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Player Features and Ideas Discussion

 
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THE END TO AFK MINING?

First post
Author
Lamar Muvila
Muvila War Industries
#181 - 2013-12-13 01:15:14 UTC
I think starting a forum thread should cost 10 mill isk. And a post should cost 500k isk. That sir I believe would take care of this problem. Oh wait the asteroid just depleted... :P

I decided I don't like a constantly evolving game anymore..... It requires too much reading!

Halcyon Harvey
Doomheim
#182 - 2013-12-13 01:19:47 UTC
Lamar Muvila wrote:
And a post should cost 500k isk

Then the forum would be exclusively populated with meaningful threads full of rich trolls.

Oh wait...
James Nikolas Tesla
Tesla Holdings
#183 - 2013-12-13 01:23:05 UTC
Xuixien wrote:
James Nikolas Tesla wrote:
Kiryen O'Bannon wrote:
Because somehow sitting there watching the mining laser cycle is "playing the game", but going and making a sandwich while it does that isn't.

The problem with mining is that once you get to the belt and start mining, there is no gameplay in the first place. While the idea of a hacking-style mini-game might be somewhat tedious, it's far less so than idiotic ideas like "don't let strip miners auto-repeat because I'm offended that someone doesn't dock up if they need to go take a leak while mining."

Also think of what you would be doing in your ship if you were actually there. Would you watch the asteroids slowly melt into nothingness? Or would you crack open a holomagazine and catch up on your favorite 'Concord Files' comic?


I don't think they have magazines in pods. Something about liquid and your brain being disconnected from your body at the moment.

Oh hey, it's you again. I'm still in Raneilles if you still wanna gank me.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Dufnut
United Mining and Hauling Inc
The Initiative.
#184 - 2013-12-13 04:24:05 UTC
Xuixien wrote:
I just had a lightbulb go off.

What if every barge got an extra high slot, which was a "hardpoint" for a certain module.

Call it the "Harvester Yield Actuation Device" or something.

It has a 1 minute cycle and does not repeat. When it's on, your mining yield is normal (what it currently is). When it's offline, your mining yield drops in half.

Miners who wanted to AFK would get **** income and thus not AFK as much.

Genius.

INB4 this has already been suggested.



Google Auto Mouse Clicker.

Congratulations. Defeated by setting up an extra click.

I say make mining an annoying mini-game like hacking/archeology would be a better solution.
Hasikan Miallok
Republic University
Minmatar Republic
#185 - 2013-12-13 05:24:33 UTC
Dufnut wrote:
Xuixien wrote:
I just had a lightbulb go off.

What if every barge got an extra high slot, which was a "hardpoint" for a certain module.

Call it the "Harvester Yield Actuation Device" or something.

It has a 1 minute cycle and does not repeat. When it's on, your mining yield is normal (what it currently is). When it's offline, your mining yield drops in half.

Miners who wanted to AFK would get **** income and thus not AFK as much.

Genius.

INB4 this has already been suggested.



Google Auto Mouse Clicker.

Congratulations. Defeated by setting up an extra click.

I say make mining an annoying mini-game like hacking/archeology would be a better solution.

'
lol .. and you could make the roids explode if you fail like in ghost sites ... :D
Sharylll
Center for Advanced Studies
Gallente Federation
#186 - 2013-12-13 07:50:42 UTC
The real answer is to enforce character idle timeouts and disconnect afk players.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#187 - 2013-12-13 08:40:17 UTC
Here is an idea, remove mining from the game as it is. Reintroduce it like planetary interaction works in space with the new deployable modules. You have to protect them as they mine asteroid belts. No more afk, no more worry about over crowding the market with resources, and no more complaints about not being able to do something about it.

Additionally this would remove the need to have 3+ accounts to make mining a profitable business and get more players into pvp. It makes zero sense that we have the technology to mine planets, moons, and refine deathstars worth or material. But we still have to float in a belt basically afk shooting rocks.

Something clever

JC Anderson
RED ROSE THORN
#188 - 2013-12-13 08:40:47 UTC
There is nothing wrong with afk mining. And there are risks in doing it on top of that. It also requires at least some input from the player every so often.

Its mining bots that are the problem.
Josef Djugashvilis
#189 - 2013-12-13 08:42:53 UTC
Sharylll wrote:
The real answer is to enforce character idle timeouts and disconnect afk players.


Why do you think a player being afk is a problem in the first place?

It seems to be taken for granted by some players that afk mining for example is a problem, why is this?

Surely if you are a super tough suicide ganker then the more afk miners the better?

This is not a signature.

Victoria Sin
Doomheim
#190 - 2013-12-13 08:48:44 UTC
Digital Messiah wrote:
Here is an idea, remove mining from the game as it is. Reintroduce it like planetary interaction works in space with the new deployable modules. You have to protect them as they mine asteroid belts. No more afk, no more worry about over crowding the market with resources, and no more complaints about not being able to do something about it.

Additionally this would remove the need to have 3+ accounts to make mining a profitable business and get more players into pvp. It makes zero sense that we have the technology to mine planets, moons, and refine deathstars worth or material. But we still have to float in a belt basically afk shooting rocks.


Hello Digital Messiah.

If you get your deployable mining modules so you don't have to actually engage in an activity to mine, can us miners get a deployable ratting or PvP module, so we can deploy it an an anomaly or gate and have it shoot reds or rats, allowing us to return and collect the loot later?

You see I just want to sit in station whilst my passive deployables do everything for me, occasionally venturing out to loot the contents.
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#191 - 2013-12-13 08:53:08 UTC
When you talk about a player being 'AFK' this assumes a considerable amount of time being away from the keyboard... 10+ minutes at a time would be a pretty educated guess if a poll among online gamers was taken.

If a miner has 3 rocks targeted they won't be very efficient. You shoot those 3 rocks, say you have a 2 min cycle (boosts) those rocks die long before the player gets back... The player would lose 4-5 minutes or more of mining efficiency. So again, why is this a problem?

It's the BOTTING miners that work the system, gaining financially while not needing to be active.

Grow some balls and learn how to spot a botter. Leave the AFK miners alone, they are by default leaving themselves behind.

I'm sure all you 'pro pvpers' can find real fights in low/null right? Oh that's right, you don't have the skills or the courage to attack something that can shoot back.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#192 - 2013-12-13 08:54:33 UTC
Victoria Sin wrote:
Digital Messiah wrote:
Here is an idea, remove mining from the game as it is. Reintroduce it like planetary interaction works in space with the new deployable modules. You have to protect them as they mine asteroid belts. No more afk, no more worry about over crowding the market with resources, and no more complaints about not being able to do something about it.

Additionally this would remove the need to have 3+ accounts to make mining a profitable business and get more players into pvp. It makes zero sense that we have the technology to mine planets, moons, and refine deathstars worth or material. But we still have to float in a belt basically afk shooting rocks.


Hello Digital Messiah.

If you get your deployable mining modules so you don't have to actually engage in an activity to mine, can us miners get a deployable ratting or PvP module, so we can deploy it an an anomaly or gate and have it shoot reds or rats, allowing us to return and collect the loot later?

You see I just want to sit in station whilst my passive deployables do everything for me, occasionally venturing out to loot the contents.


I think you are missing the point that this system puts a cap on afk mining. Everyone has the capacity to mine like they do. It also allows players the ability to siege the modules putting them in reinforcement unable to mine. You then have to defend the modules. The afk miners lose and the active player base wins. Further more comparing ratting and combat to mining is apples to oranges. they already gave missioners the ability to tractor loot. Not to mention the space and resource war would make hi sec a hot zone of fun content allowing players to pvp and use up otherwise empty systems.

Something clever

Ramona McCandless
Silent Vale
LinkNet
#193 - 2013-12-13 08:55:51 UTC
Desimus Maximus wrote:

I'm sure all you 'pro pvpers' can find real fights in low/null right? Oh that's right, you don't have the skills or the courage to attack something that can shoot back.


Just as cheetahs lack the "courage" to attack lions

A predator does not seek prey that is capable of defeating him in combat

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Victoria Sin
Doomheim
#194 - 2013-12-13 09:01:46 UTC
Digital Messiah wrote:

I think you are missing the point that this system puts a cap on afk mining. Everyone has the capacity to mine like they do. It also allows players the ability to siege the modules putting them in reinforcement unable to mine. You then have to defend the modules. The afk miners lose and the active player base wins. Further more comparing ratting and combat to mining is apples to oranges. they already gave missioners the ability to tractor loot. Not to mention the space and resource war would make hi sec a hot zone of fun content allowing players to pvp and use up otherwise empty systems.


There aren't any "afk miners". The only way you can mine "afk" is by botting and botting is against the EULA and a bannable offence. In order to mine you need to: (1) Watch for your cargo hold filling up, (2) Watch for your crystals dying, (3) Watch for the asteroid depleting. Additionally in null you have to (1) watch local, (2) watch intel channels, (3) deal with belt or anom spawns.

If anyone thinks mining is "afk", they're just being silly.
Kaarous Aldurald
Black Hydra Consortium.
#195 - 2013-12-13 09:13:21 UTC
Quote:
There aren't any "afk miners".


Really? I killed like half a dozen of them on Monday. I even gave them a friendly bump beforehand to see if they were at their keyboard to do anything about it.

Turns out, they were not at their keyboard. They were away from it. AFK, you might say.

Quote:
In order to mine you need to: (1) Watch for your cargo hold filling up, (2) Watch for your crystals dying, (3) Watch for the asteroid depleting. Additionally in null you have to (1) watch local, (2) watch intel channels, (3) deal with belt or anom spawns.


There's no "watch" for anything. You just wait until it yells "The asteroid is depleted!" at you. If you turn up the right sound effect option it yells it really loudly, too. Loud enough to wake up even the most sleepy of miners.

Quote:
If anyone thinks mining is "afk", they're just being silly.


Well, I personally think that lying about the realities of how the game works is silly.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Victoria Sin
Doomheim
#196 - 2013-12-13 09:38:48 UTC
Kaarous Aldurald wrote:

Turns out, they were not at their keyboard. They were away from it. AFK, you might say.


And? It's not against the law to be AFK, but if you do you're an idiot who's going to get "bumped". I wouldn't design a game mechanic like deployables because there are idiots that mine AFK. Would you? No, you wouldn't.

Kaarous Aldurald
Black Hydra Consortium.
#197 - 2013-12-13 09:41:59 UTC
Victoria Sin wrote:
Kaarous Aldurald wrote:

Turns out, they were not at their keyboard. They were away from it. AFK, you might say.


And? It's not against the law to be AFK, but if you do you're an idiot who's going to get "bumped". I wouldn't design a game mechanic like deployables because there are idiots that mine AFK. Would you? No, you wouldn't.



It is against the law to be AFK. The only law in Empire space that matters.

The Code.

Oh, and it's also not a good idea to be AFK in space for any reason, in case wicked people come along.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Victoria Sin
Doomheim
#198 - 2013-12-13 09:49:41 UTC
Kaarous Aldurald wrote:


It is against the law to be AFK. The only law in Empire space that matters.

The Code.


You know this pathetic "code" thing got old months ago. You need to go home and rethink your life. Or come to null and try "the code" where I mine.

Good luck with that.
Kaarous Aldurald
Black Hydra Consortium.
#199 - 2013-12-13 09:59:01 UTC
Victoria Sin wrote:
Kaarous Aldurald wrote:


It is against the law to be AFK. The only law in Empire space that matters.

The Code.


You know this pathetic "code" thing got old months ago. You need to go home and rethink your life. Or come to null and try "the code" where I mine.

Good luck with that.


Well, sadly, extraction of tears is both easier and of higher output in highsec. Something about the assumption of safety being shattered (and the inevitable emotional reaction) is just so much fun to witness.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ramona McCandless
Silent Vale
LinkNet
#200 - 2013-12-13 10:05:19 UTC
Victoria Sin wrote:


You know this pathetic "code" thing got old months ago. You need to go home and rethink your life. Or come to null and try "the code" where I mine.

Good luck with that.



You already follow the Code in Null Sec, even if you believe you do not.

AFK is death there, especially for a miner.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann