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T 3 bombers, T2 bombs, Faction Bombs, and T 3 bombs

Author
ALI Virgo
Dreddit
Test Alliance Please Ignore
#1 - 2013-12-06 10:01:59 UTC
T 3 bombers that are nullified.

T 2 bombs that have Two times the speed, damage, resist hit points and increased blast area

60 km range 20 km blast area and 16000 damage at 2 times cost

Faction bombs that have Three times the speed, damage, resist hit points and increased blast area ; bpc dropped

90 km range 25 km blast area and 24000 damage split 6000 of each damage at 3 times cost

T3 bombs that have Five times speed, range, damage, resist hit points and increased blast area

150 km range 30 km blast area and 40 000 damage to capitals at 5 times cost reduced effect upon sub caps

make these bombs do reduced damage ranging from 100 percent of its power to 50 percent of its power at the edges.

same applied to Void bombs to kill capital power.

Llujoa
Hobgoblin Industries
#2 - 2013-12-06 10:07:18 UTC
So you want to take out a whole fleet with a single bomber?

I support the idea of T2 bombs, but you idea of it would be a bit overpowered.
Samillian
Angry Mustellid
#3 - 2013-12-06 10:29:44 UTC
ALI Virgo wrote:
interceptors are too OP. instead of them being nullified why not give them covert mod. they are so fast that they cant be locked by but a few ships and only if they choose to fight. if CCP wants us to have a nullified frig ship it should be upon T 3 sub systems . that could actually be more fun. Right now why spend 500 mil on T3 cruiser and months of skilling when a 20 mil frig can do the same travel job faster. It could actually be more fun if interceptors could use black ops bridges to invade and tackle ships.


Original post

You complain about Interceptors being OP but its OK to buff Bombers and bombs beyond reason?

Not supported.

NBSI shall be the whole of the Law

Kane Fenris
NWP
#4 - 2013-12-06 11:00:53 UTC
ALI Virgo wrote:
T 3 bombers that are nullified.

T 2 bombs that have Two times the speed, damage, resist hit points and increased blast area

60 km range 20 km blast area and 16000 damage at 2 times cost

Faction bombs that have Three times the speed, damage, resist hit points and increased blast area ; bpc dropped

90 km range 25 km blast area and 24000 damage split 6000 of each damage at 3 times cost

T3 bombs that have Five times speed, range, damage, resist hit points and increased blast area

150 km range 30 km blast area and 40 000 damage to capitals at 5 times cost reduced effect upon sub caps

make these bombs do reduced damage ranging from 100 percent of its power to 50 percent of its power at the edges.

same applied to Void bombs to kill capital power.



Instantly thought about this....
Barrogh Habalu
Imperial Shipment
Amarr Empire
#5 - 2013-12-06 11:09:39 UTC
Bombs are cheap enough to make that doubling or tripling of their price irrelevant. Meanwhile, you basically suggest to buff bombs as a weapon system. While we are at it, the buff is insane.

Why do we need it in the first place?
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#6 - 2013-12-06 13:46:33 UTC
Oh, you again...

You don't seem to understand how T2 works. T2 mods give you better stats for a higher cost and for a penalty. Your proposed idea only buffs every stat on bombs for ISK. ISK is never a problem for us capsuleers.

I mean honestly, twice the damage, twice the range, twice the speed and twice the hp for just twice the ISK? Holy moly your thinking is wrong... Also, you fail to search for existing topics when posting. Bad bad bad...

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Jake Sake
Doomheim
#7 - 2013-12-06 14:46:36 UTC
Dude, you forgot:

DED bombs with 150.000 km range, 500 km blast area and 100.500 damage

aaaand

Officer bombs with 3 AUs range, 1 AU blast area and 10.000.000 damage
Mascha Tzash
Ministry of War
Amarr Empire
#8 - 2013-12-06 14:57:21 UTC
When do players like you, dear OP, get this T3 thing out of their heads?

Tech 3 is a type of ship that is modular meaning it has subsystems which change the behaviour of the ship (e.g. being nullified or being more agile, etc.).

Did you mean higher meta levels?

To the numbers: No.
Pure Ebil
The Ebil Empire
#9 - 2013-12-06 15:47:33 UTC
Jake Sake wrote:
Dude, you forgot:

DED bombs with 150.000 km range, 500 km blast area and 100.500 damage

aaaand

Officer bombs with 3 AUs range, 1 AU blast area and 10.000.000 damage



Officer bombs, for when you have to kill absolutely everyone in local…
ALI Virgo
Dreddit
Test Alliance Please Ignore
#10 - 2013-12-06 20:39:53 UTC
Samillian wrote:
ALI Virgo wrote:
interceptors are too OP. instead of them being nullified why not give them covert mod. they are so fast that they cant be locked by but a few ships and only if they choose to fight. if CCP wants us to have a nullified frig ship it should be upon T 3 sub systems . that could actually be more fun. Right now why spend 500 mil on T3 cruiser and months of skilling when a 20 mil frig can do the same travel job faster. It could actually be more fun if interceptors could use black ops bridges to invade and tackle ships.


Original post

You complain about Interceptors being OP but its OK to buff Bombers and bombs beyond reason?

Not supported.


they cant kill fleets alone in solo. what im thinking is long range fighting against titans. it would kill off bubbles and give them something to tank. caps have endless supply of drones. like slow cats which causes aot of tidi. these bombs will not kill a cap but wipe drones. and be more of a threat.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#11 - 2013-12-06 20:41:08 UTC
Jake Sake wrote:
Dude, you forgot:

DED bombs with 150.000 km range, 500 km blast area and 100.500 damage

aaaand

Officer bombs with 3 AUs range, 1 AU blast area and 10.000.000 damage

r u talking about ccp ships
Michael Harari
Genos Occidere
HYDRA RELOADED
#12 - 2013-12-06 22:43:31 UTC
guys, ALI is just trolling you. Look at his other threads, its dozens of trolls that people fall for
killer persian
HIgh Sec Care Bears
Brothers of Tangra
#13 - 2013-12-09 02:34:14 UTC
Llujoa wrote:
So you want to take out a whole fleet with a single bomber?

I support the idea of T2 bombs, but you idea of it would be a bit overpowered.

Will people quit bitching about heaver bombers being overpowered..
killer persian
HIgh Sec Care Bears
Brothers of Tangra
#14 - 2013-12-09 02:36:24 UTC
ALI Virgo wrote:
T 3 bombers that are nullified.

T 2 bombs that have Two times the speed, damage, resist hit points and increased blast area

60 km range 20 km blast area and 16000 damage at 2 times cost

Faction bombs that have Three times the speed, damage, resist hit points and increased blast area ; bpc dropped

90 km range 25 km blast area and 24000 damage split 6000 of each damage at 3 times cost

T3 bombs that have Five times speed, range, damage, resist hit points and increased blast area

150 km range 30 km blast area and 40 000 damage to capitals at 5 times cost reduced effect upon sub caps

make these bombs do reduced damage ranging from 100 percent of its power to 50 percent of its power at the edges.

same applied to Void bombs to kill capital power.


https://forums.eveonline.com/default.aspx?g=posts&t=302509
I think a combination would be amazing.
Rowells
Pator Tech School
Minmatar Republic
#15 - 2013-12-09 03:42:26 UTC
any one of those suggestion might survive and feasible in reality (except T3 in my opinion), but all at once? Thats way to much for any one ship (which will then be multiplied by huge alliances) and make for a much too powerful ship.

Also, buffing the damage of the bombs means you can only field less bombs if you dont buff their hp