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What kind of fights does EVE really shine in? Are node crashes ruining these fights?

First post
Author
Diamond Zerg
Taking Solo Away.
#1 - 2013-12-16 05:20:00 UTC
Hello.

I was just wondering, what scale fights do you think are the most fun in EVE?
What are the most competitive (EG: one side can't just win by escalating by overwhelming numbers)?

Has the limit on that greatly increased over the years? Are we at the point now that we several hundred capital ships on each side to have an interesting fight, where one side doesn't just escalate and blow the other out of the water?

Is the strength of the EVE infrastructure now not strong enough to reach this limit,
IE: as soon as both sides muster all of their powers, the nodes can no longer handle it and a crash happens?

If so, what are possible solutions to allow armadas to have competitive battles?
Hi.
I Love Boobies
All Hail Boobies
#2 - 2013-12-16 05:26:15 UTC
Diamond Zerg wrote:
Hello.

I was just wondering, what scale fights do you think are the most fun in EVE?
What are the most competitive (EG: one side can't just win by escalating by overwhelming numbers)?

Has the limit on that greatly increased over the years? Are we at the point now that we several hundred capital ships on each side to have an interesting fight, where one side doesn't just escalate and blow the other out of the water?

Is the strength of the EVE infrastructure now not strong enough to reach this limit,
IE: as soon as both sides muster all of their powers, the nodes can no longer handle it and a crash happens?

If so, what are possible solutions to allow armadas to have competitive battles?



You must not have been around when those kinds of fights would crash the whole server, where even a fight of a couple of hundred would do in Tranquility.

And the best defense against nodes crashing is not to have these massive battles, but we all know THAT won't happen. Players blame CCP for the crashes, when it's the nature of the players themselves that is causing it. Sure, people say it's CCPs fault because they designed the game this way, but still comes down to the players choosing whether or not to do it.

And the fun fights happen with fewer people, when you don't really know if you're going to win or not. These spam fests that happen now days are boring. You know who wins by who brings the most ships.
Diamond Zerg
Taking Solo Away.
#3 - 2013-12-16 05:30:21 UTC  |  Edited by: Diamond Zerg
Hold on boobies, with fewer people though, isn't there a large chance of an escalation?


EG: I'm the CEO of a 100 man corp, we have a fleet of 50 people against a similar sized group.

However, our enemies batphone a larger group and suddenly we are annihilated by a massive force.

Is the only counter to this to ensure that your own force is so massive that your enemy is not able to outnumber you significantly?

Is this part of the reason that our current bloc wars have so many people on each side?
Hi.
Leigh Akiga
Kuhri Innovations
#4 - 2013-12-16 05:40:44 UTC
Diamond Zerg wrote:
Is this part of the reason that our current bloc wars have so many people on each side?


This is the age of the capital as declared by Pandemic Legion where two sides can battle titanically for 8 hours and only a handful of ships die. Idk I guess What?

Xuixien
Solar Winds Security Solutions
#5 - 2013-12-16 05:41:26 UTC
Numbers and force always trump tactics and finesse.

Quantity has a quality of it's own.

Epic Space Cat, Horsegirl, Philanthropist

Sentamon
Imperial Academy
Amarr Empire
#6 - 2013-12-16 06:23:56 UTC
One day they'll wise up and actually make it detrimental to dogpile your enemy. Until then don't expect different results from doing the same thing.

~ Professional Forum Alt  ~

Remiel Pollard
Aliastra
Gallente Federation
#7 - 2013-12-16 06:29:43 UTC
Xuixien wrote:
Numbers and force always trump tactics and finesse.

Quantity has a quality of it's own.


I think you'll find that's simply not true.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

James Amril-Kesh
Viziam
Amarr Empire
#8 - 2013-12-16 06:44:01 UTC
Remiel Pollard wrote:
Xuixien wrote:
Numbers and force always trump tactics and finesse.

Quantity has a quality of it's own.


I think you'll find that's simply not true.

I cringed.

Enjoying the rain today? ;)

Alavaria Fera
GoonWaffe
#9 - 2013-12-16 09:22:25 UTC
James Amril-Kesh wrote:
Remiel Pollard wrote:
Xuixien wrote:
Numbers and force always trump tactics and finesse.

Quantity has a quality of it's own.


I think you'll find that's simply not true.

I cringed.

terrible blobbers

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#10 - 2013-12-16 09:23:55 UTC  |  Edited by: Alavaria Fera
Diamond Zerg wrote:
Hold on boobies, with fewer people though, isn't there a large chance of an escalation?


EG: I'm the CEO of a 100 man corp, we have a fleet of 50 people against a similar sized group.

However, our enemies batphone a larger group and suddenly we are annihilated by a massive force.

Is the only counter to this to ensure that your own force is so massive that your enemy is not able to outnumber you significantly?

Is this part of the reason that our current bloc wars have so many people on each side?

no

there's a limit to how large you need to be, because above some amount the server will not handle it. so there's no need to match some group that has 10,000 pilots because they can't even cram half of that into a system. In fact, being able to put about 2000+ will keep you safe as an equal 2000 will be already making the best reinforced and tidied server suffer.

if it's a surprise and there's no reinforced node the bar is much lower, however you really want to be able to reach the bar for the most important fights on stations etc. Like a 6vdt event, about 4700 combined...

With about 500 archons and 200 supercarriers and 50 titans (add a hundred or so interceptors) you should be good to defend against 10000 blobbers.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ruezer
The Scope
Gallente Federation
#11 - 2013-12-16 09:54:03 UTC
My favorite fights are 3v3 or 5v5 etc. small scale requires faster decisions than carrier blobs with sentries in 10% TIDI. Hell, I got owned by an Ishtar 4v1. I think fun PVP happens in situations like that. We got owned, but we had a blast doing it
Xuixien
Solar Winds Security Solutions
#12 - 2013-12-16 10:01:30 UTC
Remiel Pollard wrote:
Xuixien wrote:
Numbers and force always trump tactics and finesse.

Quantity has a quality of it's own.


I think you'll find that's simply not true.


Case in point: If there 100 Abaddons on field, that Deimos fleet would have wiped.

Numbers > tactics.

Epic Space Cat, Horsegirl, Philanthropist

Miri Draconis
Caldari Provisions
Caldari State
#13 - 2013-12-16 10:10:16 UTC
I Love Boobies wrote:
Players blame CCP for the crashes, when it's the nature of the players themselves that is causing it. Sure, people say it's CCPs fault because they designed the game this way, but still comes down to the players choosing whether or not to do it.


Dear lord in heaven, I hope you're trolling.

"CCP designed the game so that X is optimal, but it's the fault of the players if they choose to do X!"

Why don't you head out to the sov wars and try and build a spess empiar based on intentionally gimping yourself. Good luck.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#14 - 2013-12-16 10:24:40 UTC  |  Edited by: Infinity Ziona
Smaller fights are obviously better. In very large fights disregarding lag, ships really cannot handle getting primaried and the along with the lag they melt since by the time you realize armor / shields are dropping and RR is applied its usually going to be too late unless you're in a capital.

One solution to make people blob less or at least not assign all their damage to one target is to use diminishing returns based on damage.

This can also be applied to POS but the general idea is at a certain point when a ships shields or armor is taking damage, some of that energy is utilized by the ship to repair itself. At low levels, perhaps a dozen ships worth of damage that energy is negligible, perhaps providing 2% repair boosts but as the level rises the % rises.

So assigning 500 drones to one person and shooting one ship while everyone sits around would likely do 51% damage and 49% repair boost while assigning 50 drones would do 98% in damage and only 2% would be taken as energy to boost repairs.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Clem Fandango
Doomheim
#15 - 2013-12-16 10:46:42 UTC
Infinity Ziona wrote:
the general idea is at a certain point when a ships shields or armor is taking damage, some of that energy is utilized by the ship to repair itself. At low levels, perhaps a dozen ships worth of damage that energy is negligible, perhaps providing 2% repair boosts but as the level rises the % rises.

So assigning 500 drones to one person and shooting one ship while everyone sits around would likely do 51% damage and 49% repair boost while assigning 50 drones would do 98% in damage and only 2% would be taken as energy to boost repairs.


Amazing. How do you think of this stuff?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#16 - 2013-12-16 10:57:27 UTC
Clem Fandango wrote:
Infinity Ziona wrote:
the general idea is at a certain point when a ships shields or armor is taking damage, some of that energy is utilized by the ship to repair itself. At low levels, perhaps a dozen ships worth of damage that energy is negligible, perhaps providing 2% repair boosts but as the level rises the % rises.

So assigning 500 drones to one person and shooting one ship while everyone sits around would likely do 51% damage and 49% repair boost while assigning 50 drones would do 98% in damage and only 2% would be taken as energy to boost repairs.


Amazing. How do you think of this stuff?

Actually the developers thought of it (Capacitor Batteries reflecting energy back at the aggressor), in this case instead of reflecting energy, hardeners could absorb excess energy instead and increase their resists or something.

The doctrine of bringing as many ships and firing at one person would not be as effective and the drone assist / slow cat / reinforce a region full of POS in a few hours would no longer be the only tactic that works.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

James Amril-Kesh
Viziam
Amarr Empire
#17 - 2013-12-16 11:00:51 UTC
Alavaria Fera wrote:
James Amril-Kesh wrote:
Remiel Pollard wrote:
Xuixien wrote:
Numbers and force always trump tactics and finesse.

Quantity has a quality of it's own.


I think you'll find that's simply not true.

I cringed.

terrible blobbers

It's more the fact that he's using his mouse for everything, not following primaries, etc.

Enjoying the rain today? ;)

Ka'Narlist
Dreddit
Test Alliance Please Ignore
#18 - 2013-12-16 11:02:27 UTC
Alavaria Fera wrote:

no

there's a limit to how large you need to be, because above some amount the server will not handle it. so there's no need to match some group that has 10,000 pilots because they can't even cram half of that into a system. In fact, being able to put about 2000+ will keep you safe as an equal 2000 will be already making the best reinforced and tidied server suffer.

if it's a surprise and there's no reinforced node the bar is much lower, however you really want to be able to reach the bar for the most important fights on stations etc. Like a 6vdt event, about 4700 combined...

With about 500 archons and 200 supercarriers and 50 titans (add a hundred or so interceptors) you should be good to defend against 10000 blobbers.


well in theory the group with the 10k people could strike at 5 systems simultaniously while the one with 2k can only engange them in one.
But luckly its all about the one climatic battle in one system at a time Blink
flakeys
Doomheim
#19 - 2013-12-16 11:03:20 UTC
Ruezer wrote:
My favorite fights are 3v3 or 5v5 etc. small scale requires faster decisions than carrier blobs with sentries in 10% TIDI. Hell, I got owned by an Ishtar 4v1. I think fun PVP happens in situations like that. We got owned, but we had a blast doing it



I agree 100 % BUT those are fights for pure fun and you couldn't care less about the outcome as it has no deeper impact .As long as there is sov then fights like these have their purpose , even if at times it sucks donkey balls with tidi and node crashes Blink .

We are all born ignorant, but one must work hard to remain stupid.

James Amril-Kesh
Viziam
Amarr Empire
#20 - 2013-12-16 11:11:41 UTC
It's an experience in its own. Tidi sucks and sometimes the large fights aren't all that fun (often they are, though) but in the end it's still pretty cool to be a part of something that actually has broader-reaching implications for the game.

Enjoying the rain today? ;)

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