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If you could remove one ship or module from Eve, what would you remove and why?

First post
Author
Petrus Blackshell
Rifterlings
#1 - 2013-12-12 20:26:29 UTC
As title. If you were able to remove one ship, or one module (and its meta equivalents, if applicable), without any intent of replacing it, what would you want it to be?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

SurrenderMonkey
The Exchange Collective
Solyaris Chtonium
#2 - 2013-12-12 20:36:18 UTC  |  Edited by: SurrenderMonkey
https://forums.eveonline.com/default.aspx?g=posts&t=304205

Gosh, I wonder where this is going?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Icarus Able
Refuse.Resist
#3 - 2013-12-12 20:37:15 UTC
SuperCaps.
Petrus Blackshell
Rifterlings
#4 - 2013-12-12 20:50:41 UTC
SurrenderMonkey wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=304205

Gosh, I wonder where this is going?

Cloaks are perfectly fine in my opinion. I am not actually putting forward what I want to see removed yet, and that's on purpose.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Miilla
Hulkageddon Orphanage
#5 - 2013-12-12 20:51:04 UTC
Local.
Petrus Blackshell
Rifterlings
#6 - 2013-12-12 20:53:09 UTC
Miilla wrote:
Local.

I'm reasonably sure that's not a ship or module, but hell, why not.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Miilla
Hulkageddon Orphanage
#7 - 2013-12-12 21:02:42 UTC
Petrus Blackshell wrote:
Miilla wrote:
Local.

I'm reasonably sure that's not a ship or module, but hell, why not.


It seems to be a corp/alliance/ship/pilot influencing module/item, so hell, why not treat it as one.
Super spikinator
Hegemonous Conscripts
#8 - 2013-12-12 21:09:43 UTC
I use this power to be rid of Strip Miner II. Let the good times roll!
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#9 - 2013-12-12 21:09:59 UTC
invulnerability from null-sec stations. not a ship or module, but most unbalanced thing ever. Should be killable and should generate a killmail. THAT would be fun! BURN the null regions!
Vera Algaert
Republic University
Minmatar Republic
#10 - 2013-12-12 21:28:22 UTC  |  Edited by: Vera Algaert
I'd remove the Jump Portal Generator.

Actually this module is second on my list of features I'd like to remove but removing jumpfreighters from the game while freighters can still be bridged around would be rather pointless, so the titan bridge has to go first.

.

Galadriel Vasquez
Project Omega Industries
Evictus.
#11 - 2013-12-12 21:32:17 UTC
I would remove the forums.

I have tin foil hat trained to 5.

Miilla
Hulkageddon Orphanage
#12 - 2013-12-12 21:33:05 UTC
Galadriel Vasquez wrote:
I would remove the forums.


Can't we just remove you?
Galadriel Vasquez
Project Omega Industries
Evictus.
#13 - 2013-12-12 21:36:31 UTC
You can come try whenever you want to.

I have tin foil hat trained to 5.

Kate stark
#14 - 2013-12-12 21:37:14 UTC
Damage Control modules.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Galadriel Vasquez
Project Omega Industries
Evictus.
#15 - 2013-12-12 21:40:06 UTC
Kate stark wrote:
Damage Control modules.



Used to use them alot. Not so much anymore. +1

I have tin foil hat trained to 5.

Kahega Amielden
Rifterlings
#16 - 2013-12-12 21:47:45 UTC
Warp core stabs. Their existence seems to break many other otherwise-solid mechanics (see: new data/relic sites, FW orbital bombardment, etc) and require designing around their existence. Furthermore, it's not an interesting, active way of protecting your ship - it's a passive defense (automatic escape if they don't have enough points, automatic fail if they do, my actions don't affect it). If there's a need for ships to be able to fit to escape easier, I think there are better approaches.
Miilla
Hulkageddon Orphanage
#17 - 2013-12-12 21:48:22 UTC
Kahega Amielden wrote:
Warp core stabs. Their existence seems to break many other otherwise-solid mechanics (see: new data/relic sites, FW orbital bombardment, etc) and require designing around their existence. Furthermore, it's not an interesting, active way of protecting your ship - it's a passive defense (automatic escape if they don't have enough points, automatic fail if they do, my actions don't affect it). If there's a need for ships to be able to fit to escape easier, I think there are better approaches.


Then we should remove scramblers and disruptors.
Dont UseYourAlt OnTheForums
Doomheim
#18 - 2013-12-12 21:57:47 UTC
I wouldnt remove it, if anything id add more ships.

Like more capitals different roles and bonuses.
Miasmos
Aliastra
Gallente Federation
#19 - 2013-12-12 22:00:14 UTC
Whichever you want dear. If the price is right.
Magna Mortem
The Scope
Gallente Federation
#20 - 2013-12-12 22:04:11 UTC
The Damage Control Unit.
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