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[Rubicon] Rapid Missile Launchers - v2

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Dr Sraggles
The Covenant of Blood
#2821 - 2013-12-08 17:09:43 UTC
Gypsio III wrote:
Zvaarian the Red wrote:
673 DPS is what I get in EFT with HAMs and pure DPS lows and rigs (nothing above T2 and no drones). Good luck getting your target within their 16.9km range and keeping them there while also having any kind of tank, and good luck applying more than 25% of that DPS number under most circumstances (you will do 146 DPS to a stationary Rifter lol).


Sounds like you're revisiting the 2008 HAM Drake discussion, with about the same degree of skill.

Full-tackle HAM Drake has 76k EHP before overload. It does 298 DPS to your stationary Rifter and 165 DPS if it uses an overloaded AB (duh drones). The range comment is inane. Yes, you're not going to tackle an interceptor, but plenty of stuff is slow enough to get tackled, particularly if it's using an AB, and most of those turret ships will want to get close to apply their DPS anyway.



And pray tell my friend, how many HAM drakes do you see these days?

For the money, you see 10x the number of Talos and Nados and Brutix.

Why? What has the player base discovered?

They have discovered a Drake can't kill anything before friends arrive. It's an alpha and burst DPS game in small scale pvp. In Blobs, Ishtars and Domis rule. No more Drake Doctrine other than bait Drake.

You may see the odd ratting Drake these days that is counting on tank for there to be time for *his* friends to arrive as heavies are fine against NPCs in a belt that "burn" at you at 200m/s. But they are not very successful in the current game for anything other than some low level PvE.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2822 - 2013-12-08 17:24:56 UTC
Marcus Walkuris wrote:
Arthur Aihaken wrote:
What players don't seem to realize is that you get more armor resistances and passive tank through armor setups than you do with shield setups, often requiring more slots for comparably less tank. So it's easy to say "dual-web" except more often than not you've only got one slot to point or web - let alone dual webs and a point. And then there's the whole damage application aspect, which sees armor setups using their rigs and slave implants to improve tank while shield ships are relegated to running rigors and flares because they don't even have a spare slot for a target painter.

A passive low-slot Ballistic Enhancer that offered 20% explosion velocity, 10% explosion radius and 10% missile velocity (or some combination thereof) would probably balance things out nicely - maybe even offsetting the original heavy missile and Drake nerfs. It's not like missile-based hulls have a wealth of low slots to really make this offensive, and stacking penalties would be in effect just as they are for Tracking Enhancers. I could see many Caldari ships running a Ballistic Enhancer in place of a third or fourth Ballistic Control instead - so it's not like this won't come with a tradeoff, either.

The main issue is that instead of slowly making improvements to missiles it's been a steady series of nerfs while continuing to ignore the fundamental problems. As I've previously stated, it's not hard to fix missiles: you just need to have the actual desire to do so.


Yes, I've wanted to bring this up too. Furthermore I've said it but it really needs stressed. The range bonuses they are excessive to the point of useless. Missiles more then anything are stuck with VERY fossilized versions of weapon bonus types. This sniping far outside scramber range actually used to be a thing at some point I believe, and I could be wrong on that. But having a possibly meaningless bonus is always worse then having one that never sucks. Having a range bonus on sniper focussed ships needs to just stop, yes I'm talking about the entire caldari line up. Here and there it might be right depending on the hull, but just default=range bonus is ridiculous on the ranged weapon-systems. Other faction ships can have sensible range bonuses where appropriate.

Range bonuses make sense on projectile weapons that, somehow, travel at the speed of ******* light. Not on missiles.
Bouh Revetoile
In Wreck we thrust
#2823 - 2013-12-08 17:28:12 UTC
Dr Sraggles wrote:
And pray tell my friend, how many HAM drakes do you see these days?

For the money, you see 10x the number of Talos and Nados and Brutix.

Why? What has the player base discovered?

They have discovered a Drake can't kill anything before friends arrive. It's an alpha and burst DPS game in small scale pvp. In Blobs, Ishtars and Domis rule. No more Drake Doctrine other than bait Drake.

You may see the odd ratting Drake these days that is counting on tank for there to be time for *his* friends to arrive as heavies are fine against NPCs in a belt that "burn" at you at 200m/s. But they are not very successful in the current game for anything other than some low level PvE.
Actually I tend to think people are unable to discover anything. People saw their precious OP Drake nerfed, and beause they can't think by themselves, they just left it alone without even trying anything.

Also I'd like one day missile users stop thinking missiles are only turrets with different graphics, but I'm losing hope...
Marcus Walkuris
Aww yeahhh
#2824 - 2013-12-08 17:31:54 UTC
scorchlikeshiswhiskey wrote:

Range bonuses make sense on projectile weapons that, somehow, travel at the speed of voking light. Not on missiles.


They make sense as long as the ship slots support it and there is a place for it in game. That said double range bonuses only result in a higher percentage of comedy. (I'm talking rail guns too here, caldari progression).

The Drake argument earlier btw, with the changes to warp speed it is almost like the Drake could become more obsolete. What would that be -4 grades obsolete??
Dr Sraggles
The Covenant of Blood
#2825 - 2013-12-08 17:44:15 UTC
Bouh Revetoile wrote:
Actually I tend to think people are unable to discover anything.


You are living proof. Roll
Fourteen Maken
Karma and Causality
#2826 - 2013-12-08 18:00:45 UTC
Gypsio III wrote:
[.

Full-tackle HAM Drake has 76k EHP before overload. It does 298 DPS to your stationary Rifter and 165 DPS if it uses an overloaded AB (duh drones). The range comment is inane. Yes, you're not going to tackle an interceptor, but plenty of stuff is slow enough to get tackled, particularly if it's using an AB, and most of those turret ships will want to get close to apply their DPS anyway.


Sounds good, but if you plan on soloing in web range would you not be better to just go with a brawling turret ship, or a drone boat instead? When battlecruisers are used in fleets and gangs for things like camping gates and stations the high alpha and instant dps of turrets is more useful than HAM volleys regardless of tank/dps, and I imagine it's a similar situation in fleet engagements, where turret and drone tactics would be superior to missiles.

Either way as I see it buffing the damage application for HAM's is not going to break the game, because fleets already have all the tools available to get near perfect dps out of Heavy missiles; if they are not being used in blobs now that won't change much with a damage application buff. Even In a fleet of 20 it's easy to bring hyena's, or a few ppl fit target painters so everyone gets to apply near full dps on the primary.

Something needs to be done because HML and HAM don't work well for solo or small gang in cruisers like the Caracal, it can't live with other cruisers in web range, it's vulnerable against active tank frigs or small frig gangs, and against other cruisers it only does between 25-40% of it's dps in most situations... against other cruisers, that's crazy ffs. Against a MWD stabber at full speed about 25% of dps is applied, even against a webbed AB cruiser doing 300m/s it wont apply more than 30% of it's dps, so unless you manage to web, scram, and paint a mwd fit cruiser you can only expect to use a fraction of your dps. In about 95% of situations you'll find yourself at disadvantage. A damage application buff to explosion velocity rather than a dps buff will make them usable on the Caracal in place of RLML, and without spawning massive Drake fleet's everywhere. I like Arthurs suggestion of a low slot tracking enhancer style module so I can choose to swap potential dps for better applied dps like turret users can, this would make HAM Caracal viable in solo/small gang pvp without having any real impact on large fleets.

Heavy missiles are a horrible mess, but HAM's are not far off, fix the damage application on them so that their dps doesn't rapidly fall off a cliff after the target starts moving more than 200m/s, then they become useful. Is there any logical explanation as to why I have to choose between a weapon system that's incapable of killing anything bigger than a frig, or a weapon system that can't apply it's dps to almost any moving target that's smaller than a battlecruiser? Do you think that's right, and if not what can be done to correct it?
Marcus Walkuris
Aww yeahhh
#2827 - 2013-12-08 18:43:53 UTC  |  Edited by: Marcus Walkuris
Fourteen Maken wrote:
Missiles don't work for me.


No sarcasm, start training gunnery. I mean yes that is a ****** thing to say and I do feel some kind of way about being screwed this hard for rolling Caldari for the second time I might add. I put in over a year of training and just when I am supposed to really take off, I am forced to train gunnery skills. I trained drone skills already since after the HML drake fiasco I became unsure of missiles. But now I can't even hold on to that for PvE efficiency's sake. Get isk and buy another character is the only way out at this point.

Right now with Gallente/Caldari BS 5 every faction's marauder will be 3,5 days longer then training for a Golem, I'm sticking to my rattler and going for gunnery. I am done with missiles and caldari. I am finishing my support skills and moving over to the other side of the tracks.
Fourteen Maken
Karma and Causality
#2828 - 2013-12-08 19:31:44 UTC
Marcus Walkuris wrote:
Fourteen Maken wrote:
Missiles don't work for me.


No sarcasm, start training gunnery. I mean yes that is a ****** thing to say and I do feel some kind of way about being screwed this hard for rolling Caldari for the second time I might add. I put in over a year of training and just when I am supposed to really take off, I am forced to train gunnery skills. I trained drone skills already since after the HML drake fiasco I became unsure of missiles. But now I can't even hold on to that for PvE efficiency's sake. Get isk and buy another character is the only way out at this point.

Right now with Gallente/Caldari BS 5 every faction's marauder will be 3,5 days longer then training for a Golem, I'm sticking to my rattler and going for gunnery. I am done with missiles and caldari. I am finishing my support skills and moving over to the other side of the tracks.


No your right, I've been training gunnery and drone skills, and I plan to buy a Min/Gall pvp character to use as my main if I ever get enough ISK, but it leaves a bitter taste because I wanted to play as Caldari and fly our ships, but not at the expense of having a poor line up to chose from. I'm not giving up on missiles altogether, it was hinted earlier in the thread they might look at Heavy missiles again. Missile ships will always be easy to use in pve missions, and in frigs we have the Hawk and Condor which are good for pvp. It just annoys me that Caldari are already the weakest race, we get the short end of the stick and still manage to be the target of more nerfs, is ccp run by some role playing manchild with a vendetta or wth is going on?

p.s. we don't even get bonuses on the best pirate ships, people need to complain or nothing will ever get fixed, and we are paying customers so we have a right to complain if we're not happy.
Marcus Walkuris
Aww yeahhh
#2829 - 2013-12-08 20:22:37 UTC
Fourteen Maken wrote:
Marcus Walkuris wrote:
Fourteen Maken wrote:
Missiles don't work for me.


No sarcasm, start training gunnery. I mean yes that is a ****** thing to say and I do feel some kind of way about being screwed this hard for rolling Caldari for the second time I might add. I put in over a year of training and just when I am supposed to really take off, I am forced to train gunnery skills. I trained drone skills already since after the HML drake fiasco I became unsure of missiles. But now I can't even hold on to that for PvE efficiency's sake. Get isk and buy another character is the only way out at this point.

Right now with Gallente/Caldari BS 5 every faction's marauder will be 3,5 days longer then training for a Golem, I'm sticking to my rattler and going for gunnery. I am done with missiles and caldari. I am finishing my support skills and moving over to the other side of the tracks.


No your right, I've been training gunnery and drone skills, and I plan to buy a Min/Gall pvp character to use as my main if I ever get enough ISK, but it leaves a bitter taste because I wanted to play as Caldari and fly our ships, but not at the expense of having a poor line up to chose from. I'm not giving up on missiles altogether, it was hinted earlier in the thread they might look at Heavy missiles again. Missile ships will always be easy to use in pve missions, and in frigs we have the Hawk and Condor which are good for pvp. It just annoys me that Caldari are already the weakest race, we get the short end of the stick and still manage to be the target of more nerfs, is ccp run by some role playing manchild with a vendetta or wth is going on?

p.s. we don't even get bonuses on the best pirate ships, people need to complain or nothing will ever get fixed, and we are paying customers so we have a right to complain if we're not happy.


Lol that gave me a very vivid mental picture of role-playing developers siting around a table with dice and everything. So are we still legitimately discussing RLML which is the original purpose of this thread? It just seems to be too hard to keep a thread alive atm with the amount of posting going on just after the expansion. From "change back the lights on the jaguar" to " I could've sworn I had 10 tritanium in my hangar and not 4". I am following 5 threads regarding Missiles some quite lengthy at that and they still get snowed under by "My cat ran across my keyboard". That said though RLML was the proverbial last nail inthe coffin for the entire system so does that legitimize our general discussion at this point??
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2830 - 2013-12-08 20:30:50 UTC
Marcus Walkuris wrote:
Fourteen Maken wrote:
Marcus Walkuris wrote:
Fourteen Maken wrote:
Missiles don't work for me.


No sarcasm, start training gunnery. I mean yes that is a ****** thing to say and I do feel some kind of way about being screwed this hard for rolling Caldari for the second time I might add. I put in over a year of training and just when I am supposed to really take off, I am forced to train gunnery skills. I trained drone skills already since after the HML drake fiasco I became unsure of missiles. But now I can't even hold on to that for PvE efficiency's sake. Get isk and buy another character is the only way out at this point.

Right now with Gallente/Caldari BS 5 every faction's marauder will be 3,5 days longer then training for a Golem, I'm sticking to my rattler and going for gunnery. I am done with missiles and caldari. I am finishing my support skills and moving over to the other side of the tracks.


No your right, I've been training gunnery and drone skills, and I plan to buy a Min/Gall pvp character to use as my main if I ever get enough ISK, but it leaves a bitter taste because I wanted to play as Caldari and fly our ships, but not at the expense of having a poor line up to chose from. I'm not giving up on missiles altogether, it was hinted earlier in the thread they might look at Heavy missiles again. Missile ships will always be easy to use in pve missions, and in frigs we have the Hawk and Condor which are good for pvp. It just annoys me that Caldari are already the weakest race, we get the short end of the stick and still manage to be the target of more nerfs, is ccp run by some role playing manchild with a vendetta or wth is going on?

p.s. we don't even get bonuses on the best pirate ships, people need to complain or nothing will ever get fixed, and we are paying customers so we have a right to complain if we're not happy.


Lol that gave me a very vivid mental picture of role-playing developers siting around a table with dice and everything. So are we still legitimately discussing RLML which is the original purpose of this thread? It just seems to be too hard to keep a thread alive atm with the amount of posting going on just after the expansion. From "change back the lights on the jaguar" to " I could've sworn I had 10 tritanium in my hangar and not 4". I am following 5 threads regarding Missiles some quite lengthy at that and they still get snowed under by "My cat ran across my keyboard". That said though RLML was the proverbial last nail inthe coffin for the entire system so does that legitimize our general discussion at this point??

To answer your question, we've discussed the problems with RLML, RHML, regular missiles, and missile based ships. None of it seems to matter because 40sec and Fizzle have been ignoring us for over 2 weeks, and the CSM popped in to tell us to deal with it about 50 pages ago.
Frankly, I would like to declare open war on the Devs in-game, but I doubt they really log in.
Arthur Aihaken
CODE.d
#2831 - 2013-12-08 20:38:25 UTC  |  Edited by: Arthur Aihaken
Marcus Walkuris wrote:
I am following 5 threads regarding Missiles some quite lengthy at that and they still get snowed under by "My cat ran across my keyboard".

Touche'. I can has cheezeburger?

scorchlikeshiswhiskey wrote:
None of it seems to matter because 40sec and Fizzle have been ignoring us for over 2 weeks, and the CSM popped in to tell us to deal with it about 50 pages ago.

I'm glad to see the new nicknames catching on. They seem more appropriate. Lol

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#2832 - 2013-12-08 21:01:24 UTC
I think we need another Burn Jita. Just with missiles this time. Cruise missile-equipped battleships @ 250km range would make for an interesting display.

I am currently away, traveling through time and will be returning last week.

Zvaarian the Red
Evil Leprechaun Brigade
#2833 - 2013-12-08 21:04:16 UTC
Gypsio III wrote:
Zvaarian the Red wrote:
673 DPS is what I get in EFT with HAMs and pure DPS lows and rigs (nothing above T2 and no drones). Good luck getting your target within their 16.9km range and keeping them there while also having any kind of tank, and good luck applying more than 25% of that DPS number under most circumstances (you will do 146 DPS to a stationary Rifter lol).


Sounds like you're revisiting the 2008 HAM Drake discussion, with about the same degree of skill.

Full-tackle HAM Drake has 76k EHP before overload. It does 298 DPS to your stationary Rifter and 165 DPS if it uses an overloaded AB (duh drones). The range comment is inane. Yes, you're not going to tackle an interceptor, but plenty of stuff is slow enough to get tackled, particularly if it's using an AB, and most of those turret ships will want to get close to apply their DPS anyway.


The only way you get that kind of tank is with shield rigs, which pretty much makes your entire point moot since I was talking about a Drake's potential max damage with Rage HAMs and nothing but damage mods and rigs. Oh and I excluded drones because 5 total light drones is not reliable especially against frigs.
Zvaarian the Red
Evil Leprechaun Brigade
#2834 - 2013-12-08 21:09:30 UTC
Bouh Revetoile wrote:

Also I'd like one day missile users stop thinking missiles are only turrets with different graphics, but I'm losing hope...


You are so full of ****. You know that right?
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2835 - 2013-12-08 21:34:16 UTC
Fourteen Maken wrote:

Missile ships will always be easy to use in pve missions, and in frigs we have the Hawk and Condor which are good for pvp.

We have also Rubicon Crow, which is quite nice with 4 mids. Nothing wrong with Hookbill as far as I know..
Sgt Ocker
What Corp is it
#2836 - 2013-12-08 23:34:53 UTC
Has anyone done more testing with the new launchers?
I should say been using as testing implies you are using something other than a final product and at this stage I don't see things changing in regard to RLML & RHML.

Back to my questions.

Has anyone had any success with these launchers, in either fleet or solo situations?

Is there a legitimate use for these weapons that makes them a better or equal choice with something else?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#2837 - 2013-12-08 23:59:56 UTC
Sgt Ocker wrote:
Has anyone done more testing with the new launchers?
I should say been using as testing implies you are using something other than a final product and at this stage I don't see things changing in regard to RLML & RHML.

Back to my questions.

Has anyone had any success with these launchers, in either fleet or solo situations?

Is there a legitimate use for these weapons that makes them a better or equal choice with something else?


I've used the RHML with varying success, mainly on my FI phoon, but thats bout it. Its the only ship with bonuses that make sense with the launcher. RoF is worthless. I have RLML on my scyFI, but haven't played with it much, having more fun goofing off with HML on the scythe with dual tp's and double rigors.. not killing much, but its amusing.. In null, frig gangs are pretty random. Thats the only time i'll bring that ship out while it has RLML is if there are frigs nearby. Maybe could use against a slower, low range cruiser.. like a blaster thorax or something.. would just take awhile to kill. Otherwise it would die pretty hilariously, or i'd have to run away.
Fourteen Maken
Karma and Causality
#2838 - 2013-12-09 04:47:26 UTC
Marcus Walkuris wrote:


So are we still legitimately discussing RLML which is the original purpose of this thread?


RLML was the go to weapon system for Caracal and Cerberus pilots, but after the changes it's no longer viable in most circumstances, it leaves a vacuum that needs to be filled by either HAM's or HML's and neither are fit for purpose as things stand, that's why we are discussing them and the general state of the Caldari line up in an RLML thread.
Zvaarian the Red
Evil Leprechaun Brigade
#2839 - 2013-12-09 05:19:59 UTC
Arthur Aihaken wrote:
I think we need another Burn Jita. Just with missiles this time. Cruise missile-equipped battleships @ 250km range would make for an interesting display.


Jita will just speed tank them. Cool
Arthur Aihaken
CODE.d
#2840 - 2013-12-09 05:21:51 UTC
Fourteen Maken wrote:
RLML was the go to weapon system for Caracal and Cerberus pilots, but after the changes it's no longer viable in most circumstances, it leaves a vacuum that needs to be filled by either HAM's or HML's and neither are fit for purpose as things stand, that's why we are discussing them and the general state of the Caldari line up in an RLML thread.

The solution to any perceived problems with the rapid light launchers is to first address damage application with heavy and heavy assault missiles. The heavy missile nerf is what primarily drove people to light missiles, and to a lesser degree - heavy assault missiles. The range and damage application for light missiles is far superior to heavy assault missiles, such that even with less DPS the higher ammunition capacity and ability to apply damage is often superior with light missiles. This is because it's a medium-strength weapon that utilizes and typically receives bonuses to light ammunition.

And herein lies an interesting question: Why is it that CCP continues to pigeonhole us into specific weapon types for each class of ship? Why not simply have certain bonuses that are applicable to any light, medium or heavy weapon? Case in-point: why shouldn't a Navy Raven receive a missile velocity and explosion radius to all missile types? Because it would make it more powerful against cruisers or frigates, right? And what's necessarily wrong with that? After all, it's going to make it comparably weaker against another battleship, so it's not like the decision doesn't entail some risk.

I am currently away, traveling through time and will be returning last week.