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A Permanent fix to a long standing problem: Node crashing

First post
Author
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#1 - 2013-12-16 14:49:36 UTC  |  Edited by: Mr Sniggle-Worth Onzo
CCP has stated time and time again that the game in its current state cannot handle large number of players in system.
This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing?
Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec.
This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running.
Thank you have a nice day!
Qweasdy
Pandemic Horde Inc.
Pandemic Horde
#2 - 2013-12-16 14:53:25 UTC
Oh thank you! You truly are the saviour of eve! Why did no one else think of this!

This is a terrible thread. As such, it's locked. - CCP Falcon

Nancy Crow
Brave Newbies Inc.
Brave Collective
#3 - 2013-12-16 14:56:34 UTC
So to take/defend any system, all I need to do is get 1000 people in system first? Sounds great!
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#4 - 2013-12-16 15:01:46 UTC  |  Edited by: Mr Sniggle-Worth Onzo
First off every Null Sec alliance is hard pressed to get 200 or more people to log in.
And in its current state the zerg is broken. You can not have many more than that atm w/o breaking the game. So your point is invalid.
By limiting the number of people it will make everyone in Null change there game play yes but will it break the game? No, cause people have to play different Yes.
baltec1
Bat Country
Pandemic Horde
#5 - 2013-12-16 15:02:40 UTC
Log in 1000 alts into system.

Invincible defense force, impossible to take system.
Mag's
Azn Empire
#6 - 2013-12-16 15:04:20 UTC
baltec1 wrote:
Log in 1000 alts into system.

Invincible defense force, impossible to take system.
No one would ever abuse that, I'm sure.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tippia
Sunshine and Lollipops
#7 - 2013-12-16 15:08:02 UTC
Mr Sniggle-Worth Onzo wrote:
First off every Null Sec alliance is hard pressed to get 200 or more people to log in.
So you're saying that the 1000v1000 fights don't actually happen, and that your idea for breaking the game horribly isn't actually needed?

Well, that's a relief, since your idea for breaking the game horribly would break the game horribly.
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#8 - 2013-12-16 15:09:00 UTC
If you follow your logic then just everyone in your alliance to log in 1800 people camp system till the node crashes ?
People in null will not log in 1000 alts even if they did thats more alt accounts to plex. Speaking of abuse. How about this . Everyone log in at once crash the node reset the fight ? Which would you rather have 1 ) Stable node more strategic fights or simply allow the players the ability to crash the game on command.
Mag's
Azn Empire
#9 - 2013-12-16 15:09:00 UTC
Tippia wrote:
Mr Sniggle-Worth Onzo wrote:
First off every Null Sec alliance is hard pressed to get 200 or more people to log in.
So you're saying that the 1000v1000 fights don't actually happen, and that your idea for breaking the game horribly isn't actually needed?

Well, that's a relief, since your idea for breaking the game horribly would break the game horribly.
Made me lol and coke came out my nose..... Thanks bud. Lol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

baltec1
Bat Country
Pandemic Horde
#10 - 2013-12-16 15:12:43 UTC
I'll take the possible node crashing over impossible to take systems.
Tippia
Sunshine and Lollipops
#11 - 2013-12-16 15:15:19 UTC
Mag's wrote:
Made me lol and coke came out my nose..... Thanks bud. Lol

For years, people have been accusing me of being a goon alt dev alt bob alt nullsec zealot ganker highsec griefer carebear.

Now the truth is out: I'm actually an agent for the secret rhinoplasty cabal recruiting creating new customers…
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#12 - 2013-12-16 15:17:51 UTC
Well as many people already know Null is for the most part empty. If by keeping 1000k players in one system then there are many more left w/o the 1000 players that are up for grabs or camp. Its really simple but I can understand people that enjoy the save feeling they get while being in a large alliance to care bear there days away. This is a simple solution to a huge selling point of CCP's ( which is broken ) . Limit the number of players to a system = more strategic fights / no more tidi / no more node crashes
Onictus
Federal Navy Academy
Gallente Federation
#13 - 2013-12-16 15:18:40 UTC
Mr Sniggle-Worth Onzo wrote:
If you follow your logic then just everyone in your alliance to log in 1800 people camp system till the node crashes ?
People in null will not log in 1000 alts even if they did thats more alt accounts to plex. Speaking of abuse. How about this . Everyone log in at once crash the node reset the fight ? Which would you rather have 1 ) Stable node more strategic fights or simply allow the players the ability to crash the game on command.



That's just it.

If you give a chance to lock out a system by numbers systems WILL be locked out. The fight would be over to get 1000 people in system. So you can close the gates until a timer.

The objectives would be secondary.
Tippia
Sunshine and Lollipops
#14 - 2013-12-16 15:21:40 UTC
Mr Sniggle-Worth Onzo wrote:
Limit the number of players to a system = more strategic fights / no more tidi / no more node crashes
No. Limit the number of players in a system = no fights at all, no more strategy, broken game.
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#15 - 2013-12-16 15:23:22 UTC  |  Edited by: Mr Sniggle-Worth Onzo
I can tell most of you have not lived in any high class worm holes. In order to bring any capital fleet into your enemies wormhole you have to do it over the course of days. Many many large capital fleet fights have taken place in wormholes that took planing/ tactics and took place of over the coarse of weeks. and guess what ? The node didn't crash
Tippia
Sunshine and Lollipops
#16 - 2013-12-16 15:25:33 UTC
Mr Sniggle-Worth Onzo wrote:
I can tell most of you have not lived in any high class worm holes. In order to bring any capital fleet into your enemies wormhole you have to do it over the course of days. Many many large capital fleet fights have taken place in wormholes that took planing/ tactics and took place of over the coarse of weeks. and guess what ?
It has no bearing on tidi or on your idea for breaking the game horribly?
baltec1
Bat Country
Pandemic Horde
#17 - 2013-12-16 15:26:36 UTC
Mr Sniggle-Worth Onzo wrote:
I can tell most of you have not lived in any high class worm holes. In order to bring any capital fleet into your enemies wormhole you have to do it over the course of days. Many many large capital fleet fights have taken place in wormholes that took planing/ tactics and took place of over the coarse of weeks. and guess what ? The node didn't crash


There is a station to take. Lockdown the system for the timers, defenders can do nothing.
Zulu Death Mask
Yaxchilan
#18 - 2013-12-16 15:29:48 UTC
People are actually responding to this in a serious manner?
Come on...
Caviar Liberta
The Scope
Gallente Federation
#19 - 2013-12-16 15:30:52 UTC
Mag's wrote:
baltec1 wrote:
Log in 1000 alts into system.

Invincible defense force, impossible to take system.
No one would ever abuse that, I'm sure.



Never, we are all benevolent players of EvE don't you know.
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#20 - 2013-12-16 15:31:20 UTC
Not only will limiting the number of pilots to the system increase the strategic planning for fights but will open up Null sec to many more low sec/ high sec players that wish not to be apart of the null carebear Zergs. Null is broken / large fleet fights are broken this will fix that.
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