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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Onictus
Federal Navy Academy
Gallente Federation
#1441 - 2013-12-13 20:44:21 UTC  |  Edited by: Onictus
Tyberius Franklin wrote:
Onictus wrote:
Tyberius Franklin wrote:

Without prop mods it's pretty slow, but as I understand that low mass means it stands to gain more than most BS's proportionally. I wish I knew the math to say for sure, but it seems like it would still be quite mobile under an AB or MWD.


It still has the base speed of an Abbadon, its NOT going to be that fast. Faster than a Baddon or Mael, but nothing like a Raven or even a Mega.

I may be doing this wrong but:

Nestor (before skills) w/ 100mn AB II: 1.35*(150,000,000)/(50,000,000+56,000,000)*92 = 175.75

Mega (before skills) w/ 100mn AB II: 1.35*(150,000,000)/(50,000,000+98,400,000)*122 = 166.48

It's actually faster than any of the T1 BS's I've looked at so far with a propmod. The mass difference shouldn't be underestimated.


Not sure I can't find the damn formula for ship speed under boost.

:edit

Formula: S = B*(P/M)
Quote:

EffectiveBonus(%) = S
ItemBonus(%) = B
Power(MN) = P
Mass (kg) = M


interesting, but I don't have time putz with it.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1442 - 2013-12-13 21:04:15 UTC  |  Edited by: Tyberius Franklin
That is the same as what I found, only exception being that it was specified to include the mass addition from the module, in this case 50m. I ended up with an effective bonus of 1.91 for the Nestor vs 1.36 for the mega. That's a pretty significant difference.

Long story short, this ship is very slow without prop mods, faster than any T1 BS with them.
Quinn Corvez
Perkone
Caldari State
#1443 - 2013-12-14 09:53:06 UTC
So?
elitatwo
Zansha Expansion
#1444 - 2013-12-14 09:58:10 UTC  |  Edited by: elitatwo
Tyberius Franklin wrote:
That is the same as what I found, only exception being that it was specified to include the mass addition from the module, in this case 50m. I ended up with an effective bonus of 1.91 for the Nestor vs 1.36 for the mega. That's a pretty significant difference.

Long story short, this ship is very slow without prop mods, faster than any T1 BS with them.


He meant that that boat will be very agile and accelerate better than a Machariel.


It is sad that she doesn't get another laser bonus Sad

Our shiplines of laserboats is running thinner and thinner every year now. Time to put an end to the laserciede that is going on here.

Oh and the name of that boat should be reconsidered to 'gank me naow!!!'


If this is the beginning of the pirate rebalance then we can expect to see Machariels with a super duper mwd 'burst' for super speed and a fourty second relo- errm... cooldown timer which renders you immobile, turns off all your modules, caps you out and makes you a cyno beacon for any boat with a jumpdrive to find you on the map and jump to you without even a fleet.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Savira Terrant
Native Freshfood
Minmatar Republic
#1445 - 2013-12-14 10:27:22 UTC  |  Edited by: Savira Terrant
Onictus wrote:
Savira Terrant wrote:
Onictus wrote:
What would like to see

Stick with the space priest thing
+ cap (for real) either it needs a huge capacitor or a logi-esque bonus to rep capacitor used (weaker) preferably the former.
- any sort of laser bonus, make the highs 5&5 turrets or missiles a la Geddon.
- scanning bonuses, seriously scanning battleship.....its silly, there is nothing that could persuade me to fly a battleship into a relic site
+ covert jump capabilty
+ black-ops style cloak ability without the instant lock capability, scan res + cloak penalty is enough of a pain in the ass.


Really, I don't feel that a full cov-ops cloak on a battleship is nearly as bad as the "common wisdom" seems to dictate, its still a battleship, and not a particularly fast one.

Plus drones are of limited bang without no range/tracking and the slot layout. But a tanky, jumpable battleship class logi with a full on drone compliment actually sounds like a LOT of fun.


And a LOT overpowered. That much damage and massive reps with a covert jump drive do not mix well for balance. (I agree it would be fun being in that BO fleet though, lol.)



How much damage? You are going to need most of the lows for tank...unless you are going to use a shield fit, which would be relatively underwhelming.

You are talking 465 damage with sentries without all of the DDAs and you aren't going to be stacking tons of OMNIs because you are going to need most of the mids for SeBos prop mods and cap stuff. You are going to barely have a T1 dominix if you use a pile of DDAs and only use a three (or two) slot bufffer.


Plus rep range is pretty terrible and its going to take forever to lock anything coming off the cloak.... Its also pirate battleship and IS going to be ~by far~ the most expensive of the herd.



First you ask for "+ cap (for real)" and then you argue that you would need cap mods in the lows and won't have 2 slots left for DDA's. Something is not right here.
And let's not forget that you don't have to jump cloaked or even with a cloak fitted.

.

Disciple Cax
Ethereal Morality
The Initiative.
#1446 - 2013-12-14 15:29:43 UTC
Savira Terrant wrote:
Disciple Cax wrote:

Quote:
We have to stop throwing stuff at this ship at some point.

@Savira Terrant: I agree that randomly throwing every bonus in existence at this ship is ridiculous in some parts of this thread. In fact the original design already does that. In reference to having new and interesting mods or bonuses though, I disagree. Maybe my concept isn't the best, fair enough, but we shouldn't be afraid to come up with reasonable new ideas to make the game a more fun place at any point. Just coming up with it was part of the fun for me. Numbers aside, I feel like logistic sentry drones could still be an interesting unique change for the SOE line.

Regardless of what it is, I do hope that the ship becomes something unique and interesting in the eve environment that can improve the complexity of PvP and PvE.


As I said, I am happy that others have similar ideas. I try not to offend anyone but still lobby for my proposal, because I think it is the most well rounded. I am sorry if reading my answear made you think otherwise, but of course everyone is obliged to their opinion. CCP is going to make the descision anyway, while we try convince them to make something out of it.



I wasn't offended, and didn't intend to come off that way. Guess I'm just use to debating this type of stuff with my friends who are a little more use to my straight-forward communication. It can be less than tactful when I get started, but sometimes I just don't keep my transversal up.
Onictus
Federal Navy Academy
Gallente Federation
#1447 - 2013-12-14 15:52:22 UTC  |  Edited by: Onictus
Savira Terrant wrote:
Onictus wrote:
Savira Terrant wrote:
Onictus wrote:
What would like to see

Stick with the space priest thing
+ cap (for real) either it needs a huge capacitor or a logi-esque bonus to rep capacitor used (weaker) preferably the former.
- any sort of laser bonus, make the highs 5&5 turrets or missiles a la Geddon.
- scanning bonuses, seriously scanning battleship.....its silly, there is nothing that could persuade me to fly a battleship into a relic site
+ covert jump capabilty
+ black-ops style cloak ability without the instant lock capability, scan res + cloak penalty is enough of a pain in the ass.


Really, I don't feel that a full cov-ops cloak on a battleship is nearly as bad as the "common wisdom" seems to dictate, its still a battleship, and not a particularly fast one.

Plus drones are of limited bang without no range/tracking and the slot layout. But a tanky, jumpable battleship class logi with a full on drone compliment actually sounds like a LOT of fun.


And a LOT overpowered. That much damage and massive reps with a covert jump drive do not mix well for balance. (I agree it would be fun being in that BO fleet though, lol.)



How much damage? You are going to need most of the lows for tank...unless you are going to use a shield fit, which would be relatively underwhelming.

You are talking 465 damage with sentries without all of the DDAs and you aren't going to be stacking tons of OMNIs because you are going to need most of the mids for SeBos prop mods and cap stuff. You are going to barely have a T1 dominix if you use a pile of DDAs and only use a three (or two) slot bufffer.


Plus rep range is pretty terrible and its going to take forever to lock anything coming off the cloak.... Its also pirate battleship and IS going to be ~by far~ the most expensive of the herd.



First you ask for "+ cap (for real)" and then you argue that you would need cap mods in the lows and won't have 2 slots left for DDA's. Something is not right here.
And let's not forget that you don't have to jump cloaked or even with a cloak fitted.



Way to not read.....

Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.

....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land.
Savira Terrant
Native Freshfood
Minmatar Republic
#1448 - 2013-12-15 00:16:31 UTC  |  Edited by: Savira Terrant
Onictus wrote:

Way to not read.....

Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.

....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land.


My bad. I should have indicated though that a 4 slot tank is rather sufficient - scary even. Leaving 2 slots for DDA's. That is considerably more damage than 475. 700 it is.

Also I did actually consider your midslot argument, like I said you dont have to fit a cloak. Why the hell would you even want dronerange when jumping? Is it common practice to jump in at more range than right on top of the ganked?

Additionally chaining the cap back up to a desirable amount is not hard, even without a bonus - and again you asked to get "+ cap (for real)" making it even easier.

.

Onictus
Federal Navy Academy
Gallente Federation
#1449 - 2013-12-15 02:30:53 UTC
Savira Terrant wrote:
Onictus wrote:

Way to not read.....

Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.

....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land.


My bad. I should have indicated though that a 4 slot tank is rather sufficient - scary even. Leaving 2 slots for DDA's. That is considerably more damage than 475. 700 it is.

Also I did actually consider your midslot argument, like I said you dont have to fit a cloak. Why the hell would you even want dronerange when jumping? Is it common practice to jump in at more range than right on top of the ganked?

Additionally chaining the cap back up to a desirable amount is not hard, even without a bonus - and again you asked to get "+ cap (for real)" making it even easier.



With no cap bonuses?

....and how many transfers exactly?
Debir Achen
Makiriemi Holdings
#1450 - 2013-12-15 02:43:05 UTC
I'm concerned that a straight comparison with the Rattlesnake leaves the 'snake looking somewhat lacking for non-solo work.

Skill bonuses:
+4% tank (armour or shield)
+10% drone hp / damage

Role bonus:
+50% range
Nestor: RR bonus, survey bonus

Slots: Nestor 7/6/6 (5T), snake 6/7/6 (4L)
Sensors: Nestor 75km / 85 / 7t / 24 Mag, snake 75km / 100 / 7t / 30 Grav
Tank: Nestor 8900 / 9950 / 9900, snake 12750 / 9298 / 9962
Fitting: Nestor 11250 / 680, snake 10k / 710
Drones: Nestor 125/500, 125/400

Snake gets slightly better sensors, slightly better base tank, extra mid. Nestor gets bigger drone bay, RR bonuses, extra high (+ hardpoint). Otherwise they are very similar hulls. Nestor is an armour snake with a bonus to RR vs solo tank.

Other big difference is that the 'snake can be fitted to largely ignore capacitor, while the Nestor very much cannot.

Aren't Caldari supposed to have a large signature?

elitatwo
Zansha Expansion
#1451 - 2013-12-15 05:49:14 UTC
Debir Achen wrote:
I'm concerned that a straight comparison with the Rattlesnake leaves the 'snake looking somewhat lacking for non-solo work.

Skill bonuses:
+4% tank (armour or shield)
+10% drone hp / damage

Role bonus:
+50% range
Nestor: RR bonus, survey bonus

Slots: Nestor 7/6/6 (5T), snake 6/7/6 (4L)
Sensors: Nestor 75km / 85 / 7t / 24 Mag, snake 75km / 100 / 7t / 30 Grav
Tank: Nestor 8900 / 9950 / 9900, snake 12750 / 9298 / 9962
Fitting: Nestor 11250 / 680, snake 10k / 710
Drones: Nestor 125/500, 125/400

Snake gets slightly better sensors, slightly better base tank, extra mid. Nestor gets bigger drone bay, RR bonuses, extra high (+ hardpoint). Otherwise they are very similar hulls. Nestor is an armour snake with a bonus to RR vs solo tank.

Other big difference is that the 'snake can be fitted to largely ignore capacitor, while the Nestor very much cannot.


You forgot to mention that the Rattlesnake goes for less than 500 million isk because the only thing that makes that boat viable is the tank.
She has the same 10% damage and hp bonus that every other drones boat does.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

To mare
Advanced Technology
#1452 - 2013-12-15 11:36:27 UTC
Debir Achen wrote:
Other big difference is that the 'snake can be fitted to largely ignore capacitor, while the Nestor very much cannot.

that`s the very big difference and the only reason people still use the rattlesnake over a standard dominix
Rek Seven
University of Caille
Gallente Federation
#1453 - 2013-12-15 12:01:44 UTC
So i'm guessing CCP Rise has gone on his Christmas vacation early...
Savira Terrant
Native Freshfood
Minmatar Republic
#1454 - 2013-12-15 14:08:12 UTC
Onictus wrote:
Savira Terrant wrote:
Onictus wrote:

Way to not read.....

Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.

....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land.


My bad. I should have indicated though that a 4 slot tank is rather sufficient - scary even. Leaving 2 slots for DDA's. That is considerably more damage than 475. 700 it is.

Also I did actually consider your midslot argument, like I said you dont have to fit a cloak. Why the hell would you even want dronerange when jumping? Is it common practice to jump in at more range than right on top of the ganked?

Additionally chaining the cap back up to a desirable amount is not hard, even without a bonus - and again you asked to get "+ cap (for real)" making it even easier.



With no cap bonuses?

....and how many transfers exactly?


It has slightly better recharge than a Dominix, has 5 midslots after the propmod (Dominix has 5 overall). So the prposal you made is basicly a jump capable Dominix, a very popular and survivable RR-battleship for good reason already. Well, it maybe has ~50 less dps. Only that you additionaly want to keep the rep bonuses and top it off with extra cap. Then let's not forget, while it lacks a lowslot in comparison to the Domi it has quite the resist bonus, further stacking with the rep bonuses.

So I stand by my opinion, that your proposal is overpowered and bonuses on Remote Repair Systems should never be combined with a covert jumpdrive - which I wholeheartedly agree it should get to fulfill it's exploration role.

.

Mordecay Toth
Biber Hyper Logistics
#1455 - 2013-12-15 14:16:14 UTC
What about this:

NESTOR
Developer: Sisters of EvE

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
500% bonus to remote armor repair and remote hull repair system range
200% bonus to remote armor repair and remote hull repair amount
-50% power need for remote armor and remote hull systems


Slot layout: 6H, 6M, 7L; 4 turrets, 0 launchers

Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 105 / .18 / 56000000 / 15.97
Drones (bandwidth / bay): 125 / 600

Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 800

Fuel Bay Capacity: 1250m3
Jump Range: 3.5 ly
elitatwo
Zansha Expansion
#1456 - 2013-12-15 15:16:42 UTC
Mordecay Toth wrote:
What about this:

NESTOR
Developer: Sisters of EvE

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
500% bonus to remote armor repair and remote hull repair system range
200% bonus to remote armor repair and remote hull repair amount
-50% power need for remote armor and remote hull systems


Slot layout: 6H, 6M, 7L; 4 turrets, 0 launchers

Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 105 / .18 / 56000000 / 15.97
Drones (bandwidth / bay): 125 / 600

Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 800

Fuel Bay Capacity: 1250m3
Jump Range: 3.5 ly


Please don't make it an overpriced smaller logistic boat, we have been given carriers for that sole purpose.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Savira Terrant
Native Freshfood
Minmatar Republic
#1457 - 2013-12-15 15:35:32 UTC  |  Edited by: Savira Terrant
Mordecay Toth wrote:
What about this:

NESTOR
Developer: Sisters of EvE

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
500% bonus to remote armor repair and remote hull repair system range
200% bonus to remote armor repair and remote hull repair amount
-50% power need for remote armor and remote hull systems


Slot layout: 6H, 6M, 7L; 4 turrets, 0 launchers

Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 105 / .18 / 56000000 / 15.97
Drones (bandwidth / bay): 125 / 600

Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 800

Fuel Bay Capacity: 1250m3
Jump Range: 3.5 ly


Can we please stay away from these huge role bonuses for a pirate ship? And this proposal is even more OP than the one before.

.

Onictus
Federal Navy Academy
Gallente Federation
#1458 - 2013-12-15 16:39:32 UTC  |  Edited by: Onictus
Savira Terrant wrote:
Onictus wrote:
Savira Terrant wrote:
Onictus wrote:

Way to not read.....

Notice I was talking about Omni's and prop mods? One would note that those are MID slot modules, you areent going to have many lows after the TANK. I could get into how **** the drone range is going to be but that meh.

....and yes you are going to need cap mods, jumping leaves you at 20% cap when you land.


My bad. I should have indicated though that a 4 slot tank is rather sufficient - scary even. Leaving 2 slots for DDA's. That is considerably more damage than 475. 700 it is.

Also I did actually consider your midslot argument, like I said you dont have to fit a cloak. Why the hell would you even want dronerange when jumping? Is it common practice to jump in at more range than right on top of the ganked?

Additionally chaining the cap back up to a desirable amount is not hard, even without a bonus - and again you asked to get "+ cap (for real)" making it even easier.



With no cap bonuses?

....and how many transfers exactly?


It has slightly better recharge than a Dominix, has 5 midslots after the propmod (Dominix has 5 overall). So the prposal you made is basicly a jump capable Dominix, a very popular and survivable RR-battleship for good reason already. Well, it maybe has ~50 less dps. Only that you additionaly want to keep the rep bonuses and top it off with extra cap. Then let's not forget, while it lacks a lowslot in comparison to the Domi it has quite the resist bonus, further stacking with the rep bonuses.

So I stand by my opinion, that your proposal is overpowered and bonuses on Remote Repair Systems should never be combined with a covert jumpdrive - which I wholeheartedly agree it should get to fulfill it's exploration role.


Ok that was my point.

It takes either CCCs and or a cap recharger (or two ) in the mids to get a RR domi stable with 2 large repper and and energy transfer, I know that is one of my ratting schemes, two spidering Domi, cheap carrier level damage and cost next to nothing.

Moving on DPS hell, you aren't going to have the space to rack DDAs, there are only 6 lows, so in full on brick mode you are looking at 465 DPS with heavies (lol) and 450 with sentries....530 DPS with 1 DDA 660dps with two. Each DDA costs you a significant price in tank

The mids are equally busy 5 slots after a prop mod doesn't get your very far, remember I suggested a space priest here, so if you want to change tagets you are going to have to stack SeBos, period. Batllleships don't lock fast enough boosted to land armor reps without a bit help, and that help needs to be both huge buffer on the ship being preisted and lock time that isn't measured in 10 second intervals, so after prop and three SeBos you have two slots at most for a cap booster and something else.....Omni, more cap booster, there are never enough mids, on any ship, ever.

Now on the highs, remember I said no turret/launcher bonuses, but 5 & 5 hardpoints, like a geddon, this allows for a LOT of flexibility, you CAN shield/gank, your can cruiser carebear, you can do whatever.....will it be the best at it, likely not, but I can imagine a could of monster DPS builds......none of which would be very threatening in a real battle, but would be pretty cool for missions or ratting or whatnot. In logi trim you are going to be looking at running a 4:3 repper to transfers to get it stable. So no cloak, that was also why I suggested give it a blops-eques cloak bonus, NO targetting bouns, no you are looking at a 5 second delay with cloaking V PLUS getting everything turned on PLUS battleship scan res...PLUS scan res penalty from a cloak you may have (-27% is the best you can do I belive)

......ever actually drive a blops? I takes FOREVER to lock anything short of a batteship, and that is with big money faction cloaks with a minimum scan res penalty AND a SeBo.

While we are at it, dealing with 6 highs tied up with reppers and transfers ((or more) where do the DLAs go? Your drone range crunches down to 55km at that point. Good for self defense but that is about it, unless you are gioing to drop a shiney 2 billion isk pirate ship in scram range.......if you do, go with your bad self.

The jump drive and cloak are just to make it actually viable for those of us that DON'T live in high sec, with the warp changes there is basically no solo battleship, a cruiser can start 4-5 jumps behind you can catch you before you just 3 times, less of there is a big system, and a ceptor can give you half of a region headstart...and catch you in a jump or two. Suffice it to say gating it is out of the question.

Not to mention there are frigate logi, cruiser logi, capital logi and super capital logi, there is no battleship logi, and this would be a great place to start.

...and like I said, you land after a jump with 20% capacitor, how much initial repping do you think is going to happen? That was why I suggest a huge capactiro, its another double edge sword, brick tank and it will take you a GOOD long time to get back to jump cap, fit CCCs and its faster, but you lose the trimarks, SEMIs if you want to carebear, but its makes the rigs a choice based on function, that was exactly why said it. PLUS the rest of the SOE line is covert capabile, giving the BS a reduced power blops role in lieu of a covert-cloak seem not only fitting.....but elegant, EVERY other ship in the line is analogous to one of the T2 hulls just with reduced capability.
Savira Terrant
Native Freshfood
Minmatar Republic
#1459 - 2013-12-15 17:12:40 UTC
Onictus wrote:
Too much to quote.


Okay. You made your point.
I still have to disagree with combining those things, because it is already hard enough to deal with a BO drop and now imagine these things can commit even longer to a fight. In my opinion it would just be too much. Even if only the bonused reps are used in highs and the drones do 475 damge only to favor tank.

For PVE a drone rep bonus is more than enough - favorable even, in my opinion - if damage is shifted to the turrets. Having 600 defense just from 5 large rep drones is good enough here.

About the gating in low or null: Yes, I agree. A jumpdrive would be very convenient. I made such proposal myself if you might remember.

Let's not argue, we have different opinions. None of us seems to budge. Let CCP decide (haha, if they even give us the jd many of us seem to agree on, lol) and whine when the time comes. Straight

.

Thaddeus Eggeras
Urkrathos Corp
#1460 - 2013-12-15 17:42:29 UTC
Has CCP Rise said anything or updated info?