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[Proposal] AFK game play - the cloaked vessel

First post First post
Author
AnJuan Jackson
Red Star Trading Corporation
#81 - 2013-10-16 00:26:40 UTC
Not saying this should be fixed, because this is EVE after all, but...

You can call this "hunting", but with no method for people to hunt you back, it seems like a stupid annoyance to people trying to play the game. The only solution people are given is "dock up and don't do anything." Oh, that's cool. This jagoff could be alt tabbing and playing around on facebook for hours, but if i try to do something for two minutes he's probably going to come back and gank me.

Maybe I should facebook friend him, we can play farmville since we're going to do **** all in EVE while we wait for eachother.
Vaju Enki
Secular Wisdom
#82 - 2013-10-17 15:54:17 UTC
Remove Cloaked ships from local, problem solved.

The Tears Must Flow

AnJuan Jackson
Red Star Trading Corporation
#83 - 2013-10-17 23:14:22 UTC
Vaju Enki wrote:
Remove Cloaked ships from local, problem solved.



Actually, you have something here. Remove afk people from local, and this problem goes away. When he comes back from afk, cloaked guy appears in local, giving the same kinda of "oh ****" reaction people annoyed with this problem expect to have.
Jint Hikaru
OffWorld Exploration Inc
#84 - 2013-10-18 08:01:12 UTC  |  Edited by: Jint Hikaru
AnJuan Jackson wrote:
Vaju Enki wrote:
Remove Cloaked ships from local, problem solved.



Actually, you have something here. Remove afk people from local, and this problem goes away. When he comes back from afk, cloaked guy appears in local, giving the same kinda of "oh ****" reaction people annoyed with this problem expect to have.


two points:

1. I have yet to read an idea of how to determine if someone is AFK or not that cannot be bypassed or does not log out someone who is simply sitting cloaked watching and waiting.

2. Dropping someone in and out of local based on whether they are [moving, clicking the mouse, chatting in corp chat, clicking on their wallet] or not, does not simulate the actions of a Cloak. You are either cloaked or not.
If I was in a covert ops vessel, cloaked, doing nothing but watching some target, your system would have me drop from local. But if i moved (Still cloaked) or even spoke in corp chat, you would have me appear back in local.


I fully agree with AnJuan, any cloaked vessel should drop out of local.

Some proposals to balance this:

- They are denied local as intel while cloaked. (they dont know who has entered system, cant see local chat etc - the cloakers intel needs to come from sneaking around and looking for people)
- Maybe a minute delay on dropping out of local, so they appear for a minute when they enter a system. (gives the residents a clue that someone may be in system)
- Some form of delay on cyno popping, I understand this is one of the major concerns with AFK Cloakers.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Nofearion
Destructive Brothers
Fraternity.
#85 - 2013-10-18 14:29:01 UTC
Should a cloaked ship drop from local, the people who are active in the systems would not know of his/her presence.
Result, this would make it even easier to hot drop and apply force projection on any target in the system.
This would increase the element of surprise.
It would be a gankers dream come true.
you would be able to operate in any system with impunity.
should not the local in habitats have any tools to prevent protect or combat this?

Most of you who post on this thread would say no. we want free reign to hot drop or gank who we want whenever we want and we do not want them to know about it until it happens. If you do not believe this is a fair assessment than go back and re read what you have posted.

The effect of this is before long you would not have anyone to Gank as they "prey" would simply go play other games. No one wants to play a game where there is such an imbalance that you cannot do anything "yes properly fitted ships and aligned out would not matter as you the ganker would just bring enough to counter" You would effectively over hunt and no more fun for anyone.

Your job is too easy as it is. you sit in a system cloaked, check d scan every hour or so while you post pink ponies on facebook waiting for someone to be stupid. or you do it out of spite knowing the those who are there can do nothing while you are cloaked. so you log in in the morning on that account and leave it all day while you play on another account.
Please explain how the play of the above is balanced ?

AFK or not I want to hunt you if you cloak up in my system. if you are active the hunt will be more challenging but not impossible as it is now.
Baaldor
School of Applied Knowledge
Caldari State
#86 - 2013-10-18 15:15:35 UTC
Nofearion wrote:
Should a cloaked ship drop from local, the people who are active in the systems would not know of his/her presence.
Result, this would make it even easier to hot drop and apply force projection on any target in the system.
This would increase the element of surprise.
It would be a gankers dream come true.
you would be able to operate in any system with impunity.
should not the local in habitats have any tools to prevent protect or combat this?

Most of you who post on this thread would say no. we want free reign to hot drop or gank who we want whenever we want and we do not want them to know about it until it happens. If you do not believe this is a fair assessment than go back and re read what you have posted.

The effect of this is before long you would not have anyone to Gank as they "prey" would simply go play other games. No one wants to play a game where there is such an imbalance that you cannot do anything "yes properly fitted ships and aligned out would not matter as you the ganker would just bring enough to counter" You would effectively over hunt and no more fun for anyone.

Your job is too easy as it is. you sit in a system cloaked, check d scan every hour or so while you post pink ponies on facebook waiting for someone to be stupid. or you do it out of spite knowing the those who are there can do nothing while you are cloaked. so you log in in the morning on that account and leave it all day while you play on another account.
Please explain how the play of the above is balanced ?

AFK or not I want to hunt you if you cloak up in my system. if you are active the hunt will be more challenging but not impossible as it is now.



Even though local is used as an intel tool, CCP states that it is not intended be so, Kind of like the political speak, but we have to just deal with it.

Here is the issue I have when I read these threads it becomes two camps kind of mantra. The reality is in NULL, we ALL live under the same circumstances, and rules.

We ALL have to deal with a cloaky possibly sitting on the Cyno bridge, or where ever.

All of us have to grind up isk to pay for ships or shiny bobbles.

All of US have to deal with hot drops in lo-sec.

You are not a special snowflake that only you and your little buddies dealing with this. We all do.

And most of us have learned how to deal with it. And turn around and use the same tactics on the other guy.

What most line members lose sight of, is that this tactic is not to signal out just you, you are not that special. (Unless of course your space rage is so great, that posting your rage in local on their forums makes for a great thread.)

It is used to starve the corp or alliance. It is used to cause havoc and internal strife with in the alliance / corp.

And it apparently works very well.

It is a viable method, tactic and apparently way above your pay-grade.
Nofearion
Destructive Brothers
Fraternity.
#87 - 2013-10-18 18:05:23 UTC
Baaldor - Yes I know how to deal with it, and No I am not a special snowflake and nor do I alone and my friends feel special.
We all know how to deal with. The problem that you and others do not address is that in dealing with it results in lots of space remaining unused. This is something we should have tools to deal with, that is all we are asking for.
A lot of the bigger entities in Null, even ones hostile to each other have pacts agreeing not to cloaky camp each other.
Yes we all have the same set of rules.
And the purpose of this forum Assembly Hall is to bring forth ideas and changes to those rules that will help the game improve.
I am not space raging. to be honest I make most of my isk in Jita and if I like could play without un docking to make isk for my other account to pvp with. That would be boring.
Point being I really like this game I think there are areas to improve, Balancing the AFK cloaker is one of those areas.

If you like the status quo then you are entitled to your opinion. I welcome open discussion of Pro's and con's for improvements of the game we all play.
AnJuan Jackson
Red Star Trading Corporation
#88 - 2013-10-18 18:15:51 UTC  |  Edited by: AnJuan Jackson
Well, I believe ALL afk people should be dropped from local, (regardless of what they are doing.)

This idea of cloaked people leaving Local is interesting but not quite what I would do, as it will cause even MORE panic.

Edit: As for why this is preferable, the ship wouldn't be removed from space. AFK miners are still there, AFK cloakers are STILL there. People just wouldn't necessarily know, but when someone is infact active in their vessel they will join local again. You can't assume where these people are, but at least you know they are PLAYING and not fapping.
Nikk Narrel
Moonlit Bonsai
#89 - 2013-10-18 19:00:27 UTC
AnJuan Jackson wrote:
Well, I believe ALL afk people should be dropped from local, (regardless of what they are doing.)

This idea of cloaked people leaving Local is interesting but not quite what I would do, as it will cause even MORE panic.

Edit: As for why this is preferable, the ship wouldn't be removed from space. AFK miners are still there, AFK cloakers are STILL there. People just wouldn't necessarily know, but when someone is infact active in their vessel they will join local again. You can't assume where these people are, but at least you know they are PLAYING and not fapping.

Local is a chat channel.

The unintended fact that it can be used for intel in many ways, does not remove this as the primary reason for it's existence.

Local providing intel that influences decision making in the game, dumbs down game play.
We should be earning the intel, not having it handed to us.

When we earn something, we can compete to out perform other players, and in turn get better results. By giving us perfect results for free, intel is dropped from competition except in the remaining areas not being defined by local.
You expect these conditions in a tutorial, where you are learning the game, not to have such impact in areas widely considered end game by many.
Baaldor
School of Applied Knowledge
Caldari State
#90 - 2013-10-18 19:18:06 UTC
Nofearion wrote:
Baaldor - Yes I know how to deal with it, and No I am not a special snowflake and nor do I alone and my friends feel special.
We all know how to deal with. The problem that you and others do not address is that in dealing with it results in lots of space remaining unused. This is something we should have tools to deal with, that is all we are asking for.
A lot of the bigger entities in Null, even ones hostile to each other have pacts agreeing not to cloaky camp each other.
Yes we all have the same set of rules.
And the purpose of this forum Assembly Hall is to bring forth ideas and changes to those rules that will help the game improve.
I am not space raging. to be honest I make most of my isk in Jita and if I like could play without un docking to make isk for my other account to pvp with. That would be boring.
Point being I really like this game I think there are areas to improve, Balancing the AFK cloaker is one of those areas.

If you like the status quo then you are entitled to your opinion. I welcome open discussion of Pro's and con's for improvements of the game we all play.



Dude, it is just this simple.

The AFK cloaker is in your head. There is no fix from CCP.

You, the dude behind the key board is allowing mr. spooky to get in your head.

There is nothing in game they are doing to you to prevent you to do what ever you want to do.

And especially if there are so much unused space...go use it, because the cloaker is not there. And if he follows you he is not as AFK as you thought.

And what bigger entities? If they have a pact then they are in a for a world of hurt. Especially if they fly NRDS.
Baaldor
School of Applied Knowledge
Caldari State
#91 - 2013-10-18 19:21:00 UTC
AnJuan Jackson wrote:
but at least you know they are PLAYING and not fapping.


I :fap: :fap: :fap: when I play....

seregakz
Ugly Naughty Larvas
#92 - 2013-10-18 20:19:31 UTC  |  Edited by: seregakz
Kaarous Aldurald wrote:
I would argue that any truly afk player has never killed anyone, which makes that not a problem.

And if he's not afk, then he is legitimately hunting you, in which case it's no problem.

The only problem comes from the reactions of people who don't want to have to be able to tell the difference, or adjust for the possibilities of both. It amounts to, in my view, sticking your fingers in your ears and yelling about how you shouldn't have to be listening in the first place.




This. Any afk cloaker has stories of well organized campaigns against him/her that worked. There are well known tactics to get intel on that person and to bait him. I would say that about 50% of the systems where afk cloaking is done counter with such tactics. The other 50% do not want to spend the effort.

The point of the null sec is that it has risks that you cannot control. This is why the rewards in null sec are so much higher. Eliminating or nerfing cloaking, even afk cloaking, will reduce the risk side of that equation dramatically, particularly for ratters.
AnJuan Jackson
Red Star Trading Corporation
#93 - 2013-10-19 05:17:01 UTC  |  Edited by: AnJuan Jackson
Nikk Narrel wrote:
AnJuan Jackson wrote:
Well, I believe ALL afk people should be dropped from local, (regardless of what they are doing.)

This idea of cloaked people leaving Local is interesting but not quite what I would do, as it will cause even MORE panic.

Edit: As for why this is preferable, the ship wouldn't be removed from space. AFK miners are still there, AFK cloakers are STILL there. People just wouldn't necessarily know, but when someone is infact active in their vessel they will join local again. You can't assume where these people are, but at least you know they are PLAYING and not fapping.

Local is a chat channel.

The unintended fact that it can be used for intel in many ways, does not remove this as the primary reason for it's existence.

Local providing intel that influences decision making in the game, dumbs down game play.
We should be earning the intel, not having it handed to us.

When we earn something, we can compete to out perform other players, and in turn get better results. By giving us perfect results for free, intel is dropped from competition except in the remaining areas not being defined by local.
You expect these conditions in a tutorial, where you are learning the game, not to have such impact in areas widely considered end game by many.



I don't know what fantasy world you live in, but in the real world (and EVE) you don't ignore intel because it wasn't "earned". You know someone is in local, you do not do anything in system. Simple as that. Or as was brought up above, you organize pvp and try to bait. But you don't ignore it and pretend it doesn't exist.

Edit: If your intention was to support or suggest something, you might want to make it clear. I'm not sure what you would prefer to have happen.
Nikk Narrel
Moonlit Bonsai
#94 - 2013-10-19 13:11:41 UTC
AnJuan Jackson wrote:
Nikk Narrel wrote:
AnJuan Jackson wrote:
Well, I believe ALL afk people should be dropped from local, (regardless of what they are doing.)

This idea of cloaked people leaving Local is interesting but not quite what I would do, as it will cause even MORE panic.

Edit: As for why this is preferable, the ship wouldn't be removed from space. AFK miners are still there, AFK cloakers are STILL there. People just wouldn't necessarily know, but when someone is infact active in their vessel they will join local again. You can't assume where these people are, but at least you know they are PLAYING and not fapping.

Local is a chat channel.

The unintended fact that it can be used for intel in many ways, does not remove this as the primary reason for it's existence.

Local providing intel that influences decision making in the game, dumbs down game play.
We should be earning the intel, not having it handed to us.

When we earn something, we can compete to out perform other players, and in turn get better results. By giving us perfect results for free, intel is dropped from competition except in the remaining areas not being defined by local.
You expect these conditions in a tutorial, where you are learning the game, not to have such impact in areas widely considered end game by many.



I don't know what fantasy world you live in, but in the real world (and EVE) you don't ignore intel because it wasn't "earned". You know someone is in local, you do not do anything in system. Simple as that. Or as was brought up above, you organize pvp and try to bait. But you don't ignore it and pretend it doesn't exist.

Edit: If your intention was to support or suggest something, you might want to make it clear. I'm not sure what you would prefer to have happen.

That's the problem. EVE is not the real world.
Half the things that exist for gameplay reasons in EVE would make no sense in the real world, because gameplay is the primary consideration.

Genuine cloaking and stealth is not fully unlocked.
You can't hide from someone who automatically knows you are there, unless you are playing a childs version of hide and seek.

I would suggest this idea:
https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread

Nofearion
Destructive Brothers
Fraternity.
#95 - 2013-10-19 13:37:46 UTC
Nikk Narrel wrote:
AnJuan Jackson wrote:
Well, I believe ALL afk people should be dropped from local, (regardless of what they are doing.)

This idea of cloaked people leaving Local is interesting but not quite what I would do, as it will cause even MORE panic.

Edit: As for why this is preferable, the ship wouldn't be removed from space. AFK miners are still there, AFK cloakers are STILL there. People just wouldn't necessarily know, but when someone is infact active in their vessel they will join local again. You can't assume where these people are, but at least you know they are PLAYING and not fapping.

Local is a chat channel.

The unintended fact that it can be used for intel in many ways, does not remove this as the primary reason for it's existence.

Local providing intel that influences decision making in the game, dumbs down game play.
We should be earning the intel, not having it handed to us.

When we earn something, we can compete to out perform other players, and in turn get better results. By giving us perfect results for free, intel is dropped from competition except in the remaining areas not being defined by local.
You expect these conditions in a tutorial, where you are learning the game, not to have such impact in areas widely considered end game by many.


Well put- this is another example of tools needed, If you read a few earlier post there were several suggestions for intelligence tools that required some effort.
The most supported idea was to make local like many other chant channels where only those who spoke up would be visible. for intel and auto d-scan that ran every 10 to 30 seconds would show pilots in system but not show location or ship types, a more active scan would be needed. Please expand on your ideas and give your thoughts on what intel tools would be best for the game., keep in mind we still want roamers to have a reasonable chance to find acquire and engage targets before they could escape, while at the same time giving the local guy a reasonable chance of escape should he be alert.
Naj Panora
The Seekers of Ore
#96 - 2013-10-23 01:12:53 UTC
Dracvlad wrote:
Naj Panora wrote:
I think the big issue is CCP's active encouragement of players using multiple accounts. I run a multi screen rig so I could sit in a grav site 100 off and just watch for a target while running missions in hs. That toon is both afk and manned at the same time. I completely endorse a high sp skill set to scan down cloaked ships that way a player who is cloaked at least needs to watch d scan which is at least is a form of playing. I really think that scan probes whose whole job is to scan down cloaky ships would be a fair comprimise.


I expect to get trolled bad for this one, but how about this, the efficiency of a cloak with a cyno onboard is affected so that it will give a top skilled scanner the ability to scan it down within 20 km using special probes.


Maybe make the cyno increase sig radius when cloaked but I would still like a way to hunt down solo gankers.
Nikotium
Minmatar Star Scrapers
#97 - 2013-10-23 07:43:30 UTC
soooooo...because someone is cloaked, and you can't attack them...they are taking away "your space" ? because you have to flee if he/she/it calls on his/her/its friends when you go after them or near them? did i understand that correctly?

i can understand the frustration of someone just sitting there and exploiting something, but isn't that what you do too? you exploit weaknesses of other players, you blow up their ship and take all their things.

please do not complain about not getting your way with people.

"Ya'll need to cool yo jets! Aint no need fer all that hate."

Ecoskii
Penal Servitude
#98 - 2013-12-04 19:51:22 UTC
This remains an assinine and simplistic mechanic with no effective long term counter; however despite thousands and thousands of posts on the topic there has never been a single dev response to any suggestion or change.

No logical discussion has ever scored a respone so... CCP do you understand the environmental impact of encouraging large gaming PCs being left running 23/7 for no purpose other than random griefing.... not a good message on your corporate green credentials..... off the top of my head i can't think of another current game with the same long term detrimental mechanic.


beat that....
Nikk Narrel
Moonlit Bonsai
#99 - 2013-12-04 20:14:06 UTC
Ecoskii wrote:
This remains an assinine and simplistic mechanic with no effective long term counter; however despite thousands and thousands of posts on the topic there has never been a single dev response to any suggestion or change.

No logical discussion has ever scored a respone so... CCP do you understand the environmental impact of encouraging large gaming PCs being left running 23/7 for no purpose other than random griefing.... not a good message on your corporate green credentials..... off the top of my head i can't think of another current game with the same long term detrimental mechanic.


beat that....

So what?
Katran Luftschreck
Royal Ammatar Engineering Corps
#100 - 2013-12-06 21:24:09 UTC
When I read the title of "AFK game play" I thought he was going to talk about all of the people who camp gates 23/7 using bot programs.

http://youtu.be/t0q2F8NsYQ0