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MMORPG.com about Winter Expansion Named -*EDIT-CCP asks them to remove misquots*

First post
Author
Smoking Blunts
ZC Omega
#101 - 2011-09-09 22:58:27 UTC
without eve there would be no ccp.
without the expansions there would be no eve.
without the customers there would be no ccp.

so while ccp want to survive they have to patch and expand eve.

if that farmer you are on about had no customers, how would he survive? sell off his land and go do something else?

OMG when can i get a pic here

Meryl SinGarda
Belligerent Underpaid Tactical Team
#102 - 2011-09-09 23:02:25 UTC
Sounds great!
Xander Riggs
Slamtown Federation
#103 - 2011-09-09 23:04:17 UTC
Smoking Blunts wrote:
without eve there would be no ccp.
without the expansions there would be no eve.
without the customers there would be no ccp.

so while ccp want to survive they have to patch and expand eve.

if that farmer you are on about had no customers, how would he survive? sell off his land and go do something else?


The thing you aren't comprehending is that incentives are not mandatory for any company. An incentive to stay is an option companies use to maintain customers. They are not, however, required by law or god to give you incentives. While they want to make MORE money, they don't have to give you bonus material. You've paid for their product already.

They don't have to give you anything else.

"A man with a drone-boat has nothing but time on his hands."

Tarikla
Aliastra
Gallente Federation
#104 - 2011-09-09 23:04:23 UTC
So ... No Hybrid Rebalance/Gallente Ship Rebalance for this expansion ? Guess we'll have to wait till forever to get these ...
Moonasha
Orcses and Goblinz
#105 - 2011-09-09 23:07:51 UTC
I hope they update the game. There haven't been any significant changes in like 2 years lol
Kiteo Hatto
The Scope
Gallente Federation
#106 - 2011-09-09 23:09:50 UTC
Really looking forward to this update :D
Rainus Max
Fusion Enterprises Ltd
Pandemic Horde
#107 - 2011-09-09 23:22:06 UTC
Sassums wrote:
The distribution of resources overhaul they speak of is a load of garbage.

ABC's should stay in wormhole space!

Wormholes are far more dangerous than those sitting behind a 20 man gate camp. Please explain to me how mining in 0.0 is dangerous when that is what you are sitting behind?

Not to mention you have belts that spawn all the time, in WH's we have to scan them down, and sometimes don't have any for days at a time.


Why dont you actually wait and see what they mean by resource distribution, they could be referring to moon goo for all you know.

Yes ABC removal has been discussed but at no point has CCP said 'we 100% confirm wormholes will lose ABC ores'


CCP for the love of all things holy get this right.
Garwill
Willco Inc.
#108 - 2011-09-09 23:27:09 UTC
Danbar Roth wrote:
Quote:
There’s also a new “time dilation” mode they’re toying around with to make the big, fast fights become a bit more strategic. Basically this will be a sort of “bullet-time” for EVE Online dogfights so that the game won’t miss commands and fights will have more strategy


So rather than lag where everything slows down. They just slow everything down anyway and make it look like its working. yer......ok


Yeah I have to admit I laughed when I first read about this approach.... can't fix lag and deliver on the massive fleet fights they promise - so they are going to slowwww themmmmmmmmm downnnnnnnnnnnnnnnnnnn. I had to wonder if they will be honest and show that in their promo videos from now on.... ships flying and firing at 1/8th speed lol. Any bets?
Garwill
Willco Inc.
#109 - 2011-09-09 23:39:00 UTC
Xander Riggs wrote:
Smoking Blunts wrote:
Xander Riggs wrote:
Sure is entitlement in here. Listening to you guys talk, you'd think CCP lined up all their devs and took turns kicking your dogs.

CCP is notorious for getting really excited about things they'd like to do. I for one, don't mind a dev team that is just plain excited for their game. It's what's always set CCP apart from other games (Fallen Earth, I'm looking at you).

Further, it's important to note that CCP has been handing out free expansions since release. They're really not obligated to give you anything because they're not charging you for anything other than the base game. Literally, they're handing you free upgrades and you're getting butthurt about it. Just relax and enjoy your random free features. Even if they fail to deliver the world, you're still getting more than nothing, which is the extra content you're paying for: Nothing.



expansions are paid for by our subs and tbh if we did have to pay for them i woudlnt have bought one after apoc anyhow, they have been shite since then.

if fact, id pay for the the expansion that rolled back all expansions since apoc


The game is paid for by our subs. Anything else is extra. Always has been.


INCORRECT - Eve always advertised two free expansions a year. Just last year when they couldn't deliver due to working on their more important 'new games' did they renege on that.
Linda Shadowborn
Dark Steel Industries
#110 - 2011-09-10 00:28:39 UTC
So.. they.. ship out a really half assed incarna.. 1 room.. thats it? And now we are talking about the next expansion, which sounds so incredibly nebulous i will be suprised if any of it get done.

Wow.. i am.. ok.. ill wait until december i guess. *shakes head*
Baljos Arnjak
Dark Praetorian Order
#111 - 2011-09-10 00:40:37 UTC
Something everybody should realize here is that we shouldn't get all excited until we hear it from CCP themselves what's going to be in the winter expansion instead of from a very general article. As someone said earlier, the article doesn't make a good distinction between what's slotted for the expansion, and 'the Future'.

Personally, I'd be happy with the new backgrounds, effects, and super cap balances for the expansion.
Singeabooty Raj
Doomheim
#112 - 2011-09-10 01:07:26 UTC
What ever comes to our PC's in the Winter - the use of the word "Expansion" will be used by CCP but to be honest the end product wont likely be in the manner that the English Dictionary would define as the meaning of the word.

Black Man with Goggles

Xander Riggs
Slamtown Federation
#113 - 2011-09-10 01:36:18 UTC
Garwill wrote:
Xander Riggs wrote:
Smoking Blunts wrote:
Xander Riggs wrote:
Sure is entitlement in here. Listening to you guys talk, you'd think CCP lined up all their devs and took turns kicking your dogs.

CCP is notorious for getting really excited about things they'd like to do. I for one, don't mind a dev team that is just plain excited for their game. It's what's always set CCP apart from other games (Fallen Earth, I'm looking at you).

Further, it's important to note that CCP has been handing out free expansions since release. They're really not obligated to give you anything because they're not charging you for anything other than the base game. Literally, they're handing you free upgrades and you're getting butthurt about it. Just relax and enjoy your random free features. Even if they fail to deliver the world, you're still getting more than nothing, which is the extra content you're paying for: Nothing.



expansions are paid for by our subs and tbh if we did have to pay for them i woudlnt have bought one after apoc anyhow, they have been shite since then.

if fact, id pay for the the expansion that rolled back all expansions since apoc


The game is paid for by our subs. Anything else is extra. Always has been.


INCORRECT - Eve always advertised two free expansions a year. Just last year when they couldn't deliver due to working on their more important 'new games' did they renege on that.


Free implies not paid for, correct?

"A man with a drone-boat has nothing but time on his hands."

London
Center for Advanced Studies
#114 - 2011-09-10 01:40:28 UTC
This sounds like a dream laundry list, please don't let us down (again) !
This is everything I want as a bitter Eve player...
Singeabooty Raj
Doomheim
#115 - 2011-09-10 01:40:47 UTC
Xander Riggs wrote:
Garwill wrote:
Xander Riggs wrote:
Smoking Blunts wrote:
Xander Riggs wrote:
Sure is entitlement in here. Listening to you guys talk, you'd think CCP lined up all their devs and took turns kicking your dogs.

CCP is notorious for getting really excited about things they'd like to do. I for one, don't mind a dev team that is just plain excited for their game. It's what's always set CCP apart from other games (Fallen Earth, I'm looking at you).

Further, it's important to note that CCP has been handing out free expansions since release. They're really not obligated to give you anything because they're not charging you for anything other than the base game. Literally, they're handing you free upgrades and you're getting butthurt about it. Just relax and enjoy your random free features. Even if they fail to deliver the world, you're still getting more than nothing, which is the extra content you're paying for: Nothing.



expansions are paid for by our subs and tbh if we did have to pay for them i woudlnt have bought one after apoc anyhow, they have been shite since then.

if fact, id pay for the the expansion that rolled back all expansions since apoc


The game is paid for by our subs. Anything else is extra. Always has been.


INCORRECT - Eve always advertised two free expansions a year. Just last year when they couldn't deliver due to working on their more important 'new games' did they renege on that.


Free implies not paid for, correct?

Lol - how much could CCP have milked from the goose revenue wise if premium had to be paid to access PI and Incursions? Just asking?

Black Man with Goggles

Grog Barrel
Federal Navy Academy
Gallente Federation
#116 - 2011-09-10 03:10:21 UTC
Xander Riggs wrote:
Smoking Blunts wrote:
without eve there would be no ccp.
without the expansions there would be no eve.
without the customers there would be no ccp.

so while ccp want to survive they have to patch and expand eve.

if that farmer you are on about had no customers, how would he survive? sell off his land and go do something else?


The thing you aren't comprehending is that incentives are not mandatory for any company. An incentive to stay is an option companies use to maintain customers. They are not, however, required by law or god to give you incentives. While they want to make MORE money, they don't have to give you bonus material. You've paid for their product already.

They don't have to give you anything else.


Either that, or you might be wrongly beliving, that the so called "bonus material" is literally what it means or for the matter, that a cereal company is giving you +30% corn flakes bonus for free, for real.

Sometimes you just find out, that the cake is a bitter, old (marketing) lie.
Jaarin Kuor
Aliastra
Gallente Federation
#117 - 2011-09-10 04:01:24 UTC
tl;dr for article: **** yes
Rhaegor Stormborn
Sebiestor Tribe
Minmatar Republic
#118 - 2011-09-10 04:18:06 UTC
I can't believe any one actually believes the bullshit CCP is spewing in that article. Have you not learned anything?
El'Niaga
Republic Military School
Minmatar Republic
#119 - 2011-09-10 05:04:00 UTC
Rebalancing all ships should worry everyone. As the vast majority are really balanced, its just the tactics that folks use. The jump from level 1 to level 3 in carriers is immense though and that's largely due to Seleene who helped buff them a few years ago when he worked for CCP.

Anyone holding space should worry about any tweaks to sov etc. CCP can nullify years of work with just the stroke of a pen. If they want to mix things up what they need are new ships and modules. Not tweaks to this and that. We've been fighting in the same ships for 2 years, is it any wonder things have become predictable.

Some ship ideas;

Tech 1 Tier 3 Battlecruiser for each race

Tech 1 Tier 4 Battle ship for each race (make the Amarr, Minmatar, and Gallente ones EW Battleships for appropriate type EW)

Heavy Battlecruiser (Take model of Tech 1 Tier 2 Battlecruiser, reskin, these can mount 1-2 capital weapons, have 4 instead of 8 high slots, bonus to fitting capital weapons and capital weapon damage, new t2 class)

Heavy Stealth Bomber (Destroyer scale bomber, main difference is it can fit another bomb launcher making 2 launchers possible per bomber, probably another t2 class requiring level 5 in covert ops)

Minelayer (tech 2 tier 3 transport, modified blockade runner, specialized hold to carry minefields (see below)

Minesweeper (tech 1 tier 3 destroyer, can fit a mod that removes minefields by reducing minefield duration)

EW Dreadnought (tech 1 tier 2 Dreadnought, fits capital EW mods by race that can affect Supercarriers and Titans)

Drone Interdictor (tech 2 tier 2 Interdictor, bubble deals damage to drones/fighters/fighter bombers, does not stop warp)

Heavy Drone Interdictor (tech 2 tier 2 Heavy Interdictor, again bubble damages drones/fighters/fighter bombers)

Subspace Interdictor (tech 2 tier 3 Interdictor, bubble acts as a web effect, subspace bubble and warp bubbles cannot coexist in same space, whichever is launched first takes precedence)

Heavy Subspace Interdictor (tech 2 tier 3 Heavy Interdictor, as the Subspace Interdictor just heavier module)


Some ammo ideas:

Decloaker Bomb (30km radius, any cloaked ship within its area of effect has its cloaking device turned off. Note the pilot can just turn it back on if he's active after the module cooldown time.)

Some Deployable Ideas:

Decloaker Field (Like the bomb above it works like mobile warp disruptors except it decloaks the enemy ship in the bubble rather than stopping warp.)

Subspace Disruption Field (Like Warp Disrupt Bubble except has web effect, the subspace and warp bubbles cannot exist in the same area of space....no overlapping, have to be anchored at least 5km from the edge of each others fields.)

Minefield (Works like a Warp Disrupt bubble except instead of stopping warp deals damage to all in its bubble (t2 ones have fof recognition attacking only enemies in the field), there is a time limit after anchoring that the field will work......minimum I'd suggest is 8 hours, the minesweeper above reduces duration by half an hour per cycle of its minesweeper, with a cycle time probably of around 30 seconds to a minute)

Some New Sovereignty Ideas:

Outpost Guns (These are anchorable outside the Outpost in a system, 1 per sovereignty level held, obviously each race has its own type, you must anchor the same racial type as the Outpost is. Does require an additional level 2 sovereignty plug in for ihub)

Gate Guns (No more than 2 gate guns per gate, guns installed must match gate type, again another sovereignty plug in probably a level 4 sov plug in for the ihub)

Ice Accumulater (works like the ore upgrades. It is a level 2 or 3 industry plug in for the ihub, belt will match gate types in system....for example if its a gallente gate then you'll get blue ice, etc; a higher level plug in might get a belt with special ice types but obviously would require a higher industry level)

Patrol Base ( It creates another destroyable base at a planet other than where the outpost is. This is a patrol base where NPC controlled ships help patrol your gates (and only gates). There is a catch though, you have to supply the NPC patrolmen with ships, if they lose their ships they need new ships. They also can't fit all those fancy gizmos you have, so basically its just t1 fitted t1 ships cruiser and lower for Patrol Base 1 (level 3 sov updgrade), battlecruiser and lower for Patrol Base II (level 4 sov upgrade), and battleship and lower for Patrol Base III (level 5 sov upgrade). The patrol base is vulnerable to attack and roughly has the same hitpoints etc as a small tower pos. If it is destroyed you have to replace it and any ships that were in it before the patrols resume. A patrol base can only support 10 ships at a time. If patrol base is attacked all patrol ships will move to defend the patrol base to the best of their ability, however you better help them or they'll die fast.

General Changes to 0.0:

Any system with fewer than 6 static belts is brought up to 6 belts.
The required amount to both get and maintain industry index is made one quarter what it is today to entice more miners to 0.0.
The amount of minisites from sov upgrades is doubled. (excluding wormholes which aren't minisites just saying that for clarity).
Any constellation that does not have 1 ice belt is given an ice belt in a random system (if constellation has system with less than 6 static belts as above put the ice belt in it to help get it to 6)
Zendoren
Aktaeon Industries
#120 - 2011-09-10 05:13:34 UTC
Malcanis wrote:
I'll get excited about this the very instant even one of these features actually go live on TQ. CCP have let us down with their "promise the world, deliver a disused parking lot" interviews once too often.

No, wait. 20 times too often. We've seen these grand plans before. No dount the guy you interviewed would like nothing better than to implement all these changes, but the sad fact is that the CCP management won't allocate the resources. If we actually see ONE of the features he's talking about, I'll be surprised.

They have no credit left. No one gives a **** about what they say any more. We're only interested in what they can actually do.

Deliver or GTFO.


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