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Are the days of Local really numbered?

First post First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#241 - 2013-12-09 12:24:22 UTC  |  Edited by: Lucas Kell
Roime wrote:
James Amril-Kesh wrote:
Roime wrote:
James Amril-Kesh wrote:
Roime wrote:
Also only trolls defend local without giving any reasons.

Local is obviously not relevant to PVE or PVP, but maybe for shitposting and ASCII.

Just because you didn't read the reasons doesn't mean they weren't given, several times, in this thread and in threads previous. Now if you actually have an argument to put forth, we'd like to hear it.


Just because you typed something on the forums doesn't mean that any reasons were given

Now if you actually have an argument for keeping local, we'd like to hear it.

So you didn't feel like reading. That's too bad for you then. Guess we won't include you in the discussion.


Yes I read, no arguments have been presented

FYI "I want to rat in perfect safety in nullsec becausebecause" isn't an argument
If that's all you read, then you are clearly not reading. Noone has suggested perfect safety, and local does not provide this in any way.
The whole idea seems to be a pointless change for some irrational hate of local. It's not an improvement to the game for the majority of people. The only people benefiting would be cloakers who want to gank PVE pilots with great ease (and they should just reship into interceptors). So far the only real reason for the change is "because local is free, waaah". Seems like a completely pointless waste of time that could be better spent elsewhere to me.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

James Amril-Kesh
Viziam
Amarr Empire
#242 - 2013-12-09 12:25:52 UTC
Roime wrote:
Strawman about a strawman must be the most irrelevant argument possible.

I see that you can't produce a single reason why local chat should be preserved as it is.


"Hurr I don't know what a strawman is, so I'll just throw it back at him and see if it sticks."

Enjoying the rain today? ;)

Adamski flipflop
Trigger Warning.
#243 - 2013-12-09 13:07:49 UTC
Xavier Higdon wrote:
I hope they remove it from all non-Empire systems. It just doesn't make sense that you can see everybody in a system like that. Sure, it makes my travels in Null safer, but it also stops tactics such as ambushes, surprise attacks and counter attacks from being possible outside of blob warfare, and I'm a big fan of tactical planning.


I like the idea that in Sov space you can see who is in the system if your part of the sov holding alliance - maybe that would be an Ihub upgrade feature.
Tauranon
Weeesearch
CAStabouts
#244 - 2013-12-09 13:57:19 UTC
Adamski flipflop wrote:
Xavier Higdon wrote:
I hope they remove it from all non-Empire systems. It just doesn't make sense that you can see everybody in a system like that. Sure, it makes my travels in Null safer, but it also stops tactics such as ambushes, surprise attacks and counter attacks from being possible outside of blob warfare, and I'm a big fan of tactical planning.


I like the idea that in Sov space you can see who is in the system if your part of the sov holding alliance - maybe that would be an Ihub upgrade feature.


Haha whilst it amuses me as nullbear, I'd have to say no, that's completely stacked in the nullbears favour and thus terrible.


Riot Girl
You'll Cowards Don't Even Smoke Crack
#245 - 2013-12-09 14:18:27 UTC
In answer to thread title: I hope so.
Victoria Sin
Doomheim
#246 - 2013-12-09 14:32:54 UTC
Not not another Remove Local threadnaught. Roll
Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#247 - 2013-12-09 14:35:28 UTC
This entire discussion to me sounds like getting the office new desks when the old ones were just as good.

If local went, my battleship will go from not being able to move into other systems to never being undocked, ever.
Roime
Mea Culpa.
Shadow Cartel
#248 - 2013-12-09 15:11:28 UTC
James Amril-Kesh wrote:
Roime wrote:
Strawman about a strawman must be the most irrelevant argument possible.

I see that you can't produce a single reason why local chat should be preserved as it is.


"Hurr I don't know what a strawman is, so I'll just throw it back at him and see if it sticks."


You can google strawman if you don't know what it is, but might be useful to do that next time before you use the word.

Quote:
If that's all you read, then you are clearly not reading. Noone has suggested perfect safety, and local does not provide this in any way.
The whole idea seems to be a pointless change for some irrational hate of local. It's not an improvement to the game for the majority of people. The only people benefiting would be cloakers who want to gank PVE pilots with great ease (and they should just reship into interceptors). So far the only real reason for the change is "because local is free, waaah". Seems like a completely pointless waste of time that could be better spent elsewhere to me


Local provides perfect safety. You rat aligned, and warp to pos/station/safe immediately when someone enters local. Perfect safety without any input from the ratter.

In the same way local provides perfect intel about fleet movements without any input from the scout.

.

Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#249 - 2013-12-09 15:25:11 UTC
I don't support removal of Local.

But....

If CCP decides to remove Universal Local, then a number of Sov. Holder Upgrade options simply MUST be allowed.

1. Sov. Holders continue to get a Local, with all the same information AND the ship types of ships entering the system. How? A Sov. Holder clearly controls the Star Gates within their system and would logicly log all activity through those gates for security purposes. There is really no logical argument against this.

2. Sov. Holders can deny use of Star Gates to reds. Again, as above, Sov. Holding clearly should include control over the Star Gates. If a Sov. Holder can shoot a Station for control in LAWLESS space, surely they can shoot a much smaller Star Gate for the same level of control. Once controlled, there is no logical reason why a Sov. Holder could not deny transit use to a red entity. of course, this leaves room for spies and work-around mechanics and skills for reds to still get in.

3. Sov. Holders can anchor gate and station guns. Again, Sov. Holders in LAWLESS space should nto face any limitation on their control of the space system, and if an Empire can anchor a gate gun, surely a Null Sex Empire could do the same.

4. Reimplementation of the System Scanner for Sov. Holders. If you recall, there was once a module that allowed non-probers to probe downs ships from a POS. This should be returned, but with added functionality (like overpowering cloakers).

5. Hiring of NPC Security forces by Null Sec Sov. Holders. If an Empire can hire a few non-pod pilots to patrol near gates, there is no reason Sov. Holders should not have the power to do the same.

So, there you go, you can have local removed for everyone, if and when all of these reasonable, logical, rational additions for Sov. Holders are added back in.

Because lets be VERY clear: If Local-as-Intel-Tool is "unrelaistic", that any desire to bar the above options fo Sov. Holders is far MORE unrealistic. There is no logical reason why a Sov. Holder should be barred from doing and having any of the tools listed above, none whatsoever.

If youw ant your hunting to be easier via the loss of local, fine, but it damn sure better come with tools for Sov. Holders to build and secure their space in the same ways the Empires do. Clearly, the Empires have no abillity to stop podpilots from aquiring this tech., and there is no reason Sov. Holders wouldn't use it.

So there you go.
Victoria Sin
Doomheim
#250 - 2013-12-09 16:10:15 UTC  |  Edited by: Victoria Sin
Roime wrote:

Local provides perfect safety. You rat aligned, and warp to pos/station/safe immediately when someone enters local. Perfect safety without any input from the ratter.

In the same way local provides perfect intel about fleet movements without any input from the scout.



This is ... wrong. If you're waiting until the red is in local you're either cutting it very fine or it's almost too late. Secondly, reds can *log in* to your local too. It's not good enough just to have local, you have to have eyes in other systems and time zones too if you want to be "safe". This is especially true now with the speed inties are zipping about. Of course none of this would be possible without local. So you have to replace it with some other intel tool, which would be compulsory because only idiots wouldn't make use of it.

Unlike WH, you can use cynos in null and even with local, inattentive people can get hit by hot-drops. So if you're going to lose local, you have to nerf cloaking, bridging and so on as well.
Ramona McCandless
Silent Vale
LinkNet
#251 - 2013-12-09 16:22:17 UTC
Now: Jump Frieghter transit is say 98% reliable (if you arent a reckless idiot...)

Without local? 50% tops?

Yes?

No?

Maybe?

Could you repeat the question?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lucas Kell
Solitude Trading
S.N.O.T.
#252 - 2013-12-09 16:22:29 UTC
Roime wrote:
Quote:
If that's all you read, then you are clearly not reading. Noone has suggested perfect safety, and local does not provide this in any way.
The whole idea seems to be a pointless change for some irrational hate of local. It's not an improvement to the game for the majority of people. The only people benefiting would be cloakers who want to gank PVE pilots with great ease (and they should just reship into interceptors). So far the only real reason for the change is "because local is free, waaah". Seems like a completely pointless waste of time that could be better spent elsewhere to me


Local provides perfect safety. You rat aligned, and warp to pos/station/safe immediately when someone enters local. Perfect safety without any input from the ratter.

In the same way local provides perfect intel about fleet movements without any input from the scout.
That's really strange. I swear that when I rat/mine, I in fact do have to tell my character to warp to locations. "No input" I don't think is what you mean. What you mean is we have an automatic indicator which we have to watch and act upon, and if we are well prepared and quick to act we can reduce our risk to minimal levels.

In short mate, local provides us intel which we must act upon to actually gain us anything, and it does it equally for everyone in k space. On it's own it does absolutely **** all. What you are complaining about is that most people in null are smart enough to avoid your dumb ass when you come out trying to get some easy ganks. Do you really think that will change? If they replace local, it won't be replaced with something that leaves an inherent risk that we can't avoid, so we'll still avoid you, you'll still get no kills and you'll continue to cry about it.

And if you hate things in game that are "free", why are you not complaining about contact watch lists, map statistics, sov space indices and automatic anomaly scans (just to name a few)?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Xuixien
Solar Winds Security Solutions
#253 - 2013-12-09 16:30:10 UTC
James Amril-Kesh wrote:
Xuixien wrote:
James Amril-Kesh wrote:
Xuixien wrote:
How would ganking become "super easy" if I can't see if I even have any targets in system?

You can use dscan. If you cloak, however, they can't. They have no way of knowing you're there, and you have all the time in the world to investigate the system and see if anybody's there. Of course, the reality of it is there won't be anyone there, or anywhere else for that matter.


Rat aligned.

Yeah, I'm sure that'll help when a bomber will be able to decloak, lock, and point faster than I can react.


If you're aligned you warp instantly.

All you have to do is click "warp" when anything appears on your Overview.

If you can't react fast enough, well, I guess you're **** out of luck.

Epic Space Cat, Horsegirl, Philanthropist

Lucas Kell
Solitude Trading
S.N.O.T.
#254 - 2013-12-09 16:37:55 UTC  |  Edited by: Lucas Kell
Xuixien wrote:
James Amril-Kesh wrote:
Yeah, I'm sure that'll help when a bomber will be able to decloak, lock, and point faster than I can react.


If you're aligned you warp instantly.

All you have to do is click "warp" when anything appears on your Overview.

If you can't react fast enough, well, I guess you're **** out of luck.
Note: A covops ship can fly into you and bump you before showing up in your overview.

EDIT: now realising you probably haven't read as far as that response yet :p

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#255 - 2013-12-09 16:47:54 UTC
Local Chat... ah, a famous hotbutton for many, indeed.

I think it can be put pretty simply, what my opinion is.

Keep the intel, but put the intel into the game along with the spaceships.

This means it should take effort, coupled with, it should be at risk.

Whether this means your ship is providing the intel directly, with probes or d-scan...
OR
Your corp / alliance anchored vulnerable structures capable of automated intel generation for their friendlies.

This game embraces the concept of Counter-Intelligence, but so far the only counter for local is... indirectly at least, local.
(That being: establish an unresolvable presence in this listing)

The rest is just details, and I have three threads of my own explaining how I would solve it.
Two are even linked below in my sig.
Lucas Kell
Solitude Trading
S.N.O.T.
#256 - 2013-12-09 16:55:27 UTC
I was wondering how long it would take Nikk to present his idea.

I still maintain my view though Nikk. While it sounds great on paper to provide it as an effort based mechanic, in practice it would be incredibly unbalanced and need a lot of other mechanics to change, and would result in no actual gain for the game. It would be different, not better.

Providing alliances/corps with intel would be heavily unbalanced as defending alliances would gain an intel advantage over attacking alliances.

A lot of "solutions" get posted, but other than cloakers who want easy ganks and this irrational thought that automatic = bad, nobody has actually managed to provide any reasoning for why EVE would be improved with this change. What is the actual problem you are trying to resolve? How is adding more effort for less gain a way to make a game more fun? And why are there so many other "free" intel sources that you don't care about?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

James Amril-Kesh
Viziam
Amarr Empire
#257 - 2013-12-09 16:59:42 UTC
Xuixien wrote:
James Amril-Kesh wrote:
Xuixien wrote:
James Amril-Kesh wrote:
Xuixien wrote:
How would ganking become "super easy" if I can't see if I even have any targets in system?

You can use dscan. If you cloak, however, they can't. They have no way of knowing you're there, and you have all the time in the world to investigate the system and see if anybody's there. Of course, the reality of it is there won't be anyone there, or anywhere else for that matter.


Rat aligned.

Yeah, I'm sure that'll help when a bomber will be able to decloak, lock, and point faster than I can react.


If you're aligned you warp instantly.

All you have to do is click "warp" when anything appears on your Overview.

If you can't react fast enough, well, I guess you're **** out of luck.

I'm only entertaining your scenario because it's obvious you can't think critically for more than 2-3 steps at a time.

One thing you seem to have forgotten (it's okay, so did I) is that every single anomaly has rats that warp disrupt. Aligning won't do ****. And unless you're literally the most ******** ratter-hunter on the planet (given your posts here that's a distinct possibility) you're going to wait to decloak until that happens. There's no defense against that.

Even assuming you, the hunter, were completely ******** and decided to engage before that happens, how long do you think it takes someone who's ratting to identify that there's a hostile player on grid with him, reselect the warpout point (they're going to be targeting rats and selecting which ones to attack), and hit warp? Probably longer than it takes for you to lock and point them. Knowing you you'll probably say something like "why not just MJD out" which is also unfeasible because there is, with the relevant skill at level 5, a whopping 9 second spool-up during which you could literally stand up, readjust your balls which have no doubt twisted themselves at the prospect of a juicy ratter kill, sit back down, and then scram, shutting their MJD off entirely.

Trying to refit a full rack of WCS off a mobile depot won't work either, as I cannot be aligned for this. Even if I start refitting as soon as I see you, there's still a pretty good chance that by the time I'm refitted and aligning out you could have several more ships on top of me that can apply points past my warp core strength so that I still wouldn't be able to warp away.

I could of course rat aligned and always have a full rack of WCS fit, but at that point the returns would be so incredibly **** that there'd be no point to doing this in nullsec at all when I could just go to highsec and do L4s in a T2 fit, T1 BS for more ISK at considerably less risk.

I could keep going, but if you didn't get the point by now I'd have to seriously start questioning how you manage to remember that breathing is necessary to stay alive.

Enjoying the rain today? ;)

Nikk Narrel
Moonlit Bonsai
#258 - 2013-12-09 17:03:45 UTC
Lucas Kell wrote:
I was wondering how long it would take Nikk to present his idea.

I still maintain my view though Nikk. While it sounds great on paper to provide it as an effort based mechanic, in practice it would be incredibly unbalanced and need a lot of other mechanics to change, and would result in no actual gain for the game. It would be different, not better.

Providing alliances/corps with intel would be heavily unbalanced as defending alliances would gain an intel advantage over attacking alliances.

A lot of "solutions" get posted, but other than cloakers who want easy ganks and this irrational thought that automatic = bad, nobody has actually managed to provide any reasoning for why EVE would be improved with this change. What is the actual problem you are trying to resolve? How is adding more effort for less gain a way to make a game more fun? And why are there so many other "free" intel sources that you don't care about?

Better is a rather subjective term in your use of it.

Your frequently presented ideas, by contrast, result in easier play. Dumbed down would be a fair description, since it requires less thought and effort to play, afterwards.
That is not better, in my opinion.

Competition is defined by effort, and by suggesting less be necessary, you remove competition itself by the same amount.
Lucas Kell
Solitude Trading
S.N.O.T.
#259 - 2013-12-09 17:17:34 UTC
Nikk Narrel wrote:
Lucas Kell wrote:
I was wondering how long it would take Nikk to present his idea.

I still maintain my view though Nikk. While it sounds great on paper to provide it as an effort based mechanic, in practice it would be incredibly unbalanced and need a lot of other mechanics to change, and would result in no actual gain for the game. It would be different, not better.

Providing alliances/corps with intel would be heavily unbalanced as defending alliances would gain an intel advantage over attacking alliances.

A lot of "solutions" get posted, but other than cloakers who want easy ganks and this irrational thought that automatic = bad, nobody has actually managed to provide any reasoning for why EVE would be improved with this change. What is the actual problem you are trying to resolve? How is adding more effort for less gain a way to make a game more fun? And why are there so many other "free" intel sources that you don't care about?

Better is a rather subjective term in your use of it.

Your frequently presented ideas, by contrast, result in easier play. Dumbed down would be a fair description, since it requires less thought and effort to play, afterwards.
That is not better, in my opinion.

Competition is defined by effort, and by suggesting less be necessary, you remove competition itself by the same amount.
My "frequently presented ideas" is the addition of an AFK timer, to ensure players have to be at their PC to play the game. How exactly is that "dumbed down"?

Competition would not change. They are not going to add a system which stops a PVE player being able to avoid combat. So no matter what system they put in place, PVE players will still be able to do exactly what they do now, and avoid PVP. What you want is for that to involve a bunch of trivial button presses and alts. Adding pointless effort does not add competition, it's simply removes fun. People would have to spend more time and effort pushing a bunch of scanning buttons and less time actually enjoying the game.

Also, did you complain about the scanning changes yet? Since they removed effort considerably now you can launch your probes in a preset pattern and don't need to scan down gravs. Surely that's a reduction in effort, thus a reduction in competition?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Victoria Sin
Doomheim
#260 - 2013-12-09 17:24:31 UTC
Nikk Narrel wrote:

This means it should take effort, coupled with, it should be at risk.


It already takes effort.

I'm sure most of the people here saying get rid of local don't live with an alliance that provides intel channels, scouting, incoming warnings and so on in null. If you think local is fool proof, just check the killboards ffs. It's proof that whatever intel is at the moment, it's only useful if your group of players is putting in the effort to make use of it.Roll