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Make FW Plexes Less Rubbish

Author
David Devant
CTRL-Q
#1 - 2013-12-09 14:46:54 UTC  |  Edited by: David Devant
I will be brief. Let's face it. No one likes reading.

FW plexes are crap. The empires defend their space by spewing forth a weirdly homogenous structure and a crappy rat every 15 minutes. This looks rubbish, feels rubbish, plays rubbish.

Instead:

- Plexes must be scanned down with probes. They appear on overview after the gate is accessed for the first time.
- Plexes are proper plexes with npc spawns, loot drops, lp for the destruction if hostile infrastructure.
- Plexes have cool names such as Imperial Correctional Facility, Federation Naval School, Tribal Ammunitions Dump.
- Plexes have DED like ranking and ship access requirements.
- Plexes which are more important have a greater impact on system control.

Why? Did I mention that currently plexes are rubbish? Lame also. My proposals would make for interaction of npc and player generated content. They would combat farming. They would provide dynamic disruption to currently static occupancy (what happens when the opposing faction caps a 10/10 plex and racks up 20% in half an hour).

Lastly. Currently plexes are rubbish.
Karynn Denton
Astrometrica
#2 - 2013-12-09 15:25:22 UTC
I'm not in a militia but I do like to visit the 'plexes, so let's see...

Quote:

- Plexes must be scanned down with probes.


You want the FW guys to give up a high slot for a probe launcher?
I can't see that going down well.

Quote:

- Plexes are proper plexes with npc spawns, loot drops, lp for the destruction if hostile infrastructure.


There are DED 'plexes that have all that. FW 'plexes are to facilitate PvP, not PvE.

Quote:

- Plexes have cool names such as Imperial Correctional Facility, Federation Naval School, Tribal Ammunitions Dump.


I don't think I've ever paid attention to the names, other than "Novice", "Small" etc.

Quote:

- Plexes have DED like ranking and ship access requirements.


They do already. You can't go taking a cruiser into a Novice 'plex.

Quote:

- Plexes which are more important have a greater impact on system control.


I dunno about that sort of thing, I just turn up to shoot at whoever's in them and get blown up.

I don't see much merit in these ideas, sorry.

Karynn Denton

Caravan Master

David Devant
CTRL-Q
#3 - 2013-12-09 15:43:14 UTC  |  Edited by: David Devant
Thanks for the response. I can see your argument but I don't think these suggestions would impact on the small scale pvp environment much at all. People would have to adapt to it a little but so what. Goodbye to stabbed condors. Big deal.

What they would do is encourage more organised play to determine occupancy. The current blob the **** out of everything mechanic is pretty tedious. Player groups could get smart with their resources. Presently if you don't work at FW like a full time job you will never beat market forces.
Starbuck05
Abiding Ormolus
#4 - 2013-12-09 17:22:09 UTC
I can agree plexes need a rebalance..but not this much!..i mean common,scanning them? What where you thinking man..

Just because i am blond does not make me stoopid !

Dan Carter Murray
#5 - 2013-12-09 20:56:59 UTC
novice = t1 frigs only
small = t2 frigs, t1 dessies, t2 dessies only
medium = t1 cruisers, t2 cruisers only
large = everything only

problem solved.
send isk to me now kthxbai

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

chatgris
Quantum Cats Syndicate
Of Essence
#6 - 2013-12-10 02:34:03 UTC
Dan Carter Murray wrote:
novice = t1 frigs only
small = t2 frigs, t1 dessies, t2 dessies only
medium = t1 cruisers, t2 cruisers only
large = everything only

problem solved.
send isk to me now kthxbai


This except only the listed ships above can run the timer, everything else below can get in.
David Devant
CTRL-Q
#7 - 2013-12-10 10:53:04 UTC
Still stupid. If anything gates should me mass limited for a start rather than class. And why should the mere presence of a ship capture the flag? There should be a deployable hacking structure or something that spools up to break the installations security. This has relatively lowish hp and can be destroyed by hostile entities. Thus providing and instant rollback mechanic.

The whole thing is hopelessly artificial and naff at the minute. Get rid and start again with something that uses EVE's better mechanics to provide an integrated occupancy system.
Plug in Baby
Family Tipes
#8 - 2013-12-10 11:25:17 UTC  |  Edited by: Plug in Baby
Or just make it so there are only a few plex per day, they show up on the map and take ~1 hour to run. So there are around 5 at a time in a given warzone, distributed with different difficulties. You could make the distribution random, or introduce a mechanic to influence where a plex will spawn.

Boom suddenly you have fights. People have time to get ships, respond and PVP. Still room for small scale pvp as if you blob up you only capture 1 of 5 plex.

No more farming as the chances of someone not contesting a hour long plex that shows on a map is small.

Edit:
2 Novice 5% Contest 30min
2 Small 10% Contest 40min
2 Medium 20% Contest 50m
1 Large 30% Contest 1h

This is not a forum alt, this is a forum main.

David Devant
CTRL-Q
#9 - 2013-12-10 11:47:14 UTC
That's too strong and you would eliminate lots of solo stuff. However, I would advocate something along this continuum making the individual plexes important rather than part of an endless grind which drives pvpers crazy. Would still have to be cooler than it is at present however, novice/small/medium is lame.
David Devant
CTRL-Q
#10 - 2013-12-10 11:59:17 UTC
Actually, on second thoughts I really like your idea. Maybe not the numbers exactly. However, I suspect everyone else will hate it more than mine even.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#11 - 2013-12-10 14:08:47 UTC  |  Edited by: Master Sergeant MacRobert
David is right to be frustrated. It's not working whichever way the Tier's swing.

There is a thread in "Features & Ideas" about suggestions for changing the plex's. FW Missions also need alteration.

Not sure I have seen solid ideas on the right improvement but, I bloody hope CCP is not going to wait 3+ years to look at FW again.

Are they planning on Pirate FW? ...which I would hope would have an offshoot effect on Militia FW.

Edit: Change FW Plex's

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2013-12-10 14:24:52 UTC
David Devant wrote:
I will be brief. Let's face it. No one likes reading.

FW plexes are crap. The empires defend their space by spewing forth a weirdly homogenous structure and a crappy rat every 15 minutes. This looks rubbish, feels rubbish, plays rubbish.

Instead:

- Plexes must be scanned down with probes.
- Plexes are proper plexes with npc spawns, loot drops, lp for the destruction if hostile infrastructure.
- Plexes have cool names such as Imperial Correctional Facility, Federation Naval School, Tribal Ammunitions Dump.
- Plexes have DED like ranking and ship access requirements.
- Plexes which are more important have a greater impact on system control.

Why? Did I mention that currently plexes are rubbish? Lame also. My proposals would make for interaction of npc and player generated content. They would combat farming. They would provide dynamic disruption to currently static occupancy (what happens when the opposing faction caps a 10/10 plex and racks up 20% in half an hour).

Lastly. Currently plexes are rubbish.


Plexes are for pvp. Stop being bad.

BYDI recruitment closed-ish

David Devant
CTRL-Q
#13 - 2013-12-10 14:28:47 UTC  |  Edited by: David Devant
Garviel Tarrant wrote:
David Devant wrote:
I will be brief. Let's face it. No one likes reading.

FW plexes are crap. The empires defend their space by spewing forth a weirdly homogenous structure and a crappy rat every 15 minutes. This looks rubbish, feels rubbish, plays rubbish.

Instead:

- Plexes must be scanned down with probes.
- Plexes are proper plexes with npc spawns, loot drops, lp for the destruction if hostile infrastructure.
- Plexes have cool names such as Imperial Correctional Facility, Federation Naval School, Tribal Ammunitions Dump.
- Plexes have DED like ranking and ship access requirements.
- Plexes which are more important have a greater impact on system control.

Why? Did I mention that currently plexes are rubbish? Lame also. My proposals would make for interaction of npc and player generated content. They would combat farming. They would provide dynamic disruption to currently static occupancy (what happens when the opposing faction caps a 10/10 plex and racks up 20% in half an hour).

Lastly. Currently plexes are rubbish.


Plexes are for pvp. Stop being bad.


Plexes will still be for pvp. Stop shitposting. Content or **** off.

Edit: Have clarified original post to state that plexes would appear on overview once activated.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#14 - 2013-12-10 15:36:51 UTC
David Devant wrote:
Garviel Tarrant wrote:
David Devant wrote:
I will be brief. Let's face it. No one likes reading.

FW plexes are crap. The empires defend their space by spewing forth a weirdly homogenous structure and a crappy rat every 15 minutes. This looks rubbish, feels rubbish, plays rubbish.

Instead:

- Plexes must be scanned down with probes.
- Plexes are proper plexes with npc spawns, loot drops, lp for the destruction if hostile infrastructure.
- Plexes have cool names such as Imperial Correctional Facility, Federation Naval School, Tribal Ammunitions Dump.
- Plexes have DED like ranking and ship access requirements.
- Plexes which are more important have a greater impact on system control.

Why? Did I mention that currently plexes are rubbish? Lame also. My proposals would make for interaction of npc and player generated content. They would combat farming. They would provide dynamic disruption to currently static occupancy (what happens when the opposing faction caps a 10/10 plex and racks up 20% in half an hour).

Lastly. Currently plexes are rubbish.


Plexes are for pvp. Stop being bad.


Plexes will still be for pvp. Stop shitposting. Content or **** off.

Edit: Have clarified original post to state that plexes would appear on overview once activated.


Your suggestions are awful for pvp.

The fact that you agree that plexes are for pvp but still think those are good suggestions makes you worse.

BYDI recruitment closed-ish

Princess Nexxala
Zero Syndicate
#15 - 2013-12-10 15:45:12 UTC
Plexes are a pvp utopia that generate a ton of content for a LOT of people (not just FW). The current iteration of plexes is the best it's ever been in the history of FW. You use to have to use probes scan for plexes (or go to each celestial and d-scan) and they use to be able to flip a system in a single timezone....and it sucked.

While some of your suggestions may decrease farming they would also decrease pewCry

nom nom

Bad Messenger
Rehabilitation Clinic
#16 - 2013-12-10 16:03:46 UTC
all your proposals have been there but players wanted something more.

Now we have this system, it is not better or worse than before.

It is what it is, if you do like it do something else.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#17 - 2013-12-10 16:58:37 UTC
Garviel Tarrant wrote:
David Devant wrote:
I will be brief. Let's face it. No one likes reading.

FW plexes are crap. The empires defend their space by spewing forth a weirdly homogenous structure and a crappy rat every 15 minutes. This looks rubbish, feels rubbish, plays rubbish.

Instead:

- Plexes must be scanned down with probes.
- Plexes are proper plexes with npc spawns, loot drops, lp for the destruction if hostile infrastructure.
- Plexes have cool names such as Imperial Correctional Facility, Federation Naval School, Tribal Ammunitions Dump.
- Plexes have DED like ranking and ship access requirements.
- Plexes which are more important have a greater impact on system control.

Why? Did I mention that currently plexes are rubbish? Lame also. My proposals would make for interaction of npc and player generated content. They would combat farming. They would provide dynamic disruption to currently static occupancy (what happens when the opposing faction caps a 10/10 plex and racks up 20% in half an hour).

Lastly. Currently plexes are rubbish.


Plexes are for pvp. Stop being bad.

tell me about the SC fleets in plexs fighting amarr or minmatar

plz

Amarr Militia Representative - A jar of nitro

Thanatos Marathon
Moira.
#18 - 2013-12-10 17:02:10 UTC
Implement Timer Rollbacks Please.
Ginger Barbarella
#19 - 2013-12-10 17:21:24 UTC
David Devant wrote:
- Plexes must be scanned down with probes. They appear on overview after the gate is accessed for the first time.
- Plexes are proper plexes with npc spawns, loot drops, lp for the destruction if hostile infrastructure.
- Plexes have cool names such as Imperial Correctional Facility, Federation Naval School, Tribal Ammunitions Dump.
- Plexes have DED like ranking and ship access requirements.
- Plexes which are more important have a greater impact on system control.



I have no problem with these... Just add the timer rollback and allow only FW members to enter the plexes, irrespective of ship type, and it's a good start.

"Blow it all on Quafe and strippers." --- Sorlac

SeaSaw
Tribal Liberation Force
Minmatar Republic
#20 - 2013-12-10 17:40:50 UTC
I can agree to some better names.
But for got sakes, they should just take probes out of the game.
That mini-game with the spheres was fun the first 3 times -- but now, just tell me the answer and don't make me drive the little probes around. I suspect whoever wrote the code for that must be a big wheel at CPP now, otherwise they would have dumped it long ago.

your humble servent
SeaSaw
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