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Crime & Punishment

 
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Shooting hisec pos

Author
Bill Saisima
Doomheim
#1 - 2013-12-07 11:37:52 UTC
I realize some people here may not be motivated to answer this but there's no better place to ask.

I am helping a friend set up a hisec pos for some industry experiments. What would be the best hisec pos to avoid random wardecs? Deathstar (minmatar) or dickstar (caldari)? Assuming a worst case scenario, that the pos is being killed when owner is not online to actively defend it, what version of a pos would people be least motivated to shoot? If enough guns (let's say a mix of medium/small artys), even if unmanned, I assume you want some logis or remote repair for a deathstar. But guns can be sniped isn't it. Ecm on other hand can be avoided, you just need one character to get one successful lock on tower and trigger drones and it's done.
I know the cliche that any pos can die if attacker wants it enough (especially if it's unmanned), but most people don't really want to kill a pos if there's 3 easier ones on neighboring moons...
Mike Adoulin
Happys Happy Hamster Hunting Club
#2 - 2013-12-07 12:36:51 UTC
Large Amarr towers nastiest IMO.

Never runs out of ammo.

Large beam and pulse batteries mean no matter the range the enemy hurts.

Large tower and modules the most difficult to take down and incap, which requires a large fleet to attack with. And this is hisec...no capitals allowed. So you will have plenty of time to hire a merc unit to defend your tower (or you can do it yourself).

Downside?

The cost.

Also, dickstars not so dicky anymore since the new marauder rebalance.......bastion modules ignore all
EWAR...and make it very hard to break the marauder's tank...especially if there are a fleet of them with in-corp logi.

And yeah, that bastion module pretty much insures that any serious attempt to take down a large tower, defended or not, is going to mean a marauder fleet to murder it in any reasonable period of time. And when I say 'marauder' I mean Paladins.....with at least 1000+ dps per ship, and capstable to boot.

Note that this is hisec only....anywhere else expect a carrier/dread hotdrop (or a supercap if they in a really big hurry and are confident they can lock down the system).

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

culo duro
Center for Advanced Studies
Gallente Federation
#3 - 2013-12-07 15:34:06 UTC
a Large caldari with tons of resist mods in it... >.> it'll need way more than it's worth, and people will not go for it unless they get paid a ton.

I've starting blogging http://www.epvpc.blogspot.comĀ 

Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#4 - 2013-12-07 22:11:14 UTC
Dickstar or Deathstar or Resiststar are all equally viable. The best defense is to make sure that what is inside the POS doesn't give the appearance of being worth a ton of money, and hence worth the time to take it down.

1. Don't manufacture in POS' except small things like drones, ammo, frigates etc.

2. DO NOT do any tech 2 manufacturing in a POS.

3. If doing research, make sure you are in a system with a station and keep the BPO's in the station.

These three things reduce the potential payout for the aggressor, which lowers in the interest. This will at least help you avoid random wardecs for profit, and ransomers will recognize that the POS isn't worth enough for you to bother paying them over it.
Erotica 1
Krypteia Operations
#5 - 2013-12-07 22:31:11 UTC
Add 4 cloaky haulers full of stront and about 20 unpiloted officer fit tengus or the best ship you can fit floating inside the shields. Any would-be attackers would see what might come online in addition to the POS guns and stay clear away. I would venture to guess that your friend could stay away from the game for long periods of time with such a setup. If you need someone to help keep the pos fueled, I'd be willing to help to see such a monster of a POS stay up forever.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Bill Saisima
Doomheim
#6 - 2013-12-07 23:24:11 UTC
Some interesting info, thank you all, I think I got what I needed. The resources required to shoot it down, location and potential target worth are the key elements.

Erotica, that is a fantastic idea, I'll let him know. He does run missions with a few Tengus actually. It's kind of you to offer your assistance.
Mike Adoulin
Happys Happy Hamster Hunting Club
#7 - 2013-12-08 02:09:55 UTC
lol

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Xearal
Dead's Prostitutes
The Initiative.
#8 - 2013-12-08 06:57:48 UTC
Personally, I prefer a combination of dickstar and resiststar combo.

9 resist modules on a caldari pos with 32 ECM batteries will make anyone cry if they have to engage that in high sec.
Add a couple of large lazor batteries and you're set.
Only real way to break through 32 ECM batteries on a caldari POS is to bring a gang of marauders and Bastion up.
As they're immobile then, those large guns will be able to track and hit them nicely. If you're online when this happens,
man the guns and concentrate fire, nuking them one at a time.
Spare guns/ECM batteries on the POS to bring online in case they take some down help in this regard too.
Just online them when they get shot, or stuff them into the corp office or some other storage facility, load them up
in your ship, anchor and online during the fight. Only takes 5 seconds to anchor one, 2 minutes to online, and you can access
their ammo storage from inside the shield so you can load them up without danger.

It also never hurts to add moar guns as dickstars mainly rely on CPU. and IF they go for it and actually break though
turn on all the guns for the 2nd round. Having a pile of these in station so you can bring them up to the POS and loaded
for round 2 should be nice too, that way you'll have guns that are not incapped and ready to go for round 2.

Does railgun ammunition come in Hollow Point?

Dextrome Thorphan
#9 - 2013-12-09 16:17:44 UTC
Bill Saisima wrote:
I realize some people here may not be motivated to answer this but there's no better place to ask.

I am helping a friend set up a hisec pos for some industry experiments. What would be the best hisec pos to avoid random wardecs? Deathstar (minmatar) or dickstar (caldari)? Assuming a worst case scenario, that the pos is being killed when owner is not online to actively defend it, what version of a pos would people be least motivated to shoot? If enough guns (let's say a mix of medium/small artys), even if unmanned, I assume you want some logis or remote repair for a deathstar. But guns can be sniped isn't it. Ecm on other hand can be avoided, you just need one character to get one successful lock on tower and trigger drones and it's done.
I know the cliche that any pos can die if attacker wants it enough (especially if it's unmanned), but most people don't really want to kill a pos if there's 3 easier ones on neighboring moons...


Just log in once every 24 hours and your POS is pretty much invincible.