These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Orbital Strike changes coming December 10th

First post
Author
CCP Nullarbor
C C P
C C P Alliance
#41 - 2013-12-05 18:17:23 UTC
Yes killmails will appear in the API like all other killmails. There are type entries in the SDE with name / description etc and (most) types have icons on the image server.

We don't have a static export for the dust game specific data (it is called Catma, the opposite of Dogma) about these items though, I believe that is in the works though.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Billy Hix
Dreddit
Test Alliance Please Ignore
#42 - 2013-12-05 18:25:04 UTC
How do I find the battles?
Bienator II
madmen of the skies
#43 - 2013-12-05 19:16:22 UTC
Billy Hix wrote:
How do I find the battles?

you can't find them realistically, unless someone from dust told you where they happen.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Squizz Caphinator
The Wormhole Police
#44 - 2013-12-05 19:28:31 UTC
CCP Nullarbor wrote:
Yes killmails will appear in the API like all other killmails. There are type entries in the SDE with name / description etc and (most) types have icons on the image server.

We don't have a static export for the dust game specific data (it is called Catma, the opposite of Dogma) about these items though, I believe that is in the works though.


Excellent! Next question, are we able to look up dust character id's by name? Or obtain a name with the dust character id? Has an API been opened up for any of that yet?

Various projects I enjoy putting my free time into:

https://zkillboard.com | https://evewho.com

Scatim Helicon
State War Academy
Caldari State
#45 - 2013-12-05 19:44:35 UTC
Your kilmail examples so far have only shown vehicles. Will Infantry kills also generate mails?

Also, from the wiki:

Quote:
Does the turret's damage multiplier effect the damage inflicted?

The only thing that affects the amount of damage done right now is the number of turrets used to perform the strike. The damage modifier, the meta/tech level of the turret, and even the type (blasters vs. railgun f.ex.) do not affect the amount of damage done.

Is this still the case, and if so will it be changing any time soon?

Every time you post a WiS thread, Hilmar strangles a kitten.

Billy Hix
Dreddit
Test Alliance Please Ignore
#46 - 2013-12-05 20:01:05 UTC
Bienator II wrote:
Billy Hix wrote:
How do I find the battles?

you can't find them realistically, unless someone from dust told you where they happen.


Well bugger that then.

I am sure they will get there eventually. Whats to be seen is if there will be any players left by that time.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#47 - 2013-12-05 20:11:49 UTC
CCP Nullarbor wrote:
We don't have a static export for the dust game specific data (it is called Catma, the opposite of Dogma)

Thanks, didn't need that coffee anyway! Lol


Are dust bunnies still in full control of the orbital strike, or will we be able to pull a Future Vision anytime soon?
Vel0cet
Dirt Nap Squad
#48 - 2013-12-05 20:39:41 UTC
Axl Borlara wrote:
If you are going down that route, I reckon it would be fun to be able to transport your cargo of dusties to an exploration site (wreck, station, PI site, whatever) and drop them off. They then get to explore the site in FPS mode, with whatever npc content you like. They (hopefully) find loot and fight/make their way back to your pickup point. Assuming you haven't abandoned them. Add the ability to for others to drop off dusties to appear in the same (console) game, and all hell breaks loose.

I posted a thread outlining a very similar concept on the DUST forums. Any feedback/insight would be appreciated.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#49 - 2013-12-05 21:04:01 UTC
Cool. This is a nice step in the right direction.

Just to be sure:

http://web.ccpgamescdn.com/dust/news.control/65526/1/EVE_Orbital.png

We don't actually get an overlay displaying the DUST chat in a new window right?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#50 - 2013-12-05 21:07:03 UTC
It seems that the top right part is cropped from a DUST client (showing how the interaction works on both ends).
Trinkets friend
Sudden Buggery
Sending Thots And Players
#51 - 2013-12-06 00:24:01 UTC
The example KM shows typical fail-fitting mixed tank. Luls.
Janden Rynd
Science and Trade Institute
Caldari State
#52 - 2013-12-06 03:29:28 UTC
So, when can we missile pilots expect to be able to join in on these orbital strikes?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#53 - 2013-12-06 03:31:37 UTC  |  Edited by: Abdiel Kavash
Janden Rynd wrote:
So, when can we missile pilots expect to be able to join in on these orbital strikes?

As soon as you train [insert race] small weapon I. Which should take something like 3 minutes. If you for some reason don't have the skill from character creation. (Do Caldari start with missiles or hybrids nowadays?)
James Amril-Kesh
Viziam
Amarr Empire
#54 - 2013-12-06 03:47:53 UTC  |  Edited by: James Amril-Kesh
Too bad almost nobody plays that game.

Enjoying the rain today? ;)

seth Hendar
I love you miners
#55 - 2013-12-06 10:29:30 UTC
Schmata Bastanold wrote:
Best thing you could do for DUST would be releasing it for PC.
Second best would be letting our ships to descent low enough into planet's atmosphere to be able fire at bunnies directly.

+1

no pc client: no fucks given.
Lukas Rox
Aideron Technologies
#56 - 2013-12-06 12:32:49 UTC
Quote:
if you are part of a militia in Factional Warfare, when you actually complete an orbital strike in the warzone, we will reward you with a tidy sum of 3,000 Loyalty Points (LP)


Does that mean non-FW pilots can finally take part in Orbital Strikes as well? Or was that just unfortunate wording?

Proud developer of LMeve: Industry Contribution and Mass Production Tracker: https://github.com/roxlukas/lmeve | Blogging about EVE on http://pozniak.pl/wp/

Minabunny
Bogus Brothers Corporation
#57 - 2013-12-06 14:45:45 UTC
Quote:
No one in their right mind would hold a killmail more valuble than something that can actually be traded for ISK…. Right?!


Yes, that is right. A 'killmail' is nothing more than statistical data it's completely worthless as an incentive or reward.
Cordo Draken
ABOS Industrial Enterprises
#58 - 2013-12-06 19:19:42 UTC
Ok... The pace is slow, but slightly progressing? Can we actually see the Carnage below yet? KMs are cool but if all I get is just numbers of damage on my screen who the frak cares. I wanna see things go BOOM BOOM with vehicle & bodies flying about with the impact of my barrage. Then maybe I'll check it out... Otherwise it's pure lackluster and yawn. Also, why would I have to be in FW to pull a trigger... Lame. It is low sec afterall... Gimmie a suspect timer If I'm not playing by the strict rules.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Klister Ethelred
Parallax Shift
#59 - 2013-12-06 20:39:14 UTC
Axl Borlara wrote:
Lipbite wrote:

Best thing which may happen with Dust is re-assigning its development team to EVE and Incarna / WiS in particular. "Personal exploration" shooter mini-game in EVE would be much more interesting than present mini-game with loot spill.


If you are going down that route, I reckon it would be fun to be able to transport your cargo of dusties to an exploration site (wreck, station, PI site, whatever) and drop them off. They then get to explore the site in FPS mode, with whatever npc content you like. They (hopefully) find loot and fight/make their way back to your pickup point. Assuming you haven't abandoned them. Add the ability to for others to drop off dusties to appear in the same (console) game, and all hell breaks loose.



That sounds AWESOME.

"I'd rather be pissed off then pissed on"

"This is one of those times when it's important to know the difference between 'then' and 'than'."

chatgris
Quantum Cats Syndicate
Of Essence
#60 - 2013-12-07 04:14:54 UTC
CCP FoxFour wrote:
mmmmmmmmmmmmm killmails :D


This. I haven't bothered with orbital strikes until now for this very reason.