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Logic dictates EVE is a pay to win game. This makes it unappealing. Solutions.

First post First post
Author
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#141 - 2013-12-16 00:55:27 UTC
Personal attack was removed.

Forum rule 4. Personal attacks are prohibited.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

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Ranger 1
Ranger Corp
Vae. Victis.
#142 - 2013-12-16 01:47:57 UTC
Personally, I absolutely love it when someone tries to effectively engage in any type of PVP while multiboxing.

I have seen two people who could do it reasonably well, but even then the circumstances had to be just right before they would risk the engagement... and neither one of them were a match for a like number of enemies that were piloted by individual pilots.

They invested a lot of money to come out second best.

Working as intended. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#143 - 2013-12-16 01:57:41 UTC
Ranger 1 wrote:
Personally, I absolutely love it when someone tries to effectively engage in any type of PVP while multiboxing


My thoughts exactly. Multibox for PvE, but totally different for PvP.

I sometimes use a scout when I'm out roaming, but that scout never gets involved in fights. Simply scouts and then remains in a safe location out of the way. I think if I tried to multibox pvp ships, my head would explode around the same time as the ships.

This thread is like a Dan Brown novel. A fact, followed by fiction, but the fact was also fiction.

The Lobsters
Viziam
Amarr Empire
#144 - 2013-12-16 02:44:48 UTC  |  Edited by: The Lobsters
Hitler

That man is the noblest creature may be inferred from the fact that no other creature has contested his claim.

Kagura Nikon
Native Freshfood
Minmatar Republic
#145 - 2013-12-16 09:18:47 UTC
Fabulous Rod wrote:
Fact: Unlike other pvp mmorpgs, EVE's controls are simple enough and required interactions are low enough that simultaneously controlling multiple accounts is very easy to do.


This creates an environment where multiple accounts are highly preferable to gain an edge over an opponent. The advantage of more accounts is compounded exponentially by the hard counters that are possible in pvp, such as E-war, Neut/Nos, RR etc.

In other mmorpgs, players are forced to group up and cooperate to achieve their goals because it is nearly impossible for them to play more than one or two accounts simultaneously and efficiently. In EVE, you don't need to find another buddy to fill that tackler role or neut role for you because you can just easily, or even more easily, use one of your alts to fulfill the role perfectly.



Conclusion: some spoiled rich kid with 500$ a week allowance gets to dominate you in EVE 1v1 until you get competitive with your wallet.

Many intelligent people understand this about EVE and stay away.


Solution: Require more input from the user. For example, requiring some degree of aiming or charge bars with timing requirements in combat would go a long way to improving the reputation and game play of EVE.



Use friends. THere a reason why no multiboxer is known as a powerhouse in eve.. .. Because YOU ARE WRONG!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Coffee Rocks
Caldari Provisions
Caldari State
#146 - 2013-12-16 11:15:28 UTC
Logic.

That word.

I do not think it means what you think it means.

I seriously gotta ask - brah, do you even PVP?
Lucia Severasse
Sorry We're In Your Space Eh
Seventh Sanctum.
#147 - 2013-12-16 12:44:48 UTC  |  Edited by: Lucia Severasse
to win at pvp you need to understand your losses at it.
no player has picked up eve and won at it without making losses at it PVP market or industrial.
Sim Cognito
Obani Gemini Corporation
#148 - 2013-12-16 12:50:47 UTC
Fabulous Rod wrote:
Fact: Unlike other pvp mmorpgs, EVE's controls are simple enough and required interactions are low enough that simultaneously controlling multiple accounts is very easy to do.


This creates an environment where multiple accounts are highly preferable to gain an edge over an opponent. The advantage of more accounts is compounded exponentially by the hard counters that are possible in pvp, such as E-war, Neut/Nos, RR etc.

In other mmorpgs, players are forced to group up and cooperate to achieve their goals because it is nearly impossible for them to play more than one or two accounts simultaneously and efficiently. In EVE, you don't need to find another buddy to fill that tackler role or neut role for you because you can just easily, or even more easily, use one of your alts to fulfill the role perfectly.



Conclusion: some spoiled rich kid with 500$ a week allowance gets to dominate you in EVE 1v1 until you get competitive with your wallet.

Many intelligent people understand this about EVE and stay away.


Solution: Require more input from the user. For example, requiring some degree of aiming or charge bars with timing requirements in combat would go a long way to improving the reputation and game play of EVE.





It's ******* hilarious that so many people in the internet claim logic and objective reasoning for their opinionated cesspool of a post.
Cypherous
Liberty Rogues
Aprilon Dynasty
#149 - 2013-12-16 13:18:55 UTC
Fabulous Rod wrote:


Try not to be so clueless and understand we aren't talking about 1 ship vs 1 ship. Living on these forums so many years has rotted your brain.


I found your problem, you expect it to somehow be balanced around having the same number of physical players on the field when infact the only thing that matters is the number of ships on the field, sure it might be 1 player vs 1 player but if i'm dual boxing thats a 2v1 fight, you ignore the number of people behind the screen and should instead focus on whats on the screen in front of you :)
Caleb Seremshur
Commando Guri
Guristas Pirates
#150 - 2013-12-16 15:02:16 UTC
Proliferation of alts is a major problem for the game its true but not for the reasons you have stated. Alts devalue the work of real single account players through taking roles real people could be doing and compressing this work into fewer people. Multi boxing was created as an extension of this behaviour in order to facilitate greater power for those who choose to compete at the multiple toon level. It doesn't make them better people but it does make them better players as they're increasing their competitiveness within the rules.

Months ago the GM were called to rule on whether it should be permitted with the end result being a "yes". Financially motivated or not, had the decision been a no where would the game be? There might be a few more real human players but that's not a guarantee either. EVE simply doesn't appeal to most people and has gathered a very bad reputation with non mmo players - for many justified reasons.
Ramona McCandless
Silent Vale
LinkNet
#151 - 2013-12-16 15:11:24 UTC
Caleb Seremshur wrote:
Alts devalue the work of real single account players



Laugh?


I nearly haemorrhaged

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ranger 1
Ranger Corp
Vae. Victis.
#152 - 2013-12-16 15:19:56 UTC  |  Edited by: Ranger 1
Quote:
EVE simply doesn't appeal to most people and has gathered a very bad reputation with non mmo players - for many justified reasons.


If they are non MMO players to begin with, how are the relevant?

I'm also curious about those "justified reasons".

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.