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Intercepters

Author
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#41 - 2013-12-05 15:41:47 UTC
Spurty wrote:
Bring a friend in a Ship with 90% web bonus for solution?

Interceptor balance means people are able to undock and do something when everyone around them
IS STUCK In a bubble or gate camp.

Perhaps you missed this expansions undertones of rapid movement being returned to the game?

Interceptors still suck at locking passed 28km (certainly can't compete with a maulus is there). They have pitiful dps compared to a Merlin and they tank like a heron.

Now the recon buff would be lovely if :

- rook and falcon gets ECM range reverted (better than blackbird)
- curse and pilgrim get equal bonus to Nuet range and tank
- Lachesis and arazu have bigger drone bays
- huggin and rapier 90% web back

to highlight my entire rambling post, more changes are coming and until all ships have been balanced it's too soon to whine !


The 90% web that's getting nerfed.
GoGet Tyke
The Scope
Gallente Federation
#42 - 2013-12-05 15:43:05 UTC  |  Edited by: GoGet Tyke
I, as a nullsec miner, don't mind the fact that people are flying with messes of Inty ships. Since I only use drones, since I fly tanked out Mining Barges, I can take 2 or more Inty ships. Without another bigger, higher EHP, and higher DPS ship to back them up.

If you are mining, mining the right way in a Procurer or Skiff, you should be able to take out two Inty ships before they become a threat. If there are more then that and you are in just ONE mining ship...call for back up. If you are in a system no where near where ya people live...oh well. Hell, the only reason you should get insta caught by an Inty as a miner is if you are in a ice belt and they checked it first.

If you are PvE'er and you are running sites...how in the hell did they have time to scan you down? Or do sites go "Someone in here!"

I just feel like they aren't a problem and I welcome the threat to keep me on my toes. Though soon people will notice that flying mass fleets of Inty ships won't be enough, they are good for tackle, but you need to mix it up!
Sura Sadiva
Entropic Tactical Crew
#43 - 2013-12-05 15:48:34 UTC
Bowbndr wrote:

then by your logic of reasoning the dooms day affect should have never been removed from titans as well right?


As far as I remember doomsday was lame and toxic for the gameplay, they did well in removing it. But how is this related with the topic or with what I said?

Proletariat Tingtango
Viziam
Amarr Empire
#44 - 2013-12-05 15:59:51 UTC
I love interceptors. I fly them a lot, the changes make my specific role, catching you, easier. It was already pretty easy and honestly before or after the change if your dumb ass gets caught by a Crow or Stiletto or something, you were dead meat when backup arrived.

DPS didn't get buffed or anything, and I still explode the moment my transversal and angular velocity hit your sweet spot. Drones still own me. Bombers still own me. Actually if you can catch me or I make the mistake of engaging you solo and you have backup, I've thrown away a perfectly good interceptor.

We're really easy to kill when we engage. _When_ we engage. Of course we get to pick our fights but frankly if you're in a ship that can track me, and you see me aggressed on grid, its your fault for not locking and popping.
Pew Terror
All of it
#45 - 2013-12-05 16:15:44 UTC
I totally agree with the OP that the Crow needs nerfing, while the Claw needs a major buff!
Lucas Kell
Solitude Trading
S.N.O.T.
#46 - 2013-12-05 16:23:23 UTC
Bowbndr wrote:
Ok I was told that this discussion needed to be here so here it goes.

While I understand the revamp making ships allign and warp per their size was reasonable, at what price did empowering the interceptors to out match everything in the game do? Admitadly as an Indy toon I understand that I may be missing something here, but we used to see roving gangs that had multiple ship types and actuallywhe slightly balanced to the home team, made for good null sec fights. Now with ccp essentially buffing interceptors so much you just see mass amounts of interceptors killing everything from the loan ratter to fleets of battle cruisers and battleships.

Now last time I plaster this the pvpers jumped on me about my recent freighter loss, but if you actually look at it the intercepted buff , while playing a part in it was insignificant in the grand scheme. So before the rangers get ahold and get this thread shut down, I ask a simple question. What was the point of "balancing" the ships of eve if you balanced one class so far ahead that it kills all other aspects of the game.

I would really like to hear ccp's take on this before the moderators just shut this thread down aswell.
HEY!
Don't you be pointing out to them things that might make them roll back interceptors!
I love the fact that I can fly from literally anywhere to literally anywhere else, and the only thing that can stop me is a really lucky pipebomb. I just run 2 of these, one empty as a +1 to catch a pipebomb, and one with stuff, and I can haul anything small and expensive in complete safety. It's the best change they've ever made. So don't ruin it!

...

Oops.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ranger 1
Ranger Corp
Vae. Victis.
#47 - 2013-12-05 16:25:00 UTC
Bowbndr wrote:
Ranger 1 wrote:
Might I suggest going over to the forum dedicated to discussing these matters BEFORE they make it into game.

You can put in your .02 cents there... more importantly you'll actually start to understand the reasoning behind the changes (and usually a good discussion on the multitude of ways to counter or deal with changes like this).

Features and Ideas, and also check Test Server Feedback. It can be very enlightening.

Oh, and...

Quote:
So before the rangers get ahold and get this thread shut down, I ask a simple question.


why on earth would I shut down your thread? Smile



I have been tiring to understand the changes CCP has been making for the last 3 Patchovers. They never seem to care about anything Indy and I dough they ever will. If anything, their silence on the matter has spoken volumes about their intentions and direction.

I tried endlessly to get someone to help me understand why you would take hidden mining belts that could be scanned out if they wanted to, and make them a regular anomaly. CCP’s response was deafeningly quiet. And in fact they seemed resounding to just let the PVPers rail about the “care bears” and acted like Indy players deserved no explanation at all.
If CCP has no interest in discussing anything that doesn’t kill other ships, then what is the point of asking them questions about such? But I bet if I tried to introduce a way to break a booster toon out of a tower shields they would be all over that.

Simply put CCP has shown nothing but contempt for the game for the last 3 patches. Their only concern is how to unbalance the game in the PVPers favor. Again, if I am missing something I invite any of the DEV’s to please correct me. But I don’t see the revamping of industrial ships to make them less useful is of any value to the Indy players as a whole, and the other changes have all been to slide the scale to the shooters advantage.

Discussing the changes in detail in a the appropriate section of the forums (that you apparently ignore) does not = deafening silence.

Your personally choosing to ignore their explanations because you don't like them does not = deafening silence.

And if you think the industrial ship revamp made them less useful you are a very confused individual. Big smileBig smileBig smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Leigh Akiga
Kuhri Innovations
#48 - 2013-12-05 16:25:13 UTC
Bowbndr wrote:
Ok I was told that this discussion needed to be here so here it goes.

While I understand the revamp making ships allign and warp per their size was reasonable, at what price did empowering the interceptors to out match everything in the game do? Admitadly as an Indy toon I understand that I may be missing something here, but we used to see roving gangs that had multiple ship types and actuallywhe slightly balanced to the home team, made for good null sec fights. Now with ccp essentially buffing interceptors so much you just see mass amounts of interceptors killing everything from the loan ratter to fleets of battle cruisers and battleships.

Now last time I plaster this the pvpers jumped on me about my recent freighter loss, but if you actually look at it the intercepted buff , while playing a part in it was insignificant in the grand scheme. So before the rangers get ahold and get this thread shut down, I ask a simple question. What was the point of "balancing" the ships of eve if you balanced one class so far ahead that it kills all other aspects of the game.

I would really like to hear ccp's take on this before the moderators just shut this thread down aswell.


Rattng in 0.0 is dead m8. The current system allows for vast swaths of space to be owned yet unused. No one lives in their space. And if you do- you are subject to unkillable gangs of inties all day long. Do like everyone else and make your isk in highsec where its safe from immortal interceptors Cool
Ranger 1
Ranger Corp
Vae. Victis.
#49 - 2013-12-05 16:29:52 UTC
Bowbndr wrote:
Cebraio wrote:
Bowbndr wrote:
Finally, an open discussion. The problem isn’t the blops, they have always been around. It isn’t the roving gangs as they too have been around as long as I have been in game. But CCP claims they were rebalancing the interceptors, but the Blockade runners, a ship specifically designed to (by its own description) get through gate camps only gets a plus 1 to warp strength while the new interceptors are totally immune. It would seem to me that the ship actually built to get through warp bubbles should be nullified and sure the interceptors should get a bonus to warp strength, but not nullification.

The interceptors are just awesome fun now. I wouldn't mind if Blockade Runners get the same benefit, but to balance them with interceptors, they should lose their covert ops cloak. I guess you wouldn't want that. You'd rather be able to warp cloaked and not be affected by bubbles. That's something only nullified cloaky T3 can do at the moment and I don't think we need more ships "immune" to player interaction.

I don't see why interceptors a ship specifically designed to (by its own description) intercept stuff, should be nerfed again. They keep people on the edge and make all the semi-afk activity in 0.0 more dangerous - which is how it's meant to be in my opinion.

Bowbndr wrote:

So far in just the last 2 patches CCP has taken what used to be hidden grav sites and made them so any pilot can just jump into system and get them displayed and warp right to them. When that didn’t kill industry, now you have made it so there is now a ship that NO MATTER WHAT precautions are taken can jump into a system.

The precautions you are looking for are called "intel channel" or scouts in adjacent systems. If you only rely on local, you're taking a lot of risk - but even then you should be able to warp out before the tackle lands: When someone shows up in local, he hasn't yet loaded the grid. Then he has to wait for the scan and warp. You should be in warp by that time - if you are paying attention.



ok then give me one example of any time in actual RW combat that even a gang of interceptor craft has had the ability to attack with total impunity? I cant tell you right now that it has never happened. and even with intel and scouts in place. when a ship allows for a toon to log in undock warp to a gate jump through and tackle a ship before that ship can make it to warp makes intel and scouts completely usless.

You do realize that alignment time for ships has not changed, and that you still warp instantly if you are aligned and moving at least at 75% speed.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Karrl Tian
Doomheim
#50 - 2013-12-05 16:41:12 UTC
If only CCP would buff destroyers....maybe even introduce a few new hulls.
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#51 - 2013-12-05 16:50:11 UTC
Bowbndr wrote:
Ok I was told that this discussion needed to be here so here it goes.

While I understand the revamp making ships allign and warp per their size was reasonable, at what price did empowering the interceptors to out match everything in the game do? Admitadly as an Indy toon I understand that I may be missing something here, but we used to see roving gangs that had multiple ship types and actuallywhe slightly balanced to the home team, made for good null sec fights. Now with ccp essentially buffing interceptors so much you just see mass amounts of interceptors killing everything from the loan ratter to fleets of battle cruisers and battleships.

Now last time I plaster this the pvpers jumped on me about my recent freighter loss, but if you actually look at it the intercepted buff , while playing a part in it was insignificant in the grand scheme. So before the rangers get ahold and get this thread shut down, I ask a simple question. What was the point of "balancing" the ships of eve if you balanced one class so far ahead that it kills all other aspects of the game.

I would really like to hear ccp's take on this before the moderators just shut this thread down aswell.


At least it wasn't Ventures poking you to death with blunted sticks..... IJS....

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Paranoid Loyd
#52 - 2013-12-05 17:26:23 UTC  |  Edited by: Paranoid Loyd
I would like to point out that while interceptors may have played a part in his freighter loss, the reason he lost it is because he was flying with out an escort under a war dec

OP, you state that they don't care about industry, when in fact they care very much and understand the industry won't work if things are not blowing up. Things blowing up is to every industrial characters advantage as it makes demand rise, the key to this game is to not get your stuff blown up while blowing up as much of everyone else's stuff as you can....

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tydeth Gilitae
Magewright Artificers
#53 - 2013-12-05 17:59:47 UTC
Bowbndr wrote:
But CCP claims they were rebalancing the interceptors, but the Blockade runners, a ship specifically designed to (by its own description) get through gate camps only gets a plus 1 to warp strength while the new interceptors are totally immune. It would seem to me that the ship actually built to get through warp bubbles should be nullified and sure the interceptors should get a bonus to warp strength, but not nullification.

I submit that this is an intentional part of the ccp plan to kill industry in eve because of one simple fact. When was the last time you saw a fleet of blockade runners flying around tiring to kill anyone?


Cebraio, he got Deep Space Transports (the T2 Indy that cannot cloak) mixed up with Blockade Runners.

Blockade Runners can cloak, but a point = they're screwed. Granted, since they don't need to lock if used for hauling, they can plonk on one or two WCS in their lows and be fine. They work well for running blockades (camps) in High/Low/Null and don't need anything.

DSTs are the ones that could potentially use the Nullifier, as they're the ones meant for Null and Wormholes judging by their description. The questions are what if anything do they give up to gain Nulli, and what effect would giving DST Nulli have on Null supply chains. Unfortunately, I do not know enough about current Null transport situations to really give the topic any justice in discussion.

Regarding interceptors, giving them Nulli was a good idea, as they're supposed to be able to zip around really quickly and intercept. This class of ship was the best T2 to give Nulli to. The only other ship with Nulli are T3, which are supposed to be after full rebalance a modular system that can pick different aspects of T2 and mix them together, creating a versatile jack of all trades (but master of none). T3 being the only Nullified class was not fitting to that stated design goal.
Skill Training Online
Doomheim
#54 - 2013-12-05 18:16:50 UTC
Starbuck05 wrote:
people should be required to have fleet support while traveling a freighter through null anyway..


Even CVA got this right.

Thank You Obama!

Kiryen O'Bannon
SUNDERING
Goonswarm Federation
#55 - 2013-12-05 18:58:52 UTC
Leigh Akiga wrote:
[quote=Bowbndr]
Rattng in 0.0 is dead m8. The current system allows for vast swaths of space to be owned yet unused. No one lives in their space. And if you do- you are subject to unkillable gangs of inties all day long. Do like everyone else and make your isk in highsec where its safe from immortal interceptors Cool


If no one lives there or uses it, then where do these swarms of "unkillable" interceptors come from? Interceptor pilots just fly around in empty nullsec for no apparent reason?

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#56 - 2013-12-05 19:59:55 UTC
Curious... what exactly is the counter to a 30km point 4-5 km/s 5k ehp interceptor (e.g. the crow)?

Smartbombs have a range of 5km, so no go.
Typical heavy neuts can't hit out that far.
Generally, nothing outruns them.
They can trivially outrun/kill drones.
Most weapons either cant hit that far out, or if they can, they won't be able to track the inty.


You see groups of 3-5 (or more) interceptors quite often in null these days. Is there a counter? From where I'm standing, it looks like they can avoid all player interaction that would be unfavorable to them.

I've tried to brainstorm an effective counter over the past few days, one that doesn't rely on the interceptor being a moron, with little success. Thoughts?
Tau Cabalander
Retirement Retreat
Working Stiffs
#57 - 2013-12-05 20:04:31 UTC  |  Edited by: Tau Cabalander
PotatoOverdose wrote:
Curious... what exactly is the counter to a 30km point 4-5 km/s 5k ehp interceptor (e.g. the crow)?

Smartbombs have a range of 5km, so no go.
Typical heavy neuts can't hit out that far.
Generally, nothing outruns them.
They can trivially outrun/kill drones.
Most weapons either cant hit that far out, or if they can, they won't be able to track the inty.


You see groups of 3-5 (or more) interceptors quite often in null these days. Is there a counter? From where I'm standing, it looks like they can avoid all player interaction that would be unfavorable to them.

I've tried to brainstorm an effective counter over the past few days, one that doesn't rely on the interceptor being a moron, with little success. Thoughts?

Hyena (30km webs)?
Tippia
Sunshine and Lollipops
#58 - 2013-12-05 20:06:17 UTC
PotatoOverdose wrote:
Curious... what exactly is the counter to a 30km point 4-5 km/s 5k ehp interceptor (e.g. the crow)?
A very slight jink to mess up their orbit.

Or you just shoot them from far away.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#59 - 2013-12-05 20:10:49 UTC
Tau Cabalander wrote:
PotatoOverdose wrote:
Curious... what exactly is the counter to a 30km point 4-5 km/s 5k ehp interceptor (e.g. the crow)?

Smartbombs have a range of 5km, so no go.
Typical heavy neuts can't hit out that far.
Generally, nothing outruns them.
They can trivially outrun/kill drones.
Most weapons either cant hit that far out, or if they can, they won't be able to track the inty.


You see groups of 3-5 (or more) interceptors quite often in null these days. Is there a counter? From where I'm standing, it looks like they can avoid all player interaction that would be unfavorable to them.

I've tried to brainstorm an effective counter over the past few days, one that doesn't rely on the interceptor being a moron, with little success. Thoughts?

Hyena?

Hyena is still within light missile range, crows do what, 80-100+ dps with light missiles at 30-40km? So 3 to 5 crows would probably kill each hyena within ...what...2 or 3 volleys? Better than nothing I suppose...
Tau Cabalander
Retirement Retreat
Working Stiffs
#60 - 2013-12-05 20:17:59 UTC  |  Edited by: Tau Cabalander
PotatoOverdose wrote:
Hyena is still within light missile range, crows do what, 80-100+ dps with light missiles at 30-40km? So 3 to 5 crows would probably kill each hyena within ...what...2 or 3 volleys? Better than nothing I suppose...

Well a Rapier / Huginn is more durable if that is where this is going.

Then I suppose there are also damps and ECM.