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Training for Advanced Gallente Frigates? Please help! :D

Author
Doctor Katuhstrofik
Senkawa Tactical Division
#1 - 2013-12-06 21:40:33 UTC
Hey all!

First off thank you for taking the time to read my post, I really appreciate it. Secondly, I created my account in '09, and have since played very little. I have just under 8 million SP trained at this point, and a LOT of it is in mining skills (Industry, fitting training, Retriever, 1.2 million SP in Resource Processing alone, with combat focus on Caldari ship related skills. Shield skills are very good, got missiles skills left and right, etc. etc. You get the picture). Well, last night I made the decision to sway from Caldari and go for Gallente. I have drones at level 5 with a good number of SP in supporting Drone skills, so I figured why not.

I like the look of Gallente ships more, and I do intend on getting into some PvP, so naturally I will want the "instant" damage hybrid weapons and blasters have to offer (and I will still have missile skills if I want to use them for missions).

I guess to finally get to the point, I want to focus firstly on getting some Advanced Gallente Frigates operational. I fully intend on being able to fit one of every type, but I want to have the skills required to fit it well.

So, can anyone here give me any pointers as far as what to train for this? Let's focus on Assault Frigates, once I complete my training for that I am sure I can find my way through skills for Interceptors, Covert Ops, and Electronic Attack frigates. :D

I've been training my small hybrid turrets skill, will work my way into the required Armor skills as well so I can train the Damage Specific branches, basically going to duplicate the training I did for Caldari Shield tanking there. Makes sense to me.

Anything else? Any specific Gunnery skills or Drones skills I should have my eyes set on?

Sorry for the long post.

Thanks guys!

Doc.

Cross C Ragweed
Federal Navy Academy
Gallente Federation
#2 - 2013-12-07 03:47:42 UTC
Check out the new Rubicon Ship Masteries (Mastery tab on the various Ship Information dialogs)
Reicheck
Center for Advanced Studies
Gallente Federation
#3 - 2013-12-07 18:12:33 UTC
As Mr Ragweed said, check out the ISIS tool.

If you can get Mastery V on a Velator, you'll have up to IV and probably V on most Gallente hulls. This excludes specialty skills like cloaking, bombs, etc that are required for certain hulls. IE: Stealthbombers

No sig here.

Grandma Squirel
#4 - 2013-12-09 05:37:14 UTC
Reicheck wrote:
As Mr Ragweed said, check out the ISIS tool.

If you can get Mastery V on a Velator, you'll have up to IV and probably V on most Gallente hulls. This excludes specialty skills like cloaking, bombs, etc that are required for certain hulls. IE: Stealthbombers



This is terrible advice. The masteries are very much a shotgun approach to skill training. There are many skills that you could largely skip included in the masteries, and skills that are really important for basic flying of ships often end up being in the higher level masteries than the skills that give you negligible benefit.

Find someone who knows what they are doing with AFs, and get some real advice. Also, alot of things you learn from PVPing in regular frigs applies to the T2 variety. So maybe play with that a bit, while making sure your covered on all the basic/universal skills, like engineering, electronics, capacitor skills, etc...
Cross C Ragweed
Federal Navy Academy
Gallente Federation
#5 - 2013-12-09 18:24:34 UTC
Grandma Squirel wrote:


This is terrible advice. The masteries are very much a shotgun approach to skill training. There are many skills that you could largely skip included in the masteries, and skills that are really important for basic flying of ships often end up being in the higher level masteries than the skills that give you negligible benefit.


I assume that many like Grandma Squirel may have some religious feelings, maybe based on the old Certificates, which have kept them from actually analyzing the Rubicon revised Certificates/masteries.

Instead of simply stating that this is terrible advice and some shotgun approach, lets actually look at what the Viator mastery level 5 calls for, and then please elaborate on which of these you feel are a waste of time, and point out what skills should have been trained in there place:

Armor Reinforcement
Mechanics 5
Hull Upgrades 5

Cloaking
Cloaking 5

Core Ship Operation
Energy Grid Upgrades 5
CPU Management 5
Electronics Upgrades 5
Power Grid Management 5
Capacitor Systems Operation 5
Capacitor Management 5

Navigation
Warp Drive Operation 5
Navigation 5
Afterburner 5
Fuel Conservation 5
Acceleration Control 5
Evasive Maneuvering 5
High speed Maneuvering 5
Spaceship Command 5

Shield Reinforement
Shield Operation 5
Shield Management 5

Grandma Squirel wrote:

Find someone who knows what they are doing with AFs, and get some real advice.


So what you are saying is that you don't have the expertise to make this call, but neither do the CCP engineers who have put in all this work for a revamp of Certificates to a Ship centric standpoint?

Grandma Squirel wrote:

Also, alot of things you learn from PVPing in regular frigs applies to the T2 variety. So maybe play with that a bit, while making sure your covered on all the basic/universal skills, like engineering, electronics, capacitor skills, etc...


Other than possibly Cloaking from the above list, and possibly changing the suggested shield tank skills to armor tank skills, I don't see a thing in the above list that I would not also want for any PvP pilot.

Once again, please elaborate on which of these you feel are shotgun/wasteful

Grandma Squirel
#6 - 2013-12-10 05:45:16 UTC
Your missing the point, the masteries poorly prioritize. If you wanted to spend years to train a perfect AF pilot, most of the skills would be there. But if you want to train a good to solid AF pilot, and spend a fraction of the time doing so, masteries are not going to help you.

Let me ask you, would I be a terrible AF pilot for not having:
Sensor Linking 5
Frequency Modulation 5
Signal Suppression 5
Long Distance Jamming 5
Small Blaster Spec 5
Small Railgun Spec 5
High Speed Maneuvering 5 - Nice but not that important that its maxed
Propulsion Jamming 5
Magnetic Sensor Compensation 5 - ok, that one may almost be on the list of actually important trains
Armor Layering 5 - Getting into useful territory, but not a critical skill
All Armor Compensation skills 5 - Again, useful, but not critical to have at 5

I in fact have some of those skills to 5, but they really aren't critical to effectively fly an AF. The question the OP asked wasn't what skills do I need to make the perfect AF pilot, or even a great one, but what skills do I need to get advanced frigs operational, which I would take to mean, what skills do I need to make the ships worth flying. That question is what masteries are bad at answering, and you haven't shown otherwise.
Doctor Katuhstrofik
Senkawa Tactical Division
#7 - 2013-12-11 19:30:40 UTC
I apologize guys, I never meant to start a feud.

I do appreciate and value both of you for replying though, and both posts have helped me get on the right track to being a better pilot for ships other than just the ships in question.


Thanks so much for your time. :3

Kat.