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Fighter warp speed?

Author
Dongkey
Science and Trade Institute
Caldari State
#1 - 2013-12-08 11:38:51 UTC
Anyone know what the warp speed of fighters is?

It isn't listed in the info.

Was just considering how much fun an inty/ewar-frig gang could be with assigned fighters and this was my next logical question.
Aluka 7th
#2 - 2013-12-08 14:10:45 UTC  |  Edited by: Aluka 7th
From experience of fighters following me in different ships, it seems its ~4AU/sec.
Meiyang Lee
Game Instrument Applications
#3 - 2013-12-08 14:13:22 UTC
Dongkey wrote:
Anyone know what the warp speed of fighters is?

It isn't listed in the info.

Was just considering how much fun an inty/ewar-frig gang could be with assigned fighters and this was my next logical question.


Assuming the last person is correct, and they warp at 3 AU/s, they should accelerate and decelerate out of warp at completely insane speeds, as their mass is absolutely tiny, even compared to frigates.
Aluka 7th
#4 - 2013-12-08 14:20:33 UTC  |  Edited by: Aluka 7th
Meiyang Lee wrote:
Dongkey wrote:
Anyone know what the warp speed of fighters is?

It isn't listed in the info.

Was just considering how much fun an inty/ewar-frig gang could be with assigned fighters and this was my next logical question.


Assuming the last person is correct, and they warp at 3 AU/s, they should accelerate and decelerate out of warp at completely insane speeds, as their mass is absolutely tiny, even compared to frigates.


It was actually little more then 3AU more in 4-4.5 area and yes they accelerate and decelerate instantly. They just exit warp and stand still then target you and start moving to you. Same with getting into warp, they are on different vectors while orbiting you, you enter warp and they just disappear at same time to follow you.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#5 - 2013-12-09 07:56:30 UTC
Meiyang Lee wrote:
Assuming the last person is correct, and they warp at 3 AU/s, they should accelerate and decelerate out of warp at completely insane speeds, as their mass is absolutely tiny, even compared to frigates.

Does mass have anything to do with warp dynamics though?
Aluka 7th
#6 - 2013-12-09 08:34:24 UTC  |  Edited by: Aluka 7th
Barrogh Habalu wrote:
Meiyang Lee wrote:
Assuming the last person is correct, and they warp at 3 AU/s, they should accelerate and decelerate out of warp at completely insane speeds, as their mass is absolutely tiny, even compared to frigates.

Does mass have anything to do with warp dynamics though?


Combination of mass and inertia modifier AKA agility defines how fast something enters warp.
Time to Warp = inertia modifier × mass × 10^-6 × -ln (0,25)
So for freighter like Charon that would be ~36sec and for fighters who have inertia 100 and mass 12000kg it would be 1.7sec.

That is why adding armor plates prolongs your time to enter warp.
Kahega Amielden
Rifterlings
#7 - 2013-12-09 14:48:11 UTC
Aluka 7th wrote:
Barrogh Habalu wrote:
Meiyang Lee wrote:
Assuming the last person is correct, and they warp at 3 AU/s, they should accelerate and decelerate out of warp at completely insane speeds, as their mass is absolutely tiny, even compared to frigates.

Does mass have anything to do with warp dynamics though?


Combination of mass and inertia modifier AKA agility defines how fast something enters warp.
Time to Warp = inertia modifier × mass × 10^-6 × -ln (0,25)
So for freighter like Charon that would be ~36sec and for fighters who have inertia 100 and mass 12000kg it would be 1.7sec.

That is why adding armor plates prolongs your time to enter warp.


For clarity, you should use the phrase "aligning" or "align time"

We thought you were referring to the new warp mechanics in which ships accelerate/decelerate from warp at different rates
Batelle
Federal Navy Academy
#8 - 2013-12-09 20:06:41 UTC
This entire discussion seems based on the assumption that fighters actually use warp mechanics. I've always been under the impression that things without pilots flying them do not actually warp, rather fighters just know where their target is and teleport to the appropriate grid, which explains why scramblers/disruptors do not prevent fighters from leaving grid.

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Aluka 7th
#9 - 2013-12-10 07:00:48 UTC
Batelle wrote:
This entire discussion seems based on the assumption that fighters actually use warp mechanics. I've always been under the impression that things without pilots flying them do not actually warp, rather fighters just know where their target is and teleport to the appropriate grid, which explains why scramblers/disruptors do not prevent fighters from leaving grid.


That would be logical but evidence would show otherwise as fighters are waiting for you at exit if you are in BS and you wait for them if you are in interceptor.
Aluka 7th
#10 - 2013-12-10 07:04:54 UTC
Kahega Amielden wrote:
Aluka 7th wrote:
Barrogh Habalu wrote:
Meiyang Lee wrote:
Assuming the last person is correct, and they warp at 3 AU/s, they should accelerate and decelerate out of warp at completely insane speeds, as their mass is absolutely tiny, even compared to frigates.

Does mass have anything to do with warp dynamics though?


Combination of mass and inertia modifier AKA agility defines how fast something enters warp.
Time to Warp = inertia modifier × mass × 10^-6 × -ln (0,25)
So for freighter like Charon that would be ~36sec and for fighters who have inertia 100 and mass 12000kg it would be 1.7sec.

That is why adding armor plates prolongs your time to enter warp.


For clarity, you should use the phrase "aligning" or "align time"

We thought you were referring to the new warp mechanics in which ships accelerate/decelerate from warp at different rates


Yea, I meant align time. Warp acceleration depends only on max warp speed not mass. So rigged T3 cruiser with warp speed sub that hits 8.4AU/sec will accelerate from low to max warp speed faster then frigate but will enter warp (align) slower than frigate as that part is mass dependent.