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Splitting capitals into two types. Personal and corp capitals.

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2013-12-13 08:01:04 UTC
Ronny Hugo wrote:
Have you ever commented on a thread about an idea that you liked?

If I said "I own a capital ship" or "I own ten thousand capitals" and the words after that are "therefore I know what is best for capitals" I would be making an argument from authority. I am not a priest even though my character is Amarrian.
That you demand an authority figure before you accept the argument is problematic.



Yes actually, I have. Just not ideas like this, ones posted by someone who has never flown a cap and does not know a thing about caps, yet proposed the destruction of capital ships as we know them in order to bring in some daft idea to make the big guys even bigger.
NaK'Lin
Seamen Force
#22 - 2013-12-13 08:02:46 UTC
Ronny Hugo wrote:
Look, people complain about having to spend plex on training sitters and all sorts of things that this would solve. Saying it solves nothing because its not like things are now is just asinine.
This is one idea for removing that piece of game-design that people have gotten used to, and separate the ship class into one that is practical for players to use and another that is practical for corps to use.

I guess you all think the same way, since you can not or will not re-imagine how things could be. How things are now be damned.
This idea would work. It would not work like things are now, that's the idea.
Sov would be done by landing your CC fleet (with lots of PC's probably also) with CC sov units and then either the other guy engages you, or moves their CC sov unit and other stuff out. Borders would naturally be drawn and redrawn according to the strength of each corp in todays 23 hours compared to yesterdays 23 hours.
If you can't see how this would have good parts then you aren't making any effort.

Woooow... "consensus". I suppose that means the majority is always right then :P Because that is what you imply with the argument "we are right because there are more of us" (paraphrased). Though that sounds like what the rules are in Null: The rules are what we say they are because there are more of us.
I like that about eve, but its not strictly a rational argument.

So argumentum ad hominem (argument against the person), argumentum ad populum (argument from majority), argumentum ad verecundiam (argument from authority), what is next, argumentum ad because-I-said-so? Roll

you want your discussion? It's friday, I'm at work, and bored enough to entertain you.

so your argument is "alts/holding toons" and ISK/PLEX.
You're obviously talking about SUPERS only then and not normal caps which can comfortably be ditched into a station, right?

If i take up that premise, i'd like to inform you that actually, a Supercapital ship is meant to be a commitment and risk vs. reward. you get in, and you won't leave that ship or fly any other ship until you get blown out of it; for the privilege of flying (at the time of introduction) a pack of pixels of mass destruction.
you can tip the scale into the risky corner if you, lets say want it all and want to also fly other ships, since you then have to leave your organ substituting supercapital in space or in a POS, prone to someone else with the skills to board it and send you a "thank you" card.
the notion of sitter alts came because eve players as so many times found a way to make the game work for them and say "why i need it unmanned and in space? i'll just train an alt, sit it in there and log it out. because, you know, either you know how to make isk and plex your account (free) or you can afford a second account with a normal subscription; either way, a workaround was found.
It nowhere says in any description "we strongly encourage you to have a holding toon for the ship".

Also, i like how now you're shifting this to be a new SOV mechanic and not just a "let's **** with supers" thread. Which one is it? And before you answer, SOV needs to be redone, I agree, but there is a VERY long, VERY well thought of SOV thread in this section of the forum that would blow your mind away, and hopefully stop you right there before even thinking about getting into SOV mechanics.

Also, why are anyone's supers not practical for the corp to use (other than the guy not being online? thats tough luck)
For players it is perfectly practical now.
this thread is about your super overhaul, not about SOV, so stick that someplace else (even though i'd say it could work the same way with current system of supers. Sov would be where the MEMBERS have their caps and pilots. done. simple. don't need this proposal for your sov proposal).

Also, since you come out with the word on other people's opinions :
I believe that everybody reading this thread would agree that the onlyAsinine thing here is your OP.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#23 - 2013-12-13 08:10:21 UTC  |  Edited by: Ronny Hugo
"if security of corp capitals was a major problem, we'd know about it already." - That is the point. They are too secure. The corp does not have to defend their Titans, they just log them off and sit in perfect safety. And it have to be like this way as long as Titans are player-owned.
If someone overwhelms your corp you just sit it out with all the supers logged off and then you move to another corp with them. But it has to be like this because its player owned ships, they should have the right to protect their property from being blown up even if they can't be logged on 23/7.
But corps can have people logged on 23/7. So their assets (including POS services) should have to be protected by players, and should be vulnerable to attack, 23/7.
Or am I completely off the field with this thought? You said it yourself, if we do anything to hurt Titans the Titan owners will scream and make a fuss. And as long as they own personally a Titan, that is the way it has to be. They can not be expected to protect their Titan 23/7, and they can not be expected to HAVE to have it destroyed if they lose a sov war.
But we can demand the same for corp assets. Corp POS services, corp moon miners, corp sov structure, corp system upgrades, corp manufacturing and strategic weapons (CC Titans).

We can perhaps have some system that allows certain large CCs to be in player ownership, but I am not sure how that would work.
At least we could have sov structures, moon mining, system upgrades, as CC stuff first. And keep capital ships in their current configuration. Then gradually roll out CC capital ships.
Miasmos
Aliastra
Gallente Federation
#24 - 2013-12-13 08:11:36 UTC
The idea is interesting and would provide "more" gameplay.

The naming of corp capitals is a bit misleading as they would be set up either corp or personal anyhow through management corporations.

I'm happy to tell you CCP Fozzie already hinted towards this by revealing a picture of a duck mother with ducklings at eve down under. The mothership is making a comeback next summer, and it will likely be your corp capital in the Rubicon context, functioning as a mobile outpost.
Astroniomix
School of Applied Knowledge
Caldari State
#25 - 2013-12-13 08:27:38 UTC
Ronny Hugo wrote:
"if security of corp capitals was a major problem, we'd know about it already." - That is the point. They are too secure. The corp does not have to defend their Titans, they just log them off and sit in perfect safety. And it have to be like this way as long as Titans are player-owned.
If someone overwhelms your corp you just sit it out with all the supers logged off and then you move to another corp with them. But it has to be like this because its player owned ships, they should have the right to protect their property from being blown up even if they can't be logged on 23/7.

How does one "overwhelm" a corp? Especially to the point where people were forced to move to another corp? Keep in mind this is a corp that ha ownership of one or more supercapitals, it's very unlikely to be some half assed deal that falls apart the moment Joe Random war decs them. I can't even figure out what the hell moving corps is supposed to accomplish, people aren't going to not shoot a titan just because the owner jumped corp.

The only problem I see here is your endless stream of terrible ideas, titans are already vunerable when they are in use, they don't need to be out there for any moron to go shoot at at all times of the day, even starbases aren't that bad. (you can pack them up and stick them in a station when you don't need them anymore)
Karma Codolle
Chimera Research and Development
#26 - 2013-12-13 08:49:39 UTC  |  Edited by: Karma Codolle
Ronny Hugo wrote:
"if security of corp capitals was a major problem, we'd know about it already." - That is the point. They are too secure. The corp does not have to defend their Titans, they just log them off and sit in perfect safety. And it have to be like this way as long as Titans are player-owned.
If someone overwhelms your corp you just sit it out with all the supers logged off and then you move to another corp with them. But it has to be like this because its player owned ships, they should have the right to protect their property from being blown up even if they can't be logged on 23/7.
But corps can have people logged on 23/7. So their assets (including POS services) should have to be protected by players, and should be vulnerable to attack, 23/7.
Or am I completely off the field with this thought? You said it yourself, if we do anything to hurt Titans the Titan owners will scream and make a fuss. And as long as they own personally a Titan, that is the way it has to be. They can not be expected to protect their Titan 23/7, and they can not be expected to HAVE to have it destroyed if they lose a sov war.
But we can demand the same for corp assets. Corp POS services, corp moon miners, corp sov structure, corp system upgrades, corp manufacturing and strategic weapons (CC Titans).

We can perhaps have some system that allows certain large CCs to be in player ownership, but I am not sure how that would work.
At least we could have sov structures, moon mining, system upgrades, as CC stuff first. And keep capital ships in their current configuration. Then gradually roll out CC capital ships.



They are too secure????? Do you know how many times i've had to defend baby supers and titans before they're fully built? Too often. They are extremely highly vulnerable in the process of being built

And supers in space are highly vulnerable. Most alliances have lists and common log on times and locations for most other alliances supers and titans. They aren't always safe to just log in and pop out of system, not without scouts ahead of time.
They have a lot of risk, and if you actually flew a super or new super or titan pilots you would know this, just by the rampant paranoia alone from those people that fly them.


People have spent years discussing issues with SOV mechanics and honestly not to be an *******, i'm just be blunt. You're idea is one of the worst. and your CC idea is just astronomically and needlessly complicated not to mention utterly unfeasible to implement on multiple levels. (even down to coding)
Ronny Hugo
KarmaFleet
Goonswarm Federation
#27 - 2013-12-13 08:54:41 UTC  |  Edited by: Ronny Hugo
"people aren't going to not shoot a titan just because the owner jumped corp."

Read what I said, it made perfect sense but you read it a bit quick.
People don't shoot it because its invisible and they don't know its there. The Titan pilot then logs on in an alt and check the place out, and then log in the Titan when no one is looking, and then jump away with it.

"they don't need to be out there for any moron to go shoot at at all times of the day" - Indeed you are completely and utterly 100000% correct, but you are correct because Titans are player-owned. We can not possibly expect a single player to protect his internet spaceship 23/7.
But corps has to protect their POSes and infrastructure 23/7, because as a team they can be logged on 23/7. So corp capitals (which replace POSes and sov structures etc), can also demand protection 23/7 without it being unfair or a joyless mechanic.

"And supers in space are highly vulnerable. Most alliances have lists and common log on times and locations for most other alliances supers and titans."

What if you first remember that these corp capitals would be corp-owned, so no single player would be required to protect it 23/7.
Then you imagine that all the ships, tanks and airplanes of the world are visible to all the other nations, and yet they don't have to kill each other just because they see them. And then you imagine that maybe this is a huge problem. That you can't fly your big expensive ship because PL share a time-zone with you (well that is your fault for not being on friendly terms with PL then isn't it? what sort of bad diplomacy are some of you subject to?).
If you knew the entire universe of Eve had all their Titans logged on now because they can be flown by lots of people in their corps, not just the owner. How would you play?
Legion40k
School of Applied Knowledge
Caldari State
#28 - 2013-12-13 09:45:43 UTC
gonna just make a point here, turned out to be many words sry.

Ronny Hugo wrote:
"We can not possibly expect a single player to protect his internet spaceship 23/7.
But corps has to protect their POSes and infrastructure 23/7, because as a team they can be logged on 23/7


Infrastructure has strontium/reinforcement timers, so no, corps do not have to protect their POSes and infrastructure 23/7. You get a fair amount of time to get your act together to defend your stuff.

Here's an example, live

Supers do not have strontium/reinforcement timers. Supers can die very, very quickly when caught I mean hell do you even follow news reports? If you want all supers to be unable to despawn/logoff you would have every supercapital fleet in the game vying to obliterate eachother the second it is implemented

Does that sound awesome? Wait..that would mean the supercapital force which wins, essentially wins at Eve. They would be able to destroy any and all attempts at new super construction with impunity AND have overwhelming force for taking Sov anywhere they want. The reason this isn't already happening is because you can retreat

You've failed to understand btw >
Ronny Hugo wrote:
"Then you imagine that all the ships, tanks and airplanes of the world are visible to all the other nations, and yet they don't have to kill each other just because they see them."


The reason why nations don't randomly attack eachother is because they're not at war!

if they are then this happens

/brain.
NaK'Lin
Seamen Force
#29 - 2013-12-13 09:45:49 UTC
you would actually make the ship "unlogoffable"???

because as a ceo i would just put a sitter in the "corp" titan. then log off.

you've solved nothing!
Ronny Hugo
KarmaFleet
Goonswarm Federation
#30 - 2013-12-13 10:08:11 UTC  |  Edited by: Ronny Hugo
"If you want all supers to be unable to despawn/logoff you would have every supercapital fleet in the game vying to obliterate eachother the second it is implemented

Does that sound awesome?"

Yes it does :D
After it they would find some equilibrium. Because people can still retreat with their player owned capitals and ships. If you get owned you can rebuild by building lots of player owned capitals (could be way more practical to build, ie quicker, in player manufacturing capitals). And then try again.
If you can't appease the biggest threat when you can't beat the biggest threat, then you lose at diplomacy. In other games people would gang up against the biggest threat, but that is games where the average player is still in diapers, not a wise player base such as Eve has Roll

"you would actually make the ship "unlogoffable"???

because as a ceo i would just put a sitter in the "corp" titan. then log off."

Then your sitter just gets moved to the clone bay. And the ship remains in space. And another person jumps into the pilots seat (if need-be, most of the time people won't need to sit in them, only when they are attacked, or are needed elsewhere).
Legion40k
School of Applied Knowledge
Caldari State
#31 - 2013-12-13 10:11:25 UTC
no logoff = no retreat = chased down and destroyed. you rather predictably ignored the consequences of that for Eve

:P love it
Ronny Hugo
KarmaFleet
Goonswarm Federation
#32 - 2013-12-13 10:20:15 UTC  |  Edited by: Ronny Hugo
Legion40k wrote:
no logoff = no retreat = chased down and destroyed. you rather predictably ignored the consequences of that for Eve

:P love it

If you wish to have a corp with sov, that is the risk :P
But you can still have your player ships and refineries and smaller moon miners etc, safe and sound. Because you as an individual can't be expected to defend all your stuff 23/7.

"supers can die very quickly" and "reinforcement timers exist so they don't have to defend POS 23/7".
There would be no reinforced. And CC things would have large passive tanks, so you can go save them if you have an appropriate amount of people logged on at the time.

Also, even PL couldn't take down all the universe. If they take more sov they would have more CC to protect (and you can go kick them with subcaps and personal capitals, and they have passive tanks so if PL don't respond you take them down). If they just take down all the capitals of all the other alliances in the game, and don't take sov, they would put themselves up for revenge as the whole universe rebuilds and plans revenge.
This would, I think, be a self-balancing system. Take too much and **** off too many, and you can't possibly defend all your stuffs at one time, even if you have most stuffs of all groups.
Legion40k
School of Applied Knowledge
Caldari State
#33 - 2013-12-13 10:29:18 UTC
you're making me giggle now ^^
NaK'Lin
Seamen Force
#34 - 2013-12-13 10:35:19 UTC
Few things:

Scenario (1)
One of my pilots during a battle drops off the internet unintentionally. All of a sudden he's in clone vat bay and the Titan (for purposes) will just stay there, forever, for anyone to board (FIRST WTF MOMENT). One of the guys in fleet, thinks "I have the skills, I have the rights to it as well, lets man it again. But because he's on grid as well, and he has a combat flag / weapons timer, he can't eject from his ship yet (nor board another ship). So the titan just "lays" there because of internet dropping ?!

Scenario (2)
As you put it "GREAT" alliance (A) obliterates alliance (B)'s corp supercapitals. Now, the players still own theirs. But the corp has lost all of their crap. The can, according to my understanding of your system, now no longer hold SOV. HOW THE **** are they supposed to "rebuild" their fleet the way you put it?
This is Chicken/Egg dilemma right there. Your BADLY thrown together model only "works" (and I am using this term VERY loosely right now, to accommodate you), because there are already some Supers in the game.
Imagine a scenario where they all blow up. What then?!
No more supers?

Why this whole hassle then; delete them from the game, reimburse people and save everybody this asinine strain.

Also, other than to hold SOV, why would anyone want a corp/alliance super then?
You're creating a game where SOV is like POS SOV system 2.0, only this time with supers. Alliances will jsut leave the supers in systems (A)-(Z) for SOV, and use personal supers to fight.
The only difference is now without reinforcement timers on supers, you're forcing ALL SOV gameplay to become immobile and stagnant, because why would you leave your SOV holding supers alone? So you have to have people staying there, watching, 23/7ish. GREAT gameplay.

You must have pitched the groundbreaking ideas for Desert Bus
Legion40k
School of Applied Knowledge
Caldari State
#35 - 2013-12-13 10:45:56 UTC
I actually have a counter-proposal for the Sov side of this..thing.

If an alliance wants to conquer a system, they must send their CEO to the defenders home IRL.

There, they will duel with pistols and the victor is the new recognized owner of the system. Total owned space is therefor limited to your CEO's charisma, relentlessness, and most importantly their marksmanship

Eve is real
Ronny Hugo
KarmaFleet
Goonswarm Federation
#36 - 2013-12-13 12:07:23 UTC  |  Edited by: Ronny Hugo
NaK'Lin wrote:
Few things:

Scenario (1)
One of my pilots during a battle drops off the internet unintentionally. All of a sudden he's in clone vat bay and the Titan (for purposes) will just stay there, forever, for anyone to board (FIRST WTF MOMENT). One of the guys in fleet, thinks "I have the skills, I have the rights to it as well, lets man it again. But because he's on grid as well, and he has a combat flag / weapons timer, he can't eject from his ship yet (nor board another ship). So the titan just "lays" there because of internet dropping ?!


Finally a constructive comment (there has been partial ones before).
Call in some corpies. Maybe someone else has another idea?

NaK'Lin wrote:
Scenario (2)
As you put it "GREAT" alliance (A) obliterates alliance (B)'s corp supercapitals. Now, the players still own theirs. But the corp has lost all of their crap. The can, according to my understanding of your system, now no longer hold SOV. HOW THE **** are they supposed to "rebuild" their fleet the way you put it?


Steal sov from another corp by using your player owned manufacturing capitals to make sov capitals and other corp capitals (the big CCs will be difficult to make in unsecured space, but the small ones would perhaps be something you could make anywhere. WH even).

NaK'Lin wrote:
This is Chicken/Egg dilemma right there. Your BADLY thrown together model only "works" (and I am using this term VERY loosely right now, to accommodate you), because there are already some Supers in the game.
Imagine a scenario where they all blow up. What then?!
No more supers?

"this is different than it is" - Hence, why did you assume you need sov to build "super"capitals? particularly player owned capitals would be build-able anywhere you can park your manufacturing capital. And you would be able to make Sov capitals with it, if not more corp capitals.

NaK'Lin wrote:
Why this whole hassle then; delete them from the game, reimburse people and save everybody this asinine strain.

I rather like capitals. They are good fun. But they are sort of stuck between two chairs.
1. Strategic weapon for a group of people to employ to its fullest.
2. Owned by individual and the bonuses from that (fex not having to protect it like you do POS, because you can log off and then it disappears).
If we separated the two, so we had both. We could specify both types for one purpose each, so players can have more fun with their own capitals and corporations can function better to the benefit of its members.

[quote=NaK'Lin]Also, other than to hold SOV, why would anyone want a corp/alliance super then?
You're creating a game where SOV is like POS SOV system 2.0, only this time with supers. Alliances will jsut leave the supers in systems (A)-(Z) for SOV, and use personal supers to fight.
The only difference is now without reinforcement timers on supers, you're forcing ALL SOV gameplay to become immobile and stagnant, because why would you leave your SOV holding supers alone? So you have to have people staying there, watching, 23/7ish. GREAT gameplay./quote]

You don't know how warfare works. You don't have all your stuff neatly distributed so everywhere is weak. You have your stuff in one place and the Sov Capitals would then be strong enough to last until your forces get there. When the battle-horn is sounded the corpies know where to go to pick up corp capitals (and where to go to get bridged by them), and then they head out in a fleet from the corp HQ system.
Some might have several HQs but only as many as make sense. It would be daft if they one time don't have pilots enough to fly all the CCs in one HQ while another has some pilots to spare, so they have to slowboat it over to the second HQ.
NaK'Lin
Seamen Force
#37 - 2013-12-13 12:55:59 UTC
This will be my last reply in a thread that lacks thinking through.

(A)
when you make a thread that basically is : REBUILD the WHOLE SOV SYSTEM from scratch, introduce completely new ship lines, new mechanics (PC & CC), then make the thread title named accordingly.
Incidentally you would want to lay down your WHOLE idea and the WHOLE plan in VERY detail of how it would work.
You would also use the SEARCH function and see that there is a wonderful SOV mechanic thread that could use your input, albeit might being discarded very quickly for obvious reasons.

(B)
the whole idea is bad and you're finding yourself in feature creep. You come up with ever new features and mechanics in this thread to try and justify your initial bad idea (read your title). Again, lay out EVERYthing from the beginning. Maybe then you'll maybe even get more understanding from us and people seeing the big picture you have in mind, because OUTSIDE OF YOUR WEIRD MODEL your proposal is BAD! So why not present the whole model?! otherwise how to even consider your proposal?!

(C)
I know very well how warfare works, and your great game-design will lead to even more bigger blocs than they already are, because right now you CAN have smaller blocs with supers and / or capitals. you CAN even have purely australian or American corporations that don't WANT to be in a huge bloc only so that they can span the 23 hour mark of people online or face losing ships.

I literally went sterile from reading your post. that's how much it hurt.
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