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Player Features and Ideas Discussion

 
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Black Ops random wormhole generator

Author
Aitu
Slap Fight Martial Artists
#1 - 2013-12-08 19:20:02 UTC
Quote:
Rigeborod Posted - 2009.08.28 16:31:00 - [1]
 
Strategic cruisers' technology comes from W-space. Still some information about Sleepers was available BWE (Before Wormhole Era). So it makes sense for sleepers being able to travel without star gates. Possibly generating wormholes.

So the idea is about creating Wormhole Generator Subsystem AND Wormhole generator Module. The module could be used only in T3 ships with such a subsystem. This module should:
1) generate the small wormhole (low mass and time)
2) be able to activate only far from big objects (such as plannets, moons, stargates, other wormholes (?)...)
3) have big time interval between activations (probably this restriction should apply only inside one system)

There are still different things to think over, like is it generates the wormhole to the specific system or random... (I think random is better) and so on.

There are several benefits. New style PvP for the small gangs, fun for professional scanners, new abilities to earn money searching for the lost systems/persons/ships and so on. I may be wrong but it should be relatively easy to add such a thing into EVE



This was on the old forums and so far the closest to what I am thinking i have found after a little searching.

I've always wanted to do an emergency jump like in Lost in Space.
Instead of strategic cruisers I would like Black Ops to gain a module for this.

The module could be used in a mid slot and would over load the covert jump portal generator. It could be called an Emergency Jump Drive.
The Portal Generator would consume a set amount of fuel based on wormhole distance.
The generated wormhole would be short lived (hours) and C1 like mass allowance (Black Ops would be made to fit through them).
The Emergency Jump Drive would have a long activation time and very long cooldown (hours).
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#2 - 2013-12-09 01:10:13 UTC
Aitu wrote:
Quote:
Rigeborod Posted - 2009.08.28 16:31:00 - [1]
 
Strategic cruisers' technology comes from W-space. Still some information about Sleepers was available BWE (Before Wormhole Era). So it makes sense for sleepers being able to travel without star gates. Possibly generating wormholes.

So the idea is about creating Wormhole Generator Subsystem AND Wormhole generator Module. The module could be used only in T3 ships with such a subsystem. This module should:
1) generate the small wormhole (low mass and time)
2) be able to activate only far from big objects (such as plannets, moons, stargates, other wormholes (?)...)
3) have big time interval between activations (probably this restriction should apply only inside one system)

There are still different things to think over, like is it generates the wormhole to the specific system or random... (I think random is better) and so on.

There are several benefits. New style PvP for the small gangs, fun for professional scanners, new abilities to earn money searching for the lost systems/persons/ships and so on. I may be wrong but it should be relatively easy to add such a thing into EVE



This was on the old forums and so far the closest to what I am thinking i have found after a little searching.

I've always wanted to do an emergency jump like in Lost in Space.
Instead of strategic cruisers I would like Black Ops to gain a module for this.

The module could be used in a mid slot and would over load the covert jump portal generator. It could be called an Emergency Jump Drive.
The Portal Generator would consume a set amount of fuel based on wormhole distance.
The generated wormhole would be short lived (hours) and C1 like mass allowance (Black Ops would be made to fit through them).
The Emergency Jump Drive would have a long activation time and very long cooldown (hours).


the sleeper sites in empire space (namely cosmos sites in the gallente bracket) are thought to be the remnants of the sleeper setallments in current empire space. it is not currently known wether or not the sleepers are able to harness WH creation tech
the only race besides the jove that are currently able to harness and generate stable Whs are the Sansha
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#3 - 2013-12-09 03:49:36 UTC
This could be an interesting idea. I would assume that it would open a WH to entirely random space? HS through to NS as well as C1-C6 space.

If it was random like that then yes. It might need some cool down as well as a skill or two to allow it's use and for proficiency. The amount of mass and time remaining would be judged by your skills but at it's lowest it should allow the new SOE BS through and at its highest it should allow up to 3 of them.

This will allow people to get BS class ships into low class wormholes with good skills. It already has the drawback of opening a door into your current system. This would be very interesting indeed.
Aitu
Slap Fight Martial Artists
#4 - 2013-12-09 06:28:00 UTC  |  Edited by: Aitu
Quote:
I would assume that it would open a WH to entirely random space?


Yes. The modules main purpose is to make a Black Ops's jumping and bridging work in w-space but not break it, so the destination would need to be a random system.

I would restrict this further to say, "Random within a range", because without range limits you could potentially continually make wormholes (fuel cost could reduce abuse) until you made one that was close to your desired destination.

If there is a range that means you would need to be in w-space to connect to w-space or k-space to connect to k-space. You could also tweak the jump range, saying, "the jump drive is overloaded so it increases the range" or "you have no cyno so the range is reduced".
I think the range and cooldown could effect how it is used. A short range and short cooldown would be good for moving around in general (solo), while a longer range and cooldown would be good for exploration. In the first case the mass allowance should be small, and in the second it should be larger. I am leaning toward the second, as the first case is better for k-space movement and that is not what this is for.

The exit of the wormhole would trigger the discovery scanner like any wormhole so this wouldn't be some new way to surprise people in wormhole space, unless this is something the devs have been looking for.

I would say the mass should be a number that makes it so if you close it with your Blops, you end up on the exit side. You could make it one way to stay closer to the idea of an emergency jump. Jumping into an unknown system without a way back home would be exciting, but I can't imagine many people who live in w-space wanting that.
Seranova Farreach
Biomass Negative
#5 - 2013-12-09 06:39:45 UTC
Lyra Gerie wrote:
This could be an interesting idea. I would assume that it would open a WH to entirely random space? HS through to NS as well as C1-C6 space.

If it was random like that then yes. It might need some cool down as well as a skill or two to allow it's use and for proficiency. The amount of mass and time remaining would be judged by your skills but at it's lowest it should allow the new SOE BS through and at its highest it should allow up to 3 of them.

This will allow people to get BS class ships into low class wormholes with good skills. It already has the drawback of opening a door into your current system. This would be very interesting indeed.



maybe even open "new" C7 WHs sicne wspace is starting to get a tad crowded

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Aquila Sagitta
Blue-Fire
#6 - 2013-12-09 07:37:37 UTC
Seranova Farreach wrote:

maybe even open "new" C7 WHs sicne wspace is starting to get a tad crowded


Ha check out c5/c6 and its pretty barren Blink
Aitu
Slap Fight Martial Artists
#7 - 2013-12-09 18:21:58 UTC
I don't know about new WH classes but there has been mention of opening new galaxies and player made jump gates.

We can't know how this module would effect that, but I think it might be a great way to explore that galaxy.
Aitu
Slap Fight Martial Artists
#8 - 2013-12-10 16:26:30 UTC
I think there might be a potential way to abuse this that would need to be addressed.

If the range is based on fuel, you could limit the amount of fuel you carried so you could make sure only short wormholes were created.
This could be fixed by making a failure due to fuel trigger the cooldown.

I think how warp scramblers affect the module should also be addressed. I don't think they should shut down wormhole creation, so this can be used for escape attempts. Attackers could still follow through the wormhole so escape is not certain.
If a warp scrambler did shut down the module I don't think that should trigger the cooldown.
Swiftstrike1
Swiftstrike Incorporated
#9 - 2013-12-10 16:37:10 UTC
People already in wormholes would abuse this to find a shortcut back to highsec for selling their loot.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Paul Panala
School of Applied Knowledge
Caldari State
#10 - 2013-12-10 17:02:02 UTC
Swiftstrike1 wrote:
People already in wormholes would abuse this to find a shortcut back to highsec for selling their loot.


You could give it a heavy cool down timer, you could also make is to that the generated aperture would only take you deeper, never back into high.
Aitu
Slap Fight Martial Artists
#11 - 2013-12-10 17:43:50 UTC
Swiftstrike1 wrote:
People already in wormholes would abuse this to find a shortcut back to highsec for selling their loot.
. I added later in this thread, "If there is a range that means you would need to be in w-space to connect to w-space or k-space to connect to k-space."

Mass limits and a long cooldown would also prohibit moving large items like pos fuel.

Currently we just roll our static to find a system next to highsec. I would not call that abuse, so I would not call having a random chance every few hours to find a system next to highsec abuse. This would be a reason to bring blops into wormhole space. The skill and Isk cost of them should justify the wormholers gaining some convenience.

Aitu
Slap Fight Martial Artists
#12 - 2013-12-11 17:00:20 UTC
Pros: Gets more Black Ops into w-space,
Fun for exploring,
Doesn't make Black Ops over powered or break the game in anyway I can see,
Quick and easy to implement - give the MJD a different color and timers, when it is clicked a random in range system and location in that system are selected, the jump drive now has a e-jump option, this opens a bridge that has wormhole properties.

Cons: Does take some time to implement,
Not many people who can fly Blops also want to explore(?),
and?
I'd be really interested in hearing ideas about why this shouldn't happen.