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[Rubicon] Audio changes feedback

First post
Author
Emma Yobibit
Garoun Investment Bank
Gallente Federation
#361 - 2013-12-09 22:02:01 UTC  |  Edited by: Emma Yobibit
Can we get less intense locking sounds? like a certain sound to tell you you are starting lock then another to tell you locked your target, the constant locking sound in battles is the reason i turn the volume down(or off), that and explosions.... but at less explosions i can zoom away to hear what the FC is saying. Same for every other sounds.

Now maybe you should add another sound telling you you have been yellow box... that would be a nice one.... but only the first time you've been locked, not every time an enemy is locking you then it would be annoying.... then maybe you could take something a bit more intense... because locking is like pre aggressing someone...

edit: or even a voice telling you that youve been locked... like when you warp.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#362 - 2013-12-10 10:10:45 UTC
Emma Yobibit wrote:
Can we get less intense locking sounds? like a certain sound to tell you you are starting lock then another to tell you locked your target, the constant locking sound in battles is the reason i turn the volume down(or off), that and explosions.... but at less explosions i can zoom away to hear what the FC is saying. Same for every other sounds.

Now maybe you should add another sound telling you you have been yellow box... that would be a nice one.... but only the first time you've been locked, not every time an enemy is locking you then it would be annoying.... then maybe you could take something a bit more intense... because locking is like pre aggressing someone...

edit: or even a voice telling you that youve been locked... like when you warp.


HAHA. seriously.
we just talked about this the other day. are you like a fly on the wall or something?

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Snaggletooth Slackjaw
Banana Moon Industries
#363 - 2013-12-10 18:35:19 UTC
Still getting the ambient gate noises continuing long after leaving grid of gate, even while docked in station (on TQ).

Not all the time, mind you, but reasonably frequently.

CEO, Banana Moon Industries. Alliance Diplomat, Rim Worlds Protectorate

CCP WhiteNoiseTrash
C C P
C C P Alliance
#364 - 2013-12-10 19:09:25 UTC
Snaggletooth Slackjaw wrote:
Still getting the ambient gate noises continuing long after leaving grid of gate, even while docked in station (on TQ).

Not all the time, mind you, but reasonably frequently.


well, doesn't matter if its once in a while or all the time.
it should be not at all.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Tul Breetai
Impromptu Asset Requisition
#365 - 2013-12-10 20:28:06 UTC
CCP WhiteNoiseTrash wrote:


it's crucial that you all let me know if this problem continues, after tomorrow.

Sent my alt to k-space for a supply run, when he got back the same sound was still looping. I've been assuming it's from jumping gates, but other possibilities include docking, cloaking, and using POS services (the only things my alt ever does).

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#366 - 2013-12-10 20:32:07 UTC
Tul Breetai wrote:
CCP WhiteNoiseTrash wrote:


it's crucial that you all let me know if this problem continues, after tomorrow.

Sent my alt to k-space for a supply run, when he got back the same sound was still looping. I've been assuming it's from jumping gates, but other possibilities include docking, cloaking, and using POS services (the only things my alt ever does).


it's from the gate for sure.
It has, on the other hand, some limits set to it, which should make it impossible to hear when away from the gate.

as well as some measures to stop it from playing when warping away from the gate and so on.
this is very curious.

and I still haven't been able to reproduce it myself.

It's the sound the gate makes, when it's been active recently.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Good Posting
Doomheim
#367 - 2013-12-14 16:31:55 UTC
The sound bug of the gate is still happening and i hope you can fix it soon. Thanks for your time and work, i love all the sounds of eve, but this bbbzbzbbzbzbbzzzzzbbbzzzzzz is annoying to say the least.
SmarncaV2
Doomheim
#368 - 2013-12-14 17:19:12 UTC  |  Edited by: SmarncaV2
Good Posting wrote:
The sound bug of the gate is still happening and i hope you can fix it soon. Thanks for your time and work, i love all the sounds of eve, but this bbbzbzbbzbzbbzzzzzbbbzzzzzz is annoying to say the least.


I have that too. It's really annoying. Sometimes zooming in and out fixes it but sometimes it doesnt.

Please fix it

EDIT: I think that it happens when your client is minimized and you are jumping.
Alvatore DiMarco
Capricious Endeavours Ltd
#369 - 2013-12-14 18:49:28 UTC
I don't have it at all. Ever.

I wonder what you two are doing differently.
Good Posting
Doomheim
#370 - 2013-12-14 19:17:05 UTC
SmarncaV2 wrote:


EDIT: I think that it happens when your client is minimized and you are jumping.



Maybe you are right. I'm playing with only one client now and the sound effect stops as soon as i hit warp.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#371 - 2013-12-14 20:07:38 UTC
Good Posting wrote:
SmarncaV2 wrote:


EDIT: I think that it happens when your client is minimized and you are jumping.



Maybe you are right. I'm playing with only one client now and the sound effect stops as soon as i hit warp.


they what?
all other sound effects stop when you hit warp? not when you enter the actual warp, but just when you choose to warp or is it the other way around?

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Good Posting
Doomheim
#372 - 2013-12-14 20:19:06 UTC
I mean the gate sound effect only (bbbzzzbbzzzzz, you know). The rest of the ambient sounds keep playing with no problems.
The gate ambient sound stops when i choose a location and i hit the warp key, not when i'm fully aligned and i enter warp.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#373 - 2013-12-14 20:20:24 UTC
Good Posting wrote:
I mean the gate sound effect only (bbbzzzbbzzzzz, you know). The rest of the ambient sounds keep playing with no problems.
The gate ambient sound stops when i choose a location and i hit the warp key, not when i'm fully aligned and i enter warp.


yea, that was one of the "tricks" to avoid it from looping out of control.
so that does work actually, I had some reports that it still didn't go away.

I put this in, assuming that most people would always warp away from a stargate.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Tul Breetai
Impromptu Asset Requisition
#374 - 2013-12-18 04:14:24 UTC
CCP WhiteNoiseTrash wrote:
Good Posting wrote:
I mean the gate sound effect only (bbbzzzbbzzzzz, you know). The rest of the ambient sounds keep playing with no problems.
The gate ambient sound stops when i choose a location and i hit the warp key, not when i'm fully aligned and i enter warp.


yea, that was one of the "tricks" to avoid it from looping out of control.
so that does work actually, I had some reports that it still didn't go away.

I put this in, assuming that most people would always warp away from a stargate.

Definitely hasn't fixed the issue...

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Tarsas Phage
Sniggerdly
#375 - 2013-12-18 06:57:27 UTC  |  Edited by: Tarsas Phage
CCP WhiteNoiseTrash wrote:

they what?
all other sound effects stop when you hit warp? not when you enter the actual warp, but just when you choose to warp or is it the other way around?


I continue to randomly get the stuck gate buzz sound as well.

I can stop it manually by escaping to the menu, and toggling "Audio Enabled" off then back on under Audio Engine Settings.

But eventually it'll happen again. With 8-10 clients running at the same time, figuring out which client is stuck is a pain, especially if more than one is doing it ;)

Is there an audio engine debug flag to the executable I can turn on and provide the output of? I'd really like to see this fixed and will help in any way I can.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#376 - 2013-12-18 10:08:31 UTC
Tarsas Phage wrote:
CCP WhiteNoiseTrash wrote:

they what?
all other sound effects stop when you hit warp? not when you enter the actual warp, but just when you choose to warp or is it the other way around?


I continue to randomly get the stuck gate buzz sound as well.

I can stop it manually by escaping to the menu, and toggling "Audio Enabled" off then back on under Audio Engine Settings.

But eventually it'll happen again. With 8-10 clients running at the same time, figuring out which client is stuck is a pain, especially if more than one is doing it ;)

Is there an audio engine debug flag to the executable I can turn on and provide the output of? I'd really like to see this fixed and will help in any way I can.


There isn't an audio engine debug, sorry.
I am trying all I can to fit it. but it still baffles me why this didn't fix it and why you are still having problems.

I run 8 clients as well personally and just made 40 jumps with all of them yesterday, no problem at all and no buzzing sound looping.
Though, there is a few logs that you can get for me and everybody, please file it here:
http://community.eveonline.com/support/submit-bug-report/?_ga=1.166946814.1923054562.1372696185

the more the merrier, I will combine them all and just have one bug report in the end, but this might trigger that "someone else" notices that we really need some engine coders to go over this.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Tarsas Phage
Sniggerdly
#377 - 2013-12-18 17:32:59 UTC
CCP WhiteNoiseTrash wrote:

Though, there is a few logs that you can get for me and everybody, please file it here:
http://community.eveonline.com/support/submit-bug-report/?_ga=1.166946814.1923054562.1372696185


Which logs are these? I can't seem to find any beyond the standard gamelogs/chatlogs.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#378 - 2013-12-20 02:46:08 UTC
Tarsas Phage wrote:
CCP WhiteNoiseTrash wrote:

Though, there is a few logs that you can get for me and everybody, please file it here:
http://community.eveonline.com/support/submit-bug-report/?_ga=1.166946814.1923054562.1372696185


Which logs are these? I can't seem to find any beyond the standard gamelogs/chatlogs.


Gamelogs should be fine.
according to those, the ones I have seen though, the sound is only called once, with the correct 3D position and therefore shouldn't be played like it does in the bug reports.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Tarsas Phage
Sniggerdly
#379 - 2013-12-20 16:56:51 UTC  |  Edited by: Tarsas Phage
CCP WhiteNoiseTrash wrote:
Tarsas Phage wrote:
CCP WhiteNoiseTrash wrote:

Though, there is a few logs that you can get for me and everybody, please file it here:
http://community.eveonline.com/support/submit-bug-report/?_ga=1.166946814.1923054562.1372696185


Which logs are these? I can't seem to find any beyond the standard gamelogs/chatlogs.


Gamelogs should be fine.
according to those, the ones I have seen though, the sound is only called once, with the correct 3D position and therefore shouldn't be played like it does in the bug reports.


Erm, I've never seen any audio or position-specific logging in game logs, unless you're used to running a client that has extra event debugging/logging turned on which not present in the distributed client we players get.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#380 - 2013-12-23 10:21:43 UTC
Tarsas Phage wrote:
CCP WhiteNoiseTrash wrote:
Tarsas Phage wrote:
CCP WhiteNoiseTrash wrote:

Though, there is a few logs that you can get for me and everybody, please file it here:
http://community.eveonline.com/support/submit-bug-report/?_ga=1.166946814.1923054562.1372696185


Which logs are these? I can't seem to find any beyond the standard gamelogs/chatlogs.


Gamelogs should be fine.
according to those, the ones I have seen though, the sound is only called once, with the correct 3D position and therefore shouldn't be played like it does in the bug reports.


Erm, I've never seen any audio or position-specific logging in game logs, unless you're used to running a client that has extra event debugging/logging turned on which not present in the distributed client we players get.


Naa. not like that, but the log does show some info about which audio files were called and so on.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.