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I started the game as a Gallente, but I don't really like Gallente ships as much as I do Caldari

Author
Srius Dench
University of Caille
Gallente Federation
#1 - 2013-12-10 03:20:19 UTC
Do I have to go to Caldari space, and buy a Caldari ship once I have the money? That seems like a waste though, as I'm already training in Gallente frigate. Should I just buy a Caldari ship training skill book, and train in that, then get a Caldari ship?
Destination SkillQueue
Doomheim
#2 - 2013-12-10 03:37:41 UTC
Fly what you like. If Caldari is to your liking, go for them. There is no need to go to Caldari space for the ship or the skills. Basic skill books for all races are sold in school stations easily spotted by browsing the regional market for skill books. There should also be a trade hub in your local area of space, that has a good stock of most of the basic equipment the game offers and some special stock. For Gallente space Dodixie is the main hub, but frigates of all races are so basic items you will find them in almost every region. Just browse the market for the items you're interested and make sure your market settings show all the items available in the entire region. Going for the trade hub is more of a convenience thing, since if you're looking for basic equipment, they're guaranteed to have all the items you need and in sufficient quantity.
Black REiiGN
#3 - 2013-12-10 05:12:31 UTC
Fly whatever you want to, you just have to skill up for it. You aren't stuck in what you can do. You just have to skill up. I went Caldari first but can fly a bunch of Amarr and Caldari ships.

Biggest thing is do not go Battleships until you get support skills maxed out. That's skills that can benefit numerous objectives you may have.
Srius Dench
University of Caille
Gallente Federation
#4 - 2013-12-10 05:41:14 UTC
Thanks a bundle. I'm new to the game, so don't know much, but I really appreciate the generous help. Ayigato Gozaimas!
Sabriz Adoudel
Move along there is nothing here
#5 - 2013-12-10 05:41:42 UTC  |  Edited by: Sabriz Adoudel
You should have no trouble getting skillbooks in any empire region. What might be a little harder is ship fitting modules that aren't used on all races of ships.

For instance, Ballistic Control Units (which add to missile damage) won't be on the market in quite the same numbers in areas that there are less Caldari ships being flown. You can still get them, but you might need to pay a little more.


Edit: Also, as was alluded to before, you will get awful performance from large ships due to not having the skill in Power Grid Management, CPU Management, Weapons Upgrades, Capacitor Management and the like to get reasonable performance from the larger ships.

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Myriad Blaze
Common Sense Ltd
Nulli Secunda
#6 - 2013-12-10 09:18:03 UTC
You said that you don't like Gallente ships ... may I ask what you don't like about them and why you prefer to switch to Caldari?

When I started playing EvE I chose Caldari because I liked missiles and shields. Being a little more experienced now I would say I liked them mostly because missiles and shields are easier than guns and armor at the beginning. But although I dare say that I'm quite good with all kinds of missiles now, I didn't fire a heavy, heavy assault or cruise missile in quite a while. And when I'm using rockets and light missiles it's mostly because my gunnery skills still need more training to be acceptable.

Also, believe it or not, I’m now training heavily into Gallente ships although – like you – I didn’t like them in the beginning (partially because of their looks).

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2013-12-10 10:29:51 UTC
First: There are no classes in EVE. Just because you are Gallente doesn't give you a bonus on flying Gallente ship nor gives it penalties to any other race. So if you want to fly Caldari ships, buy the needed skillbooks and ships (both which can be bought where ever they are sold, including Gallente space) and fly them.

The race your start with only has a very limited impact on the game. The impacts are:
1. Your looks, though the differences between looks is very small now compared to the old avatars.
2. Your starting location, but nothing prevents you from moving anywhere you want.
3. The default NPC corp you start in + the NPC corp you end up in if you leave a player corp / leave FW. This is fixed to your character race and blooline.
4. A very limited amount of skills you start with initially. These skills can be trained by anybody in 1 or 2 days, so they don't make much of an impact.

You have also take into account. No matter what ship you fly, some skills will cross over to them. Things like skills that increase your powergrid, CPU, capacitor, shield and armor are ALWAYS useful, no matter what you fly.


2nd:

As Myriad, may I ask why you don't like Gallente and why you prefer Caldari?

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Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#8 - 2013-12-10 12:05:01 UTC
Note that Caldari ships tend to have missiles as main weapon system so you probably want to train that kind of weapon skills as well.

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Cerebral Genocide
Caldari Provisions
Caldari State
#9 - 2013-12-10 15:53:06 UTC
You can stick with hybrid weapons and fly Caldari just fine you do not need missiles. Plenty of good gun boats.
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2013-12-10 22:51:34 UTC
J'Poll wrote:
The race your start with only has a very limited impact on the game. The impacts are:
1. Your looks, though the differences between looks is very small now compared to the old avatars.
2. Your starting location, but nothing prevents you from moving anywhere you want.
3. The default NPC corp you start in + the NPC corp you end up in if you leave a player corp / leave FW. This is fixed to your character race and blooline.
4. A very limited amount of skills you start with initially. These skills can be trained by anybody in 1 or 2 days, so they don't make much of an impact.

5. The rookie ship that you get issued.

[Sorry J'Poll, just another of my OCD outbursts. I'm feeling much better now.]
Dreygun
Alexylva Paradox
#11 - 2013-12-11 03:10:42 UTC
A GALLENTE FLYING CALDARI SHIPS THE OUTRAGE!

... oh wait this isnt the IGS.
Srius Dench
University of Caille
Gallente Federation
#12 - 2013-12-11 04:46:34 UTC  |  Edited by: Srius Dench
You guys asked why I didn't like Gallente ships. When I first started the game a couple days ago, the appearance did bug me, and I was fantasizing of the sleek, militaristic style Caldari ships. Now I'm starting to like the Gallente look much more. The main problem is that I've heard that Caldari ships are great for PvP, while Gallente ships aren't nearly as effective. The second reason is that Gallente ships operate largely with drones, I've heard, and up until a while ago drone warfare didn't seem particularly exuberant too me. Today in high sec, though, I defended my defenseless ship with a scouting drone, and it was actually pretty cool. Granted, these were high sec NPC care bear pirates, but my standpoint on drone warfare is much changed.

So, my question: What are Gallente ships good for? And Caldari? Are Caldari ships indeed better for PvP than Gallente vessels?

Thanks for all the help.
SurrenderMonkey
State Protectorate
Caldari State
#13 - 2013-12-11 06:23:59 UTC  |  Edited by: SurrenderMonkey
Srius Dench wrote:

So, my question: What are Gallente ships good for? And Caldari? Are Caldari ships indeed better for PvP than Gallente vessels?



No. All of the races have some pretty strong PvP ships, and if you find yourself worrying over whose are "better" you're always going to feel like the grass is greener somewhere else.

Caldari do have some very newb-friendly PvP ships, however. It doesn't get much easier than a kiting condor.

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Myriad Blaze
Common Sense Ltd
Nulli Secunda
#14 - 2013-12-11 06:34:50 UTC  |  Edited by: Myriad Blaze
Srius Dench wrote:
You guys asked why I didn't like Gallente ships. When I first started the game a couple days ago, the appearance did bug me, and I was fantasizing of the sleek, militaristic style Caldari ships. Now I'm starting to like the Gallente look much more. The main problem is that I've heard that Caldari ships are great for PvP, while Gallente ships aren't nearly as effective. The second reason is that Gallente ships operate largely with drones, I've heard, and up until a while ago drone warfare didn't seem particularly exuberant too me. Today in high sec, though, I defended my defenseless ship with a scouting drone, and it was actually pretty cool. Granted, these were high sec NPC care bear pirates, but my standpoint on drone warfare is much changed.

So, my question: What are Gallente ships good for? And Caldari? Are Caldari ships indeed better for PvP than Gallente vessels?

Thanks for all the help.

All four races have some great PvP ships. And they have other ships that are rarely used in PvP.
Typically Caldari are inclined towards hybrid guns/missiles and shield tanks and are often good at long range whereas Gallente lean towards hybrid guns/drones and armor and are often good at close range.
Overall I'd say Gallente are better for PvP, because missiles have some drawbacks in PvP and are often avoided. But this is a very general view and shouldn't matter much as you can train into any ship you want. Besides, sometimes CCP make changes that have a strong effect on the percieved PvP performance of certain ships, so nothing is set in stone anyway. For example Minmatar were called "Winmatar" for some time for a reason. And missile ships once had a strong role in PvP because of high alpha damage and might see a return in the future (not to mention that some rocket ships are very good for PvP atm, i.e. Crow, Hawk, Vengeance).
Thomas Builder
Center for Advanced Studies
Gallente Federation
#15 - 2013-12-11 06:50:52 UTC
Tau Cabalander wrote:
J'Poll wrote:
The race your start with only has a very limited impact on the game. The impacts are:
1. Your looks, though the differences between looks is very small now compared to the old avatars.
2. Your starting location, but nothing prevents you from moving anywhere you want.
3. The default NPC corp you start in + the NPC corp you end up in if you leave a player corp / leave FW. This is fixed to your character race and blooline.
4. A very limited amount of skills you start with initially. These skills can be trained by anybody in 1 or 2 days, so they don't make much of an impact.

5. The rookie ship that you get issued.

[Sorry J'Poll, just another of my OCD outbursts. I'm feeling much better now.]
Well, if we are doing OCD outbursts:
6. Some of the places where you can move your medical clone to from a distance.
(You can always move your medical clone to your current station, but if you want to move your medical clone to a station other than your current station, you get a choice between the stations your corp has offices in and a list of stations determined by your starter NPC corp.)

As for "what race is good in PvP", I agree with Myriad that all four races have some great PvP ships, it really depends on what style you like. If anything, there is a slight preference for armor tanked ships in PvP, as that frees up your mid-slots for more EWAR modules.
J'Poll
School of Applied Knowledge
Caldari State
#16 - 2013-12-11 10:40:01 UTC
Srius Dench wrote:
You guys asked why I didn't like Gallente ships. When I first started the game a couple days ago, the appearance did bug me, and I was fantasizing of the sleek, militaristic style Caldari ships. Now I'm starting to like the Gallente look much more. The main problem is that I've heard that Caldari ships are great for PvP, while Gallente ships aren't nearly as effective. The second reason is that Gallente ships operate largely with drones, I've heard, and up until a while ago drone warfare didn't seem particularly exuberant too me. Today in high sec, though, I defended my defenseless ship with a scouting drone, and it was actually pretty cool. Granted, these were high sec NPC care bear pirates, but my standpoint on drone warfare is much changed.

So, my question: What are Gallente ships good for? And Caldari? Are Caldari ships indeed better for PvP than Gallente vessels?

Thanks for all the help.


1. Looks don't matter. Ships are tools to do a job. You don't get a job done by looking pretty, but by being effective as a tool.

2. Any ship can be used for PvP, each in their own different way though. Each ship has it's pros and cons...using the pros and knowing what the cons are you can use the ship in PvP.

3. Gallente ships are good at: Anything you can build them for. It really depends on which Gallente ship you talk about, how you fit it and most of all how you fly it.

4. Caldari...see point 3.

5. Nope. Each has their good and bad points and situations.

Blaster fitted Gallente frigate vs Light missile Kestrel

Situation A: The kestrel kites the Gallente frigate at a long range. The missiles will hit, the blasters won't do any damage. Kestrel wins... Caldari is better.

Situation B: Gallente frigate is point blank on Kestrel. Blasters rips through Kestrel's shield, armor and structure. Gallente frigate wins... Gallente is better.

This is using the same 2 ships, in 2 different situations...outcome is totally different.

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lollerwaffle
Tribal Liberation Force
Minmatar Republic
#17 - 2013-12-11 11:02:09 UTC
Thomas Builder wrote:

6. Some of the places where you can move your medical clone to from a distance.
(You can always move your medical clone to your current station, but if you want to move your medical clone to a station other than your current station, you get a choice between the stations your corp has offices in and a list of stations determined by your starter NPC corp.)

This I did not know. Damn, learn something new everyday!

OP: This is a summary of the differences between Caldari and Amarr I wrote a while back.

Typed up another summary of the different flavours for the races but I can't seem to find it anymore.
Roime
Mea Culpa.
Shadow Cartel
#18 - 2013-12-11 11:10:32 UTC
Srius Dench wrote:
You guys asked why I didn't like Gallente ships. When I first started the game a couple days ago, the appearance did bug me, and I was fantasizing of the sleek, militaristic style Caldari ships. Now I'm starting to like the Gallente look much more. The main problem is that I've heard that Caldari ships are great for PvP, while Gallente ships aren't nearly as effective. The second reason is that Gallente ships operate largely with drones, I've heard, and up until a while ago drone warfare didn't seem particularly exuberant too me. Today in high sec, though, I defended my defenseless ship with a scouting drone, and it was actually pretty cool. Granted, these were high sec NPC care bear pirates, but my standpoint on drone warfare is much changed.

So, my question: What are Gallente ships good for? And Caldari? Are Caldari ships indeed better for PvP than Gallente vessels?

Thanks for all the help.


First thing you need to understand in EVE is never to listen to anything that people say in your starter corp chat. The starter corp is full of a) new players like you with no real knowledge b) alts who never even open the corp chat c) bots that can't (yet) type d) people who never started to play the game properly and have stayed in the starter corp

No race is better than others in PVP.

.

Sabriz Adoudel
Move along there is nothing here
#19 - 2013-12-11 11:40:46 UTC
Right now Gallente ships are seeing the most PVP success. This can and will change, probably faster than you can train into an Ishtar.

Find the type of ship you like using most. For me, it is close range drone boats with a light tank and midslots dedicated to range dictation. Train into whatever you enjoy, then cross train into other ships you later discover you need.

I support the New Order and CODE. alliance. www.minerbumping.com

J'Poll
School of Applied Knowledge
Caldari State
#20 - 2013-12-11 12:27:16 UTC
Just look at the Gallente Ewar bonuses - Range bonus to warp disruptors/scramblerz. Which is a huge bonus for bonus.

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