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Thank You For Station Ambiance

Author
Commander A9
This Was The Way
Homicidal Tendencies.
#1 - 2011-11-16 20:19:01 UTC  |  Edited by: Commander A9
Thank you very much for bringing back the inside station ambiance (the interior mechanical whirring and droning and humming) when docked in stations and spinning your ship). I loved them prior to Captain's Quarters and was sad to see them go (especially the Amarr choir vocals).

However, the new Gallente audio is not what I remember. Was it changed between previous in-station versions and, well, the current on Singularity? It really sounds...dark...much darker than I remember from its original mechanical droning and whirring.

Or perhaps I'm just forgetful...

Just for clarification, I like the audio and mechanical tunes that play when Captain's Quarters is activated-it's the ship hangar audio for Gallente stations that I have a problem with.

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Commander A9
This Was The Way
Homicidal Tendencies.
#2 - 2011-11-22 14:43:35 UTC  |  Edited by: Commander A9
Hate to bump this, but...

The most recent build of Singularity retains the ambiance, thankfully...but it's too quiet, and seemingly it doesn't last/loop/play long enough (at least in the Amarrian stations) even with the volume at max.

Can you turn it up a bit, and loop them please? Sometimes I find myself in a station for an extended period, and I always appreciate having something other than music to listen to.

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Razin
The Scope
#3 - 2011-11-22 14:53:34 UTC
If ambient sound doesn't loop at all that's probably a bug and you should file a bug report.

If it just gets quieter after a little while - I'm pretty sure that's intended.
Pierced Brosmen
The Scope
Gallente Federation
#4 - 2011-11-22 23:33:08 UTC
Razin wrote:
If it just gets quieter after a little while - I'm pretty sure that's intended.


Before incarna the ambience in station hangar was set to fade out a certain ammount after a set ammount of time, and then further fade out more a little later. This was done so that people who spend a lot of their time docked, didn't have to turn their audio off to prevent the same ambience to play all the time. Mabye that has been put back as I noticed it didn't fade out on earlier SISI builds.... Or it could be a bug (I haven't checked it out)
Obsidian Hawk
RONA Midgard Academy
#5 - 2011-11-23 04:43:50 UTC
Still lacking chanting in amarr stations =(

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Commander A9
This Was The Way
Homicidal Tendencies.
#6 - 2011-11-23 15:40:59 UTC
Obsidian Hawk wrote:
Still lacking chanting in amarr stations =(


You sure? I could've sworn I heard it last night on Singularity. I'll check again...

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Oberine Noriepa
#7 - 2011-11-23 17:40:36 UTC
The chanting is definitely there.

Gallente ambiance seems to be really low in volume when in the ship hangar.