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Player Features and Ideas Discussion

 
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Strategic Bomber?

Author
killer persian
HIgh Sec Care Bears
Brothers of Tangra
#1 - 2013-12-05 23:53:34 UTC
I have somewhat of a idea that is rolling around my head.
Now I'm more leaning towards it being a battle cruiser tech 2.
Some thing to make the command ship feel less lonely.
Imagine a nemesis, that same earthly bomber design?
But make it larger, I'm not good with design.
Now I'm thinking that it needs 4 or three normal bomb launchers that receive a ship role bonus to the flight time of the bombs and aoe range and maybe even a damage increase.
Or make a new module for the ship "strategic bomb deployer".
That would use a new bomb that travels for anywhere between 50 and 80 km and then has a blast radius of 40 to 50 km and does 10000 base damage and there wouldn't be a ship bonus to bomb damage.
Now whether there are torpedo launchers on this as well, I'm not sure.
Cloaking though I think should be like the black ops ships.
Receiving a speed boost per level, maybe 150%?
Or maybe just covert ops cloak with an agility bonus.
Let me know what you guys think.
Paranoid Loyd
#2 - 2013-12-06 00:16:11 UTC
killer persian wrote:
Let me know what you guys think.


Why stop at 10,000 dmg? Why not a million? Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Maximus Beastimus
Insanely Twisted
#3 - 2013-12-06 00:25:02 UTC
killer persian wrote:
I'm not good with design


You don't say?
killer persian
HIgh Sec Care Bears
Brothers of Tangra
#4 - 2013-12-06 00:35:41 UTC
Paranoid Loyd wrote:
killer persian wrote:
Let me know what you guys think.


Why stop at 10,000 dmg? Why not a million? Roll


I had thought of that, but imagine having several of these ships? That damage output would rival mr. Goonswarm here cap fleet.
I was thinking of 10k to maybe 50k, or the 1000k damage, but no resistances to damage. So the area couldn't be completely decimated.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#5 - 2013-12-06 00:42:33 UTC  |  Edited by: Kirimeena D'Zbrkesbris
killer persian wrote:
I had thought of that, but imagine having several of these ships? That damage output would rival mr. Goonswarm here cap fleet.
I was thinking of 10k to maybe 50k, or the 1000k damage, but no resistances to damage. So the area couldn't be completely decimated.

why not just release QA Smartbomb to public?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Paranoid Loyd
#6 - 2013-12-06 00:42:47 UTC
You completely missed my sarcasm, your proposed design even with one ship is way too OP

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Scrovax
Bearded Tax Shelter
#7 - 2013-12-06 00:48:27 UTC
1/10 for at least getting a few nibbles
Katran Luftschreck
Royal Ammatar Engineering Corps
#8 - 2013-12-06 00:54:51 UTC
Actually... a BC sized bomber would be cool, even without stealth. Think of it as being a ship designed to primarily knock out large structures or flip a hub in a hurry. Crap for accuracy, but massive damage.

Because not everyone has the patience to sit all dang day in an Amarr battleship farting away at things with a million+ hitpoints. Of course you'd need a new (bigger) type of bomb. Something that could deliver upwards of 50,000 damage ... but only moved at 100m/s. In other words, could only hope to hit a static target (see above) or a sleeping Titan, at best.

Without a proper cloak, of course, such a ship would be pretty much useless for anything else - thus preventing it from being considered overpowered.

http://youtu.be/t0q2F8NsYQ0

killer persian
HIgh Sec Care Bears
Brothers of Tangra
#9 - 2013-12-06 01:23:53 UTC
Katran Luftschreck wrote:
Actually... a BC sized bomber would be cool, even without stealth. Think of it as being a ship designed to primarily knock out large structures or flip a hub in a hurry. Crap for accuracy, but massive damage.

Because not everyone has the patience to sit all dang day in an Amarr battleship farting away at things with a million+ hitpoints. Of course you'd need a new (bigger) type of bomb. Something that could deliver upwards of 50,000 damage ... but only moved at 100m/s. In other words, could only hope to hit a static target (see above) or a sleeping Titan, at best.

Without a proper cloak, of course, such a ship would be pretty much useless for anything else - thus preventing it from being considered overpowered.


That was my idea of keeping it "under powered" making such a large bomb would have to be "slow" 500m/s to 100m/s, but making the damage and aoe to "compensate" for the slowness.

Maybe it is over powered to have a single massive bomb of that size.
That's why I was also thinking of having several standard bomb launchers with bigger damage and aoe buffs.
killer persian
HIgh Sec Care Bears
Brothers of Tangra
#10 - 2013-12-06 01:25:16 UTC
Kirimeena D'Zbrkesbris wrote:
killer persian wrote:
I had thought of that, but imagine having several of these ships? That damage output would rival mr. Goonswarm here cap fleet.
I was thinking of 10k to maybe 50k, or the 1000k damage, but no resistances to damage. So the area couldn't be completely decimated.

why not just release QA Smartbomb to public?

QA smartbomb?
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#11 - 2013-12-06 03:41:50 UTC
killer persian wrote:
QA smartbomb?

http://clip2net.com/clip/m214363/1386301271-clip-149kb.png

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Zvaarian the Red
Evil Leprechaun Brigade
#12 - 2013-12-06 05:26:37 UTC
A destroyer-sized bomber that can either mount two bomb launchers or mount a larger bomb launcher than SBs is kind of an interesting idea. Your idea on the other hand is just nuts.
killer persian
HIgh Sec Care Bears
Brothers of Tangra
#13 - 2013-12-08 22:58:22 UTC
How about a capital class vessel that is capable of launching such a bomb?
Tryaz
University of Caille
Gallente Federation
#14 - 2013-12-08 23:10:17 UTC
I like the idea of a new type of Charge to make structure bashing less dull but agree that it should have serously limited application against ships. What about something akin to the modern day Bunker Buster, a Charge that penetrates Shield and Armor, dealing damage directly to Structure? Make it move even slower than 100 m/s if that's what it takes to balance it

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Lloyd Roses
Artificial Memories
#15 - 2013-12-08 23:20:42 UTC
killer persian wrote:
How about a capital class vessel that is capable of launching such a bomb?


So you mean kind of a vessel provided with it's own jump drive, and a very powerful weapon able to wipe entire fleets within a flash? Sounds good to me, wonder why there is no such thing.
killer persian
HIgh Sec Care Bears
Brothers of Tangra
#16 - 2013-12-09 00:10:35 UTC
Lloyd Roses wrote:
killer persian wrote:
How about a capital class vessel that is capable of launching such a bomb?


So you mean kind of a vessel provided with it's own jump drive, and a very powerful weapon able to wipe entire fleets within a flash? Sounds good to me, wonder why there is no such thing.

10000 damage wouldn't wipe out an entire fleet? Most everything below a battle cruiser, and most cruisers that isn't tanked to Hell and let's be honest, in pvp the buffer tank is at near maximum.
1000k or 50000 would be a huge problem, not 10k.
killer persian
HIgh Sec Care Bears
Brothers of Tangra
#17 - 2013-12-09 00:14:43 UTC
Tryaz wrote:
I like the idea of a new type of Charge to make structure bashing less dull but agree that it should have serously limited application against ships. What about something akin to the modern day Bunker Buster, a Charge that penetrates Shield and Armor, dealing damage directly to Structure? Make it move even slower than 100 m/s if that's what it takes to balance it

That's kind of what I'm thinking, something capable of severely damaging whatever it was able to hit, static structures or ships in siege or bastion mode or titans.
Katia Echerie
The Tuskers
The Tuskers Co.
#18 - 2013-12-09 15:41:48 UTC
No this is a downright terrible idea. To start off with, there is no role to be filled here. All you are proposing is already filled by stealth bombers. SBs are supposed to be effective in wings. What you are proposing is to make a bomber that is effective solo.
You are failing to realize is that what is powerful solo is abusively powerful when used by a fleet which it will.

Furthermore, there is no need for such a ship as it is already entirely possible to use a stealth bomber for solo combat (ever watch "New Era of Manticores" video?). EVE is designed around fleet action and group effort. Its supposed to be difficult to win solo.

So, before you try to press this "idea" (its been proposed numerous times here and it is shot down every time) go fly some stealth bombers with maxed skills for a while. I bet you will find they are in no need of help.
Shade Alidiana
PROSPERO Corporation
#19 - 2013-12-10 23:20:59 UTC
Just imagined a harbinger with 3 bombs. Kinda fun. I don't think that just a ship with more bombs will be OP, and likely even weaker because it'll lose mobility (and cloak?) of bombers (and they're still limited to 7 bombs per launch). Damage bonus? Possibly, but only a tiny boost to SBs bonus. Range bonus? Say, 25-37,5% is okay for a slower ship that thing will likely be. Without resistance or HP bonus bombs won't seriously change despite any damage bonuses IMO, at least for large engagements.

Overnerfed the idea here, though. But yes, as it's described in the OP it is ...ehm, OP :)