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Proposal: Close the training speed gap beween null and highsec with new boosters

Author
LtCol Laurentius
The Imperial Sardaukar
#21 - 2013-12-05 16:38:24 UTC  |  Edited by: LtCol Laurentius
Aivo Dresden wrote:
Sal Landry wrote:
Says the guy whose alliance policies are completely designed around everyone being able to use +5's and not getting podded despite being at war 100% of the time.

No one is FORCING you to go PVP and lose your pod. That's your choice. Take some responsibility, instead of trying to change the game design for your own good.

LtCol Laurentius wrote:
Constructive. How old are you? 12?

I gave you a constructive post earlier. You didn't seem to like it though. The simple fact is indeed that you want advantages that come with High sec space, without having to make any kind of compromise for being in null.


I think I answered your constructive post as an adult.

And just to invite a philosophical discussion: Why should beeing in null come with a cost in training speed? What is your reasoning why that is good for the game?
Bullet Therapist
FT Cold Corporation
#22 - 2013-12-05 16:45:07 UTC
I think the thing that a lot of people forget when they say that "EVE is a game of choices" is that EVE is supposed to be a game without a skill or level grind. CCP removed the learning skills and it made a better game. Removing the implants might also make it a better game. Just because some feature in a game gives you a 'choice' doesn't mean that it makes the game better, more fun, easier to play, or a little less harsh on the new players.
Aivo Dresden
State War Academy
Caldari State
#23 - 2013-12-05 16:49:53 UTC  |  Edited by: Aivo Dresden
LtCol Laurentius wrote:
I think I answered your constructive post as an adult.

Yes you did. You answered with "I want the advantage you have for being in high sec and being safe from being podded, without making any sacrifice". In fact you went even further and you said I want a pirate set bonuses AND +5 to your attributes.

My reply is; there is no compromise in your proposition at all. You just want advantages that come with high sec without making any kind of change or sacrifice for low/null sec.

You propose to take something from one group of players who made a conscious decision to be in a certain area of space that offers certain protections, and you want to give it to another group who made a decision to be more exposed to losing this something with in return a ton of other advantages come with being in this more exposed environment.

Where's the compromise?

Bullet Therapist wrote:
I think the thing that a lot of people forget when they say that "EVE is a game of choices" is that EVE is supposed to be a game without a skill or level grind. CCP removed the learning skills and it made a better game. Removing the implants might also make it a better game. Just because some feature in a game gives you a 'choice' doesn't mean that it makes the game better, more fun, easier to play, or a little less harsh on the new players.

Sure, I can understand that. And you have a point if your intention is to question whether or not attribute implants make for a better game or not. Personally, I would say yes. null sec has a ton of advantages high sec doesn't have. Both production, income, exploration, ... wise. One of the things it however doesn't have, is safety. I think a life in null, comes with this heightened level of danger.

The income in nullsec easily allows for a few jump clones with spare +4 implant sets. They are cheap as hell.
Sal Landry
School of Applied Knowledge
Caldari State
#24 - 2013-12-05 16:55:56 UTC
Aivo Dresden wrote:
I mean you make 3 times the ISK/LP doing a mission there, I want that too in high sec.

The only thing keeping you from making 2k+ isk/LP without ever leaving high sec is your own laziness and incompetence.
Sentamon
Imperial Academy
Amarr Empire
#25 - 2013-12-05 17:03:58 UTC
No risk PvP is bad PvP. Always has been, always will be.

~ Professional Forum Alt  ~

Aivo Dresden
State War Academy
Caldari State
#26 - 2013-12-05 17:04:24 UTC  |  Edited by: Aivo Dresden
LtCol Laurentius wrote:
And just to invite a philosophical discussion: Why should beeing in null come with a cost in training speed? What is your reasoning why that is good for the game?

I'll answer this for you. First off, being in null gives you the same training speed as being in high sec. We can use the same implants and we train at the same skillpoints per hour. So there really isn't any kind of difference in training speed. Training speed is completely independent from your location in space.

I can understand your point though, implants are expensive and by being in null you put those investments at risk 24/7. That is just the inherent nature of being in null isn't it? Risk.

You have a very high risk, but you get much better rewards. You can construct supers, you have much easier access to better sources of income, you own your own station, you make your own rules of what goes and what doesn't in your space. I think it's important to note that during all this time, you do in fact also get to use the same +5s I use and you do in fact train at the same speed I train at.

All this wealth and all these advantages have as price the added risk on your investment, in this case +5 implants. You run a greater risk of losing them and having to purchase them again. Risk is the trade off you make, for being in null and have all the advantages that come with it.
Domanique Altares
Rifterlings
#27 - 2013-12-05 17:06:45 UTC
LtCol Laurentius wrote:
Why should beeing in null come with a cost in training speed?


It doesn't. Training 'slow' and crying about it is a lifestyle choice that poors and/or the risk averse make. It generally goes hand-in-hand with their other lifestyle choice, which is to shoot red crosses for max income, which forces them to train higher up the ship progression ladder faster than is really practical. (Which is another issue all its own.)
Michael Harari
Genos Occidere
HYDRA RELOADED
#28 - 2013-12-05 17:08:41 UTC
I know people who roam through whs into null with HG snakes. You can use learning implants in null.
Bullet Therapist
FT Cold Corporation
#29 - 2013-12-05 17:13:49 UTC  |  Edited by: Bullet Therapist
Bullet Therapist wrote:
I think the thing that a lot of people forget when they say that "EVE is a game of choices" is that EVE is supposed to be a game without a skill or level grind. CCP removed the learning skills and it made a better game. Removing the implants might also make it a better game. Just because some feature in a game gives you a 'choice' doesn't mean that it makes the game better, more fun, easier to play, or a little less harsh on the new players.

Sure, I can understand that. And you have a point if your intention is to question whether or not attribute implants make for a better game or not. Personally, I would say yes. null sec has a ton of advantages high sec doesn't have. Both production, income, exploration, ... wise. One of the things it however doesn't have, is safety. I think a life in null, comes with this heightened level of danger.

The income in nullsec easily allows for a few jump clones with spare +4 implant sets. They are cheap as hell.[/quote]

I agree with your points, and I believe that pvp should not come without risk. I just can't shake the idea that the attribute implants somehow violate one of the core virtues of the game while being in the spirit of another. I think it boils down to the question of what does the developer and the community feel is a more basic tenant of the game, the idea that there is no level grind, or that EVE comes with risk?

Edit: I screwed up the quotes here, but I think everyone gets the idea.
Domanique Altares
Rifterlings
#30 - 2013-12-05 17:32:41 UTC
Bullet Therapist wrote:
the idea that there is no level grind


No level grind means that there is no leveling through direct game play. It means that, and nothing more. A five year old character in a bling fit Machariel clearing L4 missions like no one's business accrues SP no faster than a month old character who struggles with L2s if they both choose to remap and plug in +5s. I'm not 'grinding' when I remap my attributes and plug in implants.

LtCol Laurentius
The Imperial Sardaukar
#31 - 2013-12-05 17:42:51 UTC  |  Edited by: LtCol Laurentius
Aivo Dresden wrote:
LtCol Laurentius wrote:
And just to invite a philosophical discussion: Why should beeing in null come with a cost in training speed? What is your reasoning why that is good for the game?

I'll answer this for you. First off, being in null gives you the same training speed as being in high sec. We can use the same implants and we train at the same skillpoints per hour. So there really isn't any kind of difference in training speed. Training speed is completely independent from your location in space.

I can understand your point though, implants are expensive and by being in null you put those investments at risk 24/7. That is just the inherent nature of being in null isn't it? Risk.


Oh I am very familiar with the risk vs reward argument. Supposedly, greater risk should mean greater potential reward. But for skill training, its completely the other way around. By the risk/reward logic, greater risks in null should also be allow higher training speeds than the risk-averse highsec dweller. Instead, we have the situation in skill training, where less risk = higher reward.

And yes, I am making the case that even if it is theoretically possible to plug in new +5s in nullsec after every time you get podded (which you will if you play like a real man Lol), it doesnt really happen. So that is a strawman argument.
Aivo Dresden
State War Academy
Caldari State
#32 - 2013-12-05 17:57:53 UTC
LtCol Laurentius wrote:
Oh I am very familiar with the risk vs reward argument. Supposedly, greater risk should mean greater potential reward. But for skill training, its completely the other way around. By the risk/reward logic, greater risks in null should also be allow higher training speeds than the risk-averse highsec dweller. Instead, we have the situation in skill training, where less risk = higher reward.

And yes, I am making the case that even if it is theoretically possible to plug in new +5s in nullsec after every time you get podded (which you will if you play like a real man Lol), it doesnt really happen. So that is a strawman argument.


Your greater reward doesn't come in the form of more skill points, it comes in the form of more income, which should allow you to replace those implants easier in the first place. You could always use you know ... +3 or +4 implants. The difference is extremely small, and the price difference is considerable. You could use jump clones, etc etc.
LtCol Laurentius
The Imperial Sardaukar
#33 - 2013-12-05 18:09:10 UTC
Aivo Dresden wrote:
LtCol Laurentius wrote:
Oh I am very familiar with the risk vs reward argument. Supposedly, greater risk should mean greater potential reward. But for skill training, its completely the other way around. By the risk/reward logic, greater risks in null should also be allow higher training speeds than the risk-averse highsec dweller. Instead, we have the situation in skill training, where less risk = higher reward.

And yes, I am making the case that even if it is theoretically possible to plug in new +5s in nullsec after every time you get podded (which you will if you play like a real man Lol), it doesnt really happen. So that is a strawman argument.


Your greater reward doesn't come in the form of more skill points, it comes in the form of more income, which should allow you to replace those implants easier in the first place. You could always use you know ... +3 or +4 implants. The difference is extremely small, and the price difference is considerable. You could use jump clones, etc etc.


I dont buy that. Basically, an argument that says because you can (potentially) make more isk in nullsec, all other aspects of the game should not follow the risk/reward mechanic is just a way of avoiding having a discussion at all. Besides, the "more isk in nullsec" picture is for many also a false one. In fact, having a highsec presence to be able to finance a nullsec lifestyle is very very common.
Domanique Altares
Rifterlings
#34 - 2013-12-05 18:23:08 UTC
This idea is ripe to fall prey to an altered version of Malcanis' law. Space rich incomes will determine the market price point of these proposed boosters, and they will end up costing no less (and likely far, far more) in the long run than plugging in a set of the same learning implants. Instead of making the added attributes easier to obtain, they will obsolete them.
LtCol Laurentius
The Imperial Sardaukar
#35 - 2013-12-05 18:53:39 UTC
Domanique Altares wrote:
This idea is ripe to fall prey to an altered version of Malcanis' law. Space rich incomes will determine the market price point of these proposed boosters, and they will end up costing no less (and likely far, far more) in the long run than plugging in a set of the same learning implants. Instead of making the added attributes easier to obtain, they will obsolete them.


Perhaps, but if they are player manufactured, I see a lot of potential for in-house production to own members. And if they are not, but supplied at a fixed NPC price, the price argument isnt valid. However, you might be right on excess boosters supplied to the market. Or you might be wrong. It will depend in implementation.
Aivo Dresden
State War Academy
Caldari State
#36 - 2013-12-05 19:12:33 UTC  |  Edited by: Aivo Dresden
So what if someone goes on vacation for 2 weeks, not everyone has the time to log in every 7 days and go buy a booster and so on. Are we back to setting alarm clocks at 4h30 am because a booster is running out?

I'm also a little confused by your risk/reward reply with regards to null sec income.

Personally, I use +4s on my "main" character and +3s on this one. Do I feel like I'm missing out? Maybe a little. What I do know for a fact though, is that I can't afford to replace +5s, should I plug those in. RvB has 10+ wars going on at the moment, so I wouldn't exactly call high sec safe. For that reason I fly around with cheap implants. Should things go south, I can easily afford to replace 5 mill implants.

If I was to use +5s, I would definitely go broke. I'm not arguing against your idea because it would hurt 'me'. If anything I would benefit from it just as much as you. I can't afford to replace +5s either so yea sure. bring on faster training. I'm all for it.

On the other hand, I don't think we should trivialize the advantages safe NPC corps have, over the player run 0.0 or low sec alliances. They have many disadvantages compared to the player run ones, and this just happens to be one of those things that works in their advantage. I'm OK with that. Safety on their implant investments and pretty much a guarantee they wont be blown up, are really meaningless in the grand scheme of things.

Besides, the training speed difference between +3s or even +4s compared to +5s is extremely small while the +3s and +4s only cost a fraction of the price +5s cost. If you can't afford +3s every time you're getting podded, you are doing something wrong.
Kaerakh
Obscure Joke Implied
#37 - 2013-12-05 19:36:23 UTC
I agree that learning implants are generally bad in light of the removal of learning skills. As it's inconsistent and has many of the same problems as learning skills, but I think the OP is a poor presenter and comes off as a carebear that wants riskless pvp handed to him.
Beta Maoye
#38 - 2013-12-05 19:39:28 UTC  |  Edited by: Beta Maoye
Xequecal wrote:

Expensive +5s aren't the issue here. The real problem is a 1-month old newbie can't go welp a bunch of T1 frigs in lowsec because they have expensive (to them) +3 or +4 stat implants in their head that they can't afford to lose, but at the same time they can't afford to not plug them in because at that point they need all the SP they can get. It's a massive disincentive for new players to go engage in PvP.


I agreed that implants are like ball and chain to shackle new players in high security space. New players should be encouraged to explore and try new activities in various space. However, I don't like the idea of adding new boosters. I would like to see complete removal of training implants instead of introducing a new set of disposable implants that puts more weight on the shackle. Character attributes or required skill points could be adjusted to accomodate the change.
LtCol Laurentius
The Imperial Sardaukar
#39 - 2013-12-05 20:26:14 UTC
Aivo Dresden wrote:
So what if someone goes on vacation for 2 weeks, not everyone has the time to log in every 7 days and go buy a booster and so on. Are we back to setting alarm clocks at 4h30 am because a booster is running out?

Not if you could pop boosters and chain them as you currently can with plex training, With the added risk of loosing all of them if u get podded.

Aivo Dresden wrote:
If I was to use +5s, I would definitely go broke. I'm not arguing against your idea because it would hurt 'me'. If anything I would benefit from it just as much as you. I can't afford to replace +5s either so yea sure. bring on faster training. I'm all for it.

Personally, I use +5s mate. I probably wont use boosters, unless in a slaveclone. I dont propose this for the benefit of me personally, I just think it would encourage more PVP and level out the inverse risk/reward equation currently in the game when it comes to skill training.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#40 - 2013-12-05 21:46:33 UTC  |  Edited by: Barrogh Habalu
OP states the proposal is intended for null pilots.
People reply to him that he should fly in pod-safe low or hisec RvB instead.
I like these boards.

Don't forget that real time training of EVE is intended not only to set average progression speed no matter what, but also to allow you to train for enything regardless of what you do in the game, retaining some fun factor. Implans kinda counter that point because it puts 0.0 people, especially dedicated PvPers at disadvantage when compared with pretty much any hisec or low pilot, ensuring that you get more risks with no additional rewards for that when it comes to SP gaining speed. Way to treat what's intended as the most iconic and sandbox-y space of EVE.
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