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Player Features and Ideas Discussion

 
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THE END TO AFK MINING?

First post
Author
Victoria Sin
Doomheim
#201 - 2013-12-13 10:57:46 UTC
Ramona McCandless wrote:
Victoria Sin wrote:


You know this pathetic "code" thing got old months ago. You need to go home and rethink your life. Or come to null and try "the code" where I mine.

Good luck with that.



You already follow the Code in Null Sec, even if you believe you do not.

AFK is death there, especially for a miner.



It's actually easier in null than high sec because there are far fewer neuts floating around. In null you know who's friendly and who's definitely a bad guy. In high sec you learn that by experience, but unfortunately there's quite a turnover of players, so you never really know.
Pontianak Sythaeryn
The Scope
Gallente Federation
#202 - 2013-12-13 16:02:10 UTC  |  Edited by: Pontianak Sythaeryn
Casanunda wrote:
Pontianak Sythaeryn wrote:

Many players find mining to be boring.
Agreed

Quote:
Your idea would punish players who afk what is ultiamtely not what many players find a fun activity.

Wouldn't this just be punishing the players for what many people think is a boring game mechanic? Wouldn't this just encourage less mining, resulting in higher prices for all involved? I mean, ultimately that is what I see is the reason most people would afk mine, it's not a fun mechanic, and those that bump afk miners are just punishing the wrong people.

It's not punishment for doing a boring activity, it's an attempt to make said activity less boring and thus not afkable. If people mine less because of it and the prices go up then mining becomes a more profitable activity, hence more people will mine because of both necessity and profitability.


Decreasing yield size by not clicking on a thing does not change the mechanic in such a way that people would find it less boring. It would make it more tedious and be a negative re-enforcement of the same mechanics. In effect, you would be increasing a boring and tedious mechanic to be more profitable. That would just be encouraging said boring/tedious mechanic.

The OP's idea is quite simply, flawed.
Alavaria Fera
GoonWaffe
#203 - 2013-12-13 17:43:55 UTC
Victoria Sin wrote:
Ramona McCandless wrote:
Victoria Sin wrote:

You know this pathetic "code" thing got old months ago. You need to go home and rethink your life. Or come to null and try "the code" where I mine.

Good luck with that.

You already follow the Code in Null Sec, even if you believe you do not.

AFK is death there, especially for a miner.

It's actually easier in null than high sec because there are far fewer neuts floating around. In null you know who's friendly and who's definitely a bad guy. In high sec you learn that by experience, but unfortunately there's quite a turnover of players, so you never really know.

Be careful or harry forever might torp you a little.

The feared TEST Alliance Please Ignore might also hotdrop your procurers...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#204 - 2013-12-14 00:26:22 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Xuixien
Solar Winds Security Solutions
#205 - 2013-12-14 00:30:36 UTC
Well that didn't take too long.

RIP THE END TO AFK MINING?

Epic Space Cat, Horsegirl, Philanthropist

Kate stark
#206 - 2013-12-14 07:28:54 UTC
Xuixien wrote:
Well that didn't take too long.

RIP THE END TO AFK MINING?


your suggestion was **** and didn't fix afk mining anyway.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Zvaarian the Red
Evil Leprechaun Brigade
#207 - 2013-12-14 07:57:38 UTC
Xuixien wrote:
I just had a lightbulb go off.

What if every barge got an extra high slot, which was a "hardpoint" for a certain module.

Call it the "Harvester Yield Actuation Device" or something.

It has a 1 minute cycle and does not repeat. When it's on, your mining yield is normal (what it currently is). When it's offline, your mining yield drops in half.

Miners who wanted to AFK would get **** income and thus not AFK as much.

Genius.

INB4 this has already been suggested.


I've noticed that whenever anyone declares their own idea "genius" it's pretty much always the opposite.
Xuixien
Solar Winds Security Solutions
#208 - 2013-12-14 14:46:00 UTC
Kate stark wrote:
Xuixien wrote:
Well that didn't take too long.

RIP THE END TO AFK MINING?


your suggestion was **** and didn't fix afk mining anyway.


This thread was to find whiny miners to bump.

Good job.

Epic Space Cat, Horsegirl, Philanthropist

Josef Djugashvilis
#209 - 2013-12-14 14:55:30 UTC
Kate stark wrote:
Xuixien wrote:
Well that didn't take too long.

RIP THE END TO AFK MINING?


your suggestion was **** and didn't fix afk mining anyway.


Why do some folk think AFK mining needs to be 'fixed'?

What exactly needs to be fixed?

This is not a signature.

Kate stark
#210 - 2013-12-14 20:48:08 UTC
Xuixien wrote:
Kate stark wrote:
Xuixien wrote:
Well that didn't take too long.

RIP THE END TO AFK MINING?


your suggestion was **** and didn't fix afk mining anyway.


This thread was to find whiny miners to bump.

Good job.


any one in a mining ship, c'mon xui you know it's not that hard to find them.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Erutpar Ambient
The Scope
Gallente Federation
#211 - 2013-12-15 04:43:06 UTC
Xuixien wrote:


This thread was to find whiny miners to bump.

Good job.

lol
That's like Bulldozing your house to find a spoon.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#212 - 2013-12-15 06:55:53 UTC
"AFK" mining already has it's draw backs.. if you aren't at your computer you can't redirect the lasers when the rocks pop; you can't defend against attackers. If that isn't good enough why not just put an end to all "AFK" even in stations by auto undocking anyone found to be afk and auto-warping the pilot in whatever he's flying to the nearest pod pilot in the system...Roll I really don't see the limited afk issue as being the problem that others do. Being AFK is always more dangerous than not being afk.. and you can only accomplish limited progress while afk.. Skill training, PI, market orders, contracts, moon mining, and new siphoning all happen while afk.. AFK is part of the game. ...as long as you aren't botting you should be fine.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Pontianak Sythaeryn
The Scope
Gallente Federation
#213 - 2013-12-16 20:56:33 UTC
Kaarous Aldurald wrote:
Well, sadly, extraction of tears is both easier and of higher output in highsec. Something about the assumption of safety being shattered (and the inevitable emotional reaction) is just so much fun to witness.


I admit I'm new so I don't always understand every mechanic perfectly... but I always assumed you bumped in highsec because the miners can't respond in a way that makes you go "Away" without getting concorded. In nullsec, if you tried this code thing, you'd just have the miners allies light you up like a chicken on a bbq.
Karma Codolle
Chimera Research and Development
#214 - 2013-12-18 07:53:06 UTC  |  Edited by: Karma Codolle
umm isn't there already a module that does what OP wants? As in the miner module itself. After a certain amount of time as in when the rock pops it shuts off.

Mining unless you're using a program (which you aren'tt allowed to be doing anyway...) you can't leave your computer for long distances of time.


I don't really understand what's with peoples obsession with making the most relaxing chosen profession in EvE annoying and unbearable.

I like to dabble all around, but sometimes i like to pop up into hisec and just relax and mine, usually to build myself a capital rather than buying one. Why? Just because i like to and enjoy a nice break from game politics and adrenaline pumping pvp and just meditate to the sound of my lasers digging through rocks to recharge my batteries.

There's no reason why i shouldn't be able to mine and read a book at the same time. Some may say "well you aren't playing the game!"

F U, yes i am.

CCP has plenty of mechanics for afk game play that lets you look away from your computer while your toon does something.

ever heard of something called auto-pilot?

But you might say "well ya, but you can't make isk auto-piloting!!!!"

And then i'd point you to Red Frog and kindly ask you to shut up.


It would be nice if mining was more mentally engaging, but adding an "Are you still here?" button on top of the ships already forced interaction with its environment (I.E switching roids) is just the dumbest idea.
Lucy Riraille
Taxeva
#215 - 2013-12-18 10:41:13 UTC
Attention! this post might or might not contain irony, sarcasm and nuts:Big smile

So, pressing F1 every 60s will add fundamentally to the gameplay for miners. Yes, I can see that.

Then the same should go for POS shooting. No auto-reshoot!
Or Cloaking, Cloaking device should then have a timer too.

AFK mining doesn't mean that you are AFK for hours, because the roids tend to pop really quickly. So, eve if a miner targeted a huge veldspar roid (and who would do it these days?) after just so many 180s or less cycles (depending on your orca boost) the roid will pop. If an AFK miner doesn't regularly checks his exhumer, he will end up sitting in a belt with no roids locked and not mining.

Mining is as tedious as POS shooting or any other brainless repetitive stupid action. Still, as long as it can be done with few effort and few income, ppl will mine.

Mining is one of the most neglected "actions" in EVE, a game where 99% of the items on the market are player-made from the mined materials.

I read about some ideas to implement a minigame similar to the new data/relic minigame. I have yet to find one single player who finds this minigame entertaining and full of suspense! What you do in relic sites is having a covop5 and archeology5 char to have enought points so you con blindfolded hack the system core. There is no strategy in it. It is just chance based and poorly designed, although it might have potential for the future, which I will not deny.

Pls stop bashing miners, even the afk miners are needed for the material flow to continue!

Has anyone ever asked why people in Nullsec have to be forced to mine? While there are systems where you can fly anoms all day long with an affordable BS and make the triple in income or even more?
Clansworth
Deep Core Mining Inc.
Caldari State
#216 - 2013-12-18 10:52:48 UTC
Here's my take on it.

For the people saying 'people wouldn't AFK if mining wasn't a complete borefest'... This is really not true. There are plenty of people who like mining just the way it is, BECAUSE it is a relatively relaxing activity. Not everything has to be about panic and twitch to be entertaining. Also, there are times when I cannot be 100% engaged in the game world - in which case, my options are to be connected semi-passively doing a semi-passive activity (near AFK mining), or be logged off and completely disconnected from the game world. Eve Online attracts a large variety of players, with a large variety of play styles and play times. To make mining 'fully active' would be removing an entire style of play.

Do I wish mining was more interesting? sure - but that doesn't mean it needs more clicky's to get there. I've long proposed mult-ore asteroids, where scanning and fitting the right crystal for the right rock and target ore would greatly increase productivity, but could still be mined with uncrystaled lasers and be done passively, with lower yield. This is a way to encourage more active attention to mining, without being directly insulting to other's playstyle.

As for the economic impact of 'AFK mining' - it's all about supply and demand. mineral prices are basically set by the value of the playtime it's collection takes. The fact that it is currently satisfied by less active playtime keeps the price low. If you force it into more active playtime (which holds higher value), you will get a rise in mineral prices - meaning higher costs of PvP, which may actually slow PvP aggression - hardly something that is good for content levels.
Tyr Hagbarsen
Omega Eternal
#217 - 2013-12-19 02:43:27 UTC
Yonis Kador wrote:
loco coco wrote:
There is literally no point you could make that proves that AFK mining is bad. It's their play style. Go play the game how you want to, but stop whining about others doing what they want.



Comments like this one make me sad. Sad

... If EVE were a living system and you wanted to improve her health (pgc,) you would work to limit afk activities and increase player fluidity and interaction...


Exactly so. I suggest you go to your Doctor and have him eliminate your autonomous nervous system. You know, the one that makes your heart beat and controls your breathing and digests food all without any interaction from your conscious mind. Imagine how much healthier you would be if every second you had to think "Beat" or your heart would stop. Every 5 seconds you'd have to add "Breathe in" or "Breathe out" to the "Beat" command. Imagine how much fun it would be to consciously push food through your intestines! Better not go to sleep. 99% of the things that a living organism does are AFK or stored commands repeated without conscious input... Wait! That's BOTTING! Living organisms are AFK BOTTERS! BAN THEM ALL!!!
Petrified
Old and Petrified Syndication
#218 - 2013-12-19 04:36:05 UTC  |  Edited by: Petrified
Bad idea. Now you are forcing people to be more bored by keeping constant watch on something that does not need to have constant watching. They now have to pay attention to the stupid button... when they could be watching a movie, or writing a post Shocked. Besides, how many bots will simply adjust to this and 'click' that button creating an unfair advantage to the honest miner.

The issue with AFK mining is not that the player is AFK, but IF they are botting. A very big difference.

Besides, gankers usually find the AFK miners better than a button would any day.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Karak Kashada
Silver Talon
#219 - 2014-02-25 18:07:53 UTC
Yonis Kador wrote:

I would tend to agree which is why I wrote that it was less clear. But one could make a similar argument that afk miners are also "generating content" by simply being undocked and providing opportunities to other players. Theoretically, all one need do to contribute to pgc is something other than ship spinning. So every undocked activity has to be judged on its own merits and each activity contributes more/less to pgc than something else presumably. But I'd argue that in the case of the null sec afk cloaker, pgc is generated as much from a structural manifestation of the game, than any effort expended by the afk player. If he's really afk, he isn't even there. But yes, it's clear that because his presence influences other people's games more directly than the afk miner, I'd agree that the afk cloaker contributes more to pgc, irrespective of why.

YK
Hair-splitting is, in all cases, indicative of bias.
WASPY69
Xerum.
#220 - 2014-02-25 18:30:04 UTC
Karak Kashada wrote:
Hair-splitting is, in all cases, indicative of bias.

wow.. way to necro bump there....
lrn2forum

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