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Player Features and Ideas Discussion

 
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Micro Jump Drives for Other Ship Sizes

Author
Nylith Empyreal
Sutar Rein
#1 - 2013-12-15 13:11:03 UTC  |  Edited by: Nylith Empyreal
I'm here to propose that the MJD module that is currently exclusive to battleships be allowed for both medium and small; before one cries "no!" I wish them to be nerf'd, but not in the way you might expect. I wish the MJD as it is currently to remain, but small variations have a smaller Jump distance, such that medium may only jump 50km or 66km and that small may only jump 25km or 33km.

The thought is to half the predecessor or at least third, so that it can still be used in it's intended roles, given the base speeds of these ships I personally lobby for 25km small and 50km medium. I realize this can very much distort any chance of giving the module itself script ranges, and perhaps that can very much be possible still, but leave the max range for smaller modules to be lesser than it's large counterpart.

I'm hoping for variation in combat in the way of "speed" and control, I have no doubt this will affect different ships for good and bad, but in terms of rock-paper scissors I'm hoping that the creativity of combat pilots will find counters and counters of counters as they always have.

PS: I would probably make the spool up times for the lower sizes less and less, between medium and small.

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Seranova Farreach
Biomass Negative
#2 - 2013-12-15 16:33:46 UTC
insta spool up for frig/intercetor so they can "pounce" on their prey

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Reaver Glitterstim
The Scope
Gallente Federation
#3 - 2013-12-15 16:51:15 UTC
I had thought about this a lot and I agree with the 50km and 25km, with fast spool up times. I had also come up with a model that based capacitor cost on ship mass, with a higher base modifier on the smaller ones. It feels the same to your capacitor on any size ship if you match it with the correct size MJD, but if you use an under-sized MJD with low PG cost and fast spool-up, then it costs significantly more capacitor. That's the cost of using that high mobility on a big ship.

Battlecruiser gangs would absolutely love those 50km jump range for roaming pounce gangs.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Arthur Aihaken
CODE.d
#4 - 2013-12-15 18:06:57 UTC
I like the idea of a medium/50km/10-second spool-up and small/25km/-second spool-up.

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Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#5 - 2013-12-15 20:35:40 UTC
I agree, I would love to see Medium MJDs. Maybe small as well
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-12-15 21:20:22 UTC  |  Edited by: Alvatore DiMarco
Small MJDs really would need to have a 1-second or instant spool-up if you want them to have any purpose that can't already be filled by a MWD.
Nylith Empyreal
Sutar Rein
#7 - 2013-12-15 21:48:07 UTC  |  Edited by: Nylith Empyreal
I'm all for them to have cap requirements and a spool up timer to match, given the skill book, I would not leave the frigate base at something like a second, because we do need to find a balance between overlapping the MWD and the AB, a spot in between. Blinking every second might seem a bit much, but perhaps 2 or 3. But this is all speculation, I'm happy to see support for such a thing and hope ccp would be far more keen on what times it should be had.


edit: Also while I would love alternative mechanics for the MJD itself to alternate range and form, I wish merely at this current time to make alternative size variants for other ships besides the battleship, CCP works in baby steps remember, so one thing at a time. Also do like and support. I'd hate to see battleships have all the fun.

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FlinchingNinja Kishunuba
Crunchy Crunchy
#8 - 2013-12-15 22:00:01 UTC
Would be interesting if the distance was a function of how much capacitor charge is 'stored' in the drive against the mass of the ship.

You could boost the drive to larger distances by transferring cap. Have it reset after any warp event including MWD activation, acceleration gate... Etc.

Would need to change the module to have a charge mode and activation mode.

Janna Windforce
Deep Core Mining Inc.
Caldari State
#9 - 2013-12-16 08:04:35 UTC
Nylith Empyreal wrote:
I'm all for them to have cap requirements and a spool up timer to match, given the skill book, I would not leave the frigate base at something like a second, because we do need to find a balance between overlapping the MWD and the AB, a spot in between. Blinking every second might seem a bit much, but perhaps 2 or 3. But this is all speculation, I'm happy to see support for such a thing and hope ccp would be far more keen on what times it should be had.


edit: Also while I would love alternative mechanics for the MJD itself to alternate range and form, I wish merely at this current time to make alternative size variants for other ships besides the battleship, CCP works in baby steps remember, so one thing at a time. Also do like and support. I'd hate to see battleships have all the fun.


It seems to me that you are missing important difference, spool-up = you click the module, it will zip you away after it spools up, then it goes on cooldown. You can't start spooling it up again before the cooldown runs out (3 minutes for Large one afaik).

Some of the assault frigs designed for close range brawls could have bonus for MJD cooldown, that would be nice. Kiters could still outplay the pilot, if he went perpendicular to their vector. (which reminds me where did that idea of tactical overlay displaying vectors go?)
Arya Regnar
Darwins Right Hand
#10 - 2013-12-16 09:36:25 UTC  |  Edited by: Arya Regnar
Blegh... Dealing with mjds every day I can tell you how incredibly annoying MJDs would be on smaller ships, first of all they would be used exclusively for running away not to mention you want shorter spool times which makes something that takes a while to get into scram range way harder to catch.

I'm ok with smaller ships having MJDs but only if disruptors disable them and not just scrams, that way you can still *pounce* on your targets catch people and "snipe" from 50 km without having 99% of people using them to run away from fights with people that have no scrams.

Because of doubt that this will be implemented correctly I definitely do not support idea.
Besides small ships MJDing 25 km... Mwd does that distance in under spool time which proves running away would be only use that would have.

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Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2013-12-16 11:54:31 UTC
Arya Regnar wrote:
I'm ok with smaller ships having MJDs but only if disruptors disable them and not just scrams,

I think only scrams should shut them off, but I also think that they should have a spool up time no shorter than 2 or 3 seconds. You must understand that not only do these tacklers need to spend a mid slot and some powergrid on a secondary prop module, not to mention their own points, they also must turn off that prop module while spooling up the MJD. They must wait for their cycle to end and then start the MJD, which then needs to spool up for a moment before they jump. It would have to be used very carefully, and in many situations would not really pay off. I have a hunch many tacklers (especially Crusaders) will not be fitting a MJD.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nylith Empyreal
Sutar Rein
#12 - 2013-12-16 12:13:02 UTC
You're right I did forget the Cool down for said module, and in that statement it would be interesting to see certain hull types with bonuses to reduce said cool down. I'm also in agreement that the frigate-dessy spool up shouldn't be less than 2-3seconds. I do not think disruptors should affect lower class versions. I'm not looking for a module to be spammed that it replaces ab or mwd remember that. And I admit to being more supportive to med range ships as per my preference. That said another way to shake up lower ships here and there would be welcomes and I still cling to the lesser ranges.

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Nylith Empyreal
Sutar Rein
#13 - 2013-12-17 14:07:31 UTC
Soft bump in hopes of more support.*

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