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Player Features and Ideas Discussion

 
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Josh's Newby Ideas

Author
Josh Tempelaar
State War Academy
Caldari State
#1 - 2013-12-07 12:32:36 UTC
Ok so I have been playing for a week now, watched a few tutorials, started my mining. Did my best to catch up on the latest CCP news and so forth find out what's new what's old what's being worked on etc etc. I have known of eve since it came out, I gave it a go back in 2006 but studies kept me from playing. Now I have some time on my hands and I got seriously bored with allot of other games I'm back.

So what interests me most so far is hearing the stories of what players have come up with in game. Some fascinating things have been done in order to make isk, Things that I don't think were intended but CCP made efforts to help the player base expand on the systems the Players created. My favorite example is couriers... I mean an organization set up with the specific purpose to shuttle everyone else's stuff around like "Red Frog" Genius I tell ya. I love this kinda stuff. Mining Corps and so on and so forth way cool.

Ok so for my idea's, Some are for the players some are for the Devs some for both i dunno just throwing out some idea's I had whilst i was hearing of these "Services". Now some of these idea's probably been had some probably even have been tried but I just wanted to throw my newby ideas out there and see what people think.

How about a corp designed around security? The idea being large corp or alliances etc go to war but who's at home watching the goods? Ok so most people would assume that they have a few players going around to check on stuff. But what if someone made that into a service for hire? You go to war we'll babysit the system and raise the alarm if anyone comes to attack so you can get back in time to kill them sorta thing. (cause correct me if I'm wrong, but your assets don't let you know if their under attack or nothing when your not in the same system as them.

Which leads me to my next idea, Security assets, alarm modules and patrol drones that can zip through your system worm hole what ever, to keep an eye out. If something happens they can send a corp wide alert or something.

How about a towing service for broken down wrecks? you got your titan blown up get the shell towed to the nearest station and recycle what's left to make a new one?

Another thing I know would have been discussed but what about Colour schemes/Paint jobs for corps and such, that way you flying through the system next minute you see a red frog courier fly past in his big red freighter? that could lead into a whole new set of trading and isk related things, Become a spray painter paint ships for isk etc need ore for colour and such I dunno just throwing it out there.

I guess allot of my ideas revolve around providing Services in the game. But in that there is allot that can be added to the game to benefit everyone. Anyone else have any cool service ideas? or thoughts on what i've suggested?
Jason Itiner
Harmless People
#2 - 2013-12-07 12:58:33 UTC
The idea of a security corp has been done, albeit the other way around: mercenary corps that fight your wars (or grief people) for you. The main problem with leaving a third party behind would be trust: how do I know you're not going to destroy my towers while I'm away?

As for alarms, once control towers reach 25% shield, then 25% armor, they enter reinforcement, whereupon they become invulnerable to attack, and you get a notification about the fact, the end time of the reinforced mode, and the attacker's identity, while other assets are usually stored inside station hangars, where they are immune to any sort of theft (short of corporate hangar theft). Ships under control towers are protected by the force field, and as of yesterday, bumping them out is an exploit punishable by banning from the game.

However, repainting ships would be awesome. The Stiletto could be repainted from its black color scheme and finally be visible as more than a pair of engines behind a glowing cockpit :D
Josh Tempelaar
State War Academy
Caldari State
#3 - 2013-12-07 13:06:01 UTC
Jason Itiner wrote:
The idea of a security corp has been done, albeit the other way around: mercenary corps that fight your wars (or grief people) for you. The main problem with leaving a third party behind would be trust: how do I know you're not going to destroy my towers while I'm away?

As for alarms, once control towers reach 25% shield, then 25% armor, they enter reinforcement, whereupon they become invulnerable to attack, and you get a notification about the fact, the end time of the reinforced mode, and the attacker's identity, while other assets are usually stored inside station hangars, where they are immune to any sort of theft (short of corporate hangar theft). Ships under control towers are protected by the force field, and as of yesterday, bumping them out is an exploit punishable by banning from the game.

However, repainting ships would be awesome. The Stiletto could be repainted from its black color scheme and finally be visible as more than a pair of engines behind a glowing cockpit :D


That's the beauty of eve though, you don't just like in real life. But a cop well know enough for their honesty can ask for more for such a service than one that doesn't. At any rate was just an idea, i love the idea of players providing services to other players. But just need to figure out what other services would be usefull, sought after to create an idea around it :)
Seranova Farreach
Biomass Negative
#4 - 2013-12-07 13:08:15 UTC
while those are all fairly ok ideas, it is still down to the player base and "meta-game" to actually get services out there..
then again... "While the fleets away, the alts play" so to say :P

i would love to see some more direction toward the newbie cosmos chain "Blood stained stars" which we all do after we clear the tutorial.. it gives standings skill books we need and some isk which is spent conservatively can afford you a cruiser.

improve the before mentioned cosmos chain and then maybe make a slightly more advanced one for higher SP (still in the 5m or under range i think) which has a story and a bunch of skillbooks and maybe a total isk yeald to afford a battlecruiser or remove the isk and replace with reward ship for completion? tier 1 battle cruiser about one third to half way though and the tier 2 near the end (racial depending on the mission choises).

then finally after that you can perhaps do cosmos which introduces the player to lowsec as part of an advanced cosmos mission set possably for those with like 10mill skillpoints in the right areas? possably more reward ships/cosmos moduals.

finally after that you are "certified" Veteran Cosmos pilot and you are given "details" by way of missions with no timer for the location of the most dangerous cosmos missions which take them into lowsec and nullsec. possable suggest sp of 20m+?

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Jason Itiner
Harmless People
#5 - 2013-12-07 13:10:02 UTC
In real life, however, law enforcement can find, I can sue you, and land you in prison. In EVE, however, you start a broker company, have people transfer money to you, then you transfer that money to an alt, biomass your old character, and voila, you're gone from the world, no way to be held accountable.

That's why financial services, or anything requiring implicit trust, will never work out in EVE.
Josh Tempelaar
State War Academy
Caldari State
#6 - 2013-12-07 13:16:23 UTC
Seranova Farreach wrote:
while those are all fairly ok ideas, it is still down to the player base and "meta-game" to actually get services out there..
then again... "While the fleets away, the alts play" so to say :P

i would love to see some more direction toward the newbie cosmos chain "Blood stained stars" which we all do after we clear the tutorial.. it gives standings skill books we need and some isk which is spent conservatively can afford you a cruiser.

improve the before mentioned cosmos chain and then maybe make a slightly more advanced one for higher SP (still in the 5m or under range i think) which has a story and a bunch of skillbooks and maybe a total isk yeald to afford a battlecruiser or remove the isk and replace with reward ship for completion? tier 1 battle cruiser about one third to half way though and the tier 2 near the end (racial depending on the mission choises).

then finally after that you can perhaps do cosmos which introduces the player to lowsec as part of an advanced cosmos mission set possably for those with like 10mill skillpoints in the right areas? possably more reward ships/cosmos moduals.

finally after that you are "certified" Veteran Cosmos pilot and you are given "details" by way of missions with no timer for the location of the most dangerous cosmos missions which take them into lowsec and nullsec. possable suggest sp of 20m+?



Havn't yet done any missions outside of the starter ones but sounds good, ATM just started doing some mining get some better gears kill some time to get some skills up before venturing out.

@Jason Itiner - True I guess, but ya never know if you start out small and become known for something and do it well enough could turn a tidy profit. I guess it really would come down to the name you earn yourself in the game.
Seranova Farreach
Biomass Negative
#7 - 2013-12-07 13:27:31 UTC
Jason Itiner wrote:

However, repainting ships would be awesome. The Stiletto could be repainted from its black color scheme and finally be visible as more than a pair of engines behind a glowing cockpit :D


+1 for painting our ships or selecting a pre existing color scheme from the npc corporations, the trick is the corp colors are only choose-able when setting the ship to be built maybe by some minor LP item from the corporation you wish to have the colors of... doing this means increased LP flow and maybe a market for "custom" paintjobs from various manufacturers and to use a non standard paint job would need a tech 2 skill or something and related racial starship skill trained to a certain level, skills remain as they are if you choose to not make one with a custom color job though.

i for one would love a Kaalakiota (Crow, flycatcher, bustard, onyx, widow.. you get the idea) Chimera or tengu.

the LP store item can be LP cheap but have a nominal Fee based on the hull class like 1/5th or 1/6 of the cost of the hull.

the nameing could be "Kaalakiota Crow" or "Kaalakiota issue Crow" or something to signify that it will yeald a slightly juicier killmail cause of the extra isk used to paint it during building.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Ivan Malik
Viziam
Amarr Empire
#8 - 2013-12-08 06:56:34 UTC
Seranova Farreach wrote:


the LP store item can be LP cheap but have a nominal Fee based on the hull class like 1/5th or 1/6 of the cost of the hull.

the nameing could be "Kaalakiota Crow" or "Kaalakiota issue Crow" or something to signify that it will yeald a slightly juicier killmail cause of the extra isk used to paint it during building.



Love the idea of NPC paint jobs on all hulls, I also like the LP, and skill ideas. You could implement it like a rig. There is a paint slot on every ship, you can plug a coat of paint in, but you cant unplug it without destroying it. It accomplishes the idea of having a tradeable item, shows up on kill mails, and only one could be used at a time as a one use item. I like the idea of baking it into the build schematic better, but it could get messy if you want it to show up on kill mails.

I could see paints requiring gases, minerals, as well as PI products to manufacture.

None of this is really new though... so many have suggested custom paint jobs before, and the dev gods have not delivered unto us the gift of flamboyance.

I like to take things from a NPE perspective. If it works for NPE and vets then it is a sound idea.

Jason Itiner
Harmless People
#9 - 2013-12-08 10:30:39 UTC
Ivan Malik wrote:
Seranova Farreach wrote:


the LP store item can be LP cheap but have a nominal Fee based on the hull class like 1/5th or 1/6 of the cost of the hull.

the nameing could be "Kaalakiota Crow" or "Kaalakiota issue Crow" or something to signify that it will yeald a slightly juicier killmail cause of the extra isk used to paint it during building.



Love the idea of NPC paint jobs on all hulls, I also like the LP, and skill ideas. You could implement it like a rig. There is a paint slot on every ship, you can plug a coat of paint in, but you cant unplug it without destroying it. It accomplishes the idea of having a tradeable item, shows up on kill mails, and only one could be used at a time as a one use item. I like the idea of baking it into the build schematic better, but it could get messy if you want it to show up on kill mails.

I could see paints requiring gases, minerals, as well as PI products to manufacture.

None of this is really new though... so many have suggested custom paint jobs before, and the dev gods have not delivered unto us the gift of flamboyance.


A paint job as a rig? I'm sorry, but that would be terrible, it would cripple all ships beyond measure due to the importance of rigs. I'd rather see them as a one-use item that can be activated from the station inventory and is consumed upon application.
Nevyn Auscent
Broke Sauce
#10 - 2013-12-08 10:56:55 UTC
Jason Itiner wrote:


A paint job as a rig? I'm sorry, but that would be terrible, it would cripple all ships beyond measure due to the importance of rigs. I'd rather see them as a one-use item that can be activated from the station inventory and is consumed upon application.


They were meaning a new slot that used the same mechanics as rigs. So it appears on the kill mail as a paint job option. Rather than each ship having to be a separate hull.
So you have 'Harbinger' with a 'Gurista's paint job'.

That said, that is a coding issue I believe. To make skins separate from the hull.
Fourteen Maken
Karma and Causality
#11 - 2013-12-08 14:29:39 UTC
Welcome to eve, in fact most of these ideas are already in game in a slightly different form, or being touted, so your not far off the mark. Security corps = merc corps, if your pos is getting attacked you get notifications by mail, if a ship gets blown up you can salvage it in situ with a salvager although what you get is only worth a tiny fraction of a titans original value. The ability to customize the appearance of our ships would be nice but I'm not sure if it can be done, I think ship graphics are probably standard because they are rendered from data in the exe file on your hard drive. In order for players to be able to fully customize the appearance of their ships the data would have to be stored and sent from ccp's servers which would use a lot of bandwidth; imagine downloading thousands of unique ship models every time you go into jita... it might be possible to have a place holder for corp logo's on a ships hull, or the option to chose between a small number of preset color schemes, if so that would definitely get my vote.
Josh Tempelaar
State War Academy
Caldari State
#12 - 2013-12-08 22:54:34 UTC
Fourteen Maken wrote:
Welcome to eve, in fact most of these ideas are already in game in a slightly different form, or being touted, so your not far off the mark. Security corps = merc corps, if your pos is getting attacked you get notifications by mail, if a ship gets blown up you can salvage it in situ with a salvager although what you get is only worth a tiny fraction of a titans original value. The ability to customize the appearance of our ships would be nice but I'm not sure if it can be done, I think ship graphics are probably standard because they are rendered from data in the exe file on your hard drive. In order for players to be able to fully customize the appearance of their ships the data would have to be stored and sent from ccp's servers which would use a lot of bandwidth; imagine downloading thousands of unique ship models every time you go into jita... it might be possible to have a place holder for corp logo's on a ships hull, or the option to chose between a small number of preset color schemes, if so that would definitely get my vote.



Good to know, as far as the colouring of ships goes, I don't think it has to be as difficult as all that. Creating shaders that would handle adjustable settings might be the hardest part. By that I mean, have predetermined parts of the ship able to be coloured and to change it all you need to do is adjust a slider. Kind of like a hue and saturation adjustment on an image file in photoshop. There for the only real information being deceminated is the hue and saturation values, not completely new set of textures, which would make the impact on the servers minimal at best. Or atleast that would be the way I would think they would implement such a thing. The real problem lies in coming up with new shaders for the ships to handle this and client coding to implement it.