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SOE hubs just became war zones?

Author
Joia Crenca
Science and Trade Institute
Caldari State
#41 - 2013-12-11 01:58:14 UTC
Kaarous Aldurald wrote:
Quote:
PVE-centric players ... well, we'll have to see if CCP gets worried about the casual players unsubbing too quickly for their financial comfort.


Screw those people. I hate that attitude so much, it is literally the reason why I gank, scam, and grief as hard as I do.

Because people try to hold my gameplay hostage by threatening to quit because they don't like how I play. If they want a kiddie ride, there are plenty of other games to play. In fact, there is EVERY OTHER game to play. So they can get the hell out of my game.



I'm going to address this one. If too many "get the hell out of YOUR game", you won't have a game. CCP found that out during Incarna-geddon. They then let us know that 20% of the staff was still laid off.

7500 systems in the game and the only ones that hold any interest for 'griefing and ganking players' are the ones that contain those players who are least willing to do PVP. I'd guess the ones willing to do PVP are too much of a challenge for ya, and thus don't hold your interest? You'd scam and gank for any reason, this just justifies it like the 'New Order' justifies miner griefing.

(And yes, most of the 7500 systems are held by power blocks, thus most of us 'bears' are in hi-sec)

Markku Laaksonen
School of Applied Knowledge
Caldari State
#42 - 2013-12-11 01:59:05 UTC
"SOE hubs just became war zones"

Ironic, huh?

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Jonah Gravenstein
Machiavellian Space Bastards
#43 - 2013-12-11 02:03:02 UTC  |  Edited by: Jonah Gravenstein
Joia Crenca wrote:
Kaarous Aldurald wrote:
Quote:
PVE-centric players ... well, we'll have to see if CCP gets worried about the casual players unsubbing too quickly for their financial comfort.


Screw those people. I hate that attitude so much, it is literally the reason why I gank, scam, and grief as hard as I do.

Because people try to hold my gameplay hostage by threatening to quit because they don't like how I play. If they want a kiddie ride, there are plenty of other games to play. In fact, there is EVERY OTHER game to play. So they can get the hell out of my game.



I'm going to address this one. If too many "get the hell out of YOUR game", you won't have a game. CCP found that out during Incarna-geddon. They then let us know that 20% of the staff was still laid off.

7500 systems in the game and the only ones that hold any interest for 'griefing and ganking players' are the ones that contain those players who are least willing to do PVP. I'd guess the ones willing to do PVP are too much of a challenge for ya, and thus don't hold your interest? You'd scam and gank for any reason, this just justifies it like the 'New Order' justifies miner griefing.

(And yes, most of the 7500 systems are held by power blocks, thus most of us 'bears' are in hi-sec)


Predators go to where the prey is. Highsec is a good hunting ground because it's full of prey. Being predators they will generally pick out the weakest, because the reward for effort expended is better.

I'm a highsec player, I do highsec things like shoot at red crosses and farm asteroid belts, what I don't do is present myself as the weakest prey by doing stupid things like flying loot pinatas, being AFK, or shouting and screaming over the loss of some pixels.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Chopper Rollins
Republic Military School
Minmatar Republic
#44 - 2013-12-11 02:16:43 UTC  |  Edited by: Chopper Rollins
James Amril-Kesh wrote:
Chopper Rollins wrote:
Forget tears and isk, these ships seem designed to enable non null players to creep into null and scratch up some treasure.

They already had other, more effective ships to do that with.


Not with the bonuses these have specifically for this purpose they didn't.
Edit: also, there wasn't an expansion waving a big flag announcing your chance to go for it. Look at Apocrypha, new space with added challenges, now it's full of the caringest bears ever. Think of Rubicon as a much diluted form of that, with these ships, go get this stuff. But no, null bears gonna null bear, hisec barnacles gonna tussle over the scraps in the rookie pond.

The end to 75% of the ganktards playstyle will come when there's nothing to hit in empire except complete newbs and vets doing chores. The griefing playstyle hangs parasitic from the perma-hisec player like some toxic cluster of warts.

Goggles. Making me look good. Making you look good.

Herzog Wolfhammer
Sigma Special Tactics Group
#45 - 2013-12-11 02:20:10 UTC
Joia Crenca wrote:
Kaarous Aldurald wrote:
Quote:
PVE-centric players ... well, we'll have to see if CCP gets worried about the casual players unsubbing too quickly for their financial comfort.


Screw those people. I hate that attitude so much, it is literally the reason why I gank, scam, and grief as hard as I do.

Because people try to hold my gameplay hostage by threatening to quit because they don't like how I play. If they want a kiddie ride, there are plenty of other games to play. In fact, there is EVERY OTHER game to play. So they can get the hell out of my game.



I'm going to address this one. If too many "get the hell out of YOUR game", you won't have a game. CCP found that out during Incarna-geddon. They then let us know that 20% of the staff was still laid off.

7500 systems in the game and the only ones that hold any interest for 'griefing and ganking players' are the ones that contain those players who are least willing to do PVP. I'd guess the ones willing to do PVP are too much of a challenge for ya, and thus don't hold your interest? You'd scam and gank for any reason, this just justifies it like the 'New Order' justifies miner griefing.

(And yes, most of the 7500 systems are held by power blocks, thus most of us 'bears' are in hi-sec)





Don't worry when local is removed from nullsec he can pretend everybody has left his game all he wants.

(then..... *boom* Twisted )

Bring back DEEEEP Space!

Kaarous Aldurald
Black Hydra Consortium.
#46 - 2013-12-11 02:29:32 UTC
Joia Crenca wrote:
Kaarous Aldurald wrote:
Quote:
PVE-centric players ... well, we'll have to see if CCP gets worried about the casual players unsubbing too quickly for their financial comfort.


Screw those people. I hate that attitude so much, it is literally the reason why I gank, scam, and grief as hard as I do.

Because people try to hold my gameplay hostage by threatening to quit because they don't like how I play. If they want a kiddie ride, there are plenty of other games to play. In fact, there is EVERY OTHER game to play. So they can get the hell out of my game.



I'm going to address this one. If too many "get the hell out of YOUR game", you won't have a game. CCP found that out during Incarna-geddon. They then let us know that 20% of the staff was still laid off.

7500 systems in the game and the only ones that hold any interest for 'griefing and ganking players' are the ones that contain those players who are least willing to do PVP. I'd guess the ones willing to do PVP are too much of a challenge for ya, and thus don't hold your interest? You'd scam and gank for any reason, this just justifies it like the 'New Order' justifies miner griefing.

(And yes, most of the 7500 systems are held by power blocks, thus most of us 'bears' are in hi-sec)



I was a line member of a massive nullsec alliance for years. When they failcascaded, I quit the game for a while to cool down some.

I'm plenty familiar with forms of PvP besides "surprise!". But surprise is quite simply a lot of fun, because you get to reap the tears from their shattered false expectations of safety.

To put it simply, carebears cry more than any other category of player in the game. So, yes I would scam and gank for any reason. I don't need any other justification than "because I can". "Because I can" is always good enough in a videogame, especially a sandbox one.

And as for Incarna, you are drastically wrong about your reference.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SurrenderMonkey
State Protectorate
Caldari State
#47 - 2013-12-11 02:31:51 UTC
Chopper Rollins wrote:
James Amril-Kesh wrote:
Chopper Rollins wrote:
Forget tears and isk, these ships seem designed to enable non null players to creep into null and scratch up some treasure.

They already had other, more effective ships to do that with.


Not with the bonuses these have specifically for this purpose they didn't.


Lol wut?

An exploration-configured T3 has the same hacking bonus, a better scanning bonus, a faster recloak time, and can fly through bubbles.

The stratios is a very nice ship. It does not bring anything new in the way of ability to the table, but it is a decent repackaging of abilities that were already available into an interesting purpose-built ship.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

James Amril-Kesh
Viziam
Amarr Empire
#48 - 2013-12-11 02:39:10 UTC
Chopper Rollins wrote:
James Amril-Kesh wrote:
Chopper Rollins wrote:
Forget tears and isk, these ships seem designed to enable non null players to creep into null and scratch up some treasure.

They already had other, more effective ships to do that with.


Not with the bonuses these have specifically for this purpose they didn't.

...Yes, they did.

Enjoying the rain today? ;)

Vaerah Vahrokha
Vahrokh Consulting
#49 - 2013-12-11 02:40:30 UTC  |  Edited by: Vaerah Vahrokha
Herzog Wolfhammer wrote:


What your observation proves is that highsec gankers may say they are all about PVP and "risk" but they dare not risk being on the receiving end of a gank. I was amazed to find things actually civil in ROIR-Y. It does not mean nothing ever happens "out there", it's just that everybody is alert and so the ganks won't come easy.



You have to discern two different matter: risk vs uncertainty.

Whereas hi sec gankers are ok with risk = 100% (they are sure to lose their boat) they are the MOST carebear of all when talking about uncertainty. Uncertainty means profits are unpredictable and possibly negative, whereas they seek for the best reliability possible: always lose their ship but (if possible) always bring home the maximum profit possible.

If they really had to face uncertainty (that is low and NPC null sec) they'd quickly lose "profitability with low effort" they are enjoying in hi sec.

Basically they are quite similar to mission runners: they do it for the ISK. Whereas PvE L4 runners are carebears about risk, gankers are totally carebears about uncertainty. Exactly like sov null seccers are often carebears about both of the above and won't poke their head out of a station unless cleared by intel chat and maybe a "we never know, better safe than sorry" lil blob.

Players worth of PvP honor are:

- NPC null sec small gang
- Sov null sec small gang roamers
- WH "intruders"
- Low sec, small gang roamers
- Low and null sec mercs (had the best days in my EvE life playing with them)
- RvB and similar
- Traders (nowhere to hide, all out money at risk)


Guess what, that leaves out a lot of people, beginning with hi sec gankers, continuing with hi sec mercs and including sov null sec blobbers.
Herzog Wolfhammer
Sigma Special Tactics Group
#50 - 2013-12-11 03:58:22 UTC
Vaerah Vahrokha wrote:
Herzog Wolfhammer wrote:


What your observation proves is that highsec gankers may say they are all about PVP and "risk" but they dare not risk being on the receiving end of a gank. I was amazed to find things actually civil in ROIR-Y. It does not mean nothing ever happens "out there", it's just that everybody is alert and so the ganks won't come easy.



You have to discern two different matter: risk vs uncertainty.

Whereas hi sec gankers are ok with risk = 100% (they are sure to lose their boat) they are the MOST carebear of all when talking about uncertainty. Uncertainty means profits are unpredictable and possibly negative, whereas they seek for the best reliability possible: always lose their ship but (if possible) always bring home the maximum profit possible.

If they really had to face uncertainty (that is low and NPC null sec) they'd quickly lose "profitability with low effort" they are enjoying in hi sec.

Basically they are quite similar to mission runners: they do it for the ISK. Whereas PvE L4 runners are carebears about risk, gankers are totally carebears about uncertainty. Exactly like sov null seccers are often carebears about both of the above and won't poke their head out of a station unless cleared by intel chat and maybe a "we never know, better safe than sorry" lil blob.

Players worth of PvP honor are:

- NPC null sec small gang
- Sov null sec small gang roamers
- WH "intruders"
- Low sec, small gang roamers
- Low and null sec mercs (had the best days in my EvE life playing with them)
- RvB and similar
- Traders (nowhere to hide, all out money at risk)


Guess what, that leaves out a lot of people, beginning with hi sec gankers, continuing with hi sec mercs and including sov null sec blobbers.



You forgot Hull Tanking.

Bring back DEEEEP Space!

Brom Crysal
Laurelin Malinalda
#51 - 2013-12-11 04:16:54 UTC
For a very long time, I spent my time in EVE running missions and mining, and never leaving hi-sec for any reason. I enjoyed the security of being in protected space, and not able to afford expensive ships. I still love that part of the game, and I agree that the hisec carebear is one of the foundation points of this game, both in the economy, and the community.

HOWEVER

EVE is not a game that can be played entirely casually with no risk. That is the simple truth of this game. It is designed to be, to a degree, "hardcore" in that there is no truly "safe" place. Even in hi-sec, you can be ganked. Even in station, you can fail to completely read a contract, and get scammed. That is the attitude that this game has supported, at least as long as I have been playing.

In order to be safe Anywhere in space, you must learn more about the game than just which mission rats trigger the next spawn. There are mechanics in the game that gankers use to allow them to gank you... there are also options and mechanics that you can use to keep yourself safe. The first time that you put an expensive faction or deadspace mod on your mission-running Battleship is the very LAST time you should ever activate the autopilot. If you spend a lot of time going in and out of a single station, you should always establish an undocking waypoint. You should NEVER undock a ship that is worth ganking for just it's hull kill without any tank. Just a little knowledge about aggression mechanics and a small amount of extra effort on your part can keep you from being the next LOLpost on some pirate's alliance forum.

The bottom line is that Gankers Gank in Hi-Sec because Hi-Sec pilots make it easy. A few precautions can keep you much more secure. Or at least more secure than the other 149 guys in system... and when presented with the option of having to go through extra effort to hunt you down, or just gank the next guy, which do you think a lazy ganker will choose?
James Amril-Kesh
Viziam
Amarr Empire
#52 - 2013-12-11 04:49:44 UTC  |  Edited by: James Amril-Kesh
Vaerah Vahrokha wrote:
Herzog Wolfhammer wrote:


What your observation proves is that highsec gankers may say they are all about PVP and "risk" but they dare not risk being on the receiving end of a gank. I was amazed to find things actually civil in ROIR-Y. It does not mean nothing ever happens "out there", it's just that everybody is alert and so the ganks won't come easy.



You have to discern two different matter: risk vs uncertainty.

Whereas hi sec gankers are ok with risk = 100% (they are sure to lose their boat) they are the MOST carebear of all when talking about uncertainty. Uncertainty means profits are unpredictable and possibly negative, whereas they seek for the best reliability possible: always lose their ship but (if possible) always bring home the maximum profit possible.

...Have you heard of the loot fairy?
Ganking is only profitable when the coin flips work in your favor.
You could spend hundreds of millions to gank a jump freighter and have both loot and salvage net you absolutely nothing.

Enjoying the rain today? ;)

John XIII
The Carnifex Corp
#53 - 2013-12-11 05:00:16 UTC
It's dangerous, take these...

- Make an insta-dock for the mission station.
- Make 3 or 4 insta-undocks at various ranges off-grid of the station and alternate their usage.
- Open up your d-scan when on mission and do 4-6au scans for combat probes and gank ships frequently. If you see them either gtfo or move away from the acceleration gate or warp in and align to something.
- Never orbit or linger around an acceleration gate or the warp in of a mission site.
- If someone comes in and starts taking your salvage you are being baited.

Have fun and fly safe.

Between Ignorance and Wisdom

I Love Boobies
All Hail Boobies
#54 - 2013-12-11 06:22:29 UTC  |  Edited by: I Love Boobies
Joia Crenca wrote:
It looks like someone's ganking SOE mission runners in each of the hubs. A group of destroyers bounces out, then a dozen local chat icons turn blinking red. So if someone was wanting PVP excitement in high-sec space, it's here now. PVE-centric players ... well, we'll have to see if CCP gets worried about the casual players unsubbing too quickly for their financial comfort.



They have been ganking ships ever since the SOE ships were announced, and CCP changed the agents around so there would be more opportunities to use said agents. It's mostly the mission runners who bling out their ships more than they need to that get ganked. They can help reduce the ganks by not putting on fits worth billions and billions. A normal t2 fitted battleship will do the missions almost as well as a blinged out version.
Lipbite
Express Hauler
#55 - 2013-12-11 06:29:57 UTC
Hint: you can buy SoE items with Concord LP from incursions...
James Amril-Kesh
Viziam
Amarr Empire
#56 - 2013-12-11 06:30:57 UTC
Lipbite wrote:
Hint: you can buy SoE items with Concord LP from incursions...

Which just makes things that much more expensive.

Enjoying the rain today? ;)

Vaerah Vahrokha
Vahrokh Consulting
#57 - 2013-12-11 07:29:10 UTC
James Amril-Kesh wrote:
...Have you heard of the loot fairy?
Ganking is only profitable when the coin flips work in your favor.
You could spend hundreds of millions to gank a jump freighter and have both loot and salvage net you absolutely nothing.


Yes and I also know about cargo / fittings scanning, I know how to quickly get the approx value of that, I know how to do divisions and even the ammo to use. Pirate

So?
Dextrome Thorphan
#58 - 2013-12-11 07:33:42 UTC
Joia Crenca wrote:
It looks like someone's ganking SOE mission runners in each of the hubs. A group of destroyers bounces out, then a dozen local chat icons turn blinking red. So if someone was wanting PVP excitement in high-sec space, it's here now. PVE-centric players ... well, we'll have to see if CCP gets worried about the casual players unsubbing too quickly for their financial comfort.


What the... there's always been ganking in Osmon because it's a very popular mission hub.
Dextrome Thorphan
#59 - 2013-12-11 07:45:38 UTC
I Love Boobies wrote:
Joia Crenca wrote:
It looks like someone's ganking SOE mission runners in each of the hubs. A group of destroyers bounces out, then a dozen local chat icons turn blinking red. So if someone was wanting PVP excitement in high-sec space, it's here now. PVE-centric players ... well, we'll have to see if CCP gets worried about the casual players unsubbing too quickly for their financial comfort.



They have been ganking ships ever since the SOE ships were announced, and CCP changed the agents around so there would be more opportunities to use said agents. It's mostly the mission runners who bling out their ships more than they need to that get ganked. They can help reduce the ganks by not putting on fits worth billions and billions. A normal t2 fitted battleship will do the missions almost as well as a blinged out version.


They've been ganking ships there ever since I did my first SoE missions yeaars ago (not this char), lost a couple of bling navy ravens :p
Tippia
Sunshine and Lollipops
#60 - 2013-12-11 08:07:04 UTC
Vaerah Vahrokha wrote:
James Amril-Kesh wrote:
...Have you heard of the loot fairy?
Ganking is only profitable when the coin flips work in your favor.
You could spend hundreds of millions to gank a jump freighter and have both loot and salvage net you absolutely nothing.


Yes and I also know about cargo / fittings scanning, I know how to quickly get the approx value of that, I know how to do divisions and even the ammo to use. Pirate

So?
…so there is hard-coded, unavoidable uncertainty.