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Holy hell, the Tornado is a gankers dream.

First post
Author
MatrixSkye Mk2
Republic University
Minmatar Republic
#101 - 2011-11-22 00:27:03 UTC  |  Edited by: MatrixSkye Mk2
Destiny Corrupted wrote:
MatrixSkye Mk2 wrote:
Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you? If these idiots are just playing a "game" why get so excited over making people mad and quit? Using a game as a tool to ruin people's fun is well-adjusted to you?

They quit by their own volition. It is not our intent to make them quit. However, if they do, we will laugh and ridicule them.

But that's not what I'm asking you :). I'll ask you again because you bypassed my question:

Do you think that someone that plays with the intention of hurting and making someone mad is well-adjusted? Or do you think, that it is likely they're a sadist in real life? You certainly make the claim that this is the case for carebears. So I'm curious if you think that you're theory only holds for that one play style you hate :).

Successfully doinitwrong™ since 2006.

Cambarus
The Baros Syndicate
#102 - 2011-11-22 00:31:01 UTC  |  Edited by: Cambarus
MatrixSkye Mk2 wrote:
Tippia wrote:
MatrixSkye Mk2 wrote:

Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you?
As well adjusted as any monopoly player who fans himself with his wad of cash with a broad smirk on his face.

Do you know what ill intentions are? Can you figure out how ill intentions make your example irrelevant to mine?

You were so quick to claim carebears likely carry their behavior into real life but so reserved in making the same claim about players that intentionally seek to upset people (ie collect "tears") in a game.

Watching someone rage and walk away/flip the board in a game of monopoly is 10 times more satisfying, and infinitely more hilarious, then simply beating them.

EDIT: to clarify:

While IRL it may be considered a bad thing to enjoy the suffering of others, that's usually only when referring to a matter that actually has some sort of seriousness to it. Throwing a tantrum and leaving over a board game (or any game for that matter) will get you labelled as being poorly adjusted MUCH faster than laughing at someone who does.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#103 - 2011-11-22 00:33:17 UTC  |  Edited by: Vimsy Vortis
I think that making judgements about people based on their actions in a role playing game about spaceship violence in which espionage, betrayal, theft and random violence are intended features that are regularly advertised as major selling points might lead you to some pretty biased conclusions.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#104 - 2011-11-22 00:35:54 UTC
MatrixSkye Mk2 wrote:
Destiny Corrupted wrote:
MatrixSkye Mk2 wrote:
Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you? If these idiots are just playing a "game" why get so excited over making people mad and quit? Using a game as a tool to ruin people's fun is well-adjusted to you?

They quit by their own volition. It is not our intent to make them quit. However, if they do, we will laugh and ridicule them.

But that's not what I'm asking you :). I'll ask you again because you bypassed my question:

Do you think that someone that plays with the intention of hurting and making someone mad is well-adjusted? Or do you think, that it is likely they're a sadist in real life? You certainly make the claim that this is the case for carebears. So I'm curious if you're theory only holds for that one play style you hate :).

I can't speak for everyone, only for myself and my close friends, whom I know well. We don't play EVE with the intention of hurting and making people mad in real life. We do, however, play EVE with the intention of being absolutely ruthless to anyone whom we don't consider to be friendly. If they get hurt or mad in real life as a consequence of our actions in the game, that's their problem. We play within the confines of game rules, and don't cheat or exploit to gain our advantages.

I'm sure there are people out there who play solely for the sake of causing real-life aggravation. However, I'd venture to guess that they are the outliers, and not the status quo. However, it's important to note cause and effect. Such people have been ill-adjusted well before they bought their EVE accounts. EVE is but one of the outlets for their maliciousness, instead of being its root cause.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

MatrixSkye Mk2
Republic University
Minmatar Republic
#105 - 2011-11-22 00:36:38 UTC
Cambarus wrote:
MatrixSkye Mk2 wrote:
Tippia wrote:
MatrixSkye Mk2 wrote:

Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you?
As well adjusted as any monopoly player who fans himself with his wad of cash with a broad smirk on his face.

Do you know what ill intentions are? Can you figure out how ill intentions make your example irrelevant to mine?

You were so quick to claim carebears likely carry their behavior into real life but so reserved in making the same claim about players that intentionally seek to upset people (ie collect "tears") in a game.

Watching someone rage and walk away/flip the board in a game of monopoly is 10 times more satisfying, and infinitely more hilarious, then simply beating them.

And I will ask again, because we keep avoiding the question:

Do you think that someone that plays with the intention of making people upset (ie collect "tears") is likely a well-adjusted human being?

Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not?

Successfully doinitwrong™ since 2006.

Brusanan
Sons of Seyllin
Pirate Lords of War
#106 - 2011-11-22 00:39:26 UTC
Cambarus wrote:
Watching someone rage and walk away/flip the board in a game of monopoly is 10 times more satisfying, and infinitely more hilarious, then simply beating them.

This.

I get quite a bit of satisfaction out of seeing grown men cry over a video game. It is quite funny. If they happen to quit over it, we are doing them a favor. They clearly take this game too seriously.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#107 - 2011-11-22 00:42:11 UTC
MatrixSkye Mk2 wrote:
Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not?

No, I never stated that. I simply stated a theory that dealt with one specific element of real/virtual world interaction. It was an opinion rooted in deductive reasoning, and not a statement of fact.

I never said that videogame behavior directly translates into real-life behavior, or vice versa. I simply stated that I think a rational person who is afraid of losing imaginary items will be more likely to avoid risking actual, tangible things, like his real-life well-being.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#108 - 2011-11-22 00:43:42 UTC
Epic

EVE Mail me i dont check forums often.

Brusanan
Sons of Seyllin
Pirate Lords of War
#109 - 2011-11-22 00:45:02 UTC
MatrixSkye Mk2 wrote:
Do you think that someone that plays with the intention of making people upset (ie collect "tears") is likely a well-adjusted human being?

Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not?

I'm not going to play psychologist, even if it is the cool thing to do on the internet these days.

The answer to the question doesn't matter to me. Even if it makes me a psychopath, it's not going to change the way I play the game.
MatrixSkye Mk2
Republic University
Minmatar Republic
#110 - 2011-11-22 00:45:18 UTC
Destiny Corrupted wrote:
MatrixSkye Mk2 wrote:
Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not?

No, I never stated that. I simply stated a theory that dealt with one specific element of real/virtual world interaction. It was an opinion rooted in deductive reasoning, and not a statement of fact.

I never said that videogame behavior directly translates into real-life behavior, or vice versa. I simply stated that I think a rational person who is afraid of losing imaginary items will be more likely to avoid risking actual, tangible things, like his real-life well-being.

Here:
Destiny Corrupted wrote:
So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you?

Successfully doinitwrong™ since 2006.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#111 - 2011-11-22 00:47:03 UTC
And pray tell, how did you interpret that quote as a statement of fact?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Brusanan
Sons of Seyllin
Pirate Lords of War
#112 - 2011-11-22 00:48:02 UTC
MatrixSkye Mk2 wrote:
Destiny Corrupted wrote:
MatrixSkye Mk2 wrote:
Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not?

No, I never stated that. I simply stated a theory that dealt with one specific element of real/virtual world interaction. It was an opinion rooted in deductive reasoning, and not a statement of fact.

I never said that videogame behavior directly translates into real-life behavior, or vice versa. I simply stated that I think a rational person who is afraid of losing imaginary items will be more likely to avoid risking actual, tangible things, like his real-life well-being.

Here:
Destiny Corrupted wrote:
So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you?

He seems to be saying the exact opposite of what you are claiming he is saying.
MatrixSkye Mk2
Republic University
Minmatar Republic
#113 - 2011-11-22 00:48:55 UTC
Destiny Corrupted wrote:
And pray tell, how did you interpret that quote as a statement of fact?

I know it's your opinion. I'm wondering if you feel the same way about players on the other side of the fence. Or if you feel that your "theory" only holds water against carebears.

Successfully doinitwrong™ since 2006.

Paragon Renegade
Sebiestor Tribe
#114 - 2011-11-22 00:50:12 UTC
How did this become a discussion about philosophy? Again anyway...

The pie is a tautology

MatrixSkye Mk2
Republic University
Minmatar Republic
#115 - 2011-11-22 00:52:08 UTC  |  Edited by: MatrixSkye Mk2
Brusanan wrote:
MatrixSkye Mk2 wrote:
Destiny Corrupted wrote:
MatrixSkye Mk2 wrote:
Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not?

No, I never stated that. I simply stated a theory that dealt with one specific element of real/virtual world interaction. It was an opinion rooted in deductive reasoning, and not a statement of fact.

I never said that videogame behavior directly translates into real-life behavior, or vice versa. I simply stated that I think a rational person who is afraid of losing imaginary items will be more likely to avoid risking actual, tangible things, like his real-life well-being.

Here:
Destiny Corrupted wrote:
So you're saying that someone who is deathly terrified of losing some imaginary spacepixel items in a videogame, would have the fortitude to put his real life well-being at risk in a violent act against the person who caused him the loss of said imaginary spacepixels? Does that not in the least bit seem absurd to you?

He seems to be saying the exact opposite of what you are claiming he is saying.

A TLDR for ya:

Destiny Corrupted is claiming that carebears, who are "terrified" of losing pixels, most likely are also terrified of getting into fights in real life. Basically, behavior in-game likely translates to behavior out of game for carebears. I'm asking if the same could apply to grief players.

Successfully doinitwrong™ since 2006.

Psychophantic
#116 - 2011-11-22 00:53:03 UTC
Everyone knows suicide gankers and gate campers are basement dwelling sociopaths seething with sexual frustration and social rejection.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#117 - 2011-11-22 00:53:38 UTC  |  Edited by: Jaroslav Unwanted
MatrixSkye Mk2 wrote:

A TLDR for ya:

Destiny Corrupted is claiming that carebears who are "terrified" of losing pixels mostly likely are also terrified of getting into fights in real life. Basically, behavior in-game likely translates to behavior out of game for carebears. I'm asking if the same could apply to grief players.


Heh i ve got him blocked out. Most of his opinions are not worth the time to read them.

Anyway as i wrote at post 10-ish ...

It doesnt really matter. Suicide gankers are really really small group concidering the sheer ammount of "carebears" ..

Ships got destroyed here and there. That happens. You just move on.
Brujo Loco
Brujeria Teologica
#118 - 2011-11-22 01:06:27 UTC
Destiny Corrupted and MatrixSkye's game of not answering / keep questioning for some odd reason in my carebearish psycho asocial mind reminded me of this MOVIE SCENE under the background of this whole thread and the Ganker/Forumwhiner debacle plus the Tornado effect.

I will Henceforth refer to this issue as the TORNADO EFFECT and the amusing variability in personal stances regarding the incredible joy people (even if they flat out don't or can't recognize it on themselves) get on pixels and/or the blowing of them into smithereens.

As a side note I find a bit ... uh, "lay personish" of people to pretend angry forum whiners venting their rage on blown up pixels are socipaths or immature or any other label derivative of it and/or denigrating (same with labeling the gankers as such, not taking sides here either)

See, PIXELS are serious business here or anywhere else. The fact you enjoy blowing them up and not collecting or hoarding them does not shield you from being in the same level of "thinking" or "being" as the people you seem to despise or if you are more moderated, people you see as below your personal iota of imaginary self-made standards. Pixels are such serious business even folks off Iceland with servers in England got rich off them, and they are just one of many. Pretending to label a game as a "game"(with any kind of debasing derivative the word might mean to you) is as counter intuitive as saying Oil is just a black goo residue off dead prehistoric furries.

Enjoying the "tantrum" of the carebear and collecting the tears off him puts you in the same field as said carebear. You are all, simply sides of the same coin, pretending to be above, below or even sideways of them is kinda delusional. just sayin'

I enjoy the shows here though.

For simple yet direct reading that might give a bit more of light into the topic, I present you the SUNK COST FALLACY

I'm neither anti, pro, in favor or against anything that happens in eve, I'm merely a guest than enjoys the stroll. Like everyone else here, just saying my 2 cents worth of wall o' texty diatribe.

Please carry on ... I find this thread relevant to my interests

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#119 - 2011-11-22 01:08:16 UTC
MatrixSkye Mk2 wrote:
A TLDR for ya:

Destiny Corrupted is claiming that carebears, who are "terrified" of losing pixels, most likely are also terrified of getting into fights in real life. Basically, behavior in-game likely translates to behavior out of game for carebears. I'm asking if the same could apply to grief players.

You keep putting words in my mouth without reading half the things I write.

Destiny Corrupted wrote:
However, it's important to note cause and effect. Such people have been ill-adjusted well before they bought their EVE accounts. EVE is but one of the outlets for their maliciousness, instead of being its root cause.

In my opinion, backed up purely by personal observation, real-life tendencies translate into virtual-world tendencies, but only for people of unsound minds. While this might seem like the reason why a carebear in a videogame violencing someone in real life over spacepixels appears rational, the fact that he can't make the distinction between real and virtual actions and consequences already makes that personal irrational (that person is of unsound mind).

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ranger 1
Ranger Corp
Vae. Victis.
#120 - 2011-11-22 01:09:41 UTC  |  Edited by: Ranger 1
MatrixSkye Mk2 wrote:
Cambarus wrote:
MatrixSkye Mk2 wrote:
Tippia wrote:
MatrixSkye Mk2 wrote:

Except that plenty of gankers have orgasms and get frothy at the mouth over "tears". Do they seem well-adjusted to you?
As well adjusted as any monopoly player who fans himself with his wad of cash with a broad smirk on his face.

Do you know what ill intentions are? Can you figure out how ill intentions make your example irrelevant to mine?

You were so quick to claim carebears likely carry their behavior into real life but so reserved in making the same claim about players that intentionally seek to upset people (ie collect "tears") in a game.

Watching someone rage and walk away/flip the board in a game of monopoly is 10 times more satisfying, and infinitely more hilarious, then simply beating them.

And I will ask again, because we keep avoiding the question:

Do you think that someone that plays with the intention of making people upset (ie collect "tears") is likely a well-adjusted human being?

Come on, guys. I'm not asking a trick question. Tippia and Destiny Corrupted seem to think that carebear behavoir most likely transcensds to real life. I'm using your same logic to see if you feel the same should apply to in-game tear collectors.And if not, why not?


The point of "collecting tears" is that if the victim has a melt down over the loss of their worthless pixels they have just proven that they are way too invested emotionally in the game, and most well balanced individuals find that more than a little bit amusing.

This applies to the people laughing at the person who tosses the Monopoly Board in a tantrum, or the German kid freaking out over getting killed in WOW (you know you laughed).

At that point amusement over how carried away the "victim" is over their imagined "loss" far outweighs other considerations.

It "is" amusing, because the emotional outburst is absurd in every sense of the word.

Edit: And yes, that lends a small amount of credence to the theory that the outraged "victim" is more likely to punch someone than the much more objective antagonist.

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