The other missions are so much easier with this type of a fit.
Niddengolliah
Limit Everyone Nowhere Kingdom
#17 - 2013-12-17 18:49:27 UTC  |  Edited by: Niddengolliah
I use this at the moment:
[Maelstrom, PvE]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II

X-Large Shield Booster II
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
100MN Afterburner II
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L

Large Projectile Ambit Extension I
Large Projectile Collision Accelerator I
Large Capacitor Control Circuit I

Hobgoblin II x5

718 gun DPS with 40km range (4km optimal + 37km faloff) with perfect skills.

With a +3% falloff implant (can't remember the name) it works wonders in angel missions, I don't even need to cap boost in most of them (but it is there in case things go really bad for some reason). I don't really like arty maelstrom because of ridiculously long cycle time on guns, but that does use less ammo and can do its MJD thing, which should work just as well.

Feel free to remove T2 gyros and a nano for 3x faction gyros, which will increase your DPS even more at the expense of some agility.

EDIT: Forgot to mention, swap out invulns for mission specifics. And do be more careful with Sansha, as EM resists are pretty weak on a Maelstrom even with hardeners running.
Zero Neutral Revenge
Bleeding Hearts United
#18 - 2013-12-17 18:56:21 UTC  |  Edited by: Zero Neutral Revenge
I solved the trouble that I was having with Guristas by doubling up on Kinetic Hardeners.

I am personally opposed to using an AB because I would rather have my cap available for burst tanking when required. I use an arty + MJD fit atm.

The mobility provided by an AB is wasted with my fit but I can see how it would be required for an AC fit.

Since I am usually at around 80-90km, I haven't had trouble with EM damage because they usually either don't fire or can't hit me.
Marc Callan
Center for Advanced Studies
Gallente Federation
#19 - 2013-12-18 13:21:14 UTC
Back when I had the triple-CCC setup on my Maelstrom, I routinely took Guristas missions. Of course, that was using a full rack of meta-4 1400's, dedicating the mid-slots to tank (either double-kinetic/double-thermal, or kinetic, thermal, invul, and Ladar ECCM), and taking advantage of the long falloff you get from artillery. I got a sort of visceral glee out of one-shotting Gurista battlecruisers.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Zero Neutral Revenge
Bleeding Hearts United
#20 - 2013-12-18 13:47:58 UTC
Marc Callan wrote:
Back when I had the triple-CCC setup on my Maelstrom, I routinely took Guristas missions. Of course, that was using a full rack of meta-4 1400's, dedicating the mid-slots to tank (either double-kinetic/double-thermal, or kinetic, thermal, invul, and Ladar ECCM), and taking advantage of the long falloff you get from artillery. I got a sort of visceral glee out of one-shotting Gurista battlecruisers.


That's probably the only way to do it: dedicate all mids to tank.
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