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Player Features and Ideas Discussion

 
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Bodyguard ship class

Author
Gazmin VanBurin
Boma Bull Corp
#1 - 2011-11-21 20:14:49 UTC  |  Edited by: Gazmin VanBurin
This Idea will probably not be accepted with open arms, but hay im here to discuss ideas.

I think an interesting ship in the game would be a Bodyguard type ship that could project its shields, (and maybe armor if we could claim some crazy science for it) onto another ship.

A: This ship would be a T2 cruiser and would be set up to be able to fit about a 50k tank

B: The ship would be able to fit "one" projectable force field, and it would only be able to be used on "one" target

C: All damage done to the target will be instead delt to the Bodyguard ship, using its own resists and HP

D: Bodyguard ships cannot have a force field projected onto them while they have their force field is active on some one else.

E: All RR onto a Bodyguard ship effectiveness will be reduced by 50%

F: all ships with a force field projected onto them will have their cap recharge reduced by 50% and Have their scan res reduced by 50%, in addition too not being able to be RRed

G: Force field projectors cannot be used on capital class ships.

Now I think this would be a interesting addition to eve. Target calling in eve is a fleets biggest strength, take out targets that are a threat to your fleet first, but this ship would allow defending fleets to disrupt target calling, without being Over powered. They would take some time to train for, and not have so much HP that their tank would be hard to break. It will make small weak ships like frigs and recons survive longer. Also ECM or other tactics could easily counter them.

Discuss (or more likely flame me into oblivion)
tankus2
HeartVenom Inc.
#2 - 2011-11-21 20:28:30 UTC
the only issue here is that you'd have a ship that would get shot first. Even if you Hero Tank it, it would still be the first ship killed. Of course, more logisheeps would be called upon to overcome that 50% reduction if a fleet commander saw value in this vessel.

it may be better served helping lv5 missions get done without a marauder (or three)

Where the science gets done

Gazmin VanBurin
Boma Bull Corp
#3 - 2011-11-21 20:34:57 UTC
lol but wouldnt it be easyer to just get the logi sheep to rep the primary without using this ship since a normal primary would get the ful 100% reps?

it pretty much becauses redundant to use it on any ship with more HP than it, I thought it up mostly as a guard for smaller ships, or to posibly save a BS at the last second to give it time to warp off or something.

still I rough idea, but thanks allot for your imput
Zarnak Wulf
Task Force 641
Empyrean Edict
#4 - 2011-11-21 21:17:08 UTC
Any new ships that come into the game should be more of a logistical nature then the traditional gank n' tank. There's more then enough of the latter in the game.

Gazmin VanBurin
Boma Bull Corp
#5 - 2011-11-21 21:21:14 UTC
I agree fully, eve is starting to lack tactics, its pretty much just being able to mucle your way to victory.
Anshio Tamark
Caldari Provisions
Caldari State
#6 - 2011-11-22 09:18:05 UTC
Why not just settle for the current Logistics-ships? They keep your fleet alive most of the time, and they do it good enough.
Aesiron
Viziam
Amarr Empire
#7 - 2011-11-22 15:48:47 UTC
This is what shield transporters + logistics are for.
Gazmin VanBurin
Boma Bull Corp
#8 - 2011-11-22 17:36:47 UTC
Those cant protect vs alpha, and its also aresonable tactic for med size gangs to save a low tanked ship from the brink of death in 1 ship without just bringing 4 more logi.

Its not suposed to replace logi, its suposed toadd a new eliment to target calling, and shake things up alittle.

I know this is not a super refined ship idea, but im open to sugestions on how to improve the concept of messign with target caling.
Obsidiana
Atrament Inc.
#9 - 2011-11-22 21:07:14 UTC
For a long time I've had a similar idea, but for a deployable structure. Call it a bubble to HIC compairison. Have a look and see if it gives you some ideas. I never posted it before because I never got around to it.
Gazmin VanBurin
Boma Bull Corp
#10 - 2011-11-23 02:58:59 UTC
Obsidiana wrote:
For a long time I've had a similar idea, but for a deployable structure. Call it a bubble to HIC compairison. Have a look and see if it gives you some ideas. I never posted it before because I never got around to it.


read your post, and I think its a good idea, but I also think that maybe you should add that no body can shoot out of this deployable force bubble, im guessing you intended such, but didnt state it.

I also like your idea of it needign fule, if the fule requirement was high enough it could make it silly to deploy for short term operatiosn like ratting, but may be give minners something to speed into to save themselves.

Only problem I see is that you will probialy have to make it accessable for anyone to enter the bubble, since allowing standins and such would make allot more programing and interface required, nad since its suposed to be temporary making it to complicated would be silly.
Obsidiana
Atrament Inc.
#11 - 2011-11-23 05:05:02 UTC
Shooting out would be the point. If you want to invade, no shooting is pointless. If you have one in a safe spot, you want to fight back when enemies find you. For mining, you need to kill rats, esp. if they use EM damage.

As for access, same as a POS. That, or have an access list or players, corps, or alliances.

Fuel is a key point. It limits the use and you have to justify the costs with profit.
Misanthra
Alternative Enterprises
#12 - 2011-11-23 06:14:29 UTC
Gazmin VanBurin wrote:
Those cant protect vs alpha, caling.



thats kind of the point. High alpha is the counter to logistics remote reps.


This idea has issues. Small scale especially. A common small camp setup I saw....rapier(s) sitting on bubbles. has the bubble....has the webs....has te and barrage. Already got a stacked deck. this gives them invul I cna't break it till guard is dead. Soo...the whole time I kill the guard (if I can) the rapier(s) are getting free shots on goal. What about this sounds good? And remember 0.0 is a fun place...one day you are the camper and loving this setup. Next day, there are campers on the gate, but you aren't one of them and they aren't blue to you.
Gazmin VanBurin
Boma Bull Corp
#13 - 2011-11-23 17:40:43 UTC
Indeed it dose give a raiper a imunity card till gaurd is dead, but how is that diferant than having a logi on the field? As said its not very refined yet, but im just posting ideas for ships to bounce off you. You could sugest a way to make it more fun and balanced.
Evei Shard
Shard Industries
#14 - 2011-11-23 20:28:15 UTC
This would provide far to much protection for miners against suicide ganks. It will never be implemented for this reason.

Profit favors the prepared

Gazmin VanBurin
Boma Bull Corp
#15 - 2011-11-23 20:41:12 UTC
Evei Shard wrote:
This would provide far to much protection for miners against suicide ganks. It will never be implemented for this reason.


so your saying EVERY miner in eve would have a T2 cruiser gaurding them at all times? thats allot more subscriptions I have no problem with that.