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Proposal: Close the training speed gap beween null and highsec with new boosters

Author
LtCol Laurentius
The Imperial Sardaukar
#1 - 2013-12-05 11:36:15 UTC  |  Edited by: LtCol Laurentius
One particular aspect of risk aversion that I have bumped into repeatedly through my 6 years in EVE, is the fear of loosing expensive implants in PVP, while at the same time want to train skills as fast as possible. In more elite PVP organizations, the use of low- and high-grade pirate implant sets also restricts training speed. Outside of these, most people will fight in “naked” or low-cost implanted clones for financial reasons (a full +5 set will set you back over half a billion ISK). Many will therefore maintain a “training” clone with high grade attribute enhancers which they jump into from time to time to speed up training. What often happens however is that people will jump into their training clones because they want to train that particular skill to get into that new shiny toy that much faster, and will subsequently be unavailable for PVP.

High-seccers on contrast, enjoys a de-facto training advantage because they can live their EVE existence in +4 or +5 clones with little risk, thus gaining more than 75 thousand skillpoints a week more than their “naked clone” nullsec counterparts.

So, I propose to introduce new cerebral accelerator boosters (CABs), which are boosters consumed with a 1 week expiry period. These boosters will not be compatible with standard (+4) or improved (+5) attribute implants, so if you are already in a high gain clone, you can’t enhance your training speed further (they will however, be compatible with cerebral accelerators issued to new pilots) The CABs come in 4 different flavors, as follows (naming convention adapted from meta 1-4 modules):

Upgraded CAB: Gives a +2 attribute modifier to all attributes for a week. Can be used alone, or in conjunction with limited (+1), limited – beta (+2), basic (+3), low-grade and high-grade pirate implants. Target price: 10 million.

Limited CAB: Gives a +3 attribute modifier to all attributes for a week. Can be used alone, or in conjunction with limited (+1), limited – beta (+2) and low-grade pirate implants. Target price: 15 million.

Experimental CAB: Gives a +4 attribute modifier to all attributes for a week. Can be used alone or in conjunction with limited (+1) attribute implants. Target price: 20 million.

Prototype CAB: Gives a +5 attribute modifier to all attributes for a week. Not compatible with any other attributes modifying implant. Target price: 25 million.

The price is calculated at a rate of 330 isk per skillpoint, which is comparable with spending a plex to train a character for a month.

This will ensure that people, even when in a low gain PVP clone or a pirate implant set, can still have the option to train at full speed. The combination of implants and CABs will never exceed +5. Boosters die with the clone, so if you are podded, its effects will stop.

Ideally, these will be player manufactured in existing druglabs, maybe restricting highsec druglabs to making upgraded and limited CABs (I haven’t given much thought to the production aspect I will admit).
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#2 - 2013-12-05 11:51:37 UTC  |  Edited by: Sentient Blade
I'm all in favour of scrapping learning implants (give everyone the equivalent of +4s or +5s) to encourage more people to PVP. Or re-working the clone system (free clone jumps to the same station, 1 hour timer).

But I don't particularly see a problem with high-powered pirate implants not having as high a benefit in other areas as their purpose-specific cousins.
Roime
Mea Culpa.
Shadow Cartel
#3 - 2013-12-05 11:57:27 UTC
People don't play this game to gain SP, they play to have fun

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Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#4 - 2013-12-05 12:02:16 UTC
Roime wrote:
People don't play this game to gain SP, they play to have fun


Well when the variability and viability of the ships you can fly is measured in skillpoints then they are often one in the same.

CCP says you can specialize to be effective in combat, and it's true, you can... You can be an awesome Rifter pilot and do Rifter things all day long.

Until you get bored and want to try something else. Like a Cruiser, or a battleship. Doctrine ships.

Then you're completely out of luck.
Mascha Tzash
Ministry of War
Amarr Empire
#5 - 2013-12-05 12:08:17 UTC  |  Edited by: Mascha Tzash
LtCol Laurentius wrote:
... words ...


Why not remove alle the +n on every implant and give it to alle pilots.
This would leave the various low- and high-grades to those who utilize thier (digital) brain a bit more than others.

They are kind of mandatory anyways. So why Keep something that is basically used by everyone and only used more by those who can afford more?
Yes the rich need something to spend their monies on, but why does it have to be something like this? Why not ships to blow up and have fun in?
Roime
Mea Culpa.
Shadow Cartel
#6 - 2013-12-05 12:09:45 UTC
Ok, two nubs in frigates want to fly a BS.

First little nublet uses his brains, Evemon and makes a skill plan, buys two +4 implants and goes on having fun with his mates.
Second little nublet is a dipshit ******, trains Cyber V, buys a plex so he can buy a full set of +5s and stays grinding L2s in Couster.

Question- who gets to sit in the BS first?

.

Xequecal
Ministry of War
Amarr Empire
#7 - 2013-12-05 12:22:34 UTC
Roime wrote:
Ok, two nubs in frigates want to fly a BS.

First little nublet uses his brains, Evemon and makes a skill plan, buys two +4 implants and goes on having fun with his mates.
Second little nublet is a dipshit ******, trains Cyber V, buys a plex so he can buy a full set of +5s and stays grinding L2s in Couster.

Question- who gets to sit in the BS first?



Expensive +5s aren't the issue here. The real problem is a 1-month old newbie can't go welp a bunch of T1 frigs in lowsec because they have expensive (to them) +3 or +4 stat implants in their head that they can't afford to lose, but at the same time they can't afford to not plug them in because at that point they need all the SP they can get. It's a massive disincentive for new players to go engage in PvP.
Roime
Mea Culpa.
Shadow Cartel
#8 - 2013-12-05 12:34:10 UTC
If only someone told the brave little Yolo Nubbins that he can 9.99 times out 10 get his pod out.

Fear is a massive disincentive to live, hilariously enough for some even in a computer game



.

Michael Harari
Genos Occidere
HYDRA RELOADED
#9 - 2013-12-05 13:02:55 UTC
Xequecal wrote:
It's a massive disincentive for new players to go engage in PvP.


So are instalock gatecamps, black ops and titan bridges onto month old solo cruisers, people dropping supers on said cruisers, people blobbing new players, people fighting noob frigates with HG crystaled hawks, etc.

+2s are basically free even to the newest players, and +3s are cheap once you can do level 3s
Xequecal
Ministry of War
Amarr Empire
#10 - 2013-12-05 13:28:37 UTC
Michael Harari wrote:
Xequecal wrote:
It's a massive disincentive for new players to go engage in PvP.


So are instalock gatecamps, black ops and titan bridges onto month old solo cruisers, people dropping supers on said cruisers, people blobbing new players, people fighting noob frigates with HG crystaled hawks, etc.

+2s are basically free even to the newest players, and +3s are cheap once you can do level 3s


Yeah, in all those situations you only lose the cheap ship you're flying, not the cheap ship and 100m in implants.
LtCol Laurentius
The Imperial Sardaukar
#11 - 2013-12-05 13:32:21 UTC
Well guys, this isnt a thread about whats wrong with implants. And although I can sympatize with a view to get rid of attributes alltogheter, this thread operates within the parametres of the current status quo. So make your own thread about that you lazy bastards Lol
Michael Harari
Genos Occidere
HYDRA RELOADED
#12 - 2013-12-05 13:32:36 UTC
Xequecal wrote:
Michael Harari wrote:
Xequecal wrote:
It's a massive disincentive for new players to go engage in PvP.


So are instalock gatecamps, black ops and titan bridges onto month old solo cruisers, people dropping supers on said cruisers, people blobbing new players, people fighting noob frigates with HG crystaled hawks, etc.

+2s are basically free even to the newest players, and +3s are cheap once you can do level 3s


Yeah, in all those situations you only lose the cheap ship you're flying, not the cheap ship and 100m in implants.


A full set of +3s is half that, and you only need 2 of them anyway.
Aivo Dresden
State War Academy
Caldari State
#13 - 2013-12-05 13:35:34 UTC  |  Edited by: Aivo Dresden
You want to PvP and you want to do this and that, but you don't want to suffer the penalties that come with it? No one is forcing you to not put implants in your head. If you can't afford to replace them every time you get podded, that's your loss.

But don't come around here telling us how we should all get nerfed and have our training and play style changed, because you can't get over getting podded with implants.

While I find the idea of having attribute implants removed entirely not bad per se, it's not really viable either. You would essentially have to remove all pirate implants as well, or at least remove the attribute bonus on them, leaving only the skill hardwirings. Besides, why should people with pirate implants get both the pirate implant bonus AND the attribute bonus that comes from plugging in improved attribute implants? The trade off you make is getting the pirate bonus, rather than 2 extra attribute points. You don't get to have both Roll.

Then on the other hand, risking your pod and thus implants is the price you pay for PvPing. It's always been like that. Don't fly what you can't afford to lose. The same goes for implants. If you want a life of risk, pay the price.

A set of +3 implants costs like 15mill anyway, so it's not like it's that expensive. As for the newbie players, you get a set of implants from just doing the starter missions. So they are essentially free to them. I think+4s are 20ish mill a piece and you only need 2 for the primary stats you are training with anyway.

Newbies are free to join RvB. We have a no podding rule so they can still experience PvP without having to worry about their implants.

If they want to live the life of a pirate or go to null and fight for space, then they will have to pay the price and pay for the risk that comes with it. With the money they can make in null, it shouldn't be much of a problem to spend 10mill on 2+3 implants or 40mill on 2+4 implants when they get podded
LtCol Laurentius
The Imperial Sardaukar
#14 - 2013-12-05 15:48:06 UTC
Aivo Dresden wrote:
You want to PvP and you want to do this and that, but you don't want to suffer the penalties that come with it? No one is forcing you to not put implants in your head. If you can't afford to replace them every time you get podded, that's your loss.

But don't come around here telling us how we should all get nerfed and have our training and play style changed, because you can't get over getting podded with implants.

How is this proposal nerfing your training and playstyle? I dont feel a game like EVE should penalize people for wanting to PVP, quite the opposite in fact. The proposal makes it possible to attain the same training speeds is highsec bears, at a cost, even if you get podded repeatedly.

Aivo Dresden wrote:

While I find the idea of having attribute implants removed entirely not bad per se, it's not really viable either.

That isnt what I propose

Aivo Dresden wrote:
Besides, why should people with pirate implants get both the pirate implant bonus AND the attribute bonus that comes from plugging in improved attribute implants? The trade off you make is getting the pirate bonus, rather than 2 extra attribute points. You don't get to have both Roll.

Why not? (at a cost of course)

Aivo Dresden wrote:
Then on the other hand, risking your pod and thus implants is the price you pay for PvPing. It's always been like that. Don't fly what you can't afford to lose. The same goes for implants. If you want a life of risk, pay the price.

I find it rather funny that an avid PVPer would want to defend game mechanics that are basically detrimental to PVP Lol Basically you will still lose whatever implants you have, AND the booster.

Aivo Dresden wrote:
A set of +3 implants costs like 15mill anyway, so it's not like it's that expensive. As for the newbie players, you get a set of implants from just doing the starter missions. So they are essentially free to them. I think+4s are 20ish mill a piece and you only need 2 for the primary stats you are training with anyway.
Newbies are free to join RvB. We have a no podding rule so they can still experience PvP without having to worry about their implants.
If they want to live the life of a pirate or go to null and fight for space, then they will have to pay the price and pay for the risk that comes with it. With the money they can make in null, it shouldn't be much of a problem to spend 10mill on 2+3 implants or 40mill on 2+4 implants when they get podded

So basically what you are saying is join RvB or go f*ck yourself? I'll take that advice under consideration. Lol On a serious note you need two for training a particular skill, but as we all know, newbros train skills all over the place. They need a full set (or at least 4). And after they are podded the first time, their "free set" isnt anymore now is it.

Roime
Mea Culpa.
Shadow Cartel
#15 - 2013-12-05 16:02:28 UTC
LtCol Laurentius wrote:
The proposal makes it possible to attain the same training speeds is highsec bears, at a cost, even if you get podded repeatedly.


It is already possible for everybody, everywhere so your solution to a problem that doesn't even exist changes exactly nothing.

.

LtCol Laurentius
The Imperial Sardaukar
#16 - 2013-12-05 16:15:10 UTC
Roime wrote:
LtCol Laurentius wrote:
The proposal makes it possible to attain the same training speeds is highsec bears, at a cost, even if you get podded repeatedly.


It is already possible for everybody, everywhere so your solution to a problem that doesn't even exist changes exactly nothing.



Possible in theory, but not i practice, as you very well know. And if you dont get why, I cannot really help you.
Aivo Dresden
State War Academy
Caldari State
#17 - 2013-12-05 16:26:38 UTC  |  Edited by: Aivo Dresden
I see what the problem is. You're one of those "I want everything, with all advantages, without having to compromise ever" kind of players.
LtCol Laurentius
The Imperial Sardaukar
#18 - 2013-12-05 16:29:19 UTC  |  Edited by: LtCol Laurentius
Aivo Dresden wrote:
I see what the problem is. You're one of those "I want everything, with all advantages, without having to compromise" kind of players.


Constructive. How old are you? 12?
Sal Landry
School of Applied Knowledge
Caldari State
#19 - 2013-12-05 16:30:20 UTC
Aivo Dresden wrote:
I see what the problem is. You're one of those "I want everything, with all advantages, without having to compromise" kind of players.

Says the guy whose alliance policies are completely designed around everyone being able to use +5's and not getting podded despite being at war 100% of the time.
Aivo Dresden
State War Academy
Caldari State
#20 - 2013-12-05 16:36:51 UTC  |  Edited by: Aivo Dresden
Sal Landry wrote:
Says the guy whose alliance policies are completely designed around everyone being able to use +5's and not getting podded despite being at war 100% of the time.

No one is FORCING you to go PVP and lose your pod. That's your choice. Take some responsibility instead of trying to change the game design for your own good. Joining RvB with those rules in place is my choice, and it's part of the reason I found it appealing.

LtCol Laurentius wrote:
Constructive. How old are you? 12?

I gave you a constructive post earlier. You didn't seem to like it. The simple fact is indeed that you want advantages that come with high sec space, without having to make any kind of compromise for being in null, or being at war/pirate.
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