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[NERF] Serpentis web bonus change

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Author
Michael Harari
Genos Occidere
HYDRA RELOADED
#461 - 2013-12-05 16:48:59 UTC  |  Edited by: Michael Harari
NightmareX wrote:
Garviel Tarrant wrote:
50% my ass.

Again, the webber strenght can only go from 0 to 100%.

If your webber have 1%, it will slow a 100m/s ship down 1 m/s to 99 m/s. If a 100% webber that slows your ship down to 0 m/s, it means that the 100% webber is 99% more powerfull than the 1% webber.

As the web strenght number increases, then the % stronger number go lower. A 90% webber is 80% more powerfull than a 50% webber. A 90% webber is 200% more powerfull than a 30% webber as 30 m/s lower on a 100 m/s ship +200% = 90 that will be the m/s loss on the 90% webber.

EDIT: And no, you do this totally wrong.

If your ship is doing 757 m/s with an ab. It will do 75.7 m/s after a 90% web. It will do 302,8 m/s after one 60% web. It does 121,12 m/s after 2x 60% webs. And it does 48,448 m/s after 3x 60% webs. Basicly, you takes 757 m/s and minus it with 60% that will be 302,8 m/s. After that, you takes 302,8 m/s and minus it with another 60% and so on as the one webber slows you 60% down and then the next one will slow you another 60% down, so 302.8 m/s minus 60% again is 121,12 m/s. That's how the web strenght works.

So as i said earlier, it would be a little over 2 times stronger if we calculate on how many extra webbers you need. But like i have said, that's not how you calculate on how more powerfull a 90% web is over a 60% web.


No, the way you calculate it is by its effect in game, as opposed to arbitrary numbers.

A ship that is 90% webbed goes a quarter the speed of a ship that is 60% webbed. It takes 4x as much damage (up to the theoretical eft dps). It sig tanks 1/4 as well.

Also you need 5 60% webs, not 2, to match a single 90% web.

What you are saying is the same thing as saying that a 100% rof* bonus is twice as good as a 50% rof* bonus. It is not.

*: Rof bonus being the way ccp uses it, which is a negative bonus to gun cycle duration. ie, a 100% rof bonus would give you infinitely fast refire rate.
NightmareX
Pandemic Horde High Sec Division
#462 - 2013-12-05 17:12:06 UTC
Michael Harari wrote:
No, the way you calculate it is by its effect in game, as opposed to arbitrary numbers.

A ship that is 90% webbed goes a quarter the speed of a ship that is 60% webbed. It takes 4x as much damage (up to the theoretical eft dps). It sig tanks 1/4 as well.

Also you need 5 60% webs, not 2, to match a single 90% web.

What you are saying is the same thing as saying that a 100% rof* bonus is twice as good as a 50% rof* bonus. It is not.

*: Rof bonus being the way ccp uses it, which is a negative bonus to gun cycle duration. ie, a 100% rof bonus would give you infinitely fast refire rate.

So, you think webs have stacking penalty?

LOL, come on man. Every normal web slows your ship down 60%. A ship that does 100 m/s will do 40 m/s after one 60% web. After the second web hits him, his 40 m/s will be 60% slower again, witch will be 16 m/s as 40 m/s minus 60% is 16 m/s. A 3rd web slows your 16 m/s ship down to 6.4 m/s. A 4th web slows your 6.4 m/s ship down to 2,56 m/s and lastly, the 5th web as you think the 90% webber is as powerfull as slows your 2,56 m/s ship down to 1,024 (~1) m/s.

I know i'm pretty bad at math in real life, but this takes the cake of the year for not understanding how the webs works lol.

Come back when you have knownledge about how the game works.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Michael Harari
Genos Occidere
HYDRA RELOADED
#463 - 2013-12-05 17:16:22 UTC
NightmareX wrote:

So, you think webs have stacking penalty?.


Quoting for posterity
CCP Fozzie
C C P
C C P Alliance
#464 - 2013-12-05 17:25:33 UTC
CW Itovuo wrote:
The Vindi is like a lion.... it's the king of the jungle.

Please don't neuter the king. Shocked


Don't forget...

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

NightmareX
Pandemic Horde High Sec Division
#465 - 2013-12-05 17:26:21 UTC  |  Edited by: NightmareX
Michael Harari wrote:
Quoting for posterity

Can you explain how you came to the conclusion that you need 5x 60% webs to have the same effect as a 90% web when EACH web slows your ship 60% down?

Again, 100 - 60% = 40.

40 - 60% = 16.

16 - 60% = 6.4.

So 3x 60% webs is actually more powerfull than a single 90% webber is.

This is simple math you learned the 2 first years you was going on the school as a kid.

CCP Fozzie wrote:
CW Itovuo wrote:
The Vindi is like a lion.... it's the king of the jungle.

Please don't neuter the king. Shocked


Don't forget...

As you are here now, can't you just confirm that my math are correct and the way the webbers gets their effect in % is from how many m/s the ships lose rather than calculating from what the speed is at after the web is in effect?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Michael Harari
Genos Occidere
HYDRA RELOADED
#466 - 2013-12-05 17:29:34 UTC  |  Edited by: Michael Harari
NightmareX wrote:
Michael Harari wrote:
Quoting for posterity

Can you explain how you came to the conclusion that you need 5x 60% webs to have the same effect as a 90% web when EACH web slows your ship 60% down?

Again, 100 - 60% = 40.

40 - 60% = 16.

16 - 60% = 6.4.

So 3x 60% webs is actually more powerfull than a single 90% webber is.

This is simple math you learned the 2 first years you was going on the school as a kid.

CCP Fozzie wrote:
CW Itovuo wrote:
The Vindi is like a lion.... it's the king of the jungle.

Please don't neuter the king. Shocked


Don't forget...

As you are here now, can't you just confirm that my math are correct and the way the webbers gets their effect in % is from how many m/s the ships lose rather than calculating from what the speed is at after the web is in effect?



First, subtracting a percentage from a number is hilarious.

Second, I think you should check what modules get stacking penalties. Maybe eve uni has a class for you.

Edit: Here, I found their page. Maybe you should consider joining them for a while. http://wiki.eveuniversity.org/Stacking_penalties
NightmareX
Pandemic Horde High Sec Division
#467 - 2013-12-05 17:33:02 UTC
Michael Harari wrote:
First, subtracting a percentage from a number is hilarious.

Second, I think you should check what modules get stacking penalties. Maybe eve uni has a class for you.

Edit: Here, I found their page. Maybe you should consider joining them for a while. http://wiki.eveuniversity.org/Stacking_penalties

The modules that have stacking penalties does have that written in their description. The webbers doesn't.

And it doesn't matter how many webbers you have fitted, for each webber you fit, it will show -60% speed on each normal webber you have fitted. If they had been stacking penaltied, you would see lower and lower % for each web the more webs you would fit.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Omnathious Deninard
University of Caille
Gallente Federation
#468 - 2013-12-05 17:33:57 UTC
CW Itovuo wrote:
The Vindi is like a lion.... it's the king of the jungle.

Please don't neuter the king. Shocked

But, lions don't live in the jungle.Ugh

If you don't follow the rules, neither will I.

Michael Harari
Genos Occidere
HYDRA RELOADED
#469 - 2013-12-05 17:42:06 UTC
NightmareX wrote:
Michael Harari wrote:
First, subtracting a percentage from a number is hilarious.

Second, I think you should check what modules get stacking penalties. Maybe eve uni has a class for you.

Edit: Here, I found their page. Maybe you should consider joining them for a while. http://wiki.eveuniversity.org/Stacking_penalties

The modules that have stacking penalties does have that written in their description. The webbers doesn't.

And it doesn't matter how many webbers you have fitted, for each webber you fit, it will show -60% speed on each normal webber you have fitted. If they had been stacking penaltied, you would see lower and lower % for each web the more webs you would fit.


Have you really played this game for more than 9 years, without finding out that webs are stacking penalized?
CCP Fozzie
C C P
C C P Alliance
#470 - 2013-12-05 17:42:07 UTC
Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Michael Harari
Genos Occidere
HYDRA RELOADED
#471 - 2013-12-05 17:44:58 UTC  |  Edited by: Michael Harari
CCP Fozzie wrote:
Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.


Indeed. Also probing rigs are penalized, tracking disruptors are not penalized vs tracking enhancers, despite the description (in fact all penalty vs bonus stacking claims that the penalties should be themselves penalized vs a bonus).

Drone rigs also stack funny (and need to be redone anyway)

Edit: Also damage control stacking vs reactive hardener, etc
NightmareX
Pandemic Horde High Sec Division
#472 - 2013-12-05 17:47:43 UTC
CCP Fozzie wrote:
Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.

Maybe a good idea yeah Blink

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Tawa Suyo
C.O.D.E
#473 - 2013-12-05 17:51:41 UTC  |  Edited by: Tawa Suyo
Michael Harari wrote:
CCP Fozzie wrote:
Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.


Indeed. Also probing rigs are penalized, tracking disruptors are not penalized vs tracking enhancers, despite the description (in fact all penalty vs bonus stacking claims that the penalties should be themselves penalized vs a bonus).




Stealing my examples :(



Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).

My one concern is keeping the Serpentis lineup both viable and vaguely interesting. While Blood ships can all match the Bhaalgorn and get web range instead of strength, the Serpentis unique selling point is the 90% web. Without it they're basically weak gallente ships and the raw stats would definitely need buffing (not overly, but some) to keep them competitive.


Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you.
NightmareX
Pandemic Horde High Sec Division
#474 - 2013-12-05 17:59:08 UTC  |  Edited by: NightmareX
Tawa Suyo wrote:
Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).

Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you.

As overpowered a 28 km FN webber on a Bhaalgorn is (this is before any fleet bonuses)?

It doubles the web range. How is that NOT poverpowered?

And no, i wont leave this topic as 90% web effect isn't any more overpowered than 100% longer web range is on a Bhaalgorn. So if the Vindicator lose it's 90% web bonus and gets another bonus, then the Bhaalgorn needs to lose the web range bonus and get that exchanged with something else.

EDIT: Just tested this on Sisi. My Stratios there does 195 m/s as normal speed with my setup. After i got someone to put 3x 60% webs on me, it does 27.9 m/s.

So yeah, it's a good idea to add the Penalty description on the webbers as this will confuse alot of peoples.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Michael Harari
Genos Occidere
HYDRA RELOADED
#475 - 2013-12-05 18:01:51 UTC
NightmareX wrote:
Tawa Suyo wrote:
Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).

Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you.

As overpowered a 28 km FN webber on a Bhaalgorn is (this is before any fleet bonuses)?

It doubles the web range. How is that NOT poverpowered?

And no, i wont leave this topic as 90% web effect isn't any more overpowered than 100% longer web range is on a Bhaalgorn.


You have already shown you have literally no idea how strong a 90% web is, so how can you claim its weaker than 100% web range?
Naomi Anthar
#476 - 2013-12-05 18:04:16 UTC
NightmareX ... sorry but what kind of knowledge you have to judge what is overpowered and what is not.

As you managed to discover after 9 years that webs are stacking penalized hence why web on serpentis ship > 2 x normal webs.

Sorry to burst your bubble of knowledge but barely more than year old player like me knows this fact for long time..

Why i'm saying this ? Because you basically don't know how powerful and op bonus Vindis have.

Now don't get me wrong ... but leave balance of ships to those that know how they work.
I know why Vindi is strong - but i don't want to alter it. Just give same power to other pirate battleships and we are set. If not then i'm afraid Vindi must be cut. Share power among pirate factions ... there is no logical or role playing justification for stronger hulls on serpentis side.



And yeah i remember when you were asking me if i fly Vindis often and you know what you are talking about ... yeah maybe not flying painted Megas as often, as you but in the end i know how they work lolz .... i have Ashimmus and cruors and that web effect is not mystery for me.
Destoya
Habitual Euthanasia
Pandemic Legion
#477 - 2013-12-05 18:06:54 UTC
CCP Fozzie wrote:
Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.


By the way, are the neut/nos reflect effects for Capacitor Batteries stacking penalized? I seem to remember that they are from my testing a while ago but I'm not 100% sure and there's not much information available since the module is pretty obscure.
NightmareX
Pandemic Horde High Sec Division
#478 - 2013-12-05 18:06:59 UTC
Michael Harari wrote:
NightmareX wrote:
Tawa Suyo wrote:
Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).

Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you.

As overpowered a 28 km FN webber on a Bhaalgorn is (this is before any fleet bonuses)?

It doubles the web range. How is that NOT poverpowered?

And no, i wont leave this topic as 90% web effect isn't any more overpowered than 100% longer web range is on a Bhaalgorn.


You have already shown you have literally no idea how strong a 90% web is, so how can you claim its weaker than 100% web range?

So why are speed loss worser than range when it comes to webbing?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#479 - 2013-12-05 18:08:45 UTC
Naomi Anthar wrote:
NightmareX ... sorry but what kind of knowledge you have to judge what is overpowered and what is not.

As you managed to discover after 9 years that webs are stacking penalized hence why web on serpentis ship > 2 x normal webs.

Sorry to burst your bubble of knowledge but barely more than year old player like me knows this fact for long time..

Why i'm saying this ? Because you basically don't know how powerful and op bonus Vindis have.

Now don't get me wrong ... but leave balance of ships to those that know how they work.
I know why Vindi is strong - but i don't want to alter it. Just give same power to other pirate battleships and we are set. If not then i'm afraid Vindi must be cut. Share power among pirate factions ... there is no logical or role playing justification for stronger hulls on serpentis side.



And yeah i remember when you were asking me if i fly Vindis often and you know what you are talking about ... yeah maybe not flying painted Megas as often, as you but in the end i know how they work lolz .... i have Ashimmus and cruors and that web effect is not mystery for me.

Don't be so fast on your conclusions. I haven't been sleeping for almost 30 hours, so yeah.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Kane Fenris
NWP
#480 - 2013-12-05 18:09:15 UTC
Michael Harari wrote:
NightmareX wrote:
Tawa Suyo wrote:
Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).

Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you.

As overpowered a 28 km FN webber on a Bhaalgorn is (this is before any fleet bonuses)?

It doubles the web range. How is that NOT poverpowered?

And no, i wont leave this topic as 90% web effect isn't any more overpowered than 100% longer web range is on a Bhaalgorn.


You have already shown you have literally no idea how strong a 90% web is, so how can you claim its weaker than 100% web range?



im amazed it didnt occur to anyone thats purely situational which is better?