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Why high sec Exploration rewards are that horrible?

First post
Author
TigerXtrm
KarmaFleet
Goonswarm Federation
#41 - 2013-12-05 12:40:31 UTC
Nalelmir Ahashion wrote:
so why exploration rewards on high sec so bad ? .


Because this is a risk vs reward game. You want to get bigger rewards, go to places that are more dangerous.

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Silvetica Dian
Imperial Shipment
Amarr Empire
#42 - 2013-12-05 13:08:34 UTC
Nalelmir Ahashion wrote:

but... High sec exploration is plain bad.. just horrible reward wise.



both of those are pretty annoying as the drops sucks big time best thing I got was 10 mil laser turret and that's about it.

so why exploration rewards on high sec so bad ? I mean I do mining get my plex and some goodies then do my exploration roaming just for the experience but rewards sucks.


i have had true sansha warp scrams and several low grade implants from high sec sites. i made billions total from high sec sites. oddly though the better drops happen in low and null. These days i just do null sites and they have some very nice drops (loot god permitting ofc). It isn't even very dangerous. i do most of them solo in other peoples sov space. The wh's you find from high sec can be pretty good too

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Ursula Thrace
Dreamland Augmented Consortium
#43 - 2013-12-05 13:16:42 UTC
Tau Cabalander wrote:
Risk vs. reward.


^ this

OP, try running some low-sec or null-sec sites. there's a huge difference.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#44 - 2013-12-05 13:19:42 UTC
Ursula Thrace wrote:
Tau Cabalander wrote:
Risk vs. reward.


^ this

OP, try running some low-sec or null-sec sites. there's a huge difference.


I'll try those once I'll get bit more skills also read I should use cov-ops on lower security.

well guys as I see lots of people here had great experience I'll give it a week and test the results again.
Ptraci
3 R Corporation
#45 - 2013-12-05 14:33:36 UTC
Ishtanchuk Fazmarai wrote:

CCP also doesn't takes a hint that a majority of players eventually understand that they're being forced to play a certain way and thus they leave hisec through the unsub door.


That's your problem see, because you are the minority no the majority. CCP is doing just fine. Membership is steadily increasing. And "encouragement" is not forcing. Don't let the door hit you on the way out.
Ptraci
3 R Corporation
#46 - 2013-12-05 14:34:59 UTC  |  Edited by: Ptraci
Silvetica Dian wrote:
. i made billions total from high sec sites.



Funny, I can make billions running one null sec site. Where did you think all those machariel, rattlesnake and other fancy ship blueprints came from?
Jenn aSide
Soul Machines
The Initiative.
#47 - 2013-12-05 14:36:56 UTC
Ptraci wrote:
Silvetica Dian wrote:
. i made billions total from high sec sites.



Funny, I can make billions running one null sec site. Where did you think all those machariel, rattlesnake and other fancy ship blueprints came from?

Pirate LP stores.
BoBoZoBo
MGroup9
#48 - 2013-12-05 15:07:50 UTC
Nalelmir Ahashion wrote:
So why exploration rewards on high sec so bad ? I mean I do mining get my plex and some goodies then do my exploration roaming just for the experience but rewards sucks.



For the same reason that any previously explored place with a large established and governed population has fewer fresh opportunities for fortune and fame that the unexplored wild lands hold.

Think the wild west and the gold rush, or the silk and spice trade or the new worlds trades. Or ANYTHING in history that shows perfect examples of why this happens.

TL:DR - You don't get fortune and fame from exploring the same place everyone has. Grow some balls, leave your blanket at home and go make is the EVE way.

Primary Test Subject • SmackTalker Elite

MatrixSkye Mk2
Republic University
Minmatar Republic
#49 - 2013-12-05 15:49:26 UTC
Ptraci wrote:
High sec is basically a "starter area" that is very badly abused by some players who refuse to ever leave it.

Basically, no it isn't. That's just what the parrots love to spout because unless you're playing myway™ you're doinitwrong™.

Successfully doinitwrong™ since 2006.

Malcanis
Vanishing Point.
The Initiative.
#50 - 2013-12-05 15:53:46 UTC
Nalelmir Ahashion wrote:
as I'm less then a year in eve I try new activities from time to time. at any rate tried some exploration lately and it's lots of fun.. roaming around the universe and finding stuf etc...

but... High sec exploration is plain bad.. just horrible reward wise.


Press F10.

See all those systems that aren't in nice, safe, CONCORD-protected space?

The good exploration stuff is in there.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Harrison Tato
Yamato Holdings
#51 - 2013-12-05 16:33:06 UTC
I initially started playing to do Exploration. I was pretty stoked until I realized that there isn't real exploration in the game, just finding sites and looting them. It wasn't like you were going to discover unique alien artifacts or gates to hidden parts of space or anything. I spent about 40 hours in null over a couple of days running data and relic sites in my Helios and only came out with 20 million ISK worth of stuff that was pretty much the same stuff I get in high-sec. My best find so far, a Medium Blood Control Tower BPC, I found in .5 high-sec lol. If there is more than you in local you can also count on an OCD player cloaked up in a T3 and peeing into a Coke bottle, praying that you try to hack that site :) So to sum it up, you need to spend days at a time in low trying to run data and relic sites before anyone else comes into local in order to find stuff that sells for the same amount or less than stuff you find in high-sec data and relic sites. Thank the maker I found Bomber's Bar where I can beat the crap out of people with 20 other Stealth Bombers like CCP wants you doing. I am not even sure why they mention exploration when they want you out mugging infants.
Cygnet Lythanea
World Welfare Works Association
#52 - 2013-12-05 16:36:02 UTC
Malcanis wrote:


Press F10.

See all those systems that aren't in nice, safe, CONCORD-protected space?

The good exploration stuff is in there.



Not really. You have to go out where major alliances use thier magic alliance only sov upgrades before you can get the good stuff.
War Kitten
Panda McLegion
#53 - 2013-12-05 16:42:49 UTC
You're never going to discover the fountain of youth or a lost continent if you only explore the forests in national parks. Get out of hisec if you want real exploration.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Demica Diaz
SE-1
#54 - 2013-12-05 18:11:54 UTC
High sec is for newbies and beginner explorers to try out profession in T1 ships fitted with T1 modules. Its easy, fast and simple. Once novice explorer gets his skills up and ready to hit low sec in his T2 Covops he should go there asap. In time if player continues to like profession he will train T3 and with that he can go to null sec to do exploration. I understand that you can do null in T2 covops but I am talking about minimum risk factor.

Rewards will scale as you go. You dont need 100 million to fit your high sec T1 exploration frig. Thus, low reward, as it should be.
Jenn aSide
Soul Machines
The Initiative.
#55 - 2013-12-05 18:36:13 UTC
MatrixSkye Mk2 wrote:
Ptraci wrote:
High sec is basically a "starter area" that is very badly abused by some players who refuse to ever leave it.

Basically, no it isn't. That's just what the parrots love to spout because unless you're playing myway™ you're doinitwrong™.


I imagine the people who love to hide behind this (the idea that anyone cares how they play) standing on a soccer pitch refusing to kick a soccer ball with their feet because they "refuse to play the game ur way"....
Tippia
Sunshine and Lollipops
#56 - 2013-12-05 18:42:40 UTC  |  Edited by: Tippia
MatrixSkye Mk2 wrote:
Ptraci wrote:
High sec is basically a "starter area" that is very badly abused by some players who refuse to ever leave it.

Basically, no it isn't.

Basically, yes it is, because that was the design paradigm when exploration distribution was determined. Thus highsec gets the newbie-level exploration sites. This makes it very easy once you get your skills up, so what good stuff there is to find gets decimated quickly by over-skilled characters mass-completing everything in sight.

It has nothing to do with how people play or what people spout about what others are supposedly spouting; it has to do with design history.
MatrixSkye Mk2
Republic University
Minmatar Republic
#57 - 2013-12-05 19:04:59 UTC  |  Edited by: MatrixSkye Mk2
Tippia wrote:
Basically, yes it is, because that was the design paradigm when exploration distribution was determined.

No it isn't. The "design paradigm" revolves around the concept of risk vs. reward, not how new or experienced a player is. Older players have always been given the option to choose between levels of risk and thus, levels of rewards. And some choose the lower threshold. This also applies to mining, missioning, and pretty much any profession one chooses to do in safer space (i.e. hi sec).

And flipping the coin, bar the first few days, new players can also get their start right from the go in 0.0 or lo sec. Because again, it has very little to do with "newbies" vs. experienced players and more to do with how much risk are you willing to take.

Successfully doinitwrong™ since 2006.

Tippia
Sunshine and Lollipops
#58 - 2013-12-05 19:11:13 UTC  |  Edited by: Tippia
MatrixSkye Mk2 wrote:
No it isn't. The "design paradigm" revolves around the concept of risk vs. reward
…and the idea was that the newbie-level content was in highsec, and once you got better, you'd move to more difficult and more rewarding content in other areas. The risk in question wasn't so much from players — since that was much the same no matter where you went — but from the opposition in the sites and if you wanted something above newbie level, you'd have to go to the non-newbie-level areas of the game. That same design paradigm has survived to this day as far as exploration goes.

So yes, yes it is. If you don't like that design, you should go back to 2003 and tell CCP so. Conversely, if you want it to be a risk-reward kind of thing that doesn't take assumed skill levels into consideration, then you could also tell them to reduce the rewards from those highsec sites since a lot has happened to (massively) reduce the risks involved.
Moneta Curran
Federal Defense Union
Gallente Federation
#59 - 2013-12-05 19:15:16 UTC
Come on - he should go do much more than that.. any number of auto-erotic suggestions come to mind.

MatrixSkye Mk2
Republic University
Minmatar Republic
#60 - 2013-12-05 19:22:28 UTC  |  Edited by: MatrixSkye Mk2
Tippia wrote:
…and the idea was that the newbie-level content was in highsec

And this is now very different from the claim I originally addressed, which was "high sec is basically a starter area". Again, no it isn't, no matter how much you claim it is. At no point has CCP ever stated that hi sec is intended to be a "starter area" for new players. There are "starter" systems in hi sec, but by no means does that make hi sec a starter area.

Quote:
and once you got better, you'd move to more difficult and more rewarding content in other areas.

You could if you chose to. My point is you don't have to.

Successfully doinitwrong™ since 2006.