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Void ship bonuses. Why?!1?

Author
Sissy Fuzz
Sissy Fuzz Communications
#1 - 2013-12-13 10:22:53 UTC
CCP, remind me why many ships have skill "bonuses" that equal the mandatory requirement to fly them?

Ships are pseudonerfed and then unnerfed before they ever fly. A primitive little psychological ploy? Does it look good with these "bonuses" for all the simple minded players to get to feel that the time sunk into training was well invested? "Ooh, good thing I spent 3 weeks training Gallente Cruiser V! Now I have some great bonuses on my Deimos." Void as they are.

Since none of these (T2) ships fly around in EVE without the skill requirement being met, those are not really bonuses, are they?

This has been up (many times) before. It just seems so utterly ridiculous that I need to be told again.

/SF
masternerdguy
Doomheim
#2 - 2013-12-13 10:27:10 UTC
It's probably easier to adjust the percentages on a ship's bonuses than to alter the base stats of the hull, especially when making many balance passes.

See the 5% shield resists -> 4% shield resists change.

Things are only impossible until they are not.

Kryptik Kai
Cool Beans Inc.
The Initiative.
#3 - 2013-12-13 10:27:21 UTC
Its a way for newbs to understand what a ship is designed for without actually understanding the attributes/fitting of a ship? (ship with bonus for turrets tracking and damage is probably not a missile boat)

"Shiny.  Lets be bad guys." -Jayne Cobb

Magna Mortem
The Scope
Gallente Federation
#4 - 2013-12-13 10:39:47 UTC
Sissy Fuzz.

Nomen est omen.
Sissy Fuzz
Sissy Fuzz Communications
#5 - 2013-12-13 11:04:05 UTC
masternerdguy wrote:
It's probably easier to adjust the percentages on a ship's bonuses than to alter the base stats of the hull, especially when making many balance passes.

See the 5% shield resists -> 4% shield resists change.


Yes, maybe. But since the base stats in case are completely static otherwise, I doubt it.

/SF
Sissy Fuzz
Sissy Fuzz Communications
#6 - 2013-12-13 11:07:03 UTC  |  Edited by: Sissy Fuzz
Kryptik Kai wrote:
Its a way for newbs to understand what a ship is designed for without actually understanding the attributes/fitting of a ship? (ship with bonus for turrets tracking and damage is probably not a missile boat)


That may also be true. But 1) this affects T2 ships so maybe not so noob-relevant, 2) now we have ISIS doing a much better job of that.

/SF
Liner Xiandra
Sparks Inc
#7 - 2013-12-13 11:07:31 UTC
Kryptik Kai wrote:
Its a way for newbs to understand what a ship is designed for without actually understanding the attributes/fitting of a ship? (ship with bonus for turrets tracking and damage is probably not a missile boat)


There's the brand new ISIS tool for that, where each ship is marked with their supposed roles, if you can't figure it out from the ship description/attribute tabs itself.
Sissy Fuzz
Sissy Fuzz Communications
#8 - 2013-12-13 11:07:48 UTC
Magna Mortem wrote:
Sissy Fuzz.

Nomen est omen.


I looked it up.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#9 - 2013-12-13 11:09:10 UTC
Sissy Fuzz wrote:
Ships are pseudonerfed and then unnerfed...

And that's entire point of skills in this game.

OT: those bonuses work for modules and not the hull itself so in either form they have to stay there.
Sissy Fuzz
Sissy Fuzz Communications
#10 - 2013-12-13 11:10:42 UTC
Barrogh Habalu wrote:
Sissy Fuzz wrote:
Ships are pseudonerfed and then unnerfed...

And that's entire point of skills in this game.

OT: those bonuses work for modules and not the hull itself so in either form they have to stay there.


You mean for stacking penalties?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#11 - 2013-12-13 11:11:20 UTC  |  Edited by: Infinity Ziona
Sissy Fuzz wrote:
CCP, remind me why many ships have skill "bonuses" that equal the mandatory requirement to fly them?

Ships are pseudonerfed and then unnerfed before they ever fly. A primitive little psychological ploy? Does it look good with these "bonuses" for all the simple minded players to get to feel that the time sunk into training was well invested? "Ooh, good thing I spent 3 weeks training Gallente Cruiser V! Now I have some great bonuses on my Deimos." Void as they are.

Since none of these (T2) ships fly around in EVE without the skill requirement being met, those are not really bonuses, are they?

This has been up (many times) before. It just seems so utterly ridiculous that I need to be told again.

/SF

I don't understand what you mean. What ships have skill bonuses that equal the mandatory requirement to fly them?

Edit: Oh, nm, you mean like a HAC getting resists per level of cruiser skill? Lol. You still get the bloody resists... maybe they should change it to "per level of HAC skill" and then you'll have to wait for the bonuses until you get HAC V... would that please you more? :)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kryptik Kai
Cool Beans Inc.
The Initiative.
#12 - 2013-12-13 11:15:46 UTC
Liner Xiandra wrote:
Kryptik Kai wrote:
Its a way for newbs to understand what a ship is designed for without actually understanding the attributes/fitting of a ship? (ship with bonus for turrets tracking and damage is probably not a missile boat)


There's the brand new ISIS tool for that, where each ship is marked with their supposed roles, if you can't figure it out from the ship description/attribute tabs itself.


I know that, but it wasn't there for the first 9.x years :p

"Shiny.  Lets be bad guys." -Jayne Cobb

Mythrandier
Solace Corp
#13 - 2013-12-13 11:18:13 UTC  |  Edited by: Mythrandier
Infinity Ziona wrote:
Sissy Fuzz wrote:
CCP, remind me why many ships have skill "bonuses" that equal the mandatory requirement to fly them?

Ships are pseudonerfed and then unnerfed before they ever fly. A primitive little psychological ploy? Does it look good with these "bonuses" for all the simple minded players to get to feel that the time sunk into training was well invested? "Ooh, good thing I spent 3 weeks training Gallente Cruiser V! Now I have some great bonuses on my Deimos." Void as they are.

Since none of these (T2) ships fly around in EVE without the skill requirement being met, those are not really bonuses, are they?

This has been up (many times) before. It just seems so utterly ridiculous that I need to be told again.

/SF

I don't understand what you mean. What ships have skill bonuses that equal the mandatory requirement to fly them?




Assault frigs for EG. Requires racial frigate V but gets a skill bonus based on racial frigate. So any pilot that can fly one will ALWAYS have that bonus to max.

I think thats what the op means... I could of course be wrong.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Grunanca
Brutor Tribe
Minmatar Republic
#14 - 2013-12-13 11:21:39 UTC
Barrogh Habalu wrote:
Sissy Fuzz wrote:
Ships are pseudonerfed and then unnerfed...

And that's entire point of skills in this game.

OT: those bonuses work for modules and not the hull itself so in either form they have to stay there.


What this guy said. A ship doesnt static bonuses for modules. Therefore they gotta have the bonus related to the prereq skill. You cant show info on a ship and see a tracking bonus for guns for example, as the stats are in the modules themselves and not the ship. Only exception to this i can think of right now is resist.
Sissy Fuzz
Sissy Fuzz Communications
#15 - 2013-12-13 11:27:16 UTC
Mythrandier wrote:
Infinity Ziona wrote:
Sissy Fuzz wrote:
CCP, remind me why many ships have skill "bonuses" that equal the mandatory requirement to fly them?

Ships are pseudonerfed and then unnerfed before they ever fly. A primitive little psychological ploy? Does it look good with these "bonuses" for all the simple minded players to get to feel that the time sunk into training was well invested? "Ooh, good thing I spent 3 weeks training Gallente Cruiser V! Now I have some great bonuses on my Deimos." Void as they are.

Since none of these (T2) ships fly around in EVE without the skill requirement being met, those are not really bonuses, are they?

This has been up (many times) before. It just seems so utterly ridiculous that I need to be told again.

/SF

I don't understand what you mean. What ships have skill bonuses that equal the mandatory requirement to fly them?




Assault frigs for EG. Requires racial frigate V but gets a skill bonus based on racial frigate. So any pilot that can fly one will ALWAYS have that bonus to max.

I think thats what the op means... I could of course be wrong.


Yes.
Hra Neuvosto
Party Cat Enterprises
#16 - 2013-12-13 11:28:58 UTC
Who cares?
Charlie Firpol
Strategic Exploration and Development Corp
Silent Company
#17 - 2013-12-13 11:34:36 UTC
So, what is the problem again? Just someone being angry at something for no reason? Seems like just snother day in GD

The Butcher of Black Rise - eve-radio.com

Sissy Fuzz
Sissy Fuzz Communications
#18 - 2013-12-13 11:34:51 UTC
Grunanca wrote:
Barrogh Habalu wrote:
Sissy Fuzz wrote:
Ships are pseudonerfed and then unnerfed...

And that's entire point of skills in this game.

OT: those bonuses work for modules and not the hull itself so in either form they have to stay there.


What this guy said. A ship doesnt static bonuses for modules. Therefore they gotta have the bonus related to the prereq skill. You cant show info on a ship and see a tracking bonus for guns for example, as the stats are in the modules themselves and not the ship. Only exception to this i can think of right now is resist.


I still don't get it. I do not understand why you can not simply adjust the hull base stat to match what is now derived from base stats plus some predetermined number. Stats from modules are added to this anyways depending on skills pertaining to the modules themselves and not the generic skill for the hull class.

And why put it in the ship description at all?
Sissy Fuzz
Sissy Fuzz Communications
#19 - 2013-12-13 11:36:50 UTC
Hra Neuvosto wrote:
Who cares?


Trick question, right?
Sissy Fuzz
Sissy Fuzz Communications
#20 - 2013-12-13 11:38:35 UTC
Charlie Firpol wrote:
So, what is the problem again? Just someone being angry at something for no reason? Seems like just snother day in GD


The problem is that it is ridiculous.

What is your problem?
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