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Can we turn off the new jump animation?

First post First post First post
Author
Kirren D'marr
Caldari Provisions
Caldari State
#1661 - 2013-11-30 16:27:44 UTC
Rekon X wrote:
Cause it's hard to put an if statement and a variable in your code and setup a switch in options.

You know you suck when......



Well, I don't know if CCP thinks it is hard to do, but they did say that it's a "cop out."

I think CCP needs to train Customer Service past 2.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Mysttina
Alpha Spectres
#1662 - 2013-11-30 17:25:49 UTC
I don't have any issue with the jump itself, but what I find so annoying is that once I arrived to the destination system, the view is zoomed all the way in everytime.

It would be very very nice if the zoom distance restored once I arrived, exactly the same as before I jump the stargate.

Or even better, make it possible to jump while keeping same zoom distant and view angle to my ship, basically triggering the warp animation. It will solve the disconcerting issue while retaining the immersion. Anything outside the warp tunnel can be blurred out, allowing transition between different systems ( e.g Caldari to Amarr space background color change )
Skeln Thargensen
Doomheim
#1663 - 2013-11-30 17:34:29 UTC
I've been stuck in that damn tunnel like dr frikkin who.

there's a rare bug where the fisheye effect sticks too.

forums.  serious business.

Coroner Shardani
Royal Amarr Institute
Amarr Empire
#1664 - 2013-11-30 19:32:49 UTC
I see Eve has no shortage of tit babies. Must just come with the territory on a MMO.
Deacon Abox
Black Eagle5
#1665 - 2013-12-01 01:03:07 UTC
Coroner Shardani wrote:
I see Eve has no shortage of tit babies. Must just come with the territory on a MMO.

Yes I like ****. If that makes me a baby, then I'm happy to be one. BTW, thank you for the bump.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Kirren D'marr
Caldari Provisions
Caldari State
#1666 - 2013-12-04 20:59:40 UTC
Dec 4th - six months since Odyssey launched, more than five months since the dev promise of an improvement was made, and nothing but silence since.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#1667 - 2013-12-04 21:52:00 UTC
Why a switch on/off?
Because the new animation doesn't add anything to gameplay and it's graphically annoying.
In other words, it's worse than bad: it's useless.
Simple as that. - Kina Ayami

I lol'd

Would you support the reduction of this game to arrows on a black screen? With white dots as bullets and missiles?
Hell do away with the projectiles at all and just leave the text telling you that you hit.
Make eve text based, (okay i exagerate here but i hope you get my point)

Everything in this game is to add to the immersion in the game, the jump effect give continuance to the single shard idea.

Nut up man

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Kirren D'marr
Caldari Provisions
Caldari State
#1668 - 2013-12-04 22:31:37 UTC  |  Edited by: Kirren D'marr
Jill Chastot wrote:
Would you support the reduction of this game to arrows on a black screen? With white dots as bullets and missiles?
Hell do away with the projectiles at all and just leave the text telling you that you hit.
Make eve text based, (okay i exagerate here but i hope you get my point)

Everything in this game is to add to the immersion in the game, the jump effect give continuance to the single shard idea.


Reductio ad absurdum arguments will get you nowhere.

Immersion at the expense of playability is not an improvment.

Also, how would having a client-side option to disable this effect (just like many other visual effects in this game) change your immersion in any way?

CCP promised they would improve this animation to reduce the ill effects others have experienced. They have had more than enough time to attempt a solution, and have failed to deliver or even communicate their progress. They have demonstrated that they are either unwilling or unable to fix this "their way," andI think it is high time that they put their egos aside, and admit that the "cop out" of actually listening to their players is the best option at this point.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Abla Tive
#1669 - 2013-12-04 22:48:29 UTC
It is sad that they still have done nothing to alleviate my nausea.
Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#1670 - 2013-12-04 23:09:40 UTC
Kirren D'marr wrote:
Jill Chastot wrote:
Would you support the reduction of this game to arrows on a black screen? With white dots as bullets and missiles?
Hell do away with the projectiles at all and just leave the text telling you that you hit.
Make eve text based, (okay i exagerate here but i hope you get my point)

Everything in this game is to add to the immersion in the game, the jump effect give continuance to the single shard idea.


Reductio ad absurdum arguments will get you nowhere.

Immersion at the expense of playability is not an improvment.

Also, how would having a client-side option to disable this effect (just like many other visual effects in this game) change your immersion in any way?

CCP promised they would improve this animation to reduce the ill effects others have experienced. They have had more than enough time to attempt a solution, and have failed to deliver or even communicate their progress. They have demonstrated that they are either unwilling or unable to fix this "their way," andI think it is high time that they put their egos aside, and admit that the "cop out" of actually listening to their players is the best option at this point.


What expense of playability?

Perhaps if you are still using the machine you got when eve was released but that's really your problem/fault

Who are you to judge someones "enough time" CCP don't have you at the top of their priorities I am sure. There is no requirement to keep you updated either, honestly they owe you squat but access to their game and various things it entails.

Why does your argument for reduction hold any gravity over mine? It is the same thing in effect, you are just skewed as to supporting your own idea methinks.

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Kirren D'marr
Caldari Provisions
Caldari State
#1671 - 2013-12-05 00:06:26 UTC
Jill Chastot wrote:

What expense of playability?


Read the thread; I'm not rehashing it for you. There is plenty of information here; if you remain ignorant, it is by your own choice to do so.

Jill Chastot wrote:
Perhaps if you are still using the machine you got when eve was released but that's really your problem/fault


Again, read the thread; this has nothing to do with client hardware and everything to do with physical responses to visual stimuli.

Jill Chastot wrote:
Who are you to judge someones "enough time" CCP don't have you at the top of their priorities I am sure. There is no requirement to keep you updated either, honestly they owe you squat but access to their game and various things it entails.


It seems to me that if CCP promises a fix, and promises to update this issue, that they an obligation to fulfill that promise. Call me crazy or old fashioned, but when someone gives their word, I hold them to it. If they need more time for their fix, fine, but five months is a long time to go in complete silence.

Jill Chastot wrote:
Why does your argument for reduction hold any gravity over mine? It is the same thing in effect, you are just skewed as to supporting your own idea methinks.


"Reductio ad absurdum", if you don't know what it is, look it up. You claimed that because I had a problem with one graphical effect that I would prefer EVE to be text based, which is a ridiculous extension and a fallacy. I made no such argument.

And after all this, you still have ignored my question. No one who comes here and claims that we shouldn't have an off switch can ever give a reasonable explanation of how such an option would negatively impact their experience. Like you, they just ignore the question, because there is no good response.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#1672 - 2013-12-05 00:31:02 UTC  |  Edited by: Jill Chastot
Read through 84 pages of dribble? No thanks, GD isn't renownd for its excellent levels of posting quality.

So from your last response it seems that because something is affecting someone negatively it should be chaged. I can see merit there, but is it an "I get seasick from wobbles" or is there an actual photosensitive response that could be harmful?
I'm sure theres a blanket disclamer on anything you play nowdays that there may be flashing lights and moving cameras and that you experience this at your own risk.

CCP is obliged to nothing more than services paid. Don't bother throwing a hissyfit from lack of communication, you or I am not important enough to be walked through every or any stage of their development.

Why shouldn't we have a switch?

Because we don't need it and it adds nothing.

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Opia Munba
mss industry
#1673 - 2013-12-05 16:06:33 UTC  |  Edited by: Opia Munba
Jill Chastot wrote:


Why shouldn't we have a switch?

Because we don't need it and it adds nothing.


Some people may perceive a need and it would certainly add quality of life to others. Whether you are for or against an off switch, not understanding this makes you look a little slow.
Notorious Fellon
#1674 - 2013-12-05 16:58:24 UTC
I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play.

We can have nice graphics and good gameplay. They are not mutually exclusive.

Crime, it is not a "career", it is a lifestyle.

Kirren D'marr
Caldari Provisions
Caldari State
#1675 - 2013-12-05 18:17:42 UTC  |  Edited by: Kirren D'marr
Notorious Fellon wrote:
I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play.


Please do some reading before jumping in the middle of a conversation with no clue of what it is about. As has been stated repeatedly, this is not about graphics performance! It is about an animation which mechanically gives no improvement to the game, but does cause adverse physical reactions for some players (nausea, headaches, seizures, etc.). Players who previously had no issues with any part of EVE now find aspects of it unplayable because of this one animation.

Notorious Fellon wrote:
We can have nice graphics and good gameplay. They are not mutually exclusive.


And good graphics and an option to disable them can also exist side by side. We already have options to adjust or disable many visual effects in this game; where is the contradiction in adding one more?

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Notorious Fellon
#1676 - 2013-12-05 19:15:15 UTC
Kirren D'marr wrote:
Notorious Fellon wrote:
I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play.


Please do some reading before jumping in the middle of a conversation with no clue of what it is about. As has been stated repeatedly, this is not about graphics performance! It is about an animation which mechanically gives no improvement to the game, but does cause adverse physical reactions for some players (nausea, headaches, seizures, etc.). Players who previously had no issues with any part of EVE now find aspects of it unplayable because of this one animation.

Notorious Fellon wrote:
We can have nice graphics and good gameplay. They are not mutually exclusive.


And good graphics and an option to disable them can also exist side by side. We already have options to adjust or disable many visual effects in this game; where is the contradiction in adding one more?



I did read it. Go forum warrior elsewhere.

Crime, it is not a "career", it is a lifestyle.

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#1677 - 2013-12-05 20:47:33 UTC
Opia Munba wrote:
Jill Chastot wrote:


Why shouldn't we have a switch?

Because we don't need it and it adds nothing.


Some people may perceive a need and it would certainly add quality of life to others. Whether you are for or against an off switch, not understanding this makes you look a little slow.


No need to launch a personal attack for an answer to a question, that is childish behaviour.

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Kirren D'marr
Caldari Provisions
Caldari State
#1678 - 2013-12-05 21:18:30 UTC
Notorious Fellon wrote:
Kirren D'marr wrote:
Notorious Fellon wrote:
I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play.


Please do some reading before jumping in the middle of a conversation with no clue of what it is about. As has been stated repeatedly, this is not about graphics performance! It is about an animation which mechanically gives no improvement to the game, but does cause adverse physical reactions for some players (nausea, headaches, seizures, etc.). Players who previously had no issues with any part of EVE now find aspects of it unplayable because of this one animation.

Notorious Fellon wrote:
We can have nice graphics and good gameplay. They are not mutually exclusive.


And good graphics and an option to disable them can also exist side by side. We already have options to adjust or disable many visual effects in this game; where is the contradiction in adding one more?



I did read it. Go forum warrior elsewhere.


You first.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Little Dragon Khamez
Guardians of the Underworld
#1679 - 2013-12-05 23:57:01 UTC
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.


Dont muktibox then.

Dumbing down of Eve Online will result in it's destruction...

Smohq Anmirorz
State War Academy
Caldari State
#1680 - 2013-12-06 04:03:53 UTC
CCP Sisyphus wrote:


Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.

We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.

Again, thanks for all the feedback, both positive and negative. It's being taken on board, and we're looking to make changes based on the things that you guys are concerned with the most, without removing the transition completely.


In that light, I would like to say that I like the jump animation far more than a black screen and loading bars. I feel it adds to the game. I think perhaps if you could reduce the effect of it swinging around you would reduce the complaints from a dull roar down to a soft whimper. Keep up the good work!