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No Risk/Reward in Faction Warfare....

Author
Roime
Mea Culpa.
Shadow Cartel
#61 - 2013-12-06 11:08:32 UTC
Devs don't read this forum mate, they never have

.

Ronny Hugo
KarmaFleet
Goonswarm Federation
#62 - 2013-12-07 01:31:27 UTC  |  Edited by: Ronny Hugo
I don't see why people would do FW if they could not earn isk from it. Just because some people take a lot of value from PVP, its not anyone's right to say that is what everyone ought to take value from. That is like saying what music people should think is good.
Eve needs diversity, not only a bunch of punch-drunk PVPers.
Naomi Anthar
#63 - 2013-12-07 01:48:26 UTC
Ronny Hugo wrote:
I don't see why people would do FW if they could not earn isk from it. Just because some people take a lot of value from PVP, its not anyone's right to say that is what everyone ought to take value from. That is like saying what music people should think is good.
Eve needs diversity, not only a bunch of punch-drunk PVPers.


Rotfl ... so you dont want to PvP ok douchebag. Why you join milita and FW, strict PvP content.

There is shitload of Pve stuff to do. And you complain people want to pvp in pvp content.

Where is dislike button ?
NearNihil
Jump Drive Appreciation Society
#64 - 2013-12-07 02:04:33 UTC
Ronny Hugo wrote:
I don't see why people would do FW if they could not earn isk from it. Just because some people take a lot of value from PVP, its not anyone's right to say that is what everyone ought to take value from. That is like saying what music people should think is good.
Eve needs diversity, not only a bunch of punch-drunk PVPers.
Faction Warfare. Warfare. Waaaaaarfare.

war·fare
(wôrfâr)
n.
The waging of war against an enemy; armed conflict.

Tell me, which part of sitting AFK in a plex is armed conflict? It doesn't even qualify for either of the words, besides maybe the conflict it creates on the forums, but that's irrelevant to the matter.

Factional warfare is primarily there (as the name implies) to go blow each other up. Not to earn ISK - that's a nice side-effect, or at least it should be.


+1 to the OP.
Thorin Matarielle
The All-Seeing Eye
GaNg BaNg TeAm
#65 - 2013-12-07 02:24:45 UTC
In my opinion stabbed ships and/or ships fitted with cloaking device should not be able to activate the gate. Except the dedicated cloakers. (their role to be cloakers: recons, bombers aka ships with covert cloaks) This would solve the most of the problems. Cool

http://cdn.meme.li/i/pcgyr.jpg
Thanatos Marathon
Moira.
#66 - 2013-12-11 19:39:16 UTC
You can leave Cloaks and Stabs and just Implement Timer Rollbacks.
Spatzuiver
Alien Mindbenders
#67 - 2013-12-13 00:50:37 UTC
Yes CCP, OP is right! this needs to be fixed!

NPC's should be harder too kill, it should not be possible with a 1 week old stabbed cloaked t1 frigate!
Zachtgebakken
Alien Mindbenders
#68 - 2013-12-13 20:49:05 UTC
+1

we need to get rid of these 0.0 alts that dont contribute to either PVP or FW
masternerdguy
Doomheim
#69 - 2013-12-14 00:32:01 UTC
Timer rolebacks would work great.

Alternatively, how about a failure penalty? If you start a site, then are forced to leave, you get a standings drop. But if you stay in the site, even if you are killed, you don't?

Things are only impossible until they are not.

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#70 - 2013-12-14 10:38:04 UTC
masternerdguy wrote:
Timer rolebacks would work great.

Alternatively, how about a failure penalty? If you start a site, then are forced to leave, you get a standings drop. But if you stay in the site, even if you are killed, you don't?


-1

Cannot support penalties for withdrawal from FW plex's. Random neut non-FW fleet of 20 frigs goes on a low sec roam and blobs all the novice, small and medium plex's looking for ganks. I cannot support penalties to guys warping out of a plex when that happens.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Takanuro
Eve Faction Trade Exchange
#71 - 2013-12-15 00:41:02 UTC
Soldarius wrote:
Reduce LP payouts for plexing. Increase LP payouts for pvp.


^^. It's been suggested many times along but none of these idea threads ever get a CCP response on them.

Something is wrong when nullsec alts from alliances like PL and Nulli come to FW to fund their cap ship purchases.

Yes, we're going to die, but you're coming with us!

Ataringa Ali
The Scope
Gallente Federation
#72 - 2013-12-15 02:29:30 UTC
don't like all these ideas about adding troubles for making plexes. They suggest troubles in farming isks but not improvements for pvp. Harder to earn isk -> less pvp, less solo pvp. I adore lowsecs for easy to start pvp, I mean, I don't need to spent a lot of time for farming, I don't need to learn extra skills, only those I planned for pvp. That's cool, don't make it worse for everyone because you don't like stabbed ventures.

Soldarius wrote:
Reduce LP payouts for plexing. Increase LP payouts for pvp.

And add influence on contest-status of the solar system for killing wt's. Because this war is not only about kills but also about resources and territories. So kills should have more influence on war situation.

For example (random numbers - just for explanation): 100% contested system is equivalent to 500 000 points. For making it non-contested capsuleers may:
* join DUST fights,
* make plexes and receive, for example, 5000 points for novice (1% decrease in contest-status) and earn 5000 LP for those, who made site,
* kill non-npc enemies, for example, Guard Lieutenant costs 1000 points, it means - 1000 points decrease in contest-status of the solar system and fw-player who killed him receives 1000 LP. For supporting solo-pvp, in case of 1vs5 - points may be divided between the group of fw-players who made a kill, and contest-status of the solar system decreases only by 1000/5=200 points (0.2%).
These measures can make pvp (and even solo pvp) strategically important part of the war.
ReebKing
The Anarchists Nightclub
#73 - 2013-12-15 22:20:23 UTC
Here is the simple solution:

In a plex:
Leave the 30km zone of the button or warp off, timer resets.
Enemy gets within the zone of button, timer pauses until one of them is gone.
Should the enemy chase off or kill the one doing the plex, the timer continues from where it paused and the pvp'er(enemy) can reap the rewards of the farmer or less fortunate pvp'er if he waits out the remaining timer. The victim can ofc return in a new ship and try to reclaim the plex. <- moar pew pew

This way pvp'ers gets easy LP for exploding or chasing off WT's and they can harvest tears of the farmers, such satisfactory.
Instead of the current system , where you see an explosion that could have been leaving the grid with all their stabs and cloaks, wasting your precious time. On top of that you get to wait longer to do the plex in front of the cloaked up farmer.
No, I like it better when I can steal all his time and LP right in front of his cloakyness... Twisted

And yeah maybe buff the NPCs a bit.

Complaining about harder to farm plexes gives less pvp, well if you are so terrible at pvp that you need stabbed farming alts, maybe it's time for you to seek another profession other than lowsec pvp in eve. Because you will only be providing just as terrible pvp as your farming alt.

Thx for wasting your time reading this, we all know CCP doesn't give a **** about this issue anyways.

Zan Shiro
Doomheim
#74 - 2013-12-16 03:16:56 UTC
Spatzuiver wrote:
Yes CCP, OP is right! this needs to be fixed!

NPC's should be harder too kill, it should not be possible with a 1 week old stabbed cloaked t1 frigate!




ccp changed fw to be easier to run for lower sp and pay better. Prebuff fw had population issues.

Prebuff fw peeps I know spammed hacs and pirate cruisers. hacs like ishtar. Not a noob friendly ship as the drone skills alone will eat up a fair amount of time. Drone spam allowed for good pve while not trashing the fit for pvp use. Or if the scene rather ugly can clear itself of hot situations very nicely most times.

In these olden times fw payout was low. Its second problem. Why run FW when you need the skills for a hac/pirate cruiser. Skills very applicable to a fleet bc that could find a home in a low sp friendly place in 0.0. Where even a medium skill bc can rake in decent isk. At least it paid well over your average stint in FW.

Why FW had it changes done. It no longer needed hacs and it paid well in the process. It got the noobs and low sp's out and about basically. You see....its the "deadweight" of fw some of you hate that actually made it relevant again.

Also worth noting in the prebuff days when hacs and such favored...there was not a huge boom in pvp. Not liking the scene, they'd gtfo. here we get a nice academic argument of which is better. Not having a target as they safe'd up on first sign of trouble in local/intel. Or having a target stick around and hoping not enough points are used on them.


I'd take the latter tbh. Jokes on them if you bring the points to lock em down. Only joke you get with a safe pos'd up null bear is to go pos bowling. That joke backfires on you when you are reported for an exploit however.


Madbuster73
State War Academy
Caldari State
#75 - 2013-12-16 17:52:05 UTC  |  Edited by: Madbuster73
Zan Shiro wrote:
Spatzuiver wrote:
Yes CCP, OP is right! this needs to be fixed!

NPC's should be harder too kill, it should not be possible with a 1 week old stabbed cloaked t1 frigate!




ccp changed fw to be easier to run for lower sp and pay better. Prebuff fw had population issues.

Prebuff fw peeps I know spammed hacs and pirate cruisers. hacs like ishtar. Not a noob friendly ship as the drone skills alone will eat up a fair amount of time.


But didnt you read my post?
novice's and smalls will still be doable by noobs, so VERY noob friendly, but the Mediums should be for more advanced ships, not for 1 week old, cloaky stabbed t1 frigs....

atm a medium is just as easy to do as a novice, this doesnt reflect the Risk/Reward.....
ZackMckracken
Alien Mindbenders
#76 - 2013-12-21 20:38:16 UTC
+1 for OP

lets get rid of those 0.0 alts in their cloaked stabbed t1 frigates!!!
Madbuster73
State War Academy
Caldari State
#77 - 2014-01-06 00:35:55 UTC
BUMP!
I am disposable
Republic University
Minmatar Republic
#78 - 2014-01-06 01:07:12 UTC
Madbuster73 wrote:
Vulfen wrote:
When in highsec if you are being chased by the police, you cant cloak. the same should apply for FW as it is a hostile "milita" chasing you then until they are not cloaking should not be allowed



That doesnt solve the problem, its still too easy to run a Medium Outpost........
It should not be possible to kill the Medium NPC in an unskilled t1 frigate....

Its ok if they can do the Novices, because thats what they are there for, but making 40 million isk in 20 minutes by easily killing the Medium NPC in an unskilled,stabbed and cloaked T1 frigate is just too easy.

It doesnt reflect the Risk/Reward policy that CCP always seems to aim for.....


Haven't done FW myself, but if what you are saying is true, there is definitely an issue. That kind of money is on par with some C3 combat sites and you need a moderately skilled, passive fit Drake to run those. You also have to get all your money via salvaging and loot which requires even more skills or an alt. So either the reward needs to be nerfed or it needs to be made vastly more difficult.
Madbuster73
State War Academy
Caldari State
#79 - 2014-01-11 17:44:24 UTC
bump