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A Thought of Warpcore-stabilizers and Balance

Author
Paranoid Loyd
#21 - 2013-12-06 17:44:07 UTC
Kane Fenris wrote:

so if you're so sure its way less than 50% it should be easy to prove me wrong shouldn't it?


I not sure but I didn't make up a number and use it in an argument, that is my point.

"Half the people I encounter" would have been a more acceptable argument.

Kane Fenris wrote:

yeah i can refit... only after i know which one i have encountered you need to know before you encounter someone if the trade of you'll have to make is so huge.


Why should we need intel to properly hunt our targets? I just want to have one fit and be able to kill everything the second I find it. Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Domanique Altares
Rifterlings
#22 - 2013-12-06 17:47:14 UTC
Kane Fenris wrote:

hunting only for people who cant defend themselves is as boring as ganking miners.


That's why you use tactics and not modules to defeat these people. Very rarely will I go out in a ship fit with two scrams. I fit to fight people who fight back. But you can be damned sure if I warp into a plex and someone's just parked on the far side of the button, not moving, I will burn over there and try to kill them, too. It's usually a good tip-off that someone is AFK/tabbed out if they don't move and don't try to target you back until they're already half dead.
Kane Fenris
NWP
#23 - 2013-12-06 17:51:56 UTC  |  Edited by: Kane Fenris
Paranoid Loyd wrote:
Kane Fenris wrote:

so if you're so sure its way less than 50% it should be easy to prove me wrong shouldn't it?


I not sure but I didn't make up a number and use it in an argument, that is my point.

"Half the people I encounter" would have been a more acceptable argument.

Kane Fenris wrote:

yeah i can refit... only after i know which one i have encountered you need to know before you encounter someone if the trade of you'll have to make is so huge.


Why should we need intel to properly hunt our targets? I just want to have one fit and be able to kill everything the second I find it. Roll

then lets say 50% people i encounter. if that makes you hapier it doesn't make it any less true

yeah i have no problem gathering intel if it is possible to get the intel.
the only possibility to get the intel though is to try.
and most of the afk people aren't that stupid as to get back in the site or any site fo a long period of time.

Domanique Altares wrote:

That's why you use tactics and not modules to defeat these people. Very rarely will I go out in a ship fit with two scrams. I fit to fight people who fight back. But you can be damned sure if I warp into a plex and someone's just parked on the far side of the button, not moving, I will burn over there and try to kill them, too. It's usually a good tip-off that someone is AFK/tabbed out if they don't move and don't try to target you back until they're already half dead.


you must think im really dumb don't you?
most afkers are in a fast frigate orbiting as son as the hear a lock sound the tab in and warp out you know you can make the eve sounds play while on desktop?

i too like to fights better where people fight back if you deny "afk" & "warpstabing" theses sites you will get more of those fights becauase people will eventally have to fight back.
Domanique Altares
Rifterlings
#24 - 2013-12-06 17:59:26 UTC
Kane Fenris wrote:

you must think im really dumb don't you?


As a matter of fact, I do.

That doesn't change the fact that you can often use superior tactics to defeat these people, instead of using multiple scrams and gimping your fit.
Batelle
Federal Navy Academy
#25 - 2013-12-06 18:07:39 UTC
Kane Fenris wrote:

Batelle wrote:

#3 isn't much of an issue. Safe nullsec travel has been around forever (pre-apocrypha imo), and even if you take away stabs from ceptors, you won't really be hurting their survivability much at all.


you're right it wouldn't hurt em much but it would remove the ability to not care and still survive


Pretty sure they will continue to not care and still survive.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Maldiro Selkurk
Radiation Sickness
#26 - 2013-12-07 04:35:58 UTC
I so do enjoy that rather large chunk of null bears that are always so keenly interested in game balance even as they ask for a game balance crushing change to the game. You can already cancel out the effects of three stabs with just one scram. I have not looked at the fittings of every ship in the game but I'm pretty confident that means there are exactly ZERO ships in the game that are impossible to scram if you fit your ship properly.

So let's say what you are really asking for. You want low to zero risk kill mails of exploration frigates but don't want your ship weakened the least bit least you become dinner for some other null bear that prefers more fight in his prey, namely you.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

supernova ranger
The End of Eternity
#27 - 2013-12-07 04:48:39 UTC
Just restrict ventures from entering FW sites.

Problem solved!
ShahFluffers
Ice Fire Warriors
#28 - 2013-12-07 04:58:42 UTC
This was brought up at a Fanfest 2013 roundtable for Faction Warfare if I remember correctly.

The DEVs explained they were hesitant to outright ban certain modules simply because people didn't like them or it didn't fit into how they thought people should "play." Rather, if they perceived that there is a problem they prefer that an "organic" solution be developed to discourage the use of certain tactics/modules, but would never outright prevent anyone from using them.
Bienator II
madmen of the skies
#29 - 2013-12-07 05:20:54 UTC  |  Edited by: Bienator II
ShahFluffers wrote:
This was brought up at a Fanfest 2013 roundtable for Faction Warfare if I remember correctly.

The DEVs explained they were hesitant to outright ban certain modules simply because people didn't like them or it didn't fit into how they thought people should "play." Rather, if they perceived that there is a problem they prefer that an "organic" solution be developed to discourage the use of certain tactics/modules, but would never outright prevent anyone from using them.

exactly. Thats why timer resets would solve the WCS issue for FW. If you run you lose all your progress. As farmer its inefficient to fight. You have no advantage if you fight, you could just contest the system next door and come back after a while to finish your plex you started first. Thats why they fit their ships to be able to run. The problem is not the fact that you can run, the problem is that there is no incentive to stay and fight.

The only place where the current FW system works is in FW strongholds. Highly popular systems with lots of ship traffic. Its broken for the remaining 90% of the warzone which is controlled by farming alts in pve ships.

WCS on frigs are not the issue FW has, its just a symptom.

Fun fact: CCP made the same mistake twice. Dust orbitals? Give me one reason why i should fitt the destroyer with something else than meta 0 guns and a full set of WCS in the lows. Fittings don't matter for OBs. gg CCP

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Karma Codolle
Chimera Research and Development
#30 - 2013-12-07 05:46:31 UTC  |  Edited by: Karma Codolle
Kane Fenris wrote:
Paul Panala wrote:
Another idea...put two scrams on your hunting ship. As it was pointed out, the ship running a stab (probably two stabs) is taking a major fitting sacrifice. If you want to catch said ship, you should have to make some sacrifices too. That is how I see it at least.


so people should have to make a big sacrfice just to be able to maybe kill people running pvp content afk and loosing to everyone in a serious non afk fit?

no thanks thats not balanced.

there is no part in the game where it would be vital to have a stab to accomplish the job you want to do given your willing to actually focus on the game.



How is one extra point a big sacrifice? These pilots chose their fitting, you choose yours. Why should people that want nothing to do with you have the game altered to be forced to deal with you in your way?

They have to sacrifice 2 low slots to counter your 1mid slot. unless of course youre using a faction point with more strength but i'm just going to assume you never bothered to check those out, or you brought a friend with a point of their own, or you fit 2 normal points yourself, you fly a interdictor.

Wow I never realized what few options you truly had to deal with one mechanic that's a counter to another. /s

It's not out of balance. You have a single module to stop them from warping, in order to counter that module they need their own (two modules depending on scram vs disruptor). you're complaining about using 2 modules to counter their one modules which they fitted to counter your original one module? one to one counters. I see nothing out of balance here.


If you're trying to catch people who don't want to fight, then honestly sacrificing one extra mid slot to catch them wont be that much of a sacrifice because they probably wont be fitted to fight you anyway. So honestly easy kill.


tl;dr use your brain you have plenty of options without CCP feeding your target to you.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#31 - 2013-12-07 05:56:26 UTC
People still want to be able to kill ships fitted to avoid combat (and severely penalized for that) with cookie cutter fits? Nothing new here.

Idea of resetting plex progress on warp out is interesting but i think that reversing timer would be better.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Zvaarian the Red
Evil Leprechaun Brigade
#32 - 2013-12-07 06:09:12 UTC
Kane Fenris wrote:
Hi,

an initial plea :
Please think about this before you post on this because im going to propose something that might be for the good of th game bot not to the good of every individual.

Most of EVE's Balance evolves around Risk/Reward, and currently there's an imbalance in some parts of the game based on synergies and game mechanics caused by stabs.

there is no to nearly no risk involved in following activities:
- doing FW sites in stabed frigates
- doing exploration(data/relic) sites in stabed frigtes
- Traveling null sec in stabed interceptors

while i'm aware stabs are vital to some parts of the game and have quite huge drawbacks this is not true to the activities mentioned above.

so heres my proposal:
deny Frigates to fit warpcore stabs.

before you start telling me this would nerf this and that to badly just consider you still can run all above activities nearly as safe but you'll have to actually pay attention and thing about what your doing.

for example:
you still can do fw sites safe and warp of if someone enters you just cant go safely on desktop.
or you'll have to watch d-scann while doing your site


What an utterly terrible idea. Your gank victim got away, deal with it.
Kane Fenris
NWP
#33 - 2013-12-07 09:23:53 UTC  |  Edited by: Kane Fenris
Bienator II wrote:
ShahFluffers wrote:
This was brought up at a Fanfest 2013 roundtable for Faction Warfare if I remember correctly.

The DEVs explained they were hesitant to outright ban certain modules simply because people didn't like them or it didn't fit into how they thought people should "play." Rather, if they perceived that there is a problem they prefer that an "organic" solution be developed to discourage the use of certain tactics/modules, but would never outright prevent anyone from using them.

exactly. Thats why timer resets would solve the WCS issue for FW. If you run you lose all your progress. As farmer its inefficient to fight. You have no advantage if you fight, you could just contest the system next door and come back after a while to finish your plex you started first. Thats why they fit their ships to be able to run. The problem is not the fact that you can run, the problem is that there is no incentive to stay and fight.

The only place where the current FW system works is in FW strongholds. Highly popular systems with lots of ship traffic. Its broken for the remaining 90% of the warzone which is controlled by farming alts in pve ships.

WCS on frigs are not the issue FW has, its just a symptom.

Fun fact: CCP made the same mistake twice. Dust orbitals? Give me one reason why i should fitt the destroyer with something else than meta 0 guns and a full set of WCS in the lows. Fittings don't matter for OBs. gg CCP



thanks for constructive feedback.

i too would like a more "organic" solution as you/devs called it, but i could not think of one that wouldn't bring other problems with it.
the timer would not solve the problem entirely and only the fw part but i would like it because it would improve the overall situation.

while safe exploration and nullsec travel are minor problems my solution would fix the broken balance between risk/reward too.

Zvaarian the Red wrote:


What an utterly terrible idea. Your gank victim got away, deal with it.


if you could be so kind to explain why?
i did explain why its broken, so you could do me the same kindness and explain why you think its not.

also im amazed how many people assume im a frustrated ganker, while i'm just come to realize theres something off and posted about it.
Kane Fenris
NWP
#34 - 2013-12-07 09:43:28 UTC  |  Edited by: Kane Fenris
Karma Codolle wrote:

How is one extra point a big sacrifice?

because it has to be 2 scrams 2x dis will never do so it eliminates all options but 2x scrams which:
- seriously gimps every frigate fit to the extend were you cant compete with any other seriously fitted frigate
- it eliminates the posibility to catch people with a dis what ist nearly mandatory to catch anyone in fw sites who isn't dumb.

so you trade both abilities either to catch most people who not fly afk and the ability to fight them, ho is this not a big sacrifice?

Quote:

These pilots chose their fitting, you choose yours. Why should people that want nothing to do with you have the game altered to be forced to deal with you in your way?

It's not out of balance. You have a single module to stop them from warping, in order to counter that module they need their own (two modules depending on scram vs disruptor). you're complaining about using 2 modules to counter their one modules which they fitted to counter your original one module? one to one counters. I see nothing out of balance here.


the probem here is that with their fittings they eliminate their risk without being penalized for it.
it does not mater to the to have the penalties warp stabs have.

Quote:

They have to sacrifice 2 low slots to counter your 1mid slot. unless of course youre using a faction point with more strength but i'm just going to assume you never bothered to check those out, or you brought a friend with a point of their own, or you fit 2 normal points yourself, you fly a interdictor.

as stated above its not about countering and counter coutering . i dont want to ban warp stabs in general because in lager ships theres no problem with warp stabs.
most ships have 3 stabs so the only way is 2x scrams
interdictors arent allowed in low.
and bringing 2x people actively playing to catch one not actively playing should tell you theres something wrong....
Zvaarian the Red
Evil Leprechaun Brigade
#35 - 2013-12-07 09:48:49 UTC
Kane Fenris wrote:

Zvaarian the Red wrote:


What an utterly terrible idea. Your gank victim got away, deal with it.


if you could be so kind to explain why?
i did explain why its broken, so you could do me the same kindness and explain why you think its not.

also im amazed how many people assume im a frustrated ganker, while i'm just come to realize theres something off and posted about it.


It's not broken because anyone has the ability to directly counter it with multiple points, not to mention how gimped a ship is with warp stabs fitted. The only one you kind of have a point about is warp stabbed interceptors, but that hardly warrants a warp stab ban for all frigs.
Seranova Farreach
Biomass Negative
#36 - 2013-12-07 12:48:11 UTC  |  Edited by: Seranova Farreach
Kane Fenris wrote:
Hi,

an initial plea :
Please think about this before you post on this because im going to propose something that might be for the good of th game bot not to the good of every individual.

Most of EVE's Balance evolves around Risk/Reward, and currently there's an imbalance in some parts of the game based on synergies and game mechanics caused by stabs.

there is no to nearly no risk involved in following activities:
- doing FW sites in stabed frigates
- doing exploration(data/relic) sites in stabed frigtes
- Traveling null sec in stabed interceptors

while i'm aware stabs are vital to some parts of the game and have quite huge drawbacks this is not true to the activities mentioned above.

so heres my proposal:
deny Frigates to fit warpcore stabs.

before you start telling me this would nerf this and that to badly just consider you still can run all above activities nearly as safe but you'll have to actually pay attention and thing about what your doing.

for example:
you still can do fw sites safe and warp of if someone enters you just cant go safely on desktop.
or you'll have to watch d-scann while doing your site



no no no. you already ner fyoru ship by fitting stabs anyway, shorter lock range, longer lock time. kind of makeing it useless in pvp.

PS. quite whineing. targets getting away? MOAR SCRAM!! or Dictor Infinity-Point!. thats the counter to core stabs. so skill up for dictors (sabre is a good one)

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Kane Fenris
NWP
#37 - 2013-12-07 13:21:05 UTC
Seranova Farreach wrote:

no no no. you already ner fyoru ship by fitting stabs anyway, shorter lock range, longer lock time. kind of makeing it useless in pvp.

PS. quite whineing. targets getting away? MOAR SCRAM!! or Dictor Infinity-Point!. thats the counter to core stabs. so skill up for dictors (sabre is a good one)


sry but this is a highly unqualified answer
they do not have any drawbacks in those situations i am talking about and Heavy/Interdictors cant be used in FW sites btw....

next time plz do us the courtesy to think about what you have read before you post
Seranova Farreach
Biomass Negative
#38 - 2013-12-07 13:35:34 UTC  |  Edited by: Seranova Farreach
Kane Fenris wrote:
Seranova Farreach wrote:

no no no. you already ner fyoru ship by fitting stabs anyway, shorter lock range, longer lock time. kind of makeing it useless in pvp.

PS. quite whineing. targets getting away? MOAR SCRAM!! or Dictor Infinity-Point!. thats the counter to core stabs. so skill up for dictors (sabre is a good one)


sry but this is a highly unqualified answer
they do not have any drawbacks in those situations i am talking about and Heavy/Interdictors cant be used in FW sites btw....

next time plz do us the courtesy to think about what you have read before you post


dictor/heavydic waiting on a gate or station. use t1 frig to flush them out. job done! but have you even tried to fly with warpcore stabs? its aweful and i think they are justified and balanced as they are. all i can say is if your hunting make sure you take a friend and double scram the target (more if its a ship that has more lows) a simple dscan down the jumpgate tells you the ship you will be fighting/hunting. L2 INTEL!


ps if its a TL;DR.. a simple dscan then change fit for the type of fight you expect. thats basic eve knoledge.. or better yet always fly dual scam, that way no need to refit and you should always catch those pesky WCS plexers :P

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#39 - 2013-12-07 13:41:03 UTC
Kane Fenris wrote:
Karma Codolle wrote:

How is one extra point a big sacrifice?

because it has to be 2 scrams 2x dis will never do so it eliminates all options but 2x scrams which:
- seriously gimps every frigate fit to the extend were you cant compete with any other seriously fitted frigate
- it eliminates the posibility to catch people with a dis what ist nearly mandatory to catch anyone in fw sites who isn't dumb.

so you trade both abilities either to catch most people who not fly afk and the ability to fight them, ho is this not a big sacrifice?

Quote:

These pilots chose their fitting, you choose yours. Why should people that want nothing to do with you have the game altered to be forced to deal with you in your way?

It's not out of balance. You have a single module to stop them from warping, in order to counter that module they need their own (two modules depending on scram vs disruptor). you're complaining about using 2 modules to counter their one modules which they fitted to counter your original one module? one to one counters. I see nothing out of balance here.


the probem here is that with their fittings they eliminate their risk without being penalized for it.
it does not mater to the to have the penalties warp stabs have.

Quote:

They have to sacrifice 2 low slots to counter your 1mid slot. unless of course youre using a faction point with more strength but i'm just going to assume you never bothered to check those out, or you brought a friend with a point of their own, or you fit 2 normal points yourself, you fly a interdictor.

as stated above its not about countering and counter coutering . i dont want to ban warp stabs in general because in lager ships theres no problem with warp stabs.
most ships have 3 stabs so the only way is 2x scrams
interdictors arent allowed in low.
and bringing 2x people actively playing to catch one not actively playing should tell you theres something wrong....



all i can hear is the whine that you dont wish to have to be forced to fit 3+disruptors to still be able to LOLCONDORKITE people. fit a brawler dual scram OH everything and MELT them.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Kane Fenris
NWP
#40 - 2013-12-07 14:21:55 UTC
Seranova Farreach wrote:

dictor/heavydic waiting on a gate or station. use t1 frig to flush them out. job done! but have you even tried to fly with warpcore stabs? its aweful and i think they are justified and balanced as they are. all i can say is if your hunting make sure you take a friend and double scram the target (more if its a ship that has more lows) a simple dscan down the jumpgate tells you the ship you will be fighting/hunting. L2 INTEL!

ps if its a TL;DR.. a simple dscan then change fit for the type of fight you expect. thats basic eve knoledge.. or better yet always fly dual scam, that way no need to refit and you should always catch those pesky WCS plexers :P


Seranova Farreach wrote:

all i can hear is the whine that you dont wish to have to be forced to fit 3+disruptors to still be able to LOLCONDORKITE people. fit a brawler dual scram OH everything and MELT them.


ill try to make it clear a last time
its not about me being disapointed to not catch them. (if i encounter those i just fly somewhere else and search for peope who actually want to fight or atleast take the risk to end up in a fight.
even if you take the huge effort to kill them you end up with a kill mail from an 2-4 week old alt in a ship worth the hull +meta 0 fit)

its about them making money without actually take the risks intended to go along with those activities.
smallscale pvp improved drastically with the fw sites in there current sate but there are those people who abuse them.

to me its an abuse making pvp intended content an pve only thing.
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