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[Proposal] Industry & Science Jobs auto-repeat

Author
Tahna Rouspel
Viziam
Amarr Empire
#1 - 2011-11-21 03:37:48 UTC
Industry & Science Jobs on Auto-repeat


Problem:
At the moment, setting up Manufacturing and Science jobs takes many clicks, arguably too many. More importantly, the process of setting up a job has to be repeated for every single job. Typically, producing tech 2 modules from 10 manufacturing (Taking a 50% success rate on invention and a 12 hour manufacturing time), will require setting up 20 jobs of manufacturing and 40 jobs of invention - every single day. This is not an interesting or appealing feature of manufacturing.

Solution:
The jobs that are set-up could automatically cycle until the required materials run out or if the players sets a number of runs or if the job is cancelled.
Additionally, Jobs could be saved and easily turned on/off with a simple click.


Consequences:
-This would remove the major hassle with manufacturing
-Manufacturing would become much easier to use 24/7
-This could clog-up stations slots (And force people to move to less populated region)
-The number of goods on the market would likely go up
-The price of manufacturing goods would likely drop



Personal comments:

This will remove one of the 'challenge' of manufacturing, but I can say as a manufacturer, that I would prefer if this 'challenge' was gone as it adds nothing to my game experience. For me, the fun and true challenge of manufacturing is finding an item that can be produced with a profit, setting up buy orders, playing the market to get materials, making sure the production facility is constantly supplied with materials and then finding a good market to sell the goods. I've tried getting some feedback on this idea, but I can't seem to find many other full time manufacturers out there - and I can understand why.
Esunisen
Les Tueurs de Killer
#2 - 2011-11-22 10:30:58 UTC
Yeah sure, lock the manufacturing slots for yourself. Failed troll.
Tahna Rouspel
Viziam
Amarr Empire
#3 - 2011-11-22 13:33:43 UTC
Esunisen wrote:
Yeah sure, lock the manufacturing slots for yourself. Failed troll.


Your assumption is wrong. I personally do all my manufacturing in a POS. There's no contingency.

As for station, the solution is rather simple. You make the queue as long as 1 cycle. Which means that every cycle, someone else gets a chance to jump in for a cycle and it alternates with different people unless there's no one else queued up.

Is this a solution that can be considered reasonable?