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Holy hell, the Tornado is a gankers dream.

First post
Author
Russell Casey
Doomheim
#121 - 2011-11-22 01:11:46 UTC  |  Edited by: Russell Casey
Posting in a Gankers vs. Carebears thread.
Ranger 1
Ranger Corp
Vae. Victis.
#122 - 2011-11-22 01:17:36 UTC
Russell Casey wrote:
Posting in a Gankers vs. Carebears thread.


I wonder where I fit into that then.

I'm not a suicide ganker, it's not my cup of tea... and yet it's been many years since I could be considered a care bear. Even so, I have to admit I find it amusing when someone goes off the deep end when they lose a ship, especially when they could have easily avoided it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Herzog Wolfhammer
Sigma Special Tactics Group
#123 - 2011-11-22 01:36:46 UTC
Whereas we might expect Tier 3 ganks to happen on the 29th, I think that without insurance payouts and that the price of these things in the first week will be outrageous, the 29th is probably not going to be the big bloodbath.

If you lose a ship to a suicide gank by a ship that costs more, it seems a little more pointless - more or less an insult perhaps? I don't know. Economic warfare and SGing are not as connected as those doing the SGs say.

Bring back DEEEEP Space!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#124 - 2011-11-22 01:41:09 UTC
We will still have destroyers. And we're patient enough to wait for tier 3 prices to drop down to normal levels, so that's not really an issue.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

MatrixSkye Mk2
Republic University
Minmatar Republic
#125 - 2011-11-22 01:50:35 UTC
Brujo Loco wrote:
Enjoying the "tantrum" of the carebear and collecting the tears off him puts you in the same field as said carebear. You are all, simply sides of the same coin, pretending to be above, below or even sideways of them is kinda delusional. just sayin'

QFT

Successfully doinitwrong™ since 2006.

Heinel Sidewind
Power-Hug Training Bootcamp
#126 - 2011-11-22 02:05:14 UTC
It'd be interesting to see if ganking rate does increase with the introduction of the new BC, and if it is enough to destroy Jita.

It would be in the best interest for everyone in the long term if one centralized market (which is what naturally happens if left unchecked) does not exist in game. If industry is more spread out, it would mean high-sec dwellers no longer have to put distance-to-Jita as a priority metric in finding their home bases, and fringe areas will see more traffic.

High sec industrialists who cannot compete with people with over-researched BPOs on profit margin can opt to find new markets, and exporting goods from high-sec en masse to null by major alliances to facilitate their holdings will also take significantly longer time as there's no one place with enough volume, giving null industrialists a purpose.

Traders will find their game more complex and fun as things aren't as predictable anymore, and inter-regional trade gets more lucrative (which incidentally also make ganking a mini profession (as they would need intel to cover a much wider area according to changing trade routes, it's not just mindlessly scanning people coming out from that Jita hole anymore).

Many problems with the game can be fixed, if only this is carried through to the end.
Herr Wilkus
Aggressive Salvage Services LLC
#127 - 2011-11-22 03:10:39 UTC
Wow. I will gladly accept any and all pre-tears, from a ship that hasn't even hit TQ yet.

The economics of high-end solo suicide ganking change very little. The loss of insurance is made up in the cheaper hull and superior Alpha of the Tornado.

The advantages - lower up front costs, smaller, more convenient, and more agile hull, with the same ROF of the Tempest, allowing that deadly 2 volley punch.

Hull costs?
These are T1 ships. No complicated supply chain like Tech 3. Expense will simply be a function of time to complete High sec ME research. Prices should start high, drop rapidly, and then stabilize and vary with mineral prices, thereafter.

Easily available BPOs in high sec. Price will be simply a matter of BPO research time. Early models will be expensive, produced off of 0/0 or 1 or 2 ME prints.

Others will research to varying degrees, and prices should rapidly drop as the 'well researched' BPOs start coming online in days and weeks afterwards. Think its time to start inventing some 1400MM II BPCs.

Zi'Boo
Zi'Corp
#128 - 2011-11-22 03:13:59 UTC
Tornado without insurance will be no better at suicide ganking than Tempest or Apoc are atm.
And it won't have the extra drones or launchers that a Tempest could equip, so if anything it will at best keep the suicide ganking the same.
Ludi Burek
The Player Haters Corp
#129 - 2011-11-22 03:36:56 UTC
Making this thread is a silly move. It creates more panic among the uninformed masses which in turn encourages more rage/panic nerf posts which in turn attract attention.

Also, you describe the absolute perfect circumstances for a gank and those without experience on the other side of the gank will just rage and continue to assume how everything is always perfect for the ganker and woe is them.... Just like vagabonds do 500 dps while moving at 3.5k constantly....

Concord response is not 100% predictable. Taking two volleys as granted is stupid and irresponsible and panic inducing :) No seriously, anyone that ganks over time knows that concord responses can vary wildly. I have gotten off 2 volleys on torp ravens and 4 volleys in same sec systems, always with concord sent elsewhere before hand Big smile Same as with smartbombs. Difference between 2 volleys and 4 volleys is huge yet it happens and all circumstance prior to gank were identical.

Relying on the 2 1400 II volleys is a big gamble.

Basically the tornado just offsets the insurance now if you used to gank with battleships. And is a great boost to outlaws as obviously Orca, plus it's easier to travel around in a BC than a BS durrr.

It's not really "the new dawn" lol. First few weeks will probably be madness though.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#130 - 2011-11-22 04:12:49 UTC
For the philosophical/psychological postings:

Anything someone has put time and effort into to achieve is a real and tangible thing if lost. The emotional and psychological impact is real whether you wish to treat "pixels" as real or imaginary. The laws globally are also changing regarding property rights and the "reality" of in game resources as well and have been over the past decade or so with a greater change to the reality and legal status to in game items being given.

So what you are talking about in illiciting tears, be they carebear, griefer, nullbear, or other, is in fact the destruction of someones time and effort in any given field and the emotional and psychological impact this has on them that is making you feel good about their loss and suffering. Anyway you slice this this is a sadistic aspect of humanity, to gain joy or satisfaction from anothers pain and suffering irregardless of what that is or how it is made manifest in their life.




For the thread itself:

Yeah Tornados will be a gankers paradise and I for one welcome it into my hold. Now I just wish CCP would increase the ship maintenance bay of the orca to be able to carry 2 fully fitted BCs inside it instead of just 1 Id be really happy about this.

The real question will be on bpo seeds, locations and pricing. In fact the first big gank will be by destroyers ganking the bpo running shuttles and other small frigates back to their POS labs.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Ranger 1
Ranger Corp
Vae. Victis.
#131 - 2011-11-22 04:30:03 UTC  |  Edited by: Ranger 1
Quote:
Anything someone has put time and effort into to achieve is a real and tangible thing if lost. The emotional and psychological impact is real whether you wish to treat "pixels" as real or imaginary. The laws globally are also changing regarding property rights and the "reality" of in game resources as well and have been over the past decade or so with a greater change to the reality and legal status to in game items being given.

So what you are talking about in illiciting tears, be they carebear, griefer, nullbear, or other, is in fact the destruction of someones time and effort in any given field and the emotional and psychological impact this has on them that is making you feel good about their loss and suffering. Anyway you slice this this is a sadistic aspect of humanity, to gain joy or satisfaction from anothers pain and suffering irregardless of what that is or how it is made manifest in their life.





Ahhh, no.

Quote:
The point of "collecting tears" is that if the victim has a melt down over the loss of their worthless pixels they have just proven that they are way too invested emotionally in the game, and most well balanced individuals find that more than a little bit amusing.

This applies to the people laughing at the person who tosses the Monopoly Board in a tantrum, or the German kid freaking out over getting killed in WOW (you know you laughed).

At that point amusement over how carried away the "victim" is over their imagined "loss" far outweighs other considerations.

It "is" amusing, because the emotional outburst is absurd in every sense of the word.


In other news, every attempt by legal means to obtain compensation for destroyed or stolen virtual goods in a game has failed, contrary to urban myth.

These things aren't real, and one of the main objectives of this game is to keep other people from destroying the virtual things you take the time to create.

While it is perfectly acceptable to have a gut reaction when you are bested in a game, it is completely inappropriate to have a tantrum or accuse the other player of being mentally or morally deficient when they have beaten you squarely within the rules of the game you are playing.

Your parents called it poor sportsmanship, your peers now call it emo rage, and it has not gotten any more appropriate (or less amusing to others) with age.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#132 - 2011-11-22 04:40:15 UTC
Ranger 1 wrote:

In other news, every attempt by legal means to obtain compensation for destroyed or stolen virtual goods in a game has failed, contrary to urban myth.

These things aren't real, and one of the main objectives of the game is to keep other people from destroying the virtual things you take the time to create.

While it is perfectly acceptable to have a gut reaction when you are bested in a game, it is completely inappropriate to have a tantrum or accuse the other player of being mentally or morally deficient when they have beaten you squarely within the rules of the game you are playing.

Your parents called it poor sportsmanship, your peers now call it emo rage, and it has not gotten any more appropriate (or less amusing to others) with age.



Actually its refering to ownership and tangible rights and yes there have been cases and there are games being created where the buying and selling for real currency is a legal entity already. In fact I read it years ago when it first became a sensation. Over the years its gone more and more towards this whether youd like to admit it or not.

Ive spoken to many people in game regarding this over a long period of time. I understand the mental mechanic quite well. No matter how you slice it its people taking enjoyment at taking away something from another person irregardless of the mechanic and trying TO induce the tantrum because it pleases them on a psychological basis. Not everyone does this and for some its a side benefit. But the psychology of it remains the same. Its the same reason why you link and watch and think its amusing for the German kid in WoW to lose his stuff. Its taking joy at anothers loss.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Ranger 1
Ranger Corp
Vae. Victis.
#133 - 2011-11-22 04:56:54 UTC  |  Edited by: Ranger 1
Eternus8lux8lucis wrote:
Ranger 1 wrote:

In other news, every attempt by legal means to obtain compensation for destroyed or stolen virtual goods in a game has failed, contrary to urban myth.

These things aren't real, and one of the main objectives of the game is to keep other people from destroying the virtual things you take the time to create.

While it is perfectly acceptable to have a gut reaction when you are bested in a game, it is completely inappropriate to have a tantrum or accuse the other player of being mentally or morally deficient when they have beaten you squarely within the rules of the game you are playing.

Your parents called it poor sportsmanship, your peers now call it emo rage, and it has not gotten any more appropriate (or less amusing to others) with age.



Actually its refering to ownership and tangible rights and yes there have been cases and there are games being created where the buying and selling for real currency is a legal entity already. In fact I read it years ago when it first became a sensation. Over the years its gone more and more towards this whether youd like to admit it or not.

Ive spoken to many people in game regarding this over a long period of time. I understand the mental mechanic quite well. No matter how you slice it its people taking enjoyment at taking away something from another person irregardless of the mechanic and trying TO induce the tantrum because it pleases them on a psychological basis. Not everyone does this and for some its a side benefit. But the psychology of it remains the same. Its the same reason why you link and watch and think its amusing for the German kid in WoW to lose his stuff. Its taking joy at anothers loss.



They are called micro transactions, which is an entirely different kettle of fish. And if those items are taken away or destroyed they legally have no real world value to base compensation on. They are worth, literally, nothing in the eyes of any legal system that I have found record of.

If you can find a case where someone lost a virtual item in a game and through legal action was monetarily compensated for it's loss I'd be more than happy to examine your source.

Yes, people do find it amusing when others display monumentally inappropriate behavior. Usually wondering what his/her parents were thinking to raise a child with such poor manners and lack of emotional maturity. No matter what game we are discussing, that basic tenant remains. People that cannot display a modicum of objectivity, who cannot keep the fact that it is merely a game in perspective, who cannot contain their rage at being beaten fairly and squarely, will be ridiculed by those that can.

In this game there are often verbal jabs aimed at those that lose in an engagement. If the loss is accepted in a good natured fashion those verbal jabs as often as not, turn into the victor letting the other player know what he did wrong... how he could avoid losing in the future. However when the loser goes ballistic he draws the derision of most everyone witnessing it... because the reaction is as absurd as it is inappropriate.

People WILL point out bad behavior, and people will be amused by those that lack basic self control and perspective when playing a game.

That is human nature.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Evei Shard
Shard Industries
#134 - 2011-11-22 04:58:45 UTC
I've always found the "It's just pixels!!!!11oneone" crowd to be quite funny.

Because it's a convenient excuse to continue a behavior that isn't agreeable to everyone.

How many of the pixel pixies would hold true to their own proclamations of value if someone took a metal rake and wrecked the paint on their car, leaving some choice dents?

So it's not pixels, so it's an issue? Really?

How? The damage to the paint and the dents in the metal do not affect the ability of the car to be driven, nor do they affect your ability to get to work, and you even get an insurance payout if you have that level of insurance.

What about your digital music collection? It's just 1's and 0's. It's not real. It is completely useless without a software program to read the information properly. How many would just laugh it off and say "ah well, it's just pixels"?

How about your house? If someone comes through at night and covers it with graffiti, it doesn't affect you at all in regards to the purpose of a house. Keeps you warm, provides security for belongings, etc.
In fact, the paint itself is very much like your precious pixels. It's just particles of paint. Why does this not fall under the same rules?

What about your hair? You wake up one morning and it's all been trimmed off. Quickly, raggedly.
You experienced no pain, so why is it such a big deal? Bonus, it'll grow back in a couple months even. Yet people would go apeshit if it happened. Screaming and yelling would commence about "spaceships is a game! this is real life!!!"

So?

Why does the line of what is allowed to result in feeling emotions in general drawn at where *you* think it should be? Who defines those lines and draws them up, coincidently right where they fit in with *your* agenda?

Why is it that feelings of loss, sadness, anger and frustration are constantly pointed out as signs of someone "taking things to seriously" or that they are "sociopaths", but feelings of happiness, elation, giddyness, power and control are somehow totally different and have no connection what-so-ever to "taking things to seriously"?



Profit favors the prepared

Ranger 1
Ranger Corp
Vae. Victis.
#135 - 2011-11-22 05:04:34 UTC
Evei Shard wrote:
I've always found the "It's just pixels!!!!11oneone" crowd to be quite funny.

Because it's a convenient excuse to continue a behavior that isn't agreeable to everyone.

How many of the pixel pixies would hold true to their own proclamations of value if someone took a metal rake and wrecked the paint on their car, leaving some choice dents?

So it's not pixels, so it's an issue? Really?

How? The damage to the paint and the dents in the metal do not affect the ability of the car to be driven, nor do they affect your ability to get to work, and you even get an insurance payout if you have that level of insurance.

What about your digital music collection? It's just 1's and 0's. It's not real. It is completely useless without a software program to read the information properly. How many would just laugh it off and say "ah well, it's just pixels"?

How about your house? If someone comes through at night and covers it with graffiti, it doesn't affect you at all in regards to the purpose of a house. Keeps you warm, provides security for belongings, etc.
In fact, the paint itself is very much like your precious pixels. It's just particles of paint. Why does this not fall under the same rules?

What about your hair? You wake up one morning and it's all been trimmed off. Quickly, raggedly.
You experienced no pain, so why is it such a big deal? Bonus, it'll grow back in a couple months even. Yet people would go apeshit if it happened. Screaming and yelling would commence about "spaceships is a game! this is real life!!!"

So?

Why does the line of what is allowed to result in feeling emotions in general drawn at where *you* think it should be? Who defines those lines and draws them up, coincidently right where they fit in with *your* agenda?

Why is it that feelings of loss, sadness, anger and frustration are constantly pointed out as signs of someone "taking things to seriously" or that they are "sociopaths", but feelings of happiness, elation, giddyness, power and control are somehow totally different and have no connection what-so-ever to "taking things to seriously"?






The difference is all of the things you describe are real, and are my property.

The virtual items in EVE are not yours, you do not at any time own them, they are not your property.

You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alpheias
Tactical Farmers.
Pandemic Horde
#136 - 2011-11-22 05:04:46 UTC  |  Edited by: Alpheias
Evei Shard wrote:
I've always found the "It's just pixels!!!!11oneone" crowd to be quite funny.

Because it's a convenient excuse to continue a behavior that isn't agreeable to everyone.

How many of the pixel pixies would hold true to their own proclamations of value if someone took a metal rake and wrecked the paint on their car, leaving some choice dents?


The second you make a RL comparison, the game is over. And the longer you go on with the argument, you end up grasping at nothing.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#137 - 2011-11-22 05:10:23 UTC
Ranger 1 wrote:

The difference is all of the things you describe are real, and are my property.

The virtual items in EVE are not yours, you do not at any time own them, they are not your property.

You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.


Idea of ownership .. how cute.
Ranger 1
Ranger Corp
Vae. Victis.
#138 - 2011-11-22 05:12:52 UTC
Jaroslav Unwanted wrote:
Ranger 1 wrote:

The difference is all of the things you describe are real, and are my property.

The virtual items in EVE are not yours, you do not at any time own them, they are not your property.

You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.


Idea of ownership .. how cute.


Big smile

I take it you disagree. Excellent, give me your computer.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#139 - 2011-11-22 05:27:43 UTC
Ranger 1 wrote:
Jaroslav Unwanted wrote:
Ranger 1 wrote:

The difference is all of the things you describe are real, and are my property.

The virtual items in EVE are not yours, you do not at any time own them, they are not your property.

You'll find that information cleverly hidden in the publicly available EULA, the one we all agreed to when we chose to play this GAME.


Idea of ownership .. how cute.


Big smile

I take it you disagree. Excellent, give me your computer.


sure thing... if you dont mind waiting few bilions years.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#140 - 2011-11-22 05:29:00 UTC
Evei Shard wrote:
bunch of drivel

Not sure whether or not you're trolling, but if not, I think you've completely overlooked the concept of the social contract. All of the things you mentioned are real-life, tangible possessions (property), and are bound by the social contract. Your property is protected by laws derived exclusively from the social contract.

EVE is a game; a meta world, complete with its own set of rules. When you sign up for EVE, you read the EULA/ToS, and consent to the rules outlined by its developer, CCP. These rules clearly state that any in-game items aren't property that you own. The social contract doesn't apply to them.

In addition to that, the developers have clearly stated that EVE is a "cold, harsh universe," where your character's, and your character's assets', safety isn't guaranteed. The game makes it clear that it's perfectly legitimate for other players to destroy your in-game possessions, and makes you acknowledge this before the first time you play.

Just because you believe that CCP isn't entitled to enforce its own set of rules applicable to a videogame meta universe they created, and that the social contract should be extended to protect your virtual holdings despite CCP's sovereign right to apply whatever rules they deem fit to their own intellectual property, doesn't mean that your demands are rooted in reality.

What's next? Are you going to sue your neighbor because he destroyed something you own in a dream you had? "I know it's not real, but I was really enjoying the Ferrari I was driving during nappy time, until he repeatedly struck it with a baseball bat. I press the motion for restitution of the full value of the car..."

I think I'll go ahead and give you an 8/10 though. Well done.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted