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[Rubicon 1.1] Sisters of EVE Battleship

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Harvey James
The Sengoku Legacy
#801 - 2013-12-05 15:40:11 UTC
christ 5 role bonuses and these can rep more than logi cruisers ... OP much??????

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#802 - 2013-12-05 15:40:55 UTC
The ship should have at least +15 strength analyzers, if not +20.

Also, I like the idea of the ring being part of a warp stabilizing system: +2 core strength would be reasonable if it doesn't have covert ops.
To mare
Advanced Technology
#803 - 2013-12-05 15:41:40 UTC
CCP Rise wrote:
marVLs wrote:
So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull.


I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.

plus that bonus is a poor excuse to justify the abundance of midslots
getting rid of those bonuses would mean you can actually give the ship a better slot layout for a armor tanker since you wont need all the mids for hacking gear.
plus the "all over the place" thing is bad remove the turret bonus and focus on logistic capabilities or remove the logistic bonus and focus on something else.
dont make the ship mediocre at many things but make it good in a couple of things
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#804 - 2013-12-05 15:42:03 UTC
Harvey James wrote:
christ 5 role bonuses and these can rep more than logi cruisers ... OP much??????

This ship will cost many times more than a logi cruiser- around 2.2 billion ISK at current predictions. It's reasonable.
Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#805 - 2013-12-05 15:46:54 UTC
Harvey James wrote:
christ 5 role bonuses and these can rep more than logi cruisers ... OP much??????


Without a reduction in activation cost I really don't think you're going to be using more than 1 or 2 at a time regardless of how much they can rep.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#806 - 2013-12-05 15:55:49 UTC
To mare wrote:
CCP Rise wrote:
marVLs wrote:
So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull.


I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.

plus that bonus is a poor excuse to justify the abundance of midslots
getting rid of those bonuses would mean you can actually give the ship a better slot layout for a armor tanker since you wont need all the mids for hacking gear.
plus the "all over the place" thing is bad remove the turret bonus and focus on logistic capabilities or remove the logistic bonus and focus on something else.
dont make the ship mediocre at many things but make it good in a couple of things



But mid slots mean Drone Upgrade modules!!
Jell Feed
Republic Military School
Minmatar Republic
#807 - 2013-12-05 15:56:45 UTC
NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
100% bonus to remote capacitor transfer
100% bonus to remote armor repairer range
+ Same bonus as a BLOPS

Done!
Armakoir
Entity 42
#808 - 2013-12-05 15:59:34 UTC  |  Edited by: Armakoir
CCP Rise wrote:
marVLs wrote:
So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull.


I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.


I think the argument is: just because some people will use the exploration bonuses because they are there doesn't mean this ship will take on the role of an exploration ship. If this exploration aspect is part of the Gnosis-like design (ie versatility), then this design aspect will fail and the exploration bonuses will become a cute novelty.

I think the following question needs to be answered: how do you guys see SOE using the Nestor in their background story? Is it a ship designed for solo exploration? If so, why the remote rep bonuses? Is the Nestor a flagship supporting the exploration of a constellation by smaller ships? If so, then why the exploration bonuses? In my opinion, the medical/support background is the stronger one. It still allows for this ship to be unique and versatile.

I'm becoming more and more a fan of the Nestor having access to command links and processors. Doing so would allow players to choose between a leadership role, a logistics role, or a purely combat role. Or they could choose all three and not be a great at any of them. Regardless, both the exploration and versatility themes are accomplished.

Edit: More information regarding "future content that uses hacking" could placate us! Lol
DD Droid
The Scope
Gallente Federation
#809 - 2013-12-05 15:59:47 UTC
I think its perfect. The jump drive locking to covert cyno would fit perfect with its role and factions mission statement.

There are completely empty systems 40 to 50 jumps from empire. No one goes there, no one lives there. Dropping a Nestor into these areas is where it would perform best. This is its natural environment. Empty space, Ghost sites, could jump what stuff it could fit in its 700m3 cargo out with a covert cyno back to empire. Astero and Stratios have covert cloaks, so they could get there themselves easier. Nestor needs a jump drive.

The rest looks great as it is. Complete harmony and balance otherwise. Its exploration mandate cries for a jump drive, though not covert ops cloak. Could fit a normal cloak if you want, the probe bonus it gets would be mitigated to what it would be without a cloak or bonus.

Good work CCP!
Thaddeus Eggeras
Urkrathos Corp
#810 - 2013-12-05 16:07:39 UTC
Well let's all hold up and wait for a complete update from CCP Rise, and hopefully he adds the pics of the SoE BS also.
Sal Landry
School of Applied Knowledge
Caldari State
#811 - 2013-12-05 16:10:29 UTC
Armakoir wrote:

I think the argument is: just because some people will use the exploration bonuses because they are there doesn't mean this ship will take on the role of an exploration ship.

And just because it's expensive doesn't mean it should get 7 full combat bonuses and make alliance tournament ships look shabby.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#812 - 2013-12-05 16:12:44 UTC
Jell Feed wrote:
NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
100% bonus to remote capacitor transfer
100% bonus to remote armor repairer range
+ Same bonus as a BLOPS

Done!

Not a bad idea, but Fozzie also said it's keeping exploration bonuses!

Here's an idea then-

Nestor

Amarr Battleship bonus:
4% bonus to armor resists per level

Gallente Battleship bonus:
10% bonus to drone damage and hitpoints per level

Role Bonuses:
100% bonus to remote armor repair range and strength
50% bonus to large energy turret tracking
625% bonus to velocity while cloaked
50% bonus to scan strength of probes
+20 virus strength to analyzers

Can fit covert cynosural field generators and covert jump portal generators

No targeting delay after decloaking

Drones (bandwidth/bay): 125/500
Cargo: 850m3

Jump Drive:
Maximum Range: 3.5 LY
Fuel Needed: 300
Fuel Type: Oxygen Isotopes
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#813 - 2013-12-05 16:13:38 UTC
Thaddeus Eggeras wrote:
Well let's all hold up and wait for a complete update from CCP Rise, and hopefully he adds the pics of the SoE BS also.

He already did- and I love the design: https://www.dropbox.com/s/wza1xux7ql2m3jp/SOE_Nestor_Battleship_FinalConcept_lrg.png

I can't wait to fly that Big smile
Thaddeus Eggeras
Urkrathos Corp
#814 - 2013-12-05 16:13:58 UTC
And I sure hope the coming Cald/Min faction ships, that BS has the same repair bonuses but for shields!
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#815 - 2013-12-05 16:14:32 UTC
Thaddeus Eggeras wrote:
And I sure hope the coming Cald/Min faction ships, that BS has the same repair bonuses but for shields!

I'm betting that'll be Mordus- and I can see that happeningBig smile
Thaddeus Eggeras
Urkrathos Corp
#816 - 2013-12-05 16:15:55 UTC
Do you have another link to the pic, stupid gov computer, I can't open that one :^ (
Rek Seven
University of Caille
Gallente Federation
#817 - 2013-12-05 16:16:46 UTC
Please stop posting stupid stats that would be overpowered or render other ships useless. What?
Jell Feed
Republic Military School
Minmatar Republic
#818 - 2013-12-05 16:17:44 UTC
DD Droid wrote:
I think its perfect. The jump drive locking to covert cyno would fit perfect with its role and factions mission statement.

There are completely empty systems 40 to 50 jumps from empire. No one goes there, no one lives there. Dropping a Nestor into these areas is where it would perform best. This is its natural environment. Empty space, Ghost sites, could jump what stuff it could fit in its 700m3 cargo out with a covert cyno back to empire. Astero and Stratios have covert cloaks, so they could get there themselves easier. Nestor needs a jump drive.

The rest looks great as it is. Complete harmony and balance otherwise. Its exploration mandate cries for a jump drive, though not covert ops cloak. Could fit a normal cloak if you want, the probe bonus it gets would be mitigated to what it would be without a cloak or bonus.

Good work CCP!


Finally someone sees the light! + 1 for you sir!
Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#819 - 2013-12-05 16:18:27 UTC  |  Edited by: Grenn Putubi
Deleted because I'm apparently wrong...
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#820 - 2013-12-05 16:18:35 UTC
Rek Seven wrote:
Please stop posting stupid stats that would be overpowered or render other ships useless. What?

How is this one overpowered/useless? It's basically an exploration Black Ops:

Nestor

Amarr Battleship bonus:
4% bonus to armor resists per level

Gallente Battleship bonus:
10% bonus to drone damage and hitpoints per level

Role Bonuses:
100% bonus to remote armor repair range and strength
50% bonus to large energy turret tracking
625% bonus to velocity while cloaked
50% bonus to scan strength of probes
+20 virus strength to analyzers

Can fit covert cynosural field generators and covert jump portal generators

No targeting delay after decloaking

Drones (bandwidth/bay): 125/500
Cargo: 850m3

Jump Drive:
Maximum Range: 3.5 LY
Fuel Needed: 300
Fuel Type: Oxygen Isotopes