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EOM Ships

Author
FT Diomedes
The Graduates
#1 - 2013-12-07 06:09:41 UTC  |  Edited by: FT Diomedes
Edit - I know that the Equilibrium of Mankind hulls in game currently use some combination of shield tank and hybrid weapons. In my mind, this adds nothing new to the game. There is already a good shield-tanking ship that uses hybrid weapons - the Rokh. I don't think we need another one.

I have always associated the EoM with smartbombs because in "A case of kidnapping, Level 1" the EoM Imps will release a smartbomb upon taking any form of damage. That left an impression on me when I was a brand new player back in 2007. That is my justification for associating the EoM with smartbombs.

This is my proposal for changes to the EoM faction to add something unique. Obviously a bonused smart-bombing battleship has the potential to be massively game-breaking. As we have all learned, cost alone is never a good balancing factor, especially when paired with Area of Effect weapons. I chose hull-tanking because it will be harder to develop a blob doctrine where hull-tanking is involved than shield or armor tanking. Additionally, the EoM loot table seems to include a lot of damage controls (purely anecdotal).

From Amarr, EoM ship designers take an intense interest in Energy-Based weapons. From the Gallente, they derive a passion for massive damage at close range and strong ship hulls. From their desire to bring about massive destruction, they eschew the use of specifically targeted weapons systems, opting to raise havoc on a field of many with Area of Effect weapons. To show themselves true believers, they believe in living on the edge between life and death. The result is a set of truly unique ships.

My proposal is that the EOM acquire one new station system in each NPC nullsec area (e.g. one system in Venal, Great Wildlands, etc.).

Battleship - Annihilator

Hull - Armageddon Class

The Annihilator is one ship that lives up to its name. It is designed to annihilate everything within close proximity to itself. The amount of energy required to make this possible leaves little leftover for bolting on massive armor or shield projectors. Therefore, for defense, EoM designers focus on making the actual ship hull as strong and dense as possible. Real men hull tank. The Annihilator gives up most of its cargo space and all of its drone abilities, but really, drones do not mix well with this ship anyway.

Special Ability: 100% bonus to Smartbomb damage

Amarr Battleship Skill Bonus: 5% bonus to Large Smartbomb Range per level
Gallente Battleship Skill Bonus: 10% bonus to Structure Hitpoints per level

8 highs, 5 mids, 5 lows. Most of the EHP comes from hull, very little armor and shields. No drones.

Cruiser - The Resuscitator

Hull: Augoror Class
Role: Support Cruiser

The Resuscitator is designed bring other ships back from the very brink of destruction. Although it is unclear exactly how EoM acquired this technology (many experts allege that EoM is heavily involved in industrial espionage), the Resuscitator features advanced capacitor flow maximization systems, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships. It also comes in very handy for repairing incapacitated POS modules.

Developer: EoM

The Resuscitator, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.

Amarr Cruiser Skill Bonus: 15% reduction in Energy Transfer Array and Remote Hull Repair System capacitor use per level

Gallente Cruiser Skill Bonus: 150% bonus to Energy Transfer Array and Remote Hull Repair System range per level

Role Bonus: 100% bonus to Remote Hull Repair amount

6 highs, 3 lows, 4 mids. Once again, most of the EHP comes from the hull. EOM fleet doctrine calls for these ships to stand off from the main fleet at range providing reps and energy transfers.

Cruiser - The Disruptor

Hull: Arbitrator Class
Role: Support Cruiser

The Disruptor is designed to set the conditions for victory for the rest of its fleet. It is designed to keep the enemy fleet off balance and cause maximum chaos, which works synergistically with the untargeted weapon systems employed by the other EOM ships, while hoping that its ECM Burst modules will disrupt the enemy fleet enough to save it. As with other EoM ships, it is essential to keep the Disruptor closer to the enemy than to your own ships.

Developer: EoM

Amarr Cruiser Skill Bonus: 10% reduction in ECM Burst Activation Time / Duration, capacitor use per level

Gallente Cruiser Skill Bonus: 10% increase to ECM Burst radius and jam strength per level

Role Bonus: Can fit Projected ECM (yes, the mod that is normally only on Supercarriers). Can fit Target Spectrum Breaker.

6 highs, 3 mids, 4 lows, 5 turrets, 5 launchers

Frigate - The Finisher

Hull: Punisher Class
Role: Stealth Bomber

The Finisher is a stealth bomber specializing in Lockbreaker and Void Bombs

Covert Ops Skill Bonus:
10% bonus to torpedo explosion velocity and flight time per level
20% bonus to torpedo velocity per level

Amarr Frigate Skill Bonus:
10% bonus to Void Bomb Effectiveness
5% bonus to EM and Explosive Torpedo damage per level

Gallente Frigate Skill Bonus:
10% bonus to Lockbreaker Bomb Effectiveness
5% bonus to Kinetic and Thermal Explosive damage per level

Role Bonus:
-99.65% reduction in Torpedo Launcher powergrid needs
-50% reduction in Cloak CPU Use
-100% targeting delay after decloaking

Notes: Can fit covert ops cloaks, covert cynosural field generators and bomb launchers. Cloak reactivation delay reduced to 15 seconds.

5 highs, 3 mids, 3 lows

Flame away!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Legion40k
School of Applied Knowledge
Caldari State
#2 - 2013-12-07 10:18:40 UTC
The more I scroll through this post, the more I just. erm. What sort of ..I don't even. EoM like hybrids and shields afaik

:s lol hull tanks wooo!!

- your idea unnerves me
Funzinnu BT
FUNZWIKI
#3 - 2013-12-07 13:08:57 UTC
To mare
Advanced Technology
#4 - 2013-12-07 13:19:11 UTC
EoM ships if i remember correctly are Amarr hulls with hybrid weapon and shield tanks, i would like to see them introduced to the game but your ideas make no sense.
FT Diomedes
The Graduates
#5 - 2013-12-07 15:18:15 UTC
The lore behind EOM ships is very poorly fleshed out. So I don't mind changing it completely. Besides, the Sanshas used to fly armor-tanking laser ships until one day a dev changed them to shield tanking. Without even bothering to change the source or effect of Slave implants.

I'll admit, my ideas are a bit out there, but I'm trying to propose interesting, unique, and useful ships in a crowded field. It strikes me that a bunch of ******* nihilists (we believe in nothing!) would come up with just this kind of bizarre doctrine. Heck, we could change the name for one of them to the Marmot...

On a slightly more serious note, I like the idea of a ship focused on smartbombs. The hull-tanking and damage bonus was proposed to keep it from being too useful in blobs. As a pirate faction BS, it would be expensive, but cost by itself is not a good balancing factor.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-12-07 16:25:53 UTC
We already have Gallente/Amarr hybrid ships. They come from SoE. The only remaining gap is Minmatar/Caldari, if I remember correctly. Equilibrium of Mankind could fill that role but then they'd need their own NPC space (which CCP has declared they don't want to deal with adding) and unique ship hulls. Then they could get Caldari bonuses to hybrid weapons and Minmatar bonuses to active shield tanking.

If EoM had its own unique hulls, though.. I suspect they wouldn't be as popular as they are now.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2013-12-07 16:43:32 UTC
Funzinnu BT wrote:


Oh yeah, they look awesome indeed. would actually like them to take some kind of sov or space area where you can run stuff against anything in the universe. Twisted

@Alvatore DiMarco

SOE Ships are Laser/Drone Boats.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Salpad
Carebears with Attitude
#8 - 2013-12-07 19:00:22 UTC
EVE needs another set of missile-based faction hulls.

Of the 5 pirates and the Sisters, 6 in total, only 1 is missile-based. It's perfectly okay for the majority of faction hull lines to be gün-based, but not the overwhelming majority, so CCP really ought to make the 7th line missile-based, and sufficiently distinct from the Guristas line. Then the 8th can be güns-based. That'd give a 3:1 güns:tubes-ratio. I'd be happy with that. But not the current 5:1, nor the proposed increase to 6:1.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2013-12-07 19:22:14 UTC
FT Diomedes wrote:
Enemy of Mankind ships

Wat
Hopelesshobo
Hoboland
#10 - 2013-12-07 20:50:25 UTC
I don't understand the whole concept of hull tanking...structure that is designed to take and absorb damage is called armor.

Lowering the average to make you look better since 2012.

Obsidiana
Atrament Inc.
#11 - 2013-12-07 22:50:20 UTC
As others have pointed out, the weapon/defensive systems are wrong. Give them hybrid/missile bonuses. In fact, I would pick them for a spit weapons ship line. Give them nice bonuses to each, but no drone bay.

I think it would be interesting if they only had undocked agents. No need for stations just to have agents. I like the idea of having them on the outskirts. Yes, LP becomes an issue than can be resolved.
Little Dragon Khamez
Guardians of the Underworld
#12 - 2013-12-07 23:46:07 UTC
Interceptors are great by the way.

Dumbing down of Eve Online will result in it's destruction...

Kaerakh
Obscure Joke Implied
#13 - 2013-12-08 05:58:12 UTC  |  Edited by: Kaerakh
Little Dragon Khamez wrote:
Interceptors are great by the way.

+1 for random post.

OP has no idea what he's talking about, and has clearly done no research on the Equilibrium of Mankind. EoM ships would make the most sense as being Amarr hulls with hybrid turret bonuses and shield tanking bonuses as they are currently represented in the game. Drones and missiles are not in their particular bag of tricks.

Edit:
Funzinnu BT wrote:

So skexy.
To mare
Advanced Technology
#14 - 2013-12-08 12:08:39 UTC
Alvatore DiMarco wrote:
We already have Gallente/Amarr hybrid ships. They come from SoE. The only remaining gap is Minmatar/Caldari, if I remember correctly. Equilibrium of Mankind could fill that role but then they'd need their own NPC space (which CCP has declared they don't want to deal with adding) and unique ship hulls. Then they could get Caldari bonuses to hybrid weapons and Minmatar bonuses to active shield tanking.

If EoM had its own unique hulls, though.. I suspect they wouldn't be as popular as they are now.

minmatar caldari could in no way fit in EOM since they use amarr hulls and hybrid weapons it will be either amarr+gall or amarr+caldari (more likely since the they shield tank)
FT Diomedes
The Graduates
#15 - 2013-12-08 16:45:37 UTC
Kaerakh wrote:
Little Dragon Khamez wrote:
Interceptors are great by the way.

+1 for random post.

OP has no idea what he's talking about, and has clearly done no research on the Equilibrium of Mankind. EoM ships would make the most sense as being Amarr hulls with hybrid turret bonuses and shield tanking bonuses as they are currently represented in the game. Drones and missiles are not in their particular bag of tricks.

Edit:
Funzinnu BT wrote:

So skexy.


No, I did the research, I just chose to disregard it. As I have clarified above, I don't think Eve needs another faction of shield-tanking hybrid ships. To me, Eve needs some truly unique ships. Area of Effect weapons add an interesting wrinkle to the current meta, but have to be carefully balanced due to the potential for being totally OP.

I admit that I did screw up the name when I did a ninja-edit on my smartphone after posting the original post. Shortly after I posted the OP, I realized that I never spelled out EoM. I had a brain-fart when I edited it and mistakenly called them the Enemies of Mankind. That was a screw-up. Thank you for pointing out my mistakes. I have clarified the OP to make it more clear and accurate. You may still think my ideas are crazy or stupid...

What do you all think about the idea of a bonused smart-bombing faction BS?

I was also thinking about that awesome EoM Apocalypse hull. It could be an interesting choice to make that a missile ship - or maybe a battleship that can launch bombs from really long range. Twisted

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#16 - 2013-12-08 16:46:37 UTC
Abdiel Kavash wrote:
FT Diomedes wrote:
Enemy of Mankind ships

Wat


Thank you for pointing out my mistake. Can always count on Eve players to keep each other accurate.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kaerakh
Obscure Joke Implied
#17 - 2013-12-08 20:43:08 UTC
FT Diomedes wrote:
Something that looks like words.



Smartbombs are already effective enough. We don't need to make Rooks and Kings anymore awesome than they already are. Be some nice videos though.
But I suppose since we're disregarding lore I'd like a passive shield tanked Gallente cruiser with 700 m3 of drone bay and bandwidth, and on top of that I want some bonuses to missile launcher rate of fire and shield recharge speed. That sounds swell. Let's break all the lore! Pirate
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#18 - 2013-12-09 01:00:44 UTC
well lets see, acording to a post in this topic (and a link there in) the EoM use missiles and shield tech.

so?

caldari amar (kanid) doctrins

make the High DPS missile platforms.
could pick from following bonuses:

roll bonus:
100% damage (half the normal hardpoints, like the nightmare)
-50% reduction in rapid light/heavy missile launcher reload time (20 seconds insted of 40)
+25% missile launcher ammo load (fits more ammo in the launcher)

caldari:
shield resistance
shiled active repair
shiled HP
shiled passive regen

amarr: assault missiles only
speed
damage
explosion velocity
explosion radious
flight time.

make the hulls:
frig: punisher
cruiser: arbirator
battleship: apoc
or just custom design them

as for stats:

frig: slots: 3H/4M/2L high agility, ave speed, about 1.5k total HP, T1 resists, 2 hardpoints (missile) drone bay/Bw 20/10
cruiser: slots: 5H/6M/3L, high agility, ave speed, about 5.5k total HP, t1 resists, 3 hardpoints (missile) drone bay/Bw 30/15
battleship: slots: 6H/8M/4L, high agility, ave speed, about 25k total HP, t1 resists, 4 hardpoints (missile) drone bay/Bw 50/25

drone bays are for support surposes so heavily limited in drone Bw for thair hull size.

the general idear of these hulls is to be the missile version of the serpentis ship line. hence the bonus to assault and rapid launchers.

as for obtaining the BPCs. add EoM exploration sites to eve. dont restrict them to specific regions, distribution should be on the same vein as rouge drones.
6 anomilys (2H-sec/2L-sec/2N-sec)
3 escelation sites (one in each bracket)
3 DeD sites (again one in each bracket) equivilent of 3/10 - 5/10 - 7/10 respectivly
3 relic sites (one for each bracket) (EoM salvage with chance of EoM Pos mods)
3 data sites (one for each bracket) drops a mix of all racial R&D comodities
pirate faction spawns "Rightious" (can spawn in any region)
3 officers (no truly officers in the normal sense) one for each sec bracket)


faction loot???
deadspace: chapalin (frigate size) , abbot (crisers size) , cardinal (battleship) ??? (religious Roman Catholicism)
officer???

lets see?
pirate:
assault missile launchers
rapid missile launchers (light/heavy)
BCUs
shiled extenders
hardeners
scrams
target painters

implants???
low/high-grade implant sets for shield HP (slave set for shield HP) "Primate" set
Soldarius
Dreddit
Test Alliance Please Ignore
#19 - 2013-12-13 19:26:26 UTC
What I wouldn't give for a Caldari/Minmatar pirate race. Imagine it... uber-fast shield tankers with missile damage, application, and web bonuses. My god the tears...

oh, wait. Minmatar already have all that. gg

http://youtu.be/YVkUvmDQ3HY

Kerri Kane
Alternative Solutions Inc.
#20 - 2014-02-07 04:30:52 UTC
I'm glad this has been brought up before, because I was just thinking this to myself while doing Gone Berserk 4.

Any devs like to chime in on this? Feasibility of EoM pirate ships?
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